Feedback Overview: We need epic and normal or master and apprentice versions of the newest dungeons and trials that come out. It wouldn’t be a problem if the lower difficulty versions are discontinued a few mods later, but it is inconsiderate to most of the player base to not include a lesser difficulty version of the…
Double AD weekend?!? What an insult to players! 100k AD/day takes almost no effort to make for someone who can run all 3 levels of random ques. And now you’re giving us double the amount of AD and NO WAY TO CLAIM THEM. We don’t need to be given double the AD amount; we need to be able to refine double the AD amount. Before…
you probably didn't read this part: "Thanks to the feedback we've received, we've adjusted Random Queues to be more in-line with the desires of the community. The queue categories have been adjusted to match various bands of difficulty, regardless of type. The "once per day" bonuses have also been made once-per-account…
You have completely misunderstood. ToS is not run just because it’s the most efficient, it’s also the most fun. The other dungeons are just that much more annoying and I would hate to be in them. With this “Random Que” system, the fun in running the dungeon I enjoy the most to get my daily rAD is being taken away because…
The bonus AD should at least be rewarded 2 times per que, like it currently is. Most people run 2 dungeons and 2 skirmishes for their bonus RAD. Why would you reduce that? (PVP is NOT and option for this game) Currently (Mod 12a), running 2 dungeons gives a minimum of 11,000 RAD, running 2 skirmishes adds another 6,000…
with the nerf to bonding the dungeons will most likely take twice as long to complete now. 30 minute dungeons turns into a hour run. does that mean we're going to get twice the rewards? how are we going to be compensated for not only the loss in value for the items we have paid for, but for all of the time that is going to…
Does the change to bondings mean you’re going to rebalance the Tier 3 and Tier 4 dungeons? Because as it stands the level of difficulty of the dungeons are balanced with the stat boost of the bondings. If the bondings stat boost was to be brought down to 195% instead of 285% it would still be functional, but by cutting the…
When you buy a Campaign Buyout it states that you also get a campaign currency pack. Can we know what is included in those currency packs? Is it enough to get all the boons for that campaign? If it doesn't cover the boons, can we get a Buyout pack that just unlocks the boons or gives all the currencies we need for them?…
PC is basically cryptic’s testing ground, so if it doesn’t work there then the prices should be readjusted for all consoles. At a conversion rate of 300 AD per Zen you’d have to wait for a 50% off sale for the purchase to make sense. Even if you just needed 15 more tokens, you’d be better off converting that Zen to AD and…
So Cryptic just introduced an option to purchase Companion Upgrade Tokens in the Zen store for 500 Zen. When you purchase the pack for 500 Zen you get 15 Companion Upgrade Tokens. If you want to upgrade a blue companion to purple, you would need to have 90 upgrade tokens. That means you would have to purchase the pack 6…
I don't want to zoom in and out every time, I just want to set my camera to the furthest zoom out that i can and leave it there. Is there a way that I can permanently set the zoom distance i want for my characters instead of having to zoom out every time it resets itself?
The only good Primal gear pieces in Mod 12: CW- Arms: Primal Raid Insognos GWF- Arms: Primal Raid Bangili Feet: Primal Raid Lapulapus OP- Looks like they screwed up on the pally’s armor stats. A tank pally is supposed to be building a Power/Recovery build for the optimal support tanking, but as you can tell the game…
Not only Mod 11, there was a HUGE mistake in Mod 10 as well; the boons. IMO the worth of a campaign is summed up by it's boons, and Storm King's Thunder was a big fail in those terms. Mod 11 had some decent boons, until you got to the final boon, there are no good options there. You would think the final boon of a campaign…
Overflow Bag Changes: If you want to fix the biggest issues causing overflow, then quest items should be relocated to the “useful items” tab. For Example the reclaimed items for River District are permanently taking up extra spaces, or even temporary items like if we want to pick up several days worth of quests from zones…
This made me think of another variation of this idea. It's still a vendor, but to buy the +4 and +5 rings you would have to deposit 100 of the same +3 or +4 ring. Obviously we shouldn't have to hold on to the whole 100 rings of each type we want till it adds up to 100, so it should be a deposit system like the "Rewards of…
If we’re being forced to use a key, then we should be getting stuff we can sell in the Auction House, not stuff that is bound to us. Lower prices in the market is a good thing. We won’t make much off of the items we get, but if everything is having its priced lowered, we won’t have to.
There should be a bound to character tab that expands infinitely, that way we can carry the 5 billion different armor pieces you're about to come out with.
Here, plain and simple, this was from your very own path notes. Patch Notes: NW.70.20161025b.0 Oathbound Paladin Absolution "Absolution now grants the target 20% of their maximum hit points as a shield, up from a smaller value based on the Paladin's wepaon damage. Additional ranks now grant 10% more of the target's maximum…
I just checked Absolution out in the preview and it doesn't offer the damage resistance like it's supposed to. It still mentions under the tool tip that "Allies under the effect of the shield gain 50% damage resistance." but it doesn't reduce any of the incoming damage. ABSOLUTION IS NOT WORKING AS INTENDED!!
I just finished a run in CN with my fully built 4K op-protection tank and Binding Oath has become completely useless. I used Templar's Wrath around my allies to get half my health bar filled with temp HP, my full hp is 170k, and on top of that I activated binding oath, and as soon as i approached Orcus I got one-shotted.…
"Divine protector now redirects 60% of damage taken by nearby allies, down from 100%. The damage reduction effect on the Paladin has been increased to 60%, up from 50%." Why is Divine protector's redirected damage being reduced? If you absolutely have to reduce it, wouldn't it make more sense if it was at least 80%? The…
I feel like the best outcome this new form of player abuse can result in is everybody switching to World of Warcraft, where QoL is better and our wallets will stay fuller.
If this will lead to better rewards for chest, then you should make the rewards in the chests better at the same time the key bug you are now implementing goes live, if not before. Otherwise we're most likely gonna lose interest in opening the extra chests and learn to live without it, and then who knows if you'll ever get…
There is supposed to be ways to counter each of the boss powers otherwise we would all die and never be able to complete the dungeons. BO just happens to be that against the huge overpowered wave of destruction the fangbreaker boss throws out. Sometimes we can hide behind the ice shards she summons, but a lot of times she…
Hmm I know these rules won't effect me for now since I've had my characters for a while, but some characters created more recently have reached level 70 without doing any of the main quests. Although, I eventually go back and do Blacklake District for the Adventurer's Knapsack. So hopefully that is where the restriction is…
“Salvage values for Neverwinter have not been very consistent. Now that we're adding a new tier of gear, we really want to streamline what items gave. Going forward, all items of level 130+ that are salvageable will have their salvage value determined by rarity and size (Small/Medium/Large) only. (Small = Neck, Waist,…