scoundrel tr... dps dc with break the spirit that literally chain stuns... gf with chain prone/stun.. gwf with stun,, hr pinning you down with roots... warllock with the nasty 4 second prone
all of these last more than the 0.5 seconds cc cw..
forgot to add CW is the only class that ignore 66% of tenacity because ofcourse CW needs a special treatment!
that is so false...
the CC goes through SOME OF THE CC RESIST of tenacity.. but tenacity is far more then just CC resist, also all of cw's CC's are extremely short,
chillstrike is a stun that lasts under .6s (can also be deflected to literally nothing)
entangle: currently has a movement bug, where targets can still move and hide while it is in effect + can be deflected so it instantly dissapears, not to mention only last 2 seconds (at most)
ice knife: is SO easily avoidable if you are a half decent player + not to mention its a DAILY (i will further get onto a point about CC breaks to ruin you're potential argument of CCing first, then ice knifing)
repel: still doesn't push targets 1/3 of the time + can be deflected to where nearly no push nor stun is applied.
freeze: has already been nerfed so you cant stack freezes, and you can even deflect the freeze effect to where it nearly instantly breaks.
and also, Don't even say shard, you know they completely trashed that skill. (and is forcing all cws to use shield)
so yeah, sure, cw's have alot of cc skills.. but are they actually useful? hell no.
and you are also failing to mention that most classes such as GWF, TR, GF, ,SW (idk abt paladin yet) have some sort of cc immune/ cc break
Hr's dont have one (except forest meditation) but they have normally such high deflect that it doesn't even matter,
The only class that is severely hurt by a CW's CC is
A. another cw,
B. a DC (still takes a long time to clear a dc)
but really, cc doesnt need to be extended, but take away being able to deflect it.
that is so false...
the CC goes through SOME OF THE CC RESIST of tenacity.. but tenacity is far more then just CC resist, also all of cw's CC's are extremely short,
"Hey guys! We have been following the feedback and we wanted to let you guys know we are making a change to improve QoL for Control Wizards in PVP with Tenacity.
Control Wizards now ignore 66% of a target's Tenacity for the purposes of calculating control durations on a target.
We wanted CW's to feel better[/SIZE] about landing controls on targets, but didn't want to just widespread scale back the control resist people were getting because we wanted other classes to work harder to successfully control a target. .....
Please keep the feedback coming!
Chris "Gentleman_Crush" Meyer "
You already have a super advantage against any other class.I don't think it is fair to ask for more.You have a point about deflect though.
It should not reduce CC duration.
If deflect becomes just what it implies,deflect chance you wouldn't need to keep your tenacity advantage anymore.
But adding more CC to the more CC class in the game isn't the way to go.
One other way is to make all dazes into stuns.Daze is unresisted stun is.
I don''t see a reason to have two different stuns in the game.
i already explained it to you entagle suffers from same issues as GWF stuns the duration can be deflected.
posting the same vid over and over w,o knowing what happend wont do anything.
And this is purpose of this topic, Control Wizard is worsed controler in game, and yes me and pvp players know abot that the deflection make cc shorter, and i think me and anothers CW's don't need your explanation to know it, just guy who made this topic ask to bring back Control to Control Wizard.
first CW cc is not worthless. In fact one of the strongest pvp comps right now runs 2 cws. Just read pm vs pm for a while and watch all the qq when that comp is out.
Second, I think Cryptic is really trying to push the "control bonus" and "control resist" stats. Most of the new cc's have such a short duration that (I believe) they want them to be boosted by stats rather than base. In fact when someone that understands this gets a hold of you on preview it gets kinda ridiculous
And this is purpose of this topic, Control Wizard is worsed controler in game, and yes me and pvp players know abot that the deflection make cc shorter, and i think me and anothers CW's don't need your explanation to know it, just guy who made this topic ask to bring back Control to Control Wizard.
yeah there totally the worst controllers. thats why in pve and pvp all you see is gwf's running around lifting people off the ground and controlling them and sw's controlling everything. NOT stop whining l2p and stop begging for a op class to become more op.
yeah there totally the worst controllers. thats why in pve and pvp all you see is gwf's running around lifting people off the ground and controlling them and sw's controlling everything. NOT stop whining l2p and stop begging for a op class to become more op.
seriously, get out of this section
youre a member of "sanctuary", a pve only guild, stop talking out of your rear, you are absolutely clueless and have NO idea how PVP works, literally no idea. let the actual people aware of whats going on and just observe and learn, the more you post, the more people around here realize how much of a nub you are.
i wish we could ignore people on the forums. clueless pve players like you that pretend to know pvp but know nothing really make me blood boil by spreading their bullshiiit around.
