dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited March 2014
Bullet, I think you worry too much about PvP.
PvPing isn't a fast track to getting PvE gear now and with mod 3, if they are exclusively PvPing they aren't going to be earning Black Ice extremely fast compared to PvErs.
And yes, PvPers should be able to earn some unique gear like artifacts. There are plenty of artifacts to be earned in PvE as well.
sorry, i have a hatred of PVP, in almost every single game, they try to balance pvp, and it screws over PVE players. time and again in every game i have ever played.
its happening now to this game. and even worse, they are throwing pve and pvp together so now, i have to watch idiots baiting eachother, open chat taunting, compete with them for dungeon runs.
so nothing to worry about, only that IT DOES effect my game time.
who would have thought from a D&D game it would revovle around pvp?
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
And yes, PvPers should be able to earn some unique gear like artifacts. There are plenty of artifacts to be earned in PvE as well.
I find it somewhat mindboggling that I'm going to have access to my free choice of 6 more artifacts pretty much just for existing. Not sure yet if I regret the amount of ADs I dropped to buy a second basic artifact for several characters.
how can i provide that when i clearly said, i DO NOT PVP? i am going off what has been revealed.
black ice drops from killing a player right? plus there are black ice nodes in PVP land right? plus PVE land has nodes.
so a person that likes PVP, has no problem going to pvp land to farm nodes, killing eachother, and going to pve land to farm nodes all while earning black ice, while a PVE only player has only his nodes in his little world to farm.
so yes there will be disparity between the 2 different groups. now here is the problem with that set up.
dungeons with a gear score of say 10k, a pve player advertise LFG dungeon run, 11k gs (because it take alot longer to earn your gear) a PVP player LFG 15k gs for dungeon run
now, tell me who are you gonna grab for that elite dungeon? the higher gear score because we all know, its about gs, and speed runs. this has been my experience for a long time, i see it daily.
You can refine only limited number of Black Ice per day. So you can earn gazillions in the way you described but it has no point because you are still limited by the Black Ice Shaping proffesion.
50 konig coins for 1 lockbox items looks way to much it is much as we can farm in 5 days can u pls blance this with old 2 reputation so it should give 10 konig coins for one lockbox item
I find it somewhat mindboggling that I'm going to have access to my free choice of 6 more artifacts pretty much just for existing. Not sure yet if I regret the amount of ADs I dropped to buy a second basic artifact for several characters.
Remember though that these free artifacts can't be used to refine future artifacts. So if a better one of the same type comes along later that is a lot of irretrievable AD spent on upgrading them.
I've been a bit annoyed by the fact that I had enough currencies to unlock the skirmish after my first day playing IWD, and not being able to do it. Then I realized that there was numbers on the side, and didn't understand what they are for. I needed time and a lot of thoughts to realize that it was my total reputation and that I needed to increase it to unlock the skirmish. Since I know I'm probably not the most clueless player, you're going to have a lot of people not understanding the new campaign design if you don't make a few changes. You should add "unlocked at (n) reputation" instead of just "(n)". That's not clear. The numbers on the left aren't needed at all, everyone will first look at what is on the right.
NPCs in kaer koning.
I almost missed Gurth grimstalker, he's hidden behind a tree and a well. If you don't pay attention you can just not notice he's there.
That's a good point of feedback. What do you think would make you interested in going back to Sharandar and the Dread Ring? I feel the following are still draws toward playing through Malabog's Castle and Valindra's Tower, but I'm sure not everyone is drawn to the same things.
Artifacts, e.g. Shard of Valindra's Crown
Gearing out friends in preparation for Icewind Dale
Collection completion
Achievements
Weapon / Armor enchantment shards
Is there anything else you think would draw you back to Sharandar / Dread Ring? How long do you feel is long enough before it's okay for a zone to become sub-optimal to play through?
Also note that the third Boon from either the Sharandar or the Dread Ring campaign is required to enter Icewind Dale at all.
While all of those things are nice -- the thing that annoys me enough to AVOID Sharandar is the gating requirements.
