I bought 2 of these lesser ones and played around with it. Its broken for sure but its also hilarious.
Didn't know it bounces off someone else with it, so when you are lucky to have teams vs others with it the results are very amusing. They just just give everyone this ability for a week for lols.
Solo-queued with lessers on my DC. It was not uncommon for me to clear the enemy home node 1v3 with strictly healing encounters on my bar.
Seems legit.
Just consider it payback. Any half competent team will normally focus fire on the DC and burn him down first. I just picked up one of these glyphs last night for... ehm... testing purposes and it was hillarious to watch the chain reaction of incoming attacks proccing glyph damage proccing astral seal healing proccing more damage from burning guidance. Opponents literally melt in seconds and in many cases have no idea why.
Clearly, the glyph in its current state is off the hook busted - but this general type of mechanic is exactly what's needed for a class that's routinely focus-fired on. With some (major) tweaks, it could be balanced - my suspicion though is that there's a heavy-handed nerf coming soon.
Why do they need to fix what's really broken when we have complete fools spending an outrageous amount of money. They make their money from the ego driven want to be the best but fail at IRL people. People will never learn how to work together to make things right.
You wallet warriors make the mature people laugh out loud.
Legendary Token of Free Movement is another good (and very expensive) counter for CWs.
That being said I think most DCs lose to almost any class this mod since DPS is way up on many.
Yeah, I got that artefact.
Apparently they're "fixing" it after totally "accidentally" introducing it with a 10s CD. It has pretty mediocre stats compared to other artefacts, so I doubt it will be hugely useful after that for me.
Apparently they're "fixing" it after totally "accidentally" introducing it with a 10s CD. It has pretty mediocre stats compared to other artefacts, so I doubt it will be hugely useful after that for me.
Back to dying like crazy.
Ah yes I see they're fixing the token AND the blue dragon glyphs.
I feel for DCs since DPS is up so much on most classes, but these items aren't the way to deal with it.
Needs to be kept as is to keep CWs at bay. Maybe make it cheaper and more widely accessible.
No man, it breaks the game. It needs to be taken care of. They are not very expensive on AH, everyone would have no choice but to use these in PvP if they want to be competitive at all.
Exact same thing as Tenes before, only these are a lot worse.
Can we please just buy legendary weapons and belts in the zen store? This refinement system is a big hassle and a complete waste of time. You cannot stack blue weapons and belts plus they give too low RP. Just let us buy legendary weapons and belts in the zen store if this is what it has come down to. I'd be paying an arm and a leg for it either way, at least one way is convenient.
No man, it breaks the game. It needs to be taken care of. They are not very expensive on AH, everyone would have no choice but to use these in PvP if they want to be competitive at all.
Exact same thing as Tenes before, only these are a lot worse.
Apparently they're "fixing" it after totally "accidentally" introducing it with a 10s CD. It has pretty mediocre stats compared to other artefacts, so I doubt it will be hugely useful after that for me.
Back to dying like crazy.
Anyone with half a brain could figure out that the 10 second cooldown was wrong...I feel no pity for you .
Artifact fixing - GOOD.
Overloads "fix" - NOT ENOUGH.
CW Assailant fix - GOOD. This will reduce overall CW DPS with about 10%, solely in PvP (which is GOOD - leave PvE alone).
CW mechanics still yet unchecked that make the game unenjoyable for other classes:
- Eye of the Storm 6 seconds of guaranteed crits every 20 seconds.
- Orb of Imposition
- Storm Spell
Devoted Cleric artifact still there and still allows a CW to come down from spawn and Oppressive Force down all at mid directly, WHILE CRITTING.
Other classes such as HR and GF also have hugely imbalanced mechanics and too much burst. They need fixing as well.
Tenacity was introduced for a reason.
Any changes to CW needs to be extremely careful and thought out properly. We don't want CWs back where they were in M3. CWs should be adequately powerful. Yet they also should require skill to achieve power, instead of relying on autoproccing game mechanics.
Comments
Seems legit.
Didn't know it bounces off someone else with it, so when you are lucky to have teams vs others with it the results are very amusing. They just just give everyone this ability for a week for lols.
and also the featured satirical comedic adventure "A Call for Heroes".
Just consider it payback. Any half competent team will normally focus fire on the DC and burn him down first. I just picked up one of these glyphs last night for... ehm... testing purposes and it was hillarious to watch the chain reaction of incoming attacks proccing glyph damage proccing astral seal healing proccing more damage from burning guidance. Opponents literally melt in seconds and in many cases have no idea why.
Clearly, the glyph in its current state is off the hook busted - but this general type of mechanic is exactly what's needed for a class that's routinely focus-fired on. With some (major) tweaks, it could be balanced - my suspicion though is that there's a heavy-handed nerf coming soon.
hello there
this is a constructive post
You wallet warriors make the mature people laugh out loud.
Legendary Token of Free Movement is another good (and very expensive) counter for CWs.
That being said I think most DCs lose to almost any class this mod since DPS is way up on many.
Yeah, I got that artefact.
Apparently they're "fixing" it after totally "accidentally" introducing it with a 10s CD. It has pretty mediocre stats compared to other artefacts, so I doubt it will be hugely useful after that for me.
Back to dying like crazy.
Ah yes I see they're fixing the token AND the blue dragon glyphs.
I feel for DCs since DPS is up so much on most classes, but these items aren't the way to deal with it.
Indeed. The items definitely do more harm than good in the game, and should be fixed. DCs will just be feeling it
No man, it breaks the game. It needs to be taken care of. They are not very expensive on AH, everyone would have no choice but to use these in PvP if they want to be competitive at all.
Exact same thing as Tenes before, only these are a lot worse.
Agreed.
Anyone with half a brain could figure out that the 10 second cooldown was wrong...I feel no pity for you .
Overloads "fix" - NOT ENOUGH.
CW Assailant fix - GOOD. This will reduce overall CW DPS with about 10%, solely in PvP (which is GOOD - leave PvE alone).
CW mechanics still yet unchecked that make the game unenjoyable for other classes:
- Eye of the Storm 6 seconds of guaranteed crits every 20 seconds.
- Orb of Imposition
- Storm Spell
Devoted Cleric artifact still there and still allows a CW to come down from spawn and Oppressive Force down all at mid directly, WHILE CRITTING.
Other classes such as HR and GF also have hugely imbalanced mechanics and too much burst. They need fixing as well.
Tenacity was introduced for a reason.
Any changes to CW needs to be extremely careful and thought out properly. We don't want CWs back where they were in M3. CWs should be adequately powerful. Yet they also should require skill to achieve power, instead of relying on autoproccing game mechanics.