"Hey guys! We have been following the feedback and we wanted to let you guys know we are making a change to improve QoL for Control Wizards in PVP with Tenacity.
Control Wizards now ignore 66% of a target's Tenacity for the purposes of calculating control durations on a target.
We wanted CW's to feel better[/SIZE] about landing controls on targets, but didn't want to just widespread scale back the control resist people were getting because we wanted other classes to work harder to successfully control a target. .....
Please keep the feedback coming!
Chris "Gentleman_Crush" Meyer "
You already have a super advantage against any other class.I don't think it is fair to ask for more.You have a point about deflect though.
It should not reduce CC duration.
If deflect becomes just what it implies,deflect chance you wouldn't need to keep your tenacity advantage anymore.
But adding more CC to the more CC class in the game isn't the way to go.
One other way is to make all dazes into stuns.Daze is unresisted stun is.
I don''t see a reason to have two different stuns in the game.
As soon as I saw that guys post saying that its false I was looking for this post. lol.
Plus 90% of CW's don't even go the CC tree or CC Features anyway, they'd rather go damage damage damage then get mad when they don't CC as much. (though oppressor tree isn't exactly as good as it could be. It can work pretty well when you use Orb of imposition and use skills right, at least its better than instigator XD)
Ok it is like this: a cw against the average pug team is like playing billiards and the balls yell at you. You direct movement on the field, not strictly control it, but direct it. It is possible to do effectively vs 3 or more opponents at a time. 1v1 forget it, their face is melted and they are folded into a corner before they can hit back.
CW against equal geared enemy is more challenging but you still heavily influence enemy movement in your teams favor. Against better geared, you are still influencing the enemy movement to your teams advantage but just not as much.
On my cw I feel confident in any 1v1 vs any class. Only issues I've had were skilled and geared TR's and DPS DC's, and those are close 50/50 fights.
The class is #3 right behind dc and tr, for pvp. If it gets buffed any more it will be even easier to play than TR and we can't have that.
youre a member of "sanctuary", a pve only guild, stop talking out of your rear, you are absolutely clueless and have NO idea how PVP works, literally no idea. let the actual people aware of whats going on and just observe and learn, the more you post, the more people around here realize how much of a nub you are.
i wish we could ignore people on the forums. clueless pve players like you that pretend to know pvp but know nothing really make me blood boil by spreading their bullshiiit around.
your the one talking out of your rear. sanctuary pvps a lot actually. dont talk about things you know nothing about.im sorry im not all knowing like you. are you god now? you seem to think you are. i pvp all the time im experienced. leave me alone jerk. stop trying to put other people down just because you feel inadequate yourself.
I've once happened to be a member of a RP guild, still managed to get on the first page on my rogue somehow (pre-buff TR). I've also happened to be a member of PvE guild recently, still managed to crawl to the 2nd page on my SW. And I had an experience of PvP guild too and I left it because of their prejudice about PvE players and premade dictatorship. PvE guild doesn't equal = no PvP competence or skill, some PvE players excell well in Player versus Player combat but they just can't stand PvP's toxic environment for too long. What's why they stick to PvE mosly because this game is about fun and not a trashtalk fest. As for Sanctuary guild, I've never been kicked by any of their members in both PvE and PvP and so say my friends on my list so I find your accusations offensive, procling.
Oh and your prejudece...reminds me of when I played my PvE TR. "You're PvE TR - you're useless" yeah, very strong deja vu and it's a CW again.
I think in module 6 CC will not be deflected anymore.
