with the increase of CC's to Gwfs, GF,s CW, (even hrs are using boars charge now) DC's are in a bad position, since they have no real immunity to cc's, they only get 2 dodges, and are already hindered by a nerf to their self healing along with healing depression.
Some things that should be implemented and could assist DC's in surviving and being able to play their class.
-adding CC immunity to exaltation.
-increasing their self healing by ~10-15%
(Or even give them a incoming healing bonus of a base 10-15% since there is a stat for that now)
-mabey reduced cooldowns on healing word/astral shield
---please post constructive feedback and ideas that could actually be used---
i'm going to have to agree with some of the suggestions but i doubt that is enough to make them on level grounds. Currently tanky builds are the only viable option for them and something is just a matter of time before you die no matter how long you hold out. They also need major buff for pve to make them more viable.
The need to make the buff tree for the cleric actually do a great job so groups won't consider taking another DPS. I don't think they need more self healing i just thing armor pen needs adjusted for a cleric. Currently there is no reason to use it pve and pvp for healing purposes. I would suggest adding a healing bonus to armor pen thus negating some of the previous nerf a little and making armor pen a more useful stat for pve and pvp. This would also allow people to not go insanely crazy trying to accomplish dailies on their cleric.
I think astral shield is fine as it is any cool down then we would fall back into mod 1 problems of just spamming it. Healing word i think could be reduced more but i fell their other spells need adjusted prior to these. The other spells are just useless making everyone run the same encounters. Bastion of health needs an overhaul possibly increase radius. I also believe their at wills needs adjusting as well.
Basically the cleric just needs a massive change which i hope they do for mod5 which they have announced something will be done.
DCs are in dire need of CC immunity, it'd be great if it's added to exaltation, but I know DO won't be happy since Prophecy of Doom is a piece of <font color="orange">HAMSTER</font> in comparison (well it already is).
And we need feats rework, we have some of the worst feats in the game (e.g. Initiate of faith, Templar's domain, Domain synergy and many more...). Even our capstone feats are close to useless.
gilimyrMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 5Arc User
edited August 2014
Reflective damage - basically something to be used as a "stop hitting me!" button. The problem with DCs is (1) they can't kill anything and (2) they get focused on first because of their healing.
My focus here is PVP, of course, where everyone knows that the DC can't hurt you. What I'm proposing is to change that dynamic to "the DC can't hurt you... unless you hurt them".
feats definitely need reworked however i fell if these suggestions like cc immunity and reflect damage your forcing all DC to play a single type in pvp a tanky unkillable DC and we already had a problem with them post mod 1 when there was no healing depression. So i don't agree fully with it Need to learn from the past. The feats definitely need three distinct trees most likely a full dps tree, a full buff debuff tree, and lastly a full healing tree so DC can play different roles.
Some immediate improvements that I can think of...
Fast revival, when another player is in the dying countdown, make it so a healing effect will revive the character immediately instead of having to walk over and take 3 or 4 sec to basically get them to their feet. The current situation is <font color="orange">HAMSTER</font> and like this "Yes my companions, stand in the awesome power of my Astral Shield. Heal wounds and shrug off even the mightiest of blows. Relish in the power that my divine spells can buff you by but be warned! Should you fall, I may have to come over and pick you up because as great as my divine gifts are, they lack the strength to pick a food up of the floor..."
Awesome divine power to heal? Check. Devastating debuff capabilities? Check. Power to pick up and heal an ally who's knocked down? Sorry, gotta do that by hand...
The Leader/healer should have faster revival times and an immediate revival through healing. It'd just dumb not to. You could easily tie this to single target healing effects like Healing Word or Soothing Light without it being game breaking at all.
While we're at it, how about a ressurection power? You want to improve a DC's value then there's no better way then by giving them the power to prevent a wipe. Give them a power or feat that can ress an ally without having to resort to a **** artifact.
I like the cc immunity idea. Maybe change a feat to Divine Intervention - DC has a 5/10/15/20/25% chance to ignore control effects against a single attack. Has a 15 sec cooldown once procc'd.
I don't like the retribution proposal as that is more of a GF type thing
Indeed. With all the CC running around in the game (CWs freezing you on spot, GFs throwing you across a node, GWFs stunning, HR's boar charge, etc.), combined with high damage outputs from these classes is making PvP very difficult for DCs.
I would absolutely love it if CC immunity were added to Exaltation. Or included somewhere in the feats. It would go a long way to helping DCs survive long enough in PvP that they can actually heal.
Comments
The need to make the buff tree for the cleric actually do a great job so groups won't consider taking another DPS. I don't think they need more self healing i just thing armor pen needs adjusted for a cleric. Currently there is no reason to use it pve and pvp for healing purposes. I would suggest adding a healing bonus to armor pen thus negating some of the previous nerf a little and making armor pen a more useful stat for pve and pvp. This would also allow people to not go insanely crazy trying to accomplish dailies on their cleric.
I think astral shield is fine as it is any cool down then we would fall back into mod 1 problems of just spamming it. Healing word i think could be reduced more but i fell their other spells need adjusted prior to these. The other spells are just useless making everyone run the same encounters. Bastion of health needs an overhaul possibly increase radius. I also believe their at wills needs adjusting as well.
Basically the cleric just needs a massive change which i hope they do for mod5 which they have announced something will be done.
DCs are in dire need of CC immunity, it'd be great if it's added to exaltation, but I know DO won't be happy since Prophecy of Doom is a piece of <font color="orange">HAMSTER</font> in comparison (well it already is).
And we need feats rework, we have some of the worst feats in the game (e.g. Initiate of faith, Templar's domain, Domain synergy and many more...). Even our capstone feats are close to useless.
Mod 12.5 PvP Power/Crit/Arp Optimization
Youtube channel (PvE/PvP)
My focus here is PVP, of course, where everyone knows that the DC can't hurt you. What I'm proposing is to change that dynamic to "the DC can't hurt you... unless you hurt them".
Fast revival, when another player is in the dying countdown, make it so a healing effect will revive the character immediately instead of having to walk over and take 3 or 4 sec to basically get them to their feet. The current situation is <font color="orange">HAMSTER</font> and like this "Yes my companions, stand in the awesome power of my Astral Shield. Heal wounds and shrug off even the mightiest of blows. Relish in the power that my divine spells can buff you by but be warned! Should you fall, I may have to come over and pick you up because as great as my divine gifts are, they lack the strength to pick a food up of the floor..."
Awesome divine power to heal? Check. Devastating debuff capabilities? Check. Power to pick up and heal an ally who's knocked down? Sorry, gotta do that by hand...
The Leader/healer should have faster revival times and an immediate revival through healing. It'd just dumb not to. You could easily tie this to single target healing effects like Healing Word or Soothing Light without it being game breaking at all.
While we're at it, how about a ressurection power? You want to improve a DC's value then there's no better way then by giving them the power to prevent a wipe. Give them a power or feat that can ress an ally without having to resort to a **** artifact.
I like the cc immunity idea. Maybe change a feat to Divine Intervention - DC has a 5/10/15/20/25% chance to ignore control effects against a single attack. Has a 15 sec cooldown once procc'd.
I don't like the retribution proposal as that is more of a GF type thing
Gloom level 60 Control Wizard
Dusk level 60 Trickster Rogue
Dawn level 60 Devoted Cleric
Eclipse level 60 Hunter Ranger
Wrath level 60 Great Weapon Fighter
Jinx level 60 Scourge Warlock
I would absolutely love it if CC immunity were added to Exaltation. Or included somewhere in the feats. It would go a long way to helping DCs survive long enough in PvP that they can actually heal.