UPDATE 7/7: The .2 only has one change:
- The debug item "Bane of the Jungle" is now available for purchase in the Wondrous Bazaar, in the Preview Only section of the store. This token will allow players who meet the item level requirement to queue for the epic dungeon Tomb of the Nine Gods. This item will only be available on the Preview shard.
HighlightsTomb of the Nine GodsDelve deep into an ancient tomb and square off against the horrors within! New puzzles and challenges await within the Tomb of the Nine Gods. Dare you face the terror within?
Get more detail and provide feedback here:
Official Feedback Thread: Tomb of the Nine GodsNote: There is not currently a way on the test shards to skip the initial entry requirements of this dungeon, so availability may still be limited to most players.Release NotesContent and EnvironmentChult and Port Nyanzaru
- Audio. Lots of audio fixes, improvements, and hook-ups have been made. (Voice-over still remains.)
- Captain Dunmish no longer masquerades as Minsc in a contact dialog name.
- Civilian fisher-folk in Port Nyanzaru no longer lean against an invisible wall before fishing.
- Civilians in Port Nyanzaru no longer feel the need to casually scale carts in their path.
- Civilians in Port Nyanzaru now stare into the distance for significantly less time.
- Civilians in Port Nyanzaru no longer treat certain wooden platforms as though they are ethereal.
- Many lines of text have been updated to be more appropriate to lore.
- Various fixes have been made to several environments to improve performance and address minor issues.
- Vendors in Port Nyanzaru now have names, and some are now less reticent to actually vend things.
Repeatable Adventures
- Various text, logic, and player experience smoothing fixes have been made to these quests.
General
- Lair of Lostmauth: There is no longer an occluding plane causing visuals to go wonky in the entrance to the boss room.
Combat and PowersGeneral
- Certain Piercing attacks that deal damage based on another attack no longer "double-dip" damage resistance against higher-level enemies.
- Example: The Hunter Ranger feat, Piercing Blades, deals an extra 50% piercing damage to an enemy.
- If an attack would normally deal 200 damage, but is reduced to 150 by an enemy's level difference, then Piercing Blades now deals 75 damage (50% of the damage dealt).
- Prior to this fix, Piercing Blades would deal around 56 damage (50% of the damage dealt, then reduced again by the level difference).
- Piercing damage powers now work as described in (most of) their tooltips: "Piercing Damage cannot be deflected and ignores armor." This means:
- Piercing damage will no longer penetrate defenses that are not armor (such as Tenacity-based defenses).
- Piercing damage will now be able to benefit from damage vulnerability debuffs on the target (such as the Lantern of Revelation debuff).
- The net effect should be to make these powers less overwhelming (but still potentially very strong) in PvP, and much more useful in PvE.
Companions
- The Active Companion Bonus for Archons now properly counts the number of Archons a player has active.
Enemies and Allies
- Yuan-ti and Batiri enemy attacks and shouts have had some audio tweaks.
Items and EconomyGeneral
- Charm of the Serpent: This artifact no longer has a chance to apply neuroshock; instead, it now increases damage taken by affected targets (value depends on rank).
- Chult Relic gear is now Bind to Account.
- Many various naming and icon fixes have been made to items introduced in Chult.
- New collections added in Chult have been updated with more accurate data and appropriate icons.
- Primal gear now properly has attached visuals, and has had its stats updated.
- Slayer and Hunt rings have had their stats updated.
- T-Rex fangs now consistently drop for players who defeat them.
- Trophies are now consistently unique.
- Various items have had their rarity border colors updated.
User InterfaceInventory
- The "Unlock Other Item" context menu selection for Enchanted Keys no longer appears, as it's no longer reasonably usable now that keys are in the Useful Items tab.
Journal
- The Quest Journal no longer remembers some options for other characters on the same account; these options are now properly persisted on a per-character basis.
Zen Market
- The framerate no longer significantly drops in the Zen Market while the player is holding a coupon.
- The Zen Market category list now consistently shows all banners if, for example, an entry is new, featured, and on sale all at the same time.
Performance and StabilityGeneral
- A crash when getting onto certain mounts has been addressed.
- Various improvements to graphical rendering have been made. These shouldn't be significantly obvious, but should improve performance and visuals to a subtle degree.
LocalizationGeneral
- The first major localization pass has been made for German, Italian, and Russian locales. (French is coming soon.)