If I want to go to Tower District at 9th level, I can.
If I want to go to Helms Hold at 25th level, I can.
If I want to go to Dread Ring at 55th level, I can.
If I want to go to Sharandar, I can go to 1/3rd of it, and jump through this hoop, and go into that dungeon 25 times, and do this daily 147 times and THEN I can unlock the 2nd Sharandar zone. :mad:
...or, I can just avoid going to Sharandar all together -- problem solved.
If I want to push my avatar and risk an easy and often death -- STOP PREVENTING ME FROM PLAYING!!
You're "requirements" for Icewind Dale will also most likely REDUCE my already casual playing.
Bug: Quest "Instrument of vengence" demands scrolls all the time
While strictly a PvP quest it is not related to campaign and is party of the daily so I'll include it here.
Basically when you have this quest, every time I loot something off the ground I have this popup
Larger image
I basically had to drop the quest to get rid of the pop up text. Very annoying
Bug: Return on Investment gives junk award
Speaking to Baerick Hammerstone after completing dailys keep awarding junk item "set of dice". Perhaps a placeholder but I feel a more substantial reward is deserved.
Log posted
Module 4 Comprehensive DC guide |Module 4 MoF CW Handbook |New! Scourge Warlock Guide| NW Numbers and Mechanics guide |Crit, Power and DPS guide | Dungeon Delving guide and more
0
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
A lot of this was my concern but you don't need to worry , the nodes in pvp area only give 10 more black ice per mine ( I'm not 100% on that but I think that's how many dropped) and when a pvp player is killed he only drops 1 black ice or so I was told , by far the best way to farm black ice is to take part in the heroic encounters which not only award black ice but also the crafting materials needed to craft the gear plus enchantments and rarely epic gear.
There is nothing much in the pvp area , you're not missing out on anything , not many mobs other than a couple of npc characters for the pvp dailies and a lot of the area in red you see on the map isn't reachable in any case .
This looks to be true from what I can tell. Nodes in PvE areas are more lucrative (25 RBI vs 9-13 RBI in PvP zone with risks involved). 75-150 RBI from HEs, some very short. 1 RBI from player killed.
sorry, i have a hatred of PVP, in almost every single game, they try to balance pvp, and it screws over PVE players. time and again in every game i have ever played.
its happening now to this game. and even worse, they are throwing pve and pvp together so now, i have to watch idiots baiting eachother, open chat taunting, compete with them for dungeon runs.
so nothing to worry about, only that IT DOES effect my game time.
who would have thought from a D&D game it would revovle around pvp?
You can relax. Module 3 doesn't really give an advantage to PVP players. There are PVP artifacts that you can earn with glory, but I found those most useful in Gauntylgrym, not dungeons.
The thing is, when you do PVP, you will see players with 3x the tenacity they have now and OP black ice powers....that'll be a problem. But if you don't PVP in the first place, then you have nothing to worry
You can relax. Module 3 doesn't really give an advantage to PVP players. There are PVP artifacts that you can earn with glory, but I found those most useful in Gauntylgrym, not dungeons.
The thing is, when you do PVP, you will see players with 3x the tenacity they have now and OP black ice powers....that'll be a problem. But if you don't PVP in the first place, then you have nothing to worry
it will still have an effect on MY game time, like i said, ruins the game for me, when some punk pvp players bouncing all around me trying to bait me, i log out,,,,,,that EFFECTED me. getting into dungeons, pvp player typically have much higher GS, and look at open chat, LFG T2 16k gs GWF
so just getting into dungeons is hard enough as an HR, now PVP players with much higher GS are getting in before i can. and i will not even get started on how balancing pvp effects PVE.
so, just about anyway you look at it, it does, and will effect my game play. that, and now, i have to watch my step or get caught in pvp, ya, ok
yes, pvp does have advantages over a pve player, and thats just in GS, getting into dungeons, and mark my words, mod 3 will just create a higher split in the crowds. pvp, and pve should be split, other wise someone will just be driven off the game.
