Hi guys, this is my first time posting something here. Bear with me.
I have a dwarf HR with 20 Dex, 19 Str, 14 Wis (Level 41 atm)
The most common HR's we always see are the Archers and Hybrids.
Since my stats lean more on melee-oriented combat, I decided to go there.
My real plan is a primary melee combatant, secondary ranged.
When I reach Lvl 60, these are my plan for PVP.
Tanky Melee Combatant with high Movespeed to run around circles.
At-will: Careful Attack & Rapid Strike
Encounters: Boar Charge, Fox Shift, and Marauder's Rush
Dailies: Forest Ghost & Slasher's Mark
Features: Pathfinder's Action and (Aspect of Pack, or Serpent, or Falcon)
Feats: Combat Path purely
*I really am not sure about my Features. Suggest and explain a combo perhaps if you will?
Enchantments: now this is the part I'm really not sure.
For Offense, Should I go for Power, Crit, or ArmPen?
(again these are my stats: Dex 20, Str 19, Wis 14)
For Defense, I think I'll go for pure Defense Azure enchant.
For Utility, Dark enchant for Move Spd.
Since I'm not yet 60, I still dont know what gear set I should equip. I'm planning Master Predator maybe?
To summarize:
*Break away from mold by going Primary Melee/Secondary Ranged.
*Are my At-wills effective?
*Are my choice of Encounters a good combo?
*Are my Dailies as well?
*How about my Features?
*Is my feat path okay, or is there a better build for melee-oriented?
*For Enchantments, how can I build a Tanky DPS with high MoveSpd?
Would really love serious input from you guys if you are already experienced in HRs.
Thanks again. Much appreciated.
Comments
Get to 60 first then go PVP see for yourself. When you see some HR that are doing really well go ask their build and check out their playstyle.
Any HR build without thornward are not legit. In domination you are always fighting on point, thornward is the best encounter you can ever used.
Your build doesn't work unless your goal is to slaughter 10k gs hangover pugs.
For a Melee HR I'd put most points in Con and Dex for HP and Deflect.
Pathfinder Paragon
Class Features: Lone Wolf and Serpent/Pathfinders Action
At-Wills: Careful Attack + Aimed Strike
Dailies: Forest Meditation and Disrupting Shot/Forest Ghost
Encounters: Boar/Binding Shot/Fox + Thorn Ward + Constricting
For feats, pick up the +20% healing from Nature and the rest in Combat.
Stack Deflect, Power, ArmPen, Crit
Once you gear up and get the PvP set with the healing set bonus you should be golden.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Don't pvp yourself to death for profound armor, the set bonus will be nerfed, leaving you with rsi all for nothing.
Okay, thanks for these guys. I've googled the mod4 announcement. I wasn't able to read any nerfing to HR class. Where did u guys know about it?
Between now and Mod 4 launch the build I posted will work fine. After that we'll all be on a whole new learning curve.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Yup. Just read about it. Searched the forums. OMY.
They will completely change the Nature feat path into Trapper path which is better IMO. I think I will be heading that direction when I respec.
Last question, when Mod4 hits, are we all going to get a free respec since it's gonna be one major change in HR?
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
My HR only has 14 Con and I still have 31k HP from getting the right gear, enchants, and boons. Con is a total waste.
As for that Careful Strike + Aimed Strike combo, that only really works in PVP. It also feels really weird to have both your at wills have an annoying casting time.
I actually prefer to use aimed strike though for my melee ability to go with careful attack just for the damage and the mobility really helps with fighting ppl (especially GWFs) for moving in/out, plus the bleed will still land even if you hit your target, but they dodge the initial hit. It'd be a waste of dodges to try to keep up with people with rapid strike imo.
dont even trying to max hp i have 37k hp with 21 con
It's easier - and cheaper - to get HP through CON rather than gear & enchants.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
I do miss the older version though, the new one is kinda hard work.
Again, all you get with Con is HP, with Dex or Wis you get three things. Yeah, you'd be more able to survive burst, maybe. But you get defense from deflect and control resist plus offense with the other stats. Overall your character is nerfed if you stack Con.
