i would not call this a "micro"-transaction game. feels more like wallet killing transactions game. the costs are way beyond micro. spend more on one game in a year than you need to for any AAA game easily, and still not have a BIS character. and now, with this nerf it will be more expensive.
its great that YOU had a chance to "plan". newer players do not have the accumulated wealth that the old timers have, moving that ever elusive bar further back, only sets the new players farther back; with much farther grind, pain and money to even think about trying to "catch-up". nothing wrong with planning as you did,…
So after reading through all these threads, and pages of comments, as a fairly newish player (about 6 months) i have currently spent about $250 (real money) to get myself geared up enough to effectively play for my level I am a GF with ilvl 3.2K. my Bondings are only r10s, as the cost of r12's is friggen stupid for casual…
and that does not seam to punish lower dps classes? really, does not matter if in party or not, using highest DPS as a marker for any loot is wrong. unfair, and a really really good way to HAMSTER off a portion of your player base. if, everyone(party or not), is beating on said creature, then EVERYONE contributed to its…
so, um tell me you want to encourage us to party up, play nicely together, great. only now your saying we sorta punish the support classes WHO are generally about supporting party play. How does that compute? why even have dps counter in the equation for loot? in ANY content.
that is how i read it too. feeling pretty screwed over now. next question who in there right mind, under any circumstance thought that dps as a measure is fair? if you participate,,,,,,you should get FULL credit! do not care who healed more, or who dps'd more, or who tripped more. if you try you should get full credit…
I love the idea behind hunting, BUT the drop rate for any loot is not worth the trouble. and as a support class, after reading this, makes me want to give up. very very depressing that support classes are treated so poorly. STOP making everything a DPS race. im at 3200 gear level, so the content is not to difficult for me,…
Love the idea of leaving SKT, and ICW finally. I think rather that chasing gear, i would prefer we get housing, and allow us to chase furniture and decorations for it. Maybe a few houses to choose from. It is not just gear we are chasing, many of us newer players are still chasing enchants. when you add that to how many…
I truly look forward to leaving the snow and ice behind. the amount of time I have spent here has been a horrible experience, and have thought of quitting just because I am tired of the same locations between iwd, and thunder; I am burnt-out of the frozen north. As a new/ older returning player, I hope something is done to…
i full hardily agree, pvp and pve should be separated. lets face it they really are 2 different games, they have 2 different goals, 2 different player bases, 2 different strategies. yet, here like almost every other mmo they try and cater to both. PICK ONE in almost every game made to date, pvp sets the balance for classes…
ya, PVP buff. but MAJOR nerf for PVE. our damage already has over the top restrictions, with most our of aoe, the critters just walk through it. our best damage at will is so interuptable its useless, none of our cc even holds a target long enough to get a aimed shot off. disrupted shot, actually to slow, will only…
not surprised at all with the poll. currently i think many players feel dungeons are unfun, queue is <font color="orange">HAMSTER</font> waiting 40 mins trying to get in, unwanted classes, and some classes are really quite useless. and nobody wants to stand around spamming "HR LFG ANY T2". so until those issues are…
i prefer solo content, the difficulties in getting parties together, for an HR, or GF, even a TR are to outragous, and not worth the trouble. so until the QUEUE is fixed and ALL classes are equally disirable keep it solo content. you can throw epic bosses out in the world for us to kill and try to earn epic equiptment out…
ok, been messing with HR on preview since the update, truthfully, in my opinion the class is ruined. there is no reliable heavy damage. i find no fun now, when virtually anything i do i gets interrupted. if our abilities are gonna be so easily interrupted then they should **** well be devastating when we do hit. aimed shot…
agreed, though, you cannot balance pvp and pve. its never been done, somewhere classes get screwed. can not figure out why develpers keep trying to beat the dead horse and they should just segregate them altogether. to many other good games coming to waist on this. if you have hope things will get better, just look at the…
so, we are being semi forced into a play style? ranger class, should be about ranged first, and primary. the melee should be for when the critters close in. at least thats just the way i feel, a ranger, is still primarely a RANGED class.
i agree, as a dps class, we need the ability to either kill quickly, both single target, and multi targets quickly. if we are not gonna output pure dps, then we need a much better way of stopping critters from eating us. dps aoe burst, all three of these forms of damage are needed in our kit, if we are to be a successful…
0.o i know i did not just read this! this is a PVE game, and should be balanced for PVE, and PVP should be secondary a CW will usually out damage a HR at higher GS. a CW has been rocking PVE since beta, and has broken most dungeons, and pve balance, made other class obsolete. and you want to cry about a striker clas out…
it will still have an effect on MY game time, like i said, ruins the game for me, when some punk pvp players bouncing all around me trying to bait me, i log out,,,,,,that EFFECTED me. getting into dungeons, pvp player typically have much higher GS, and look at open chat, LFG T2 16k gs GWF so just getting into dungeons is…
something, i think non of us, at least me, have been thinking about is; how to get the HR into a position where people will want them in the party. before mod 3, its almost always just our AOE dps that get us in, as an after thought fill in. now i have been looking over our powers, traits, abilities trying to figure out…
this indeed is good news, though, i will hold praise once i understand the direction they are taking us. please remember in PVE play, much of the combat revolves around multi target fights. please give us viable options in dealing with them as ranged, or melee, let it be our choice dependent on our indivual play stlye. we…
well, i can't test anything anymore, i keep dieing to almost anything that looks at me. i cannot progress in the campaign because i spend all my adventuring on my back.
sorry, i have a hatred of PVP, in almost every single game, they try to balance pvp, and it screws over PVE players. time and again in every game i have ever played. its happening now to this game. and even worse, they are throwing pve and pvp together so now, i have to watch idiots baiting eachother, open chat taunting,…
how can i provide that when i clearly said, i DO NOT PVP? i am going off what has been revealed. black ice drops from killing a player right? plus there are black ice nodes in PVP land right? plus PVE land has nodes. so a person that likes PVP, has no problem going to pvp land to farm nodes, killing eachother, and going to…
ok, i am a PVE only player, i have a strong hatred of PVP. there are areas we cannot explore, because we cannot go into pvp land! everytime i see the BIG RED area, i get pissed; makes me feel like "your not allowed here." alos PVP players will generate black ice at a much much higher frequency, while a PVE player will be…
actually GWF's from beta where not to bad, they had great mobility, decent tanking, and hit hard. they had good tools. but HR, has had to rely on 2 skills to be competive in this game, because none of our other powers are worth a ****. when the game is all about control and fast dps a clas that only has 2 skills as a…