I have not tested ID yet myself. That being said I read some alarming things on these forums..
You asked what would make new content relevant without taking too much from the old right ? Well, here is my list of things to consider:
1) you better not go live with black ice weapons being clearly better than Fomorian/Fallen dragon weapons - they should give something at the cost of something else. I repeat, DO NOT make current top of the line weapons obsolete !
2) You better figure out how to protect PVE ONLY players in ID
3) The idea of a constant-flow (read 'grind') resource, which can also be influenced by how much ZEN/AD you have AND makes you extremely powerful in PVP is flat out wrong. Dont you get enough money from the ZEN market already? I see lockboxes being opened each day.
I've played some sub MMOs and some FTP MMOs, the thing I notice with FTP games is also the thing that brings them offline pretty fast - devs think short term. Dont do that Cryptic, think long term, Dont create controversy, then sit and wait for people to start quiting before you address said controversy. To stay online Neverwinter needs a large and active player base - dont alienate players.
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
Speaking to Baerick Hammerstone after completing dailys keep awarding junk item "set of dice". Perhaps a placeholder but I feel a more substantial reward is deserved.
Yeah, they use that as a placeholder. It was the HR quest item reward all over the place for the longest time. That said, at least a few erroneous quest rewards for HRs made it onto the live release, so don't hesitate to call them out.
I have played ID everyday since it went on Preview and all the fears about not being able to just be a PVE focused player is unwarranted. If you do not intentionally get yourself flagged for PVP then there is no issue. As for progession, ALL the HEs are in the pve area and the best ones are far from the pvp flag line. As for those that like pvp open world, they seem to be enjoying it greatly. I sat and watched an epic battle between a HR and a TR yesterday that went on for 30 mins ending in a truce as neither could kill the other...both around 16k GS.
That's a good point of feedback. What do you think would make you interested in going back to Sharandar and the Dread Ring? I feel the following are still draws toward playing through Malabog's Castle and Valindra's Tower, but I'm sure not everyone is drawn to the same things.
Artifacts, e.g. Shard of Valindra's Crown
Gearing out friends in preparation for Icewind Dale
Collection completion
Achievements
Weapon / Armor enchantment shards
Is there anything else you think would draw you back to Sharandar / Dread Ring? How long do you feel is long enough before it's okay for a zone to become sub-optimal to play through?
Also note that the third Boon from either the Sharandar or the Dread Ring campaign is required to enter Icewind Dale at all.
A new area, skirmish, or epic dungeon in each of Sharandar and Dread Ring. Can only enter if all boons are unlocked and must collect 3 of the daily quests items that we used to advance in the campaign to enter daily. These would have to have something unique that drops or earned.
I have not tested ID yet myself. That being said I read some alarming things on these forums..
You asked what would make new content relevant without taking too much from the old right ? Well, here is my list of things to consider:
1) you better not go live with black ice weapons being clearly better than Fomorian/Fallen dragon weapons - they should give something at the cost of something else. I repeat, DO NOT make current top of the line weapons obsolete !
2) You better figure out how to protect PVE ONLY players in ID
3) The idea of a constant-flow (read 'grind') resource, which can also be influenced by how much ZEN/AD you have AND makes you extremely powerful in PVP is flat out wrong. Dont you get enough money from the ZEN market already? I see lockboxes being opened each day.
I've played some sub MMOs and some FTP MMOs, the thing I notice with FTP games is also the thing that brings them offline pretty fast - devs think short term. Dont do that Cryptic, think long term, Dont create controversy, then sit and wait for people to start quiting before you address said controversy. To stay online Neverwinter needs a large and active player base - dont alienate players.
