This may come as a surprise, but D&D was never really good at balancing classes and Player vs Player combat. If you want a first hand experience, try DDO where the PVP is basically unranked bar fights for the lulz. D&D4.0 is apparently the most balanced version so far and even it doesn't get fully balanced when it comes to…
I am not entirely sure I follow here, but if your point is that dragons are hard... yeah, they are. The fact that you can melee them is basically an insult to their power. They can fly and are usually smart enough not to stand in the reach of your local Conan impersonator. Even white dragons have a 60ft reach with their…
That being said, it is nowhere near the proportions it should be. Also, I believe this constitutes a statement toward expectancies regarding Neverwinter:https://www.youtube.com/watch?feature=player_embedded&v=D_Uzka-2Mz8#t=1s
Suggestion here! Instead of a sprint function, make it a trample or tackle. Something that would not provide a dodge upon movement(unless you leave the AoE before it is launched, let's not be cheap) but would damage the enemies you traverse. That would constitute an AoE which is the staple of the class and reward evasion…
So, in order of appearance: No, I do not want to close in the gap on PnP DnD per se. That being said, every rogues in every games can backstab or sneak-attack in some way. It's iconic to the class and missing it makes the class blander in my opinion. Not to mention they do not require any setup and it somewhat lowers the…
That's... arguably a call to ignorance(argumentum ad ignorantiam)... While comparing the game to any other is just as bad an argument, looking up the game it is based on isn't that farfetched. Some of the mechanics can be translated from one medium to another. Furthermore, when you are changing an established and proven…
That being said, what, really, is the point of a mount mechanic? Guild wars 2 had a far larger world and got away without such a chestnut. DDO had a bigger city and felt no need for mounts. WoW has uninterrupted-by-loading-screens large continents so it makes sense there. Sorry, but what mechanical advantages does a mount…
Now that you mention it, it's so weird! Usually, in DnD PnP at least, you'd expect such progression from a caster class because early level casters have very little to no spells whereas, by 20 they can unleash apocalyptic level magics, while fighter starts ahead of everyone else, yet progresses more steadily and slowly…
First of all, RELEVANCY! YAY! Second, Determination is not necessarily that bad(the turbo effect is totally nonsensical, mind, I'm not disagreeing with you on this one), mostly for the "unstoppable" part of "Unstoppable" which, in context of a class that emphasizes on heavier and power-loaded swings, makes a lot of sense…
http://nw-forum.perfectworld.com/showthread.php?212312-GWF-vs-TR-Shouldn-t-size-matter This, basically. Just try to ignore the DPS arguments unless it is related to its distribution.
While I agree with this reasoning, I also consider diminishing returns in CC as a way of reducing drastically the efficiency of dedicated controllers which is not exactly a good thing. Then again, it becomes pretty obvious over time that PVP itself seems to have been an afterthought in a largely PVE-oriented game. After…
Yes. I have tried GWF/TR/GF(and CW, but he's casting spell which is irrelevant), and again, it's not about the balance. According to this video, a full 4 swing of surestrike takes 2 seconds while every wicked strike takes 1 second: http://www.youtube.com/watch?v=QAM9_HV6tH4&feature=player_detailpage#t=59s According to this…
Again, it's not just about the damage, although it serves a decent feedback, it's about the weight. And on that end, GF actually feels weightier than GWF, swinging his sword with a clear amount of strength behind it whereas GWF seems to swing his like a cheerleading baton.
Well, I hope, for your own good, that you are not playing a control wizard to say such a thing... As one, I can easily control a rogue for over 10 seconds and I'm only level 20. I know anecdotal evidence isn't the best, but seriously, I cannot imagine that rogue would have better control than a control wizard with an…
http://neverwinter.gamepedia.com/Great_Weapon_Fighter I know I've seen GWF as a defender/striker at some point, but apparently, this got retcon-ed. Anyway, my speculation: The upcoming classes will be split on a 4x4 diagram with one axis as the archetype and one as the roles. Something like this:…