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Mark Mechanic, How many Understand how to use it?

zardoz007zardoz007 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 2 Arc User
edited May 2013 in PvE Discussion
The Mark Mechanic in this game is really very odd, I'm not just talking about GF Tab power, But marks from all powers, Enforced Threat (GF), Daring shout (GWF), All work on this one Principle.

The Mark lasts "UNTIL" you get hit.

Yes that little X above the mobs head will stay there only until they hit you. Then the mark ends and what ever buffs or debuffs the Mark caused (varies depending on the class and power used to give the mark) Also end.

This is really weird considering marking is the GF's prime way to build threat. I mark you, I hit you for x2 threat you hit me, threat buff ends.

Now a GF can prolong getting hit with the Block power. But all in all, if you are perman-using block you are only attacking with single target at wills. Meaning the best way to tank a single mob is to understand your enemies attack pattern and drop your shield long enough to use and encounter before putting it back up.

Hopefully this helps other GFs tank better as the class is pretty poor for holding threat ingeneral. To the point players have begun to stop taking them to T2 level dungeons.

In other Notes: I ask Cryptic Why do this for both fighter classes, Fighters should be able to take hits and like it. Because it means there party is not taking the hits instead. But taking hits for GF reduces threat, and that just seems like poor game design. Please make marking targets more viable by making it more like 4E. Let powers that mark, mark targets but hitting those targets should extend the duration of the mark. So if you stop engaging a target you will lose threat, not if you let the target get in even the smallest lucky hit.
Post edited by zardoz007 on

Comments

  • nomminguznomminguz Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 18 Arc User
    edited May 2013
    You dont lose the yhreat if the mark ends... you lose the trhreat bonus, just reapply the mark and you are golden again... use enforced threat on cd and the skill that applies a mark to all targets in range of the mob you hit and you never have to worry about using tab to do it...

    Guardian fighters are only as bad as the player controlling them...
  • dominemesisdominemesis Member Posts: 269 Arc User
    edited May 2013
    if it was more like 4e marking, all attacks from the fighter would apply and refresh Marks (yes cleave is awesome for that in 4e as well) and marked creatures would get hit for engaging someone other than the fighter, or hit and potentially stopped mid movement for trying to bypass the fighter to get to another target. Marks weren't taunts like in WoW that glued opponents to the fighter, but they were highly punishing to enemies who opted to ignore the fighter. Marked creatures should be slowed when trying to move away from a fighter to attack anyone else, and fighter abilities should do extra damage to marked creatures who aren't attacking them, or something along those lines.
  • nomminguznomminguz Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 18 Arc User
    edited May 2013
    This isnt any other game... it is NeverWinter and isnt supposed to be like other games... why dont you just learn to play it like it is intended rather than comparing it to other games???
  • joukuoj32joukuoj32 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    zardoz007 wrote: »

    But all in all, if you are perman-using block you are only attacking with single target at wills.

    Before post pls check it in game. Aggravating strike(stab while blocking) hit multiple targets.
    if you say no i dont trust you playing GF.
  • darkhandsdarkhands Member Posts: 20 Arc User
    edited May 2013
    nomminguz wrote: »
    This isnt any other game... it is NeverWinter and isnt supposed to be like other games... why dont you just learn to play it like it is intended rather than comparing it to other games???

    That's... arguably a call to ignorance(argumentum ad ignorantiam)... While comparing the game to any other is just as bad an argument, looking up the game it is based on isn't that farfetched. Some of the mechanics can be translated from one medium to another. Furthermore, when you are changing an established and proven mechanic, you should have the onus of demonstrating the change as a positive one.

    Benjamin "Yahtzee" Croshaw said it best about the right analog stick in his Too Human Review:"First of all, why can't anyone leave the right analog stick alone? In third-person games, its job is to control the camera - that's what it's comfortable with. You try and work it into combat and it just gets frightened and confused. It's like someone made a submarine out of metal, and the metal submarine works perfectly fine and became the norm, but then someone said, "Everyone makes submarines out of metal - let's make one out of bread!"
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