Other than that, CWs have shield on tab, enough defensive tools and a crapload of DPS to be perfectly fine in PvP.
And they are strong in PvP, as someone said, 3rd right under TRs and DCs.
The fun part is i see CW vs TR and CW vs DC as examples to ask for buffs. Which are the 2 OP classes right now. So what you are asking is "please, make my class OP too so i can face in PvP those TRs and DCs".
Nope.
Vs other classes you have more than enough tools.
CC in PvP is a very careful matter. It does not allow players to fight back and we've already seen in the past what perma-CC rotations do.
It's also a blatant lie that CWs have the worst CC in the game. SWs have far worst CC. GWFs have unreliable stuns than are nullified by deflection too and must give up a lot of DPS to slot both FLS and TD, cause these 2 encounters hit like a wet noodle. So you usually see only FLS used. Flourish is the easiest attack to avoid in the whole game.
And from my experience, GFs are not stronger controllers than CWs.
CWs have, right now, enough defensive tools to survive and among the best DPS around. Asking for even more CC is not the way in PvP.
CWs have enough CC in PvE, in PvP CC is limited and they compensate more than enough with defensive tools like shield, and very, very high DPS burst.
You don't need OPness to fight back vs OP classes. You need OP classes to get fixed.
I agree scoundrel tr, trappers have more CC than a wizard, but wizards still have a lot of CC. if ur enemy breaks free quickly then is a problem of ur build. Also break spirit is broken, it should have reduced seconds when cast on same person. it doesnt cut off the time as it says in tooltip. but anyway, wizards are good controlling, re-check ur build cause when a wizard control my cleric is almost impossible to survive, they are as equally OP as a rogue.
Comments
how..
every class has more cc than cw in pvp...
scoundrel tr... dps dc with break the spirit that literally chain stuns... gf with chain prone/stun.. gwf with stun,, hr pinning you down with roots... warllock with the nasty 4 second prone
all of these last more than the 0.5 seconds cc cw..
regards
that is so false...
the CC goes through SOME OF THE CC RESIST of tenacity.. but tenacity is far more then just CC resist, also all of cw's CC's are extremely short,
chillstrike is a stun that lasts under .6s (can also be deflected to literally nothing)
entangle: currently has a movement bug, where targets can still move and hide while it is in effect + can be deflected so it instantly dissapears, not to mention only last 2 seconds (at most)
ice knife: is SO easily avoidable if you are a half decent player + not to mention its a DAILY (i will further get onto a point about CC breaks to ruin you're potential argument of CCing first, then ice knifing)
repel: still doesn't push targets 1/3 of the time + can be deflected to where nearly no push nor stun is applied.
freeze: has already been nerfed so you cant stack freezes, and you can even deflect the freeze effect to where it nearly instantly breaks.
and also, Don't even say shard, you know they completely trashed that skill. (and is forcing all cws to use shield)
so yeah, sure, cw's have alot of cc skills.. but are they actually useful? hell no.
and you are also failing to mention that most classes such as GWF, TR, GF, ,SW (idk abt paladin yet) have some sort of cc immune/ cc break
Hr's dont have one (except forest meditation) but they have normally such high deflect that it doesn't even matter,
The only class that is severely hurt by a CW's CC is
A. another cw,
B. a DC (still takes a long time to clear a dc)
but really, cc doesnt need to be extended, but take away being able to deflect it.
http://nw-forum.perfectworld.com/showthread.php?582751-Cryptic-OFFICIAL-Tenacity-Feedback-Thread/page37
"Hey guys! We have been following the feedback and we wanted to let you guys know we are making a change to improve QoL for Control Wizards in PVP with Tenacity.
Control Wizards now ignore 66% of a target's Tenacity for the purposes of calculating control durations on a target.
We wanted CW's to feel better[/SIZE] about landing controls on targets, but didn't want to just widespread scale back the control resist people were getting because we wanted other classes to work harder to successfully control a target. .....
Please keep the feedback coming!
Chris "Gentleman_Crush" Meyer "
You already have a super advantage against any other class.I don't think it is fair to ask for more.You have a point about deflect though.
It should not reduce CC duration.