1) Weapons are clearly better, but most of the benefits are for PVP. The base damage isn't too big of a difference. I have not tested whether they make CN runs go back 10min faster though I doubt it
2) PVP flagging is completely optional and there is nothing to be gained to go to PVP zones
3) Although how much ZEN/AD does have a little bit of an effect (because rank 3 results from mithral tools gives you a few more black ice I guess?), I'd say most of black ice you get comes from farming them. People with too much time on their hands will have the biggest advantage
it will still have an effect on MY game time, like i said, ruins the game for me, when some punk pvp players bouncing all around me trying to bait me, i log out,,,,,,that EFFECTED me. getting into dungeons, pvp player typically have much higher GS, and look at open chat, LFG T2 16k gs GWF
so just getting into dungeons is hard enough as an HR, now PVP players with much higher GS are getting in before i can. and i will not even get started on how balancing pvp effects PVE.
so, just about anyway you look at it, it does, and will effect my game play. that, and now, i have to watch my step or get caught in pvp, ya, ok
yes, pvp does have advantages over a pve player, and thats just in GS, getting into dungeons, and mark my words, mod 3 will just create a higher split in the crowds. pvp, and pve should be split, other wise someone will just be driven off the game.
Their gearscore will not be THAT much higher than yours, most of the new stats goes into tenacity. By the way, you can easily get this new Black Ice gear without doing any sort of PVP. In fact, they don't require any PVP at all. They just require time invested.
If you do PVP and probably gaunt then yes it will have a higher split but as far as doing dungeons are concerned I don't think it will affect it too much
Way to add a mail box to Icewind Dale. Also I like the expansive map. I was able to climb mountains and go through forests, much better than dread ring or sharandar. It really felt open.
I agree with everything you said here. I love the big open feeling and spend time today climbing all over mountains. Also I love the way you can see your breath in the cold. Great job on the graphics!
1) Weapons are clearly better, but most of the benefits are for PVP. The base damage isn't too big of a difference. I have not tested whether they make CN runs go back 10min faster though I doubt it
2) PVP flagging is completely optional and there is nothing to be gained to go to PVP zones
3) Although how much ZEN/AD does have a little bit of an effect (because rank 3 results from mithral tools gives you a few more black ice I guess?), I'd say most of black ice you get comes from farming them. People with too much time on their hands will have the biggest advantage
Thanks for the info. So, if I understood you the new weapon will have higher base stats + tenacity than a fomorian weapon.. Not sure I find this constructive. Might as well stop leveling weaponsmithing and sell that Malabog fragment while the price is still high.
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
You will not be able to get the new weapon set until near the end of completion of the module due to the regent that only drops in the epic dungeon/skermish, which you cannot enter untill you have crafted the armour set. I plan on keeping my Fomorian set until it is determined to be better and I have the items necessary to craft the offhand piece.
Assuming that you do not grind Black Ice to keep your Black Ice Weapons powered up, are the base stats really that significantly better than current CN and/or Fomorian/Dragon?
You will not be able to get the new weapon set until near the end of completion of the module due to the regent that only drops in the epic dungeon/skermish, which you cannot enter untill you have crafted the armour set. I plan on keeping my Fomorian set until it is determined to be better and I have the items necessary to craft the offhand piece.
I get that it wont just drop from the sky the first time I set foot in ID. Thing is, getting the Fomorian set is quite a lengthy endeavor, with getting the Craft to 20, acquiring all the fragments etc. For someone like me who plays a few hours after work or a few more on a weekend this was a nice end game goal as far as a weapon set is concerned. Now however they add another lengthy endeavor, only this time the reward in the end is the best for both pve and pvp. I can not possibly work on both things so I gotta choose. And once more is know about the Black Ice stuff the choice will become much more clear. I rly dislike the idea of those items being better pve wise in addition to having tenacity. Would have loved for them to add variety, to be a viable option outside of fomorian/dragon. Instead they are simply the new top everyone goes for, making all past heights obsolete. Honestly I dont like that too much.. oh well
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
Feedback: Gear Score Requirement Although the change to Reckless Attacker fixed the most egregious feat with respect to Gear Score, the other feats weren't fixed. Toughness 3/3 gives 470 Gear Score to a naked level 60 character, and this discrepancy increases as you stack Maximum Hit Points gear.
