I tested with the Vicious Dire Wolf too. Without Warlord's Inspiration: 1336 average damage With Warlord's Inspiration: 1361 average damage This is about a 2% increase instead of 20%.
The issue with fey trinkets is that currently on preview the donation rate is 1:1. This means for one "bashing order" - or whatever the new currency is called - you get one point of contribution for the stronghold. This is a really bad ratio considering that the currency is hard to earn and you need it for buying stuff…
Please fix all artifacts with item level 300. They give over-proportionally less ratings than artifacts with item level 450. Level 450 artifcat gives... 1st stat = 450 (100%) 2nd stat = 225 (50%) 3rd stat = 225 (50%) combined = 240 (53%) Level 300 artifact gives.. 1st stat = 112 (37%) 2nd stat = 112 (37%) 3rd stat = 112…
I agree that we need to know what will happen with the current Sharandar module. Removing it has impacts... * Missing boons * Missing legacy campaign quests * Missing weekly AD quest * Missing resources for stronghold * Missing resources to create keys for Malabog's castle or... * Missing Malabog's castle I like the…
This is totally confusing. Why would 100% defense halve the damage? If 100% damage gets avoided one would take 0% damage. That would be logical. Zero defense means 100% damage taken. With power it is different because we start with 100% damage for zero power. Please elaborate on the math here. This seems to be a lame…
This is a huge nerf. We now need 90% defense to take 50% less damage. That's hard to reach. Much harder than it is on live. Additionally tanks get only 20% more HP now instead of 40% more on live. I assume that will make tanks weaker than they are. This feels bad.
Bug: Panther's Instincts gives only 300 combined ratings on mythic quality. Bug: Sylph's Instinct gives only 300 combined ratings on mythic quality. I don't know what the ratings for lower qualities are in the mentioned cases.
Ok, let's ignore races you have to buy. The free races are nevertheless unbalanced. A tiefling gets 2.5% more damage (5% more for HP under 50% is roughly equal to 2.5%). This is way better than what humans get, which is practically nothing. I agree though, dragonborn are ugly. That's why I will not switch, regardless of…
I see. The fact that I was able to claim a reward from the lower row after reaching 7000 tokens tells me that the bundle actually worked. I still wish Cryptic would have added something more obvious. This ZEN market item works different than most of the others. The only feedback I got was a "plink" sound. That's confusing.
I bought the bundle and did not get anything. There were no items in my inventory, reclaim agent, mail, etc. The only thing missing was my ZEN ;-) What's going on? How do I know that the bundle actually did what it is supposed to do?
"Major Heroic Encounters in Icewind Pass and Dwarven Valley now appear roughly every 20 minutes, down from 90 minutes." Who cares about major heroic encouters? It's the epic encounters that are the issue. I waited for about 100 minutes in Dwarven Valley for the Black Ice Beholder to pop. Nothing. That's not acceptable.
It would be cool to somewhere see a list of all possible appearance items. For a collector this would be a nice incentive for trying to collect all of them.
I cannot test the introductory quests because I'm not able to create a new character. I already have eight characters on preview and there is no way of getting more character slots.
Really? I see a bit more than 20000 damage on average from that artifact. That's not much. And it surely isn't absurd. Seems to be similar to what other artefacts do. In comparison just look at what Shocking Execution et. al. powers do on average.
The twigs in the hill encounter in Barovia (can't remember the name) take about five people to stop and to take down. They ignore any CC a rouge has (like Dazing Strike). The twigs's durability is just ridiculous.
I soloed non-epic Temple of the Spider dungeon and Dread Legion skirmish with my 23k Vanguard, level 80 (barkshield enchant). Scaling is not an issue for survivability. But everything takes a lot longer. At-wills feel like not doing much. So it comes down to waiting for encounters too cool down. Which is boring! So boring!…
What's wrong with that argument is that they are now offering to replace enchantments. The same arguments can be made for them. You could have chosen something else instead of life steal and recovery enchants, like power and HP. But since Cryptic sees an issue with enchants why don't they see it with life steal and the…
Well, HP seems to be a better choice than awareness. Fact is that guilds may have chosen differently had they known that life steal will be removed. Currently the only option is to destroy the temple and replace it with something else. That hurts. Allowing to replace the temple with something else is the same thing as…