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What is the Arc Client?
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  • You mean other classes that have self heals, and ranged attacks and ways to root/hold enemies? You can't kill things with a GWF at range, or while running around. At some point you actually do have to facetank some stuff, and that's what being part defender is - it means soaking some damage. No one is asking for the GWF to…
  • I'm still not getting it, how are we supposed to be a front line class that stands there and does damage if we have to run away to survive? When CW, HR, etc., sprint away from combat they then use ranged attacks on things. The GWF cannot do this. The simplest fix is a compromise, we see what you are going for with…
  • The Unstoppable nerf seems extreme. GWF are front line fighters that generate a heap of AoE aggro, unstoppable is how the whole class functions - not just Sentinel Spec. This one really needs to be re-thought, it will likely send most players down the Sentinel Path or more likely send GWF back to the bottom of the barrel…
  • There's a lot to absorb, some changes look mostly positive. I'll keep my feedback brief. I think the GWF unstoppable change cuts way too deep, and forces the Sentinel T5 power too hard. It severely limits the primary class power of unstoppable as a tool from every GWF that is not Sentinel - and makes it barely functional…
  • As this game is based on Cryptic's engine, it's likely that threat/taunt mechanics share some basic principles with their other creations. Here are two links on how threat (aggro) and taunt (hard taunt, used by tanks) worked, including Class (AT) modifiers and damage/debuffs. http://cityofheroes.wikia.com/wiki/Taunt…
  • GWF is Damage primary, Defender secondary. So it's not just a "DPS class", it is also a "tank" class. GF is Defender primary, Controller (not damage) secondary. The Aspects of the GF that need improvement are their ability to Defend/Tank, and there ability to Control through Threat in PvE - although they do have a solid…
  • Good to know, thanks!
  • AFAIK it's supposed to already be reducing resistance: Mark is mainly used on bosses and strong enemies so the Guardian Fighter can keep threat and take the damage instead of the other party members. It also lowers Damage Resistance. If you fail to block an attack or get hit by an enemy, the Mark on that enemy is removed.…
  • I would love see a huge regen on guard meter by attacking. So the GF would have incentive to block, attack, block, attack. I think Mark needs some kind of improvement. I like that it reduces the target's resistance (I don't know by how much though) because this helps the team - but I think it should also increase the GF's…
  • You make some good points. Honestly there are 3 major pieces to the issue: 1) PvE Quest & Boss Encounter Design. Boss encounter design, Moving away from big attacks, lots of adds to be dealt with. 2) GF Tanking tools like threat/aggro control & guard clearly need improvement. This one is easy, and should be fixed and both…
  • For anyone interested, go take a look at Cryptic's history in all of their games. They struggle to make tanks balanced in their games - all the way back to City of Heroes/Villains. Either the content they make is untankable (bosses hit too hard), or the content doesn't actually require a real tank (DPS focused). Even if…