Comments
The designer who looked at this and said "our players will love wearing this!" was very wrong
Also worth noting that the DC gear still has worthless stats on it for a buff DC (Restoration), so most DCs won't be using any of the new gear anyways.
EDIT -- Okay okay so maybe it's just me that doesn't want to wear the new gear. I just don't think they did a good job matching the roles with some of the new gear sets. CW and TR specifically do not in my mind match their roles enough to be worn. I also based most of my opinions simply on the helms atrocious looks, and completely ignored some of the decent armor pieces. I actually like the SW set a lot, and like most of the sets if the helm is excluded.
And firing the art team was sarcasm as I stated...
Signature [WIP] - tyvm John
Pandora's Misfits Guild Leader
https://forum.arcgames.com/neverwinter/discussion/1232367/transcendent-feytouch
can we have these bugs affecting transcendent feytouch fixed please?
what class is that helm for?
Signature [WIP] - tyvm John
@rgutscheradev Same issue in this release NW.85.20170627A.1
Eleonore - CW Mof Renegade 17.5k
Harlgard le Vieux - OP Prot 18.3k
Valrik - DC AC 18.2k
Furiela - SW Temp 18.1k
Design is very nice and coherent with the Chult background for all classes.
Chultan Crafted Weapons
OP and GF Shield's design is wrong. It doesn't match Maya style (Primal armor set) or Persian style (Pilgrim, Pioneer, League).
Eleonore - CW Mof Renegade 17.5k
Harlgard le Vieux - OP Prot 18.3k
Valrik - DC AC 18.2k
Furiela - SW Temp 18.1k
Loving the new gear looks, fitting for new mod. Do you have plans to bring back looks of old gear (among others Profound looks amazing for almost every class), at least as addition to Mantol-Derith vendor as transmute items only like the Dread Legion gear was added?
Taylor DC/DO & AC Buff/Debuff - Guild Gutbusters Brigade - PVE
May the Torm of Understanding guide us!
Look all arms and boots.
All have power-rec .
Thats is perfect for Buff DC.
Arm and boots from seals armors(500 IL)
And for coif and chest single pieces from monster of hunt(480 IL).
Look at collections.
16k DC buffer. Easy for me.
Taylor DC/DO & AC Buff/Debuff - Guild Gutbusters Brigade - PVE
May the Torm of Understanding guide us!
Some pieces are better, but equipping the entire set is not something any buff DC should ever do. Thankfully, the 3 piece set bonus for relic is not something that is important to a Buff DC, nor is there a 3 piece set bonus for the Primal set.
Signature [WIP] - tyvm John
Signature [WIP] - tyvm John
Thank you !!
Relic armor is absolutely sucks.
Full set
Taylor DC/DO & AC Buff/Debuff - Guild Gutbusters Brigade - PVE
May the Torm of Understanding guide us!
Some sources of damage are now double dipping on debuffs as a result of this:
Shadow of Demise (TR feat)
and on live, these 2 SW powers currently double dip on debuffs:
Tyrannical Curse
Creeping Death
Non native speaker here so if you or anyone here can tell me what "double dip" means that would be high appreciated. Perhaps it means "double benefitting"? If that's the case, at least for SW, what you reported as a bug should be kept, that class has been overnerfed and even though it does respectable dps it simply is quite behind the rest so from a balance perspective that is not good. If some classes get most of their dps out of massive base damage/self-buffing/lulz multiproccing with certain enchantments then the Scourge Warlock should by all means have its own "thing" as well that boosts its dps in a way that can put closer to other classes so what you pointed out, if it I'm understanding well, sounds like a nice buff, it wouldn't be that bad as it would be necessary to depend on other classes to depend from it.
@terramak
When you guys fixed TC in mod 10.5 but didn't compensate for it (SW doing top dps depending heavily on TC and with no alternative to match that perfomance) you massively nerfed SW damage, that class needs some tweaks to be more in line with the other dps ones. Creeping death takes way too long to deal all its damage, reworking it would be taking a step on the right direction. Encounter cooldowns and casting times are outrageously high and slow as well + dot powers take way too much time to deal full damage, powers should have less ticks with more damage each.
Compare:
- Casting speed: Killing flames vs disintegrate
- Cooldown time: Hadar's grasp vs entangling force
The hardest hitting encounter, killing flames, has slow casting time and can only deal max damage when enemies are below 25% hp aka almost dead while other classes have their hardest hitting encounters at max capacity much earlier or from the very start, that's a serious balance issue there.