Why was dyeing weapons removed? there were several ways to do it, and nothing was harmful about it, in fact, it looked really cool. could this be re added please?
cw has the same issue, it seems only TR's and Dc's have amazing immunity frames, i guess thats because their dodges have been more recently been updated, The problem with giving HR's more damage, is the fact that they would have to drastically tone down the duration of roots and make them dodgeable and if that doesn't…
Zero CC breaks/cc immunity, CC doesnt actually do anything if its deflected longest delay inbetween dodges (who the fk aoe's in pvp other than opressive force) - so thats not even an arguement 4th encounter is shield? so we sacrifice dps for more tankyness yep, got me there, it has good damage.
too bad for players that actually know the facts, dom didnt have his BiS pvp gear right away, and in that video was running with the blue set. so your statement is extremely inaccurate.
as soon as players are forced out of the spawn after 30s, and as long as the other team has to accept the surrender, then this feature would be okay, but until then no.
All that needs to happen with TR is to return the stealth reveal upon attacking in stealth. MABEY remove the extra second gained on ITC when ranking it up to 4 ranks, but thats just a mabey, Returning the stealth reveal would be perfectly fine instead of any other changes Any damage decrease would hurt the class too much…
If this was intended, then they would of mentioned it within a preview patchnotes instead of just putting it in with mod6 release, no im pretty sure this deactivation of the stealth reveal is unintended. I know you play TR, so don't even try to get away with this.
Another possible bug for a TR is that the stealth reveal was disabled, there was ZERO mention of this in the patch notes, and i do not believe this was intended to be disabled
1. peircing will stay the same, 2. You are incorrect, what happens when a gwf activates unstoppable is they gain DR, become cc immune, The atwills OF THE GWF deal less damage (but hits slightly faster) all they are doing is removing the dealing less damage to others, also unstoppable isnt broken, (besides terrifying…
that is so false... the CC goes through SOME OF THE CC RESIST of tenacity.. but tenacity is far more then just CC resist, also all of cw's CC's are extremely short, chillstrike is a stun that lasts under .6s (can also be deflected to literally nothing) entangle: currently has a movement bug, where targets can still move…
It seems good as a baseline, but if you are going through and matching up classes like they would be in normal pvp, Gwfs would not have nearly that high of a survivability score (for example) vs TRs cw should have a 3 for survivability due to shield HR (if trapper) should have a 4 on holding a node and if the heal dc is vs…
you seem'd to have skipped over some portions of what i have said in order to formulate an argument, If you had properly read what i had said, you would have seen that the direct removal of the 100% crit chance in stealth would fix the problem with shocking execution. TR's wouldn't be getting the consistent 1 shotting with…
you want a response from a player who actually does premades? fine, Yes you are right in the regards it gets far better for other classes when they practice, but nothing can really 1v1 a tr, gwfs have one of the worst times against them but that is mainly because of shocking and don't say "they can just use avalanche and…
wrong, with the stamina feats (which most good tr's spec into" they can get up to 4 dodges and half 50% of the stamina towards another dodge, also with the sharandar boon, trs get 5 consecutive dodges in combat so please stop posting because YOU obviously have zero clue and also, you should have way more strength than that.
sobek is one of the best players in the game and he does not use target lock to kill TRs, he has been going up against the best TRs in the game for over a year and a half now, so if you are saying he is target-locking because you cant evade him always, no its just because he is insanely good at what he does, and thats…
i agree with godmode, And TRs probably shouldnt receive the stealth rework, but definately a major tonedown on damage, but... we will have to see when this goes live Also, crollax are you mentally ******ed? you begin saying that tr isnt OP, then say you should be able to keep 1v2ing on a node and winning, then you say that…
you can probably check it for yourself, if you go to PTR and see that you have x number of grim coins, and its considerably less than what you have on live, then its the cap, most likely it will be the same as the cap on tarmalune trade bars, which is 10k bars
That is actually a very good point, it definitely would make sense, but they couldn't let it be effected by critical severity otherwise people with potions and pvorpal would be able to CC targets for near 3x longer on its own. if criting a CC would work, they would have to cap it at 50% increase cc strength, like deflect…