"It's easier - and cheaper - to get HP through CON rather than gear & enchants."
Uh not that hard. All the BiS pvp gear has HP on it and even rank 6 enchants will give you a bunch of HP. Finding jewelry with HP is not hard.
The smart player uses primary stats to further boost himself past what you can get on soft-capped stats. Crit, etc soft caps, but gear with HP adds the HP is says it does. I still can't think of any reason to stack Con.
The way I see it, HP benefits straight survivability for each hit taken by lowering the % hp each hit takes, but then benefits every 3 seconds by your regen stat. Adding damage only benefits % hp taken each hit. There is a reason why a lot of top PvP-ers use + recommend CON because of this. Also, your goal shouldn't be to maximize HP, it should be to maximize potential, which means sometimes regen will be more efficient than adding more HP for survivability, or adding offensive stats will be more efficient than stacking defensive in some cases of optimization.
I wouldn't trade CON for Crit/Control because of how CON works with regen, and I wouldn't trade it for defect/dmg either after the mod4 cooldown nerf to the pvp armor set bonus. Either way it wouldn't be possible to re-roll into 7 more dex.
Plenty of top CWs/TRs who utilize this too because the effects of CON/regen are so potent in PvP.
(BTW: (6000/37000)*100 = 16%. The ability to take 16% more damage AND heal more from regen every 3 seconds as a result of CON? Or take the other stats you mentioned)
I'll offer the op a different advice than the guy above.
Unless all you want to do with PvP is simply find a "pro-advice" and follow it blindly to become the exact same carbon-copy of everyone who considers themselves 'pro', first try anything that seems to suit you. Whatever you like, it doesn't matter. Remember, whatever's the best is whatever makes it fun for you. Don't listen to people who want to dictate to you what's right and what not -- what is fun for them may not at all be fun for you.
Ofcourse, your initial try won't necessarily be optimized, hence, sooner or later you'll hit a wall. If that happens, then try to gradually fix your build and tweak it so it performs better. This process of trial and error, experimenting new stuff, finding new techniques and etc etc.. is what constitutes more than half the fun factor in PvP.
The guy above says it will never work against good players. He says it only works against 10k PuGs. Well, guess what -- more than 90% of the PvP players and PvP games you play will be with or against those 10k PuGs. It works more than 90% of the time. In all likelihood, whatever build you like works well enough to let you have enough fun with it.
Now, the "l33T" people just have too much egos, so if they get killed by someone, or if they can't troll a node by themselves for the entire game, or fight 3~4 people at the same time, or remain unkillable through heals and maneuvers, or do whatever befits their pride and skill and makes them feel all OP, they tend to get frustrated and angry. So to them, any build/strategy that doesn't make them win all the time, they naturally consider it trash and useless. Remember, this doesn't necessarily have to be your way.
Some day, after getting a lot of experience, you might want to try out how far up you can go. You can always switch out to the most BiS/FotM build and do what other people recommend you to do at that point. Its never too late. Its not like there's a time limit on how long it takes you to become one of the l33T, nor does it mean jack shi* if you can't get up that high. Contrary to what the l33T believe, most people just don't care about the l33T and their small league of people with small, narrow vision and definition of what PvP is or should be. So until that time comes, just enjoy yourself with whatever you want.
Advices like the guy above... its not wrong advice. Its probably good advice for someone who wants to go top-level ASAP and then dominate everyone else in a jiffy. But for most, it is like deciding to go watch a movie, only to have someone come out and just drop the spoiler bomb on you.
Every minute you spend as a sucky, normal, average player is part of what makes PvP fun and enjoyable. Ever wonder why some of the best PvP players almost always seem to have really bad attitude with either sociopathic tendencies or anger management issues? ...and why they swear and cuss and fight amongst themselves so much? Its because they've all but forgotten the days when they themselves were sucky and n00by, and would just play PvP for the heck of it.
From the moment they forget that, the moment they start to obsess about who is the best, which guild is the best, which build is the best and stuff, PvP's not fun anymore. It becomes a chore. And since it gets so boring at the so-called "top levels" (since all they fight is the same handful few rivals that match their own skill level again and again and again and again...), that's why they pick fights among themselves and do that against each other. That's the only way they can get off.