If deflect becomes just what it implies,deflect chance you wouldn't need to keep your tenacity advantage anymore.
But adding more CC to the more CC class in the game isn't the way to go.
One other way is to make all dazes into stuns.Daze is unresisted stun is.
I don''t see a reason to have two different stuns in the game.
And this is purpose of this topic, Control Wizard is worsed controler in game, and yes me and pvp players know abot that the deflection make cc shorter, and i think me and anothers CW's don't need your explanation to know it, just guy who made this topic ask to bring back Control to Control Wizard.
And i will paste my movies, so back off
https://www.youtube.com/watch?v=p6spohtgPHk&spfreload=10
Second, I think Cryptic is really trying to push the "control bonus" and "control resist" stats. Most of the new cc's have such a short duration that (I believe) they want them to be boosted by stats rather than base. In fact when someone that understands this gets a hold of you on preview it gets kinda ridiculous
fix orb of imposition( glacial movement feat)and i will change to opressor control you for 4-5 seconds.
seriously, get out of this section
youre a member of "sanctuary", a pve only guild, stop talking out of your rear, you are absolutely clueless and have NO idea how PVP works, literally no idea. let the actual people aware of whats going on and just observe and learn, the more you post, the more people around here realize how much of a nub you are.
i wish we could ignore people on the forums. clueless pve players like you that pretend to know pvp but know nothing really make me blood boil by spreading their bullshiiit around.
As soon as I saw that guys post saying that its false I was looking for this post. lol.
Plus 90% of CW's don't even go the CC tree or CC Features anyway, they'd rather go damage damage damage then get mad when they don't CC as much. (though oppressor tree isn't exactly as good as it could be. It can work pretty well when you use Orb of imposition and use skills right, at least its better than instigator XD)
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
WTB Class Reroll please
CW against equal geared enemy is more challenging but you still heavily influence enemy movement in your teams favor. Against better geared, you are still influencing the enemy movement to your teams advantage but just not as much.
On my cw I feel confident in any 1v1 vs any class. Only issues I've had were skilled and geared TR's and DPS DC's, and those are close 50/50 fights.
The class is #3 right behind dc and tr, for pvp. If it gets buffed any more it will be even easier to play than TR and we can't have that.
your the one talking out of your rear. sanctuary pvps a lot actually. dont talk about things you know nothing about.im sorry im not all knowing like you. are you god now? you seem to think you are. i pvp all the time im experienced. leave me alone jerk. stop trying to put other people down just because you feel inadequate yourself.
im in it with my alt you clueless pug, only 1% of them pvp bsaically.
dont make me post your friggin character so we can see who's this "knowledgable" guy talking out of his rear.
i will repeat it again, stop talking out of your rear.
Oh and your prejudece...reminds me of when I played my PvE TR. "You're PvE TR - you're useless" yeah, very strong deja vu and it's a CW again.
WTB Class Reroll please
Other than that, CWs have shield on tab, enough defensive tools and a crapload of DPS to be perfectly fine in PvP.
And they are strong in PvP, as someone said, 3rd right under TRs and DCs.
The fun part is i see CW vs TR and CW vs DC as examples to ask for buffs. Which are the 2 OP classes right now. So what you are asking is "please, make my class OP too so i can face in PvP those TRs and DCs".
Nope.
Vs other classes you have more than enough tools.
CC in PvP is a very careful matter. It does not allow players to fight back and we've already seen in the past what perma-CC rotations do.
It's also a blatant lie that CWs have the worst CC in the game. SWs have far worst CC. GWFs have unreliable stuns than are nullified by deflection too and must give up a lot of DPS to slot both FLS and TD, cause these 2 encounters hit like a wet noodle. So you usually see only FLS used. Flourish is the easiest attack to avoid in the whole game.
And from my experience, GFs are not stronger controllers than CWs.
CWs have, right now, enough defensive tools to survive and among the best DPS around. Asking for even more CC is not the way in PvP.
CWs have enough CC in PvE, in PvP CC is limited and they compensate more than enough with defensive tools like shield, and very, very high DPS burst.
You don't need OPness to fight back vs OP classes. You need OP classes to get fixed.