I get that it wont just drop from the sky the first time I set foot in ID. Thing is, getting the Fomorian set is quite a lengthy endeavor, with getting the Craft to 20, acquiring all the fragments etc. For someone like me who plays a few hours after work or a few more on a weekend this was a nice end game goal as far as a weapon set is concerned. Now however they add another lengthy endeavor, only this time the reward in the end is the best for both pve and pvp. I can not possibly work on both things so I gotta choose. And once more is know about the Black Ice stuff the choice will become much more clear. I rly dislike the idea of those items being better pve wise in addition to having tenacity. Would have loved for them to add variety, to be a viable option outside of fomorian/dragon. Instead they are simply the new top everyone goes for, making all past heights obsolete. Honestly I dont like that too much.. oh well
I plan on using my Fomorians for quite a long time. That really was what I was suggesting for you as well. But I understand your point better now that I know you do not yet have them.
Feedback:
Well, it has been mentioned before, and now I'll mentioned again after unlocking DV and seeing no other ways to get more Konig coins there,10 Konig coins per day is not sufficient. It is like Sharandar's sparks all over again.
I know we get to exchange Kessell's sigil for coins, but to get to that skirmish needs 20 days on it's own. And depending on the drop rate of the sigils, 5 sigil to 1 coin might not help speed up the campaign much.
I don't remember if there is a weekly quest take gives Konig coins and how much, if it does though...
0
silverquickMember, Neverwinter Beta UsersPosts: 1Arc User
edited April 2014
Honestly I gave this one a shot last night... and wow... very nice. This is my first time getting a look, and here are my first impressions.
It was exciting, different, and really felt like I was finally in an open world. Heck I actually got to use my mount again outside of Malabogs Castle and some Sharandar areas. Finally I'm going to get some serious use out of it.
The Heroic encounters are excellent, I walked into one by mistake and got clobbered, because I didn't have any idea of what it was. The first 10 mobs I burned down like they were nothing. But then I started messaging a friend telling him how cool it was, and subsequently got obliterated by the next ten that popped on me like right as I was doing that. I also tried one of the upper level ones, and found out very quickly that when they tell you they are for a 5-6 man crew... they mean it. I got one shotted like 3 times in a row. Mind you this is current gear score of about 14k, so that may change as Black Ice armor becomes wide spread, but at current GS levels, yeah it really does mean 5-6 party.
The quests themselves were very exploratory and kept things a mystery. Between the quests and the Heroic encounters that were everywhere this was fresh and exciting all the way through. Yeah still buggy and not optimized, but the actual design is excellent.
Caveat...
Now the downside... this one is starting to look like another daily quest grind the longer I did it. Word of caution.
What made Sharandar and Dread Ring dailys get very old very fast... was that the number of quests given by each NPC was very limited. I suggest at minimum... 10 quests per NPC for any given zone. Preferebly a good 20. Combine this with the Heroic Encounters, Black Ice Mining, and the large exploration areas and you're looking at a zone that will take a very long time to get old.
Dailys don't seem like dailys when they feel new each time, but that cannot happen without a large number of various quests from each PC, otherwise they will get repetetive, and ruin what could be a very good area that will feel fresh and new for a long long time.
I am looking forward to this one after what I've seen. I hope these suggestions can be worked with.
0
adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
edited April 2014
I am pretty happy with the new instance (Biggrin). I think they got the difficulty level just right - a bit above Celadine, but not too hard. This means that it is trivial to solo for decently skilled and geared players, but those who just meet the minimum requirements, and don't have months of experience in playing their class will probably have to team up. Exactly as it should be.
And yeah, the reward is pretty nice - solves the coin problem mentioned before.
Bug: The "Return on Investment" quest does not handle campaign progress mid-quest very well. I logged in, and was automatically given the Return on Investment quest. I then went to the campaign page, and accepted the completion of Baerick's Iceforge II. The Return on Investment quest then showed:
When I visited Baerick, he had two prompts to get a reward. I tried both, got a Minor Black Ice Salve each time, and the quest completed without a visit to Eglendar.
