Well, I think Trs piercing damage should be calculated after DR (Trs talking about HRs piercing blades). Its just crazy, too much and too long dodges, too many immunity frames, perma stealth, burst damage, 75% deflection severity (just because), too much CC and smoke bomb... Piercing damage must not remain in TRs, they…
I feel the same, HR has the most amazing mechanics and was my main since mod 3. We are just laughable right now, no damage, no cc break, no sustain. Trapper has cc but does not have anything else. Dear devs, I really want to play my Hunter Ranger in season 1, give us tools to compete is mod6. 'Cause having to deal 35…
So you think its ****ty argument, but it is argument. This kind of opinion only tries to maintain status quo these days. Think about what the devs could do to make things better. I my opinion, there are a bunch of chances they create a new mechanic and it would be OP as hell until they nerf it to acceptableness (Assailing…
well, it was "not wai". Due to some extreme QQ, specially from TRs. "I'm impossible to catch, i should be invinceble". This and the fact now trs have piercing damage (yes, the one you say its op and not WAI). Run the numbers, compare them and come with a result. There was some nice feedback in this thread, and It would be…
I think there are so much things to be fixed in HR right now, like thedemien and rayrdan said. But unnerfing piercing blades and wilds medicine would make combat ranger playable in just that easy to implement. It would be nice if devs read the forum once in a while. The joke skill for HR in my opinion is blade storm... its…
I might agree with you if it was still mod5 reality and before. At the time piercing blades came around it was a bit too much damag, of curse it was, People had 40k hp, tenacity worked differently. Nos Now informações mod 6 a ranger has 110k Hp. The Pre nerf piercing blades clearly worked as intended, as in its descriptio:…
Good Lord.... First, the philosophy was atendedor, now hr is a high risk high reward melee class. You try to hold onde 2 and quickly die 2x1 or more. Secondly the artifact weapon increases 30 damage not 30 percent... Aimed strike damage increase is sweet though
I am a 16,5 k combat pvp hr and here are some things i experience: Vs tr: fought some Good ones, it they start throwing knives at you, fine... Will build wild medicine and eventually heal you. If they stop shooting and swap skills for burst, there will be trouble. If they GO itc df, i rapid strike them and try to land a…
Well, from as bad of perspective as it seems, I think the devs did a fine job. The only "problem" with HR live is the bugged set. Do you guys remember how was pvp before the set? For me, it was hell. I pug with a 12k HR until I got profound and it sucked hard. The fixes were made and I feel we are not that bad (except…
I think wild medicine and combat as a spec is almost in the right place. Wilds medicine just needs a lower ICD - like 0,5 - now is not possible to even reach the max stacks intended and even at 0,5 is still a major nerf for the feat. For archer spec, I think it needs to deal more damage... many people complain about aimed…
My only concern about Crushing surge is that it deals more damage in PVP than many encounters in the game. If someone can deal 8k crushing surge critical, its more damage than any ranger encounter, many gwf encounters (exept IBS), and almost all TRs encounters too. For PVE, that kind of single target damage is meaningless,…
I think that every single ranger pvped before having profound set, and I think a fast archer rotation will leave many people crying... something like: Hindering strike, constricting arrow, disruptive shot, biding shot, hindering strike again... it will be more tactical. If only they've listened to my feedback in increasing…
Here is the gameplay... as it seems, my gf really is on steroids. Do not know if this is a bug or all GFs in the forums wanna be OP, because of the hard times, but, this really happens. Hope the devs take a look on it, being a bug or not (5,700 at will spamming is just sick). Sorry for the software adds, didn't have a…
http://s13.postimg.org/dfjbfboon/Crushing_Surge.png There it is, I used enforced threat to mark, and had 5 stacks of reckless. No into the fray, no challenge. I don't think you should compare crushing surge with aimed shot, the HR would only land 1 tops agains anyone and I'm sure the is someone with double my dps, doing…
Hi, Just tested my gf now and... isn't crushing surge dealing like OMG so much damage? I have a noobish 10k gs conqueror and the at will is critting for 4k? With the animation increased speed + damage, the skill deals double the cleave damage! maintain the healing and lower overall damage in 20%. It's clearly…
The only thing that bugs me is this: will the HR, in PVP, be able to help the party contest node 2? Or the combat "melee" ranger will stay ranged due to squishiness? Will the enemy run after every single archer ranger for the free kill? That's what's gonna happen. WM exists 'cause combat needs it to stay alive. And it…
In paper and pen dnd 4, the warlocks shadow walk gives stealth when you cross a determined distance. I was thinking... what abount giving a invisibility time after the warlock sprint a determined distance? It would decrease the aggro, increasing the survivability and be a skill move in pvp. I think 3 seconds after a 25-30…
The buff to GWrath was pretty good, it will probably be in everyone's rotations... pretty high burst damage. Though I think GF was overbuffed, we will only know when M4 goes live.
Suggestion, I've post this before, but to be clear: Increase the range bonus from aspect of the falcon, so archers and trappers could have the upper hand before CC is shot back at you. This would give value to roots, for trapper, and fast ranged rotations for Archers.
I agree with voltomey... the wild medicine game is one sort of thing. Melee needs it, to contest nodes... but the trapper and the archer should not need to take hits to do their jobs, WM mechanics should not be the only way of playing, but it needs to exist for combat. In paper and pen dnd 4e, the ranger has the longest…
Hey OP, I agree with you. The current HR build will struggle against many. We will have to kite so much more now... witch is annoying to everyone. I think the builds would go like these: Archery: Without sustain, you'll have to kite really hard and will be a torment no melee node contester, just kill them of... you'll…
Anything other than master of combat is a improvement. Though combat tree is still lackluster. I think that with lower melee cooldowns we would be fine. It's just complicated because actual feat is T1, Archer hybrids would benefit too much of it... And taking in account the "god HR skills are so OP" videos, split the sky…
Dude, that's the problem there... you GWF players stabilished a coorporativism to prevent the awesomeness of your class to be put in line. In a game design, I really think its a challenge to the developers to, dispite the high level of whinning, to create a especific role to GWF, right now it's possible, not optimal, to…
Thanks Godlysoul! Nice tips. I started shooting with better timing. I'm using boar, hindering and fox (when i see the cws will be dangerous) and alternating a thorn ward and marauder's escape.
I think the changes to combat spec will be nice, you can try more burst damage. As for archery nerfs, thats unfortunate that it will lose some of its pve value, but 6k thorn ward crits are way too much in pvp.
Hi everyone, I'm a pvp oriented player and found myself dying a lot to CWs, I'm full combat and have decentish gear, 38k hp. How do you deal with multiple CWs on enemy team?