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  • The problem is not the CW, the problem is all the bugg and worst designed class ever we are facing. -TR perma.Stealth/piercing damage. -OP perma-bubble Immortal -HR perma daze-root ELEVEN BATTLE to be sure than those classes who are OP as hell can't be control. SOLUTUION :smile: -DISPELL -TRUE SIGH -NO pirecing but…
  • Two empty modules PVE content, i really hope they get the time to work on a big challenging dungeon for MOD 8 because if not i don't see the point of all thoses stronghold boons considering the actual content. I won't be satisfy with only the old ones coming back.
  • Let me tell you what i think. Neverwinter is a game where the difficulty for PVE is to avoid/dodge/block red aoe most of the time. When a class can protect everyone from those AOE spells, the last inch or part of difficulty go away. This class ruin all form of PVE challenge (whis is already very small because they don't…
  • If we follow the storyline there are only three possible choices. -Genasi for the MOD 6-7. -Aasimaar (to fight against evils vilains or gnomes/deep gnomes(native we already have the drows). MOD 8.
  • The Monk is THE class to pick if they want to boost their game activity, also with the monk they can create a true original class with specials acrobatic powers animations and a true and unique action mmo feeling. I don't see any class better than the monk to fill an MMo action game certainly not a new armored low turtle…
  • All this changes are meaningless if they don't rework all the powers or Boons causing MASS lags. Stop with aoe persistant protecting powers your game don't support them, wipe them and give personnal buff instead.
  • An author is just an author may be he will bring back a good storyline but that's all the rest is not is job to create challenge, maps, mobs, dungeons, in one word content. So you can have a good story line and a crappy mod 8. But if the mod 8 is a fail i think it will be the last, i don't think they can survive another…
  • How many hours they need to play to see that this new PVP is just unplayable due to the constant lag. Playing around one hours with a freeking lag is just horrible.
  • Elemental evil had zero to do with the temple of elemental evil? Ok just listen the lead LORE content here in the five first minutes he tells us it's based and inspired on the Gary Gygax ancient module. -----www.twitch.tv/perfectworld_community/c/6112634--------- Of course it's not totaly the same story Wotc or Cryptic,…
  • I was answering commanderdata002 about classes. I don't talk about table top rules it seems obvious they are not the same we are on a video game dude. I talk about the classes and their roles and about that all the classes match with the DND 4, striker controler, defender leader. They won't change that because DND 5 is on…
  • I don't care about what they do to fix the economy, what is really my concern is about the content and about that i can see a total lack of new decent pve content since the the begining of module 6.
  • May be it's deleted for DnD 5 but the whole game is designed from DnD 4, so it's still revelent unless the devs decide to make an entire new game based on DnD 5, of course it won't happen.
  • The power points is a problem for the paladin (or new players) because it's the last class, the problem will be worse for the next class and eventually for a lot of people with a up to level 80.
  • For PVP. Can you explain to us why a CW should invest items and bonus in control when the others class don't need a single boost to apply their controls daze prone etc etc . . .? How the hell the CONTROL wizard should be the only class who need to boost her controls to be effective considering every class have controls…
  • 190 days ok, but do you seriously think that the actual content need +8000 stats to be done especially with the recent fix about arpen mob damages, the answer is no. So it' obvious that this module was built with the clear idea to be "usefull" later, for mod 8 or 9, or if they up the character level to 80 with new stat…
  • Only one way to fix that problem, give some interesting rewards for the collection system and people won't complain about old, out of date or useless items-mounts or other things in the future.
  • I don't feel any epic-legendary or mythic feelings with the mounts we have since the end of module 3. I don't understand why they don't bring on the table some bad HAMSTER mounts from the bestiary. They could sell a lot of more keys with Chimera, Wyvern, Pegasus, Flying carpet, Griffin, Manticore,Hydra, magical wings,…
  • It's the same thing for us on the live server actually we launched our guild hall rank 2 and most of the encounter are not poping anymore. Wel ll tell you more tomorow after the guild rank 2 will be completed
  • Mod 7 is good but the main problem about mod 7 is the timing ! following the big fail of mod 6 with no real PVE content and even a cut off in the content, the mod 7 with the guild focus content is something heavy to swallow because it's another grind with no new "challenging" dungeons or skirmish as the mod 6 was. If the…
  • Remove the hp bonus for PVP . . .
  • Actually I don't see the point about this collection system score, if they do nothing with it or with the achievments score for me it's just a waste of dev ressources that they could use on other things-content.
  • For me the golden age stoped when they brought into the game the HE mechanic system in module 3, first module without a true dungeon. It wasn't so bad because mod 4 gave us a really good Dungeon with LOL. But now, it is a dungeon desert with mod 5-6 and now the 7 and of course i don't speak about the lost of 80% of the…
  • Of course ardents coins rewards are outdated, this game have more than two years now. They reworked the whole praying system except the rewards . . . But it doen't mean we need to remoove the actual rewards, they just need to add new ones like for examples :smile: -Promotionnal pets-New pets. -RP -New mounts. (epic or…
  • The difficulty is not too hard, but there is a huge lack of good Boss strategy-tactic in this game and so the only easy way they take to improove the challenge is too modify the stats character curve and boost the HP-resist of the mobs as they did for mod 6. This is just a stats diff making things longer but not a real…
  • Not really happy since mod 6 and even if i m quiet happy with what they add with strongholds, there is still a huge lack of focus on the PVE content in this game. Our last 5 people dungeons is from mod 4, too far away to be happy for someone who want to play Dungeons and Dragons.
  • Our aoe damage encounter spells are so ridiculous now than most of the time i don't use them for dungeons PVE.
  • You dev guys, you should give rewards for the collection system points, and nobody will complain about a new BIS gear for the next modules. Everybody will be happy to make every single set of armor to up their collections score if the rewards are good. Problem solved, and by the way you can sell more things related to the…
  • Mod 4 8 august 2014. Mod 7 11 august 2015. Mod 6 2/3 dungeons off. One year and may be more, without a new 5 people dungeon. Can we have an official explanation about this lack of 5 people dungeons, for a DnD game plz?
  • I m so tired about what they choose to put in the lockboxes as legendary mount. Recycle content, another dumb chocobo and an ugly snail. I don't remember at least one heroe of the forgoten realm riding one of those things. Mod 6 and now 7 are clearly the worst for mounts, no legendary feelings at all. It seems that now the…
  • I m not surpised about this mount for these following reasons. -It will match well with the two missing elemental lockboxes, here the water one. -The bonus is OP to sell Lockboxes. -The mount is ugly and don't bring any epic or legendary enjoyement. ( i was wondering what they could design worst than the last chocobo…