Currently installing my Firefall Beta client. Maybe a little time in another game will let me feel creative enough to come back.. It's sad that a game with the single most important feature on the market (UGC=unlimited content) and it's held back by old business tropes that you don't tell the community what is happening…
This is all well and good, but how about some kind of ACTUAL communication instead of what amounts to a verbal head nod. Right now I've hit a point where I feel like an unpaid developer, expected to just keep putting out content without even being told what changes are coming in the future. You know, things that might mean…
Well, you have a very rich backstory set up, why not start there? Design vaults where the nobles would have hidden their riches, organized, shelving, pigeon holes, racks, etc. Then knock some of it over, cover the hallways between these areas and the blocked "entrances" with cobwebs, rubble, maybe collapse one of the…
OMG, I can't agree more! I have spent the last week doing review trades and nearly every single mission I reviewed had issues with being too dark. You are putting hours and days into making this world, show it off! Put in fog and dynamic lighting to get the "dark" but stop just making it dark. Dark tells me you don't want…
Thank you for your feedback. Couple things, I don't have a high level low dps class to review with, my highest level toon is actually only just now lvl 40 and it's a TR. I have gotten the feedback about the tent a few times and I would love to do some scripting that allows the tent to diminish and be left burned up but…
I actually did run yours and left my review in game.. I'm sorry but with all the quests I've been reviewing I've not been as judicious getting the reviews copied to the forums.
Having not been in the foundry beta I would hazard a guess that it's a loot exploit issue. The idea of people making loot runs that includes bosses which typically drop the better loot. Now if that was not the specific reason given, I'm sure in light of the nerfs that we saw come down as soon as the beta began that has…
https://docs.google.com/spreadsheet/ccc?key=0ApC3h2J7HY66dEt2UFlPaEZ6QllzOThuM0dSeWZ1NkE#gid=0 - Unfortunately I do not remember who contributed that, but it was a member of the Foundry Beta event. The literal book on encounters -…
There is a great thread about the encounters as well as a couple spreadsheets floating around that let people know how powerful they are, if they spawn solo, etc. But the biggest issue I have right now is getting reskinned ogres in things like boars, or wolves and you see no animation and have no idea what you are fighting…
Oh, man please! I'm totally not complaining at all! I just am super bummed I didn't get to finish it! It is by far one of the best looking quests in the foundry and really only has a few small things that seem out of place. I had a few conversations that didn't seem to line up with the grave robber (felt like she was…
Perhaps you should go reread not just this thread but every thread you have berated the community in. You will find that each time you are treated with respect and you escalate the issue. We have tried on repeated occasions to get you to see that, because as a community we still had patience for you.. When that patience…
Unconstructive criticism.. Several of us telling you that your attitude is driving away plays is us being rude jerks and offering unconstructive criticism. By all means, report us to the forum moderators. Our threads are not the ones that have been locked, deleted, and caused us to get warnings or bans.
Apoc, I was so looking forward to this quest and I have heard nothing but awesome things from those who have played it. Then I get there.. I unwittingly failed the side quest option and from there it was rather linear. Gorgeous quest, everything well done and in it's appropriate place. The combat certainly ramps up but…
Ah, the very last fight is not actually a "boss fight" as much as "wrapping things up". The big fight with the high priestess is the one that is geared to be the boss fight. It's been through some rewrites due to difficulty issues. While I'm certainly glad to hear it can use work I have to be very careful adjusting it to…
Vold, I gave this the good ol college try and I did get through it but only just. I very nearly dropped it the 5th or so time I found myself fighting a stacked encounter. Man, everything else is so well done but those encounters are on the verge of breaking it at level 30, I can only imagine how impossible it must be at…
Simply Wow! This is a solid quest, tons of options and has the freeflow I had initially put into my quest and lost. This is indeed in the exact same design style as my own and shows the long history of RP and a nod to it's roots and the system this all came from. I would love to see the dungeon a bit more fleshed out with…
This was an interesting quest. I never felt "invested" in the outcome and found most of the environments to be in need of a bit more polish. Things that stand out are the floating river on the drow plains of resounding. The goblin map transition should take the player to black lake rather than being an over world that has…
Cny, as I said in my ingame review you really need to work on lighting, decor and pacing. All and all you have an entertaining UGC but it's feels rather railroaded with the ineffectual dialog and the stacked encounters. You have several spots where the wall decals cross the doorways, stick out from a wall at an angle, etc.…
Thank you for your feedback! That said I have to wonder if these comments were in reference to someone elses UGC as they do not appear in anyway linked to my content. There are no drow, no assassin's and while there are some demons there are certainly not 5 of them in a single fight. To answer your question regarding the…
I have taken to RPing with someone face to face prior to actually writing the dialog as much as possible. If they can come up with a response to a particular situation I try to recreate it in the dialog options, even if it's simply exactly what they said. I was told in one review that they felt they never had a "realistic…
Yep, and that undoes all the other places where you have ignored, insulted, cajoled, whined, etc.. I thank every person who gives me feedback too, but not by patting myself on the back with a post about who they are and how they rated my quest. In fact in all of my thank you's I do the exact opposite and ask for more…
Thank you for the feedback! Always nice to know what I did right, but would love to hear more about what you think lead to this being too easy. Was it the lack of non-combat encounters, too few puzzles or was it the actual combat balance that seemed out of sync with what you expected?
First and foremost, thank you for the feedback. Every little bit helps as I get this ready for submission to try to be featured. Regarding the interactables, I completely understand. I tried, and have been continuing to try to make sure they are as optional as I could make them. Currently I think there are 2 that are quest…