Oh dear lord, just stop with the bullshi* already. Premitigated damage figures are 3~4 times higher than actual damage numbers in the least, and you clearly have no idea just what kind of broken <font color="orange">HAMSTER</font> this means on the receiving end.
The changes to lifesteal-regen and how this could suddenly impact the survivability of the HR? This one I get. Its entirely plausible. But for the love of god stop defending broken stuff which was buried and laid to rest for a reason. The devs themselves confirmed it was not WAI and therefore the discussions, and the fix.
Do we really have to repeat this bullshi* that happened such a long time ago?
And this comes from the class that has PIERCING DAMAGE.
Strange Mirrorballs your on every thread to Nerf Hrs and now you argue against buffing Hrs might it be that some Hr made you feel a bit butthurt so you must go on a crusade against the class poor little Tr.
You are so constructive also in your posting suggesting all kind of changes for the Nerfs you want to the weakest class ingame oh no you dont wasent it you that said you dont know how Hr works oh yes it was.
Oh then wasent it you that said that everybody that want to change Trs but dont know the class are IDIOTS and STUPID and now your doing the same to the Hr class mm wounder what that makes you little Tr.....
Utter garbage of an argument if I've ever heard one. Everyone was against PB in those days, especially concerning the fact unmitigated damage should not have been doing such large numbers of damage. Go see how much "unmitigated" damage does against combat dummies -- my DHS-oriented TR build can do at max 13k per tick DHS damage on the combat dummies. Even a normal, unstealthed, non-crit CoS shot deals something like 4~6k per pop when its not mitigated.
Basing an unmitigated, inevitable damage type that draws 40% from damage values pre-mitigation? It was us TRs that whined, that got you nerfed? You're justifying something this fekked by once again, dragging us TRs into this discussion?
WHAT THE FEK IS MATTER WITH YOU HR TYPES?
In your case, learn to stop making dumb-*** assumptions thinking everyone is like you. I support the total removal of Shadowy Opp from the Sabo tree. My entire motto concerning this matter is: "Nothing undodgeable, nothing unmitigated, nothing inevitable", including shi* like SE, SO, PB, massive auto-proc damage like the CWs have... etc etc.
The only nice feedback were those with some progressive ideas. Every single mention of "we want our old, fekked-up mechanic back because we suck so much now" is nothing but the exact same cry-me-a-river song as the one GWFs have been singing throughout entire mod5.
The lifesteal-regen issues does seem it might need a new mechanic, or someone that works better with how the thing changed, maybe so does the melee damage or utility of the HR. When there's a need, there can be a lot of possibilities, ideas to suggest to the devs, one which is reasonable to everyone.
But oooooooh no. The moment this discussion comes up, it's the Bring me back to the fekked up days when I ruled with broken-<font color="orange">HAMSTER</font> mechanics. Yep. I've definitely heard this song coming from the GWFs before.
So you think its ****ty argument, but it is argument. This kind of opinion only tries to maintain status quo these days. Think about what the devs could do to make things better. I my opinion, there are a bunch of chances they create a new mechanic and it would be OP as hell until they nerf it to acceptableness (Assailing Force and Storm Spell for example). I don't want any of this opness to happen. What I want is to make people even care about dogging my stuff, many don't even bother at all, cause damage is so low. I really think PB is the answer to HR's damage. Well, maybe 40% is too much, maybe 20 would be nice. I'm a decentish ranger and i have hit CWs for as low as 400 with fox shift... in general I hit for 1400 non deflected in general pvp, as for dummies I do around 8k damage. With PB as was, the damage done in each hit of FS would be 4600. If the mechanic would make a comeback at 25%, 3400 damage in players. Any encounter does more damage than that. It was not a broken mechanic from the beggining, it was op as was. Now it is equivalent to a 40% damage increase, and its just really bad.
The problem with us HRs is that we had been overnerfed, although some small buffs would make us playable again. But think just a little, is killing an 100k opponent in pvp in 15 encounters WITH a 25% PB broken? All single target...
Comments
And this comes from the class that has PIERCING DAMAGE.
Strange Mirrorballs your on every thread to Nerf Hrs and now you argue against buffing Hrs might it be that some Hr made you feel a bit butthurt so you must go on a crusade against the class poor little Tr.
You are so constructive also in your posting suggesting all kind of changes for the Nerfs you want to the weakest class ingame oh no you dont wasent it you that said you dont know how Hr works oh yes it was.
Oh then wasent it you that said that everybody that want to change Trs but dont know the class are IDIOTS and STUPID and now your doing the same to the Hr class mm wounder what that makes you little Tr.....
So you think its ****ty argument, but it is argument. This kind of opinion only tries to maintain status quo these days. Think about what the devs could do to make things better. I my opinion, there are a bunch of chances they create a new mechanic and it would be OP as hell until they nerf it to acceptableness (Assailing Force and Storm Spell for example). I don't want any of this opness to happen. What I want is to make people even care about dogging my stuff, many don't even bother at all, cause damage is so low. I really think PB is the answer to HR's damage. Well, maybe 40% is too much, maybe 20 would be nice. I'm a decentish ranger and i have hit CWs for as low as 400 with fox shift... in general I hit for 1400 non deflected in general pvp, as for dummies I do around 8k damage. With PB as was, the damage done in each hit of FS would be 4600. If the mechanic would make a comeback at 25%, 3400 damage in players. Any encounter does more damage than that. It was not a broken mechanic from the beggining, it was op as was. Now it is equivalent to a 40% damage increase, and its just really bad.
The problem with us HRs is that we had been overnerfed, although some small buffs would make us playable again. But think just a little, is killing an 100k opponent in pvp in 15 encounters WITH a 25% PB broken? All single target...