Feedback: I spent over an hour in Icewind Dale and Dwarven Valley today but couldn't complete any Heroic Encounters. The Icewind Dale encounters were all bugged, with missing spawns. I couldn't find anyone to team up with in Dwarven Valley. Since the daily reputation quest now requires a Heroic Encounter, I made no progress for the day. Both of these problems will probably be reduced on live, assuming greater population density and bug fixes. However, it was frustrating.
Biggrin's TOMB
His chest for the coins after defeating him spawned on the bone throne he was sitting on. It was almost impossible to get to. It took just the right jumping. Loc 1059 -280 1104
Comments
PvPing isn't a fast track to getting PvE gear now and with mod 3, if they are exclusively PvPing they aren't going to be earning Black Ice extremely fast compared to PvErs.
And yes, PvPers should be able to earn some unique gear like artifacts. There are plenty of artifacts to be earned in PvE as well.
its happening now to this game. and even worse, they are throwing pve and pvp together so now, i have to watch idiots baiting eachother, open chat taunting, compete with them for dungeon runs.
so nothing to worry about, only that IT DOES effect my game time.
who would have thought from a D&D game it would revovle around pvp?
I find it somewhat mindboggling that I'm going to have access to my free choice of 6 more artifacts pretty much just for existing. Not sure yet if I regret the amount of ADs I dropped to buy a second basic artifact for several characters.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
You can refine only limited number of Black Ice per day. So you can earn gazillions in the way you described but it has no point because you are still limited by the Black Ice Shaping proffesion.
Remember though that these free artifacts can't be used to refine future artifacts. So if a better one of the same type comes along later that is a lot of irretrievable AD spent on upgrading them.
The icewind dale campaign UI.
I've been a bit annoyed by the fact that I had enough currencies to unlock the skirmish after my first day playing IWD, and not being able to do it. Then I realized that there was numbers on the side, and didn't understand what they are for. I needed time and a lot of thoughts to realize that it was my total reputation and that I needed to increase it to unlock the skirmish. Since I know I'm probably not the most clueless player, you're going to have a lot of people not understanding the new campaign design if you don't make a few changes. You should add "unlocked at (n) reputation" instead of just "(n)". That's not clear. The numbers on the left aren't needed at all, everyone will first look at what is on the right.
NPCs in kaer koning.
I almost missed Gurth grimstalker, he's hidden behind a tree and a well. If you don't pay attention you can just not notice he's there.
While all of those things are nice -- the thing that annoys me enough to AVOID Sharandar is the gating requirements.
If I want to go to Tower District at 9th level, I can.
If I want to go to Helms Hold at 25th level, I can.
If I want to go to Dread Ring at 55th level, I can.
If I want to go to Sharandar, I can go to 1/3rd of it, and jump through this hoop, and go into that dungeon 25 times, and do this daily 147 times and THEN I can unlock the 2nd Sharandar zone. :mad:
...or, I can just avoid going to Sharandar all together -- problem solved.
If I want to push my avatar and risk an easy and often death -- STOP PREVENTING ME FROM PLAYING!!
You're "requirements" for Icewind Dale will also most likely REDUCE my already casual playing.
Not cool.
Encounter Matrix | Advanced Foundry Topics
While strictly a PvP quest it is not related to campaign and is party of the daily so I'll include it here.
Basically when you have this quest, every time I loot something off the ground I have this popup
Larger image
I basically had to drop the quest to get rid of the pop up text. Very annoying
Bug: Return on Investment gives junk award
Speaking to Baerick Hammerstone after completing dailys keep awarding junk item "set of dice". Perhaps a placeholder but I feel a more substantial reward is deserved.
Log posted
Larger image
Guild and guide info
Module 4 Comprehensive DC guide |Module 4 MoF CW Handbook |New! Scourge Warlock Guide| NW Numbers and Mechanics guide |Crit, Power and DPS guide | Dungeon Delving guide and more
This looks to be true from what I can tell. Nodes in PvE areas are more lucrative (25 RBI vs 9-13 RBI in PvP zone with risks involved). 75-150 RBI from HEs, some very short. 1 RBI from player killed.
