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What is the Arc Client?
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  • What part of "only" did you talk about when obv scoundrel are able to daze the enemy 24/7 (not to mention the bonus damage when hitting enemies under control effect) plus Sabo main damage come from stealth at will, which mean they are more focused on focusing one target rather than hitting whole colony.
  • -Cons: no bonus damage against cc immune character -Pros: Have bonus damage + longer daze duration against non cc immune character With the new smoke bomb & Dazling strike, i don't think you & your team will have any problem dealing with boss adds Does bilethorn still viable with df build?
  • Smokebomb damage are suprisingly good (plus daze, who doesn't like aoe damage + daze??) on both pvp and pve. @koizi001: I think so, current TR (all path) has their pros & cons but all of them deal noticeable damage thx to buffed aoe skill. Simply put it like this Sabo: Stupid ammount of piercing damage Scoundrel: 24/7 daze…
  • Make Dagger threat range 40ft at rank 3 pls sir. Also return of shadow current mechanic are less rewarding compared to Gutter-born. Just turn it to regeneration mechanic like shadow of demise.
  • MI Gloaming cut sabo is the only legit stealthspam build on mod 5 because it still rewarding people with stealth metter, not decreasing it. Other build already utilize the quick re-stealth mechanic just as dev intend too. Also Cloud of Steel shine with sabo Whisperknife build (not dealing huge spike, but somehow manageable…
  • Holy Def please retest the Gloaming cut saboteur build because the new change just make it even more easier to stay in stealth without proper feat & equipment. All you need is an impact shot + 1 restealth encounterr (SS or Bait), or you can add both to stay in stealth for like.....forever The main culprit is gloaming cut…
  • I think this feature are meant for lashing blade, where your first impression does matter. In my opinion, adding 'the feature has a cooldown that based on how long you enter stealth mode' would be good reason to pick it because once in combat, this feature are pretty much useless. Try using stealth at the 3rd strike and be…
  • @kweassa: Well it's still on preview patch so it is not hard make dev revisit Gloaming Cut if one of us have a solid proof (either math, or just video recording) of it being the last power standing for TR to get amazing perma stealth.
  • I think the main problem is the GC spam on stealth that it didn't drain the stealth bar, which make it an effective tool to spam at-will while chaining with other stealth feat mechanic. In my opinion, new stealth mechanic are quite solid, because people without gc will run out their stealth bar so fast, yet able to dish…
  • With CoS and Disheartening viable as mid range build in this patch, could you dev kindly buff Whisperknife 'dagger threat' to give extra 10ft per rank? (up to 40ft at rank 3, which the same as impact shot max range). The main reason is because in my opinion, both skill (plus impact shot as ranged empower) are quite…
  • New TR WK Sabo with CoS and Disheartening at will make your target roll on the endless wave of dots and piercing damage.
  • Yep it happened, i think it's because 'one with the shadows' got built in delay. This situation is more likely happened when you use encounter skill with stealth meter bellow 25%. On the other hand, it also count as advantage because re-entering stealth further reduce your encounter cooldown via shady preparation. Edit:…
  • After playing TR for a while, i found that stealth is the only defensive mechanic we have in order to stay alive on both PVE and PVP. While other ppl complaining about our so-called "Cowardly action" by refusing to stay visible on their pc, we can't do anything else beside maximize our stealth capability and our pvp gear…