Honestly? I'd rather have this than get stuck in a 2v5 or 1v5 match (yes, indeed, I have had this happen in PvP), or get stuck at the end of a dungeon and be unable to complete it because folks had to leave due to time constraints. Of course, I stopped queuing for anything weeks ago because I refuse to cheat and exploit,…
I agree with all of this, except I must point out - the current cheating and exploitation of dungeons means that many of the people selling things on the AH aren't people we should be supporting by giving them in-game rewards for their ill-gotten gains. In addition, I don't believe the armor is actually selling for those…
Folks like that get reported by me. I don't put up with it, nor do I associate with them. That said, back when the queue wasn't filled with exploiters, I met some very nice folks - alas, many of my Neverwinter online friends simply aren't online at the same time as I (and more than a few have left the game), thus the need…
I can tell you that back when I was still attempting to find an actual non-exploiting group to run dungeons, every single time I got into a group that wanted to exploit, I reported them. And every single time, the GM responding to my ticket did say it was an issue and that they were "aware of the problem" and working to…
Which just proves the point - it's not the map that's taking you that long, it's the boss fight. And for crying out loud, boss fights are supposed to be hard. They aren't supposed to be facerolls. A wipe or two - especially with a queue group that doesn't play together regularly - is to be expected. I do believe that the…
Unfortunately, the exploiters have, in effect, taken over the game. Completing the dungeon appropriately does NOT take "3 hours." It takes pretty much the approximate time stated (45 minutes to an hour) unless there are problems with the boss fight, which is perfectly understandable when you're talking about a group where…
Sadly, I didn't see a lack of hackers and exploiters for any amount of time, either in PvP, GG, or dungeons. None. So I confess I'm unsure what "time period" you are referring to here, because I never saw it. Insofar as this patch is concerned: Gauntlgrym Domination: Players should no longer be able to escape the starting…
This would be wonderful - not just for gearing up alts, but also for gearing up companions. It drives me bonkers that I can't use the seals on my Rogue to buy a talisman for my panther.
Sadly, this one does make sense - they are hoping this will deter people from exploiting PvP and GG (concluding that if people can't farm stuff and sell it, they will stop farming). But it does nothing to actually punish the ones who've been doing it for weeks, who have already benefitted from their cheating and poor…
I confess to being very disappointed that patch after patch, I see nothing about actually preventing exploiters and cheaters. You can't find honest groups in the queue to run epic dungeons or Gauntlgrym - everyone wants to exploit. Why is it that people are still able to exploit epic dungeons and skip most of the mobs and…
Personally, I don't think re-speccing in terms of feat points and the ability points after creation should be a moneymaker. It should be cheap and easy. I can see charging 100-200 ZEN to be allowed to re-roll, though - that actually makes sense in my mind.
This is why I think the queue system needs some more functionality to make it more robust. It should be doing its best to put evenly matched groups together to fight. I know that takes more coding, but you're right, it really needs to be done. High-GS score folks should be fighting other high-GS score folks so that PvP…
You're thinking of the Impossible to Catch encounter power, PG. Unfortunately, it has a very short duration, and a long cooldown - which, when combined with the extremely short cooldowns of the CW, doesn't make it useful enough to slot on a regular basis, especially since it means the TR must use an Encounter slot for it.…