You can relax. Module 3 doesn't really give an advantage to PVP players. There are PVP artifacts that you can earn with glory, but I found those most useful in Gauntylgrym, not dungeons.
The thing is, when you do PVP, you will see players with 3x the tenacity they have now and OP black ice powers....that'll be a problem. But if you don't PVP in the first place, then you have nothing to worry
so just getting into dungeons is hard enough as an HR, now PVP players with much higher GS are getting in before i can. and i will not even get started on how balancing pvp effects PVE.
so, just about anyway you look at it, it does, and will effect my game play. that, and now, i have to watch my step or get caught in pvp, ya, ok
yes, pvp does have advantages over a pve player, and thats just in GS, getting into dungeons, and mark my words, mod 3 will just create a higher split in the crowds. pvp, and pve should be split, other wise someone will just be driven off the game.
You asked what would make new content relevant without taking too much from the old right ? Well, here is my list of things to consider:
1) you better not go live with black ice weapons being clearly better than Fomorian/Fallen dragon weapons - they should give something at the cost of something else. I repeat, DO NOT make current top of the line weapons obsolete !
2) You better figure out how to protect PVE ONLY players in ID
3) The idea of a constant-flow (read 'grind') resource, which can also be influenced by how much ZEN/AD you have AND makes you extremely powerful in PVP is flat out wrong. Dont you get enough money from the ZEN market already? I see lockboxes being opened each day.
I've played some sub MMOs and some FTP MMOs, the thing I notice with FTP games is also the thing that brings them offline pretty fast - devs think short term. Dont do that Cryptic, think long term, Dont create controversy, then sit and wait for people to start quiting before you address said controversy. To stay online Neverwinter needs a large and active player base - dont alienate players.
Merrily, merrily, merrily, merrily, Life is but a dream.
Yeah, they use that as a placeholder. It was the HR quest item reward all over the place for the longest time. That said, at least a few erroneous quest rewards for HRs made it onto the live release, so don't hesitate to call them out.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
A new area, skirmish, or epic dungeon in each of Sharandar and Dread Ring. Can only enter if all boons are unlocked and must collect 3 of the daily quests items that we used to advance in the campaign to enter daily. These would have to have something unique that drops or earned.
Neverwinter Wonderland
Neverwinter Wet & Wild
Neverwinter 2nd Anniversary Montage
Neverwinter Anniversary Montage
Protector's Jubilee Speech
Oh the Carnage
1) Weapons are clearly better, but most of the benefits are for PVP. The base damage isn't too big of a difference. I have not tested whether they make CN runs go back 10min faster though I doubt it
2) PVP flagging is completely optional and there is nothing to be gained to go to PVP zones
3) Although how much ZEN/AD does have a little bit of an effect (because rank 3 results from mithral tools gives you a few more black ice I guess?), I'd say most of black ice you get comes from farming them. People with too much time on their hands will have the biggest advantage
Their gearscore will not be THAT much higher than yours, most of the new stats goes into tenacity. By the way, you can easily get this new Black Ice gear without doing any sort of PVP. In fact, they don't require any PVP at all. They just require time invested.
If you do PVP and probably gaunt then yes it will have a higher split but as far as doing dungeons are concerned I don't think it will affect it too much
I agree with everything you said here. I love the big open feeling and spend time today climbing all over mountains. Also I love the way you can see your breath in the cold. Great job on the graphics!
Thanks for the info. So, if I understood you the new weapon will have higher base stats + tenacity than a fomorian weapon.. Not sure I find this constructive. Might as well stop leveling weaponsmithing and sell that Malabog fragment while the price is still high.
Merrily, merrily, merrily, merrily, Life is but a dream.