So I guess what I'm trying to say is;
...don't listen to "advice" too much.
Just try things out for yourself and have fun with it... and when there's some really, really serious problem or opponent you can't beat, then take in these advices little by little, and have fun with it some more. You don't need to rush to be a "top level player", because when you get there, the "its boring. I'm gonna quit the game" clock starts ticking fast.
Melee-style HR build -- why not? Try it. If something doesn't work, switch that part out, tweak it some more. No biggy at all, and certainly not serious enough to get all worried about like; "Oh Nooooez! It never gonna work in the t..to...to... top level...!!! *crack of thunder*".
Cheerz.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
The highlighted part is usually where the most fun lies at. Its usually the moment a very new, beginner level players first tastes and feels that he is getting more powerful -- and when he realizes that whatever change in build or tactics he thought of himself is working well, is the most gratifying moment in PvP for most.
Taking in advices from others who've already walked that path simply shrinks and shrivels whatever length of fun someone could, and should achieve by himself.
Think of a good RPG game. The puzzles, the quests, the hidden story lines, the drama.. the way you pick your character stats, upgrade skills, and etc etc.. Sometimes the game's hard. Sometimes you die. Your character may be stuck in progression. Sometimes you simply made such a bad character that you might have to start everything over. But doing all that is what makes playing that RPG fun.
...
These series of 'advices' coming from the top-end players with all their answers and guidlines and especially with all those negatives...this don't work, that build is trash, that's waste of time.. etc etc..., it's like giving someone who plays that RPG a walkthrough manual or a cheatcode.
I can understand such advice may be necessary when some PvP guild takes in someone under their wing and wants to 'train' him like some soldier that needs to be put into real combat/premade level matches ASAP, where efficienct is everything and all.
But giving out those kind of advices with so many negatives and absolutes, to people simply easgerly asking ideas and questions about something they've thought of for the very first time...
It's like your kid comes up with a drawing of your face for the very first time, and then you say to him;
"That doesn't look like me. You've got my eyes and ears wrong. In fact, you'll never be able to draw something well like that. You know what? Let me enlist you in a drawing academy. You'll receive proper education on how to sketch and draw and paint with maximal efficiency and accuracy."
...that's bad, man. Probably one of the most, if not the worst, habits a very-skilled player base often show.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
I'm a pvp oriented player and found myself dying a lot to CWs, I'm full combat and have decentish gear, 38k hp. How do you deal with multiple CWs on enemy team?
CWs should be easy as an HR if you are built right. You are obviously great on HP, but ideally I'd suggest you have PvP set bonus and ~ 1.7k deflect and ~1.7k regen. Most people use the deflect PvP set to take care of deflect and have that synergize with the set bonus. Those stats alone should be enough (with HP stacking) to make most CWs easy. Constricting shot is the best thing you can use against CWs. Aside from locking them up a ton, it actually is also bugged to where it will make their shard disappear if it was "summoned" and will set it on cooldown. Aside from that just mixing in dazing shot, and w/e other dmg encounters you want should do it (Could also use forest meditation and be pretty unkillable by most people). Also, obviously stay in combat mode as much as possible (if you took the deflect feat). Only flick to ranged quickly to use a move and then switch back. Also, you only need to be in ranged stance for the initial cast of your skill. You do not need to stay in ranged stance for the animation of the skill. This makes it a lot easier to stay in melee stance more for the deflect boost if you get used to being able to switch fast after casting ranged moves.
Is OKAY on Live. Hybrid build performs much better though, in my experience.
Yeah, some people claim to know better, but... where are these people in premade matches or endgame pvp? Yeah, non-existent because they are just snacks for other players.
The more HP u have, the more regen and heal from the 4set u get. U endure also much more beating when get caught in cc by gwfs or cws.
And most important part of pvp domination: survability to hold a point and buy time so others can rotate to u if ur in trouble.
Ofc u should deal a decent amount of dmg too to kill things. But dead HRs dont kill things or cap points.