I get that it wont just drop from the sky the first time I set foot in ID. Thing is, getting the Fomorian set is quite a lengthy endeavor, with getting the Craft to 20, acquiring all the fragments etc. For someone like me who plays a few hours after work or a few more on a weekend this was a nice end game goal as far as a weapon set is concerned. Now however they add another lengthy endeavor, only this time the reward in the end is the best for both pve and pvp. I can not possibly work on both things so I gotta choose. And once more is know about the Black Ice stuff the choice will become much more clear. I rly dislike the idea of those items being better pve wise in addition to having tenacity. Would have loved for them to add variety, to be a viable option outside of fomorian/dragon. Instead they are simply the new top everyone goes for, making all past heights obsolete. Honestly I dont like that too much.. oh well
Merrily, merrily, merrily, merrily, Life is but a dream.
Although the change to Reckless Attacker fixed the most egregious feat with respect to Gear Score, the other feats weren't fixed. Toughness 3/3 gives 470 Gear Score to a naked level 60 character, and this discrepancy increases as you stack Maximum Hit Points gear.
I plan on using my Fomorians for quite a long time. That really was what I was suggesting for you as well. But I understand your point better now that I know you do not yet have them.
Well, it has been mentioned before, and now I'll mentioned again after unlocking DV and seeing no other ways to get more Konig coins there,10 Konig coins per day is not sufficient. It is like Sharandar's sparks all over again.
I know we get to exchange Kessell's sigil for coins, but to get to that skirmish needs 20 days on it's own. And depending on the drop rate of the sigils, 5 sigil to 1 coin might not help speed up the campaign much.
I don't remember if there is a weekly quest take gives Konig coins and how much, if it does though...
It was exciting, different, and really felt like I was finally in an open world. Heck I actually got to use my mount again outside of Malabogs Castle and some Sharandar areas. Finally I'm going to get some serious use out of it.
The Heroic encounters are excellent, I walked into one by mistake and got clobbered, because I didn't have any idea of what it was. The first 10 mobs I burned down like they were nothing. But then I started messaging a friend telling him how cool it was, and subsequently got obliterated by the next ten that popped on me like right as I was doing that. I also tried one of the upper level ones, and found out very quickly that when they tell you they are for a 5-6 man crew... they mean it. I got one shotted like 3 times in a row. Mind you this is current gear score of about 14k, so that may change as Black Ice armor becomes wide spread, but at current GS levels, yeah it really does mean 5-6 party.
The quests themselves were very exploratory and kept things a mystery. Between the quests and the Heroic encounters that were everywhere this was fresh and exciting all the way through. Yeah still buggy and not optimized, but the actual design is excellent.
Caveat...
Now the downside... this one is starting to look like another daily quest grind the longer I did it. Word of caution.
What made Sharandar and Dread Ring dailys get very old very fast... was that the number of quests given by each NPC was very limited. I suggest at minimum... 10 quests per NPC for any given zone. Preferebly a good 20. Combine this with the Heroic Encounters, Black Ice Mining, and the large exploration areas and you're looking at a zone that will take a very long time to get old.
Dailys don't seem like dailys when they feel new each time, but that cannot happen without a large number of various quests from each PC, otherwise they will get repetetive, and ruin what could be a very good area that will feel fresh and new for a long long time.
I am looking forward to this one after what I've seen. I hope these suggestions can be worked with.
And yeah, the reward is pretty nice - solves the coin problem mentioned before.
The "Return on Investment" quest does not handle campaign progress mid-quest very well. I logged in, and was automatically given the Return on Investment quest. I then went to the campaign page, and accepted the completion of Baerick's Iceforge II. The Return on Investment quest then showed:
When I visited Baerick, he had two prompts to get a reward. I tried both, got a Minor Black Ice Salve each time, and the quest completed without a visit to Eglendar.
Feedback:
I spent over an hour in Icewind Dale and Dwarven Valley today but couldn't complete any Heroic Encounters. The Icewind Dale encounters were all bugged, with missing spawns. I couldn't find anyone to team up with in Dwarven Valley. Since the daily reputation quest now requires a Heroic Encounter, I made no progress for the day. Both of these problems will probably be reduced on live, assuming greater population density and bug fixes. However, it was frustrating.
His chest for the coins after defeating him spawned on the bone throne he was sitting on. It was almost impossible to get to. It took just the right jumping. Loc 1059 -280 1104