Smolder does more damage over longer fights because the full damage of the dot is actually applied compared to shorter fights. Storm spell damage is applied directly which is why on short fights Storm spell dps is very high compared to small sample pools.
Damage per second is damage per second.
"Meanwhile in the moderator's lounge..."
0
ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
I have taken about a 17% hit with this nerf. Before I was doing about 60k DPS, now about 43k. It really is disheartening to see a change like this. Dungeons are slower, I'm bit more sluggish in clearing mobs.
My feedback to the devs is this: You have taken this away, what, if anything is there as recompense? I'm not expecting anything, just merely asking. And don't do a double nerf. That would be mean.
They're not going to give anything back, because the damage was too high to begin with.
The ICD is on you, so you can only trigger Storm Spell (i.e. shoot lightning automatically) at a maximum of every .5s, however, it can strike as many targets as your spell hits (and indeed will) so as long as you are activating powers more slowly than twice a second, you will never actually *see* the ICD. When this becomes obvious is when you are stacking several effects that count as striking quickly (such as Icy Terrain + Conduit of Ice + Steal Time), and in cases like that it will be throttled back. This is primarily an AoE nerf in practice, but in some rare cases could affect single target rotations as well depending on your attack frequency.
As far as not critically striking, because of the way the power functions it was *always* critically striking and could never not crit, which meant that vorpal and other effects that boost critical severity were worth several times more value on this feature than intended when it originally got buffed. Since it cannot just natively crit (because it actually latches on to your powers so their targeting is inherited), I've opted to prevent it from critically striking instead of lowering the damage, which puts it more in line with where it should be. This is the bigger of the two nerfs. In cases where it was making up 30% of your damage, it will probably fall closer to 18%, which is much more in line with what we wanted from this feature in comparison with the options MoF brings to the table.
"Meanwhile in the moderator's lounge..."
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
He just just said that stormspell did too much which was his own fault anyway. Not that nothing else would change. Damage is mediocre compared to other classes. You run with a geared, built gwf and you'll see that you do chump change in dps.
0
ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
He just just said that stormspell did too much which was his own fault anyway. Not that nothing else would change. Damage is mediocre compared to other classes. You run with a geared, built gwf and you'll see that you do chump change in dps.
I've beaten every T2 many times on my CW, with a bunch of different group compositions. I've never felt like my contribution was "chump change" and this change doesn't change that.
I've been playing a CW in Neverwinter since February of 2013. My goal has always been to be the best CW one can possibly be.
It is what it is, if mediocre dps and buffbot is your thing who am I to say you can't have fun. I've been a cw since open beta and I've done everything there is to do in the game.
It is what it is, if mediocre dps and buffbot is your thing who am I to say you can't have fun. I've been a cw since open beta and I've done everything there is to do in the game.
Not to start anything or dis anyone, and this does go off topic
What is up with everyone in this game always starting out "I've been playing since beta"? I mean cool, fine, dandy. That doesn't make you more authoritative than then next person. Just seems like people flaunt this around too much like a up and coming actor name dropping
0
ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
edited June 2015
If your DPS is mediocre, that's your short-coming, not mine.
Maybe your reaction to all this is your heart telling you it's time to take a break. So that's my last bit of advice guys.
If your DPS is mediocre, that's your short-coming, not mine. Maybe your reaction to all this is your heart telling you it's time to take a break.[/URL]
Wow. No wonder they hate you on Reddit. You tell people not as geared as you and having a hard time competing to leave?
Are your life really that sad, that you have to troll threads in another class forum?? Anyway doubt any1 is complaining much about our single damage, it is our Aoe damage that have taken a huuuge hit in this nerf, and CW's were already far behind 2-3 other dps classes in game..
Now the problem is of course, what excactly does cw's bring to the table in Pve?? And no controll is not a thing when every mob is either immune to controll, or have enough cc resist to make all of our controll powers suck.
It's not trolling, it's highlighting a comment that was complete hyperbole.
-To claim that CWs don't do damage anymore is entirely false. Disintegrate and Icy Rays does more damage than most other classes' encounters or dailies in some cases.
-CWs have more access to control than any other class in PvE. (I agree that control resist in PvE needs to be reduced, at least to trash mobs. Trash mobs should be completely controllable, because... well... TRASH mobs.)
-in PvP, CWs still ignore 66% of tenacity for control, from all indications.
Gentlemancrush gave a fair explanation of why the changes have been made, and the limitations of the coding as far as crits go. I cannot express this enough, now SS is in line with other proc damage such as Deep Gash and Fire of the Gods, neither of which can crit.
Wizards ignore 66% of control resist tenacity but kind of, so what? Its not like the effects last very long. Especially if deflected.
No one ever said that wizards do zero damage in pve. They now do pretty mediocre damage. What we want is pretty good damage, not asking to be tip top the best regardless of gear but to be in the same ballpark if we get the gear, the build and the rotation down. No one wanted the damage to all come from the one passive but we played the game we were given. The pvp damage I don't even care that much. If you don't have a wheel of elements and a perfect+ negation you're a scrub this mod anyway and don't have the ad or the inclination.
For what its worth most of pve control I do is spamming oppressive force which I can do because I have a mythic dc sigil.
You tell people not as geared as you and having a hard time competing to leave?
In my case that's probably untrue. I'm orange and teal and I don't have an enchant that's less than a ten and I'm not having a hard time. We just disagree on whether cw is strong dps right now. Now that I got my transcendent feytouched I'm less annoyed even. It was an obnoxious I'm so special thing to say anyway.
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
Wow. No wonder they hate you on Reddit. You tell people not as geared as you and having a hard time competing to leave?
I lost the little respect I had for you.
Umm, in context:
Blind says: CW damage suxxors compared to a geared GWF.
Zerg says: I feel I am still able to contribute a lot to a party.
Blind says: Sure, if you think your crappy damage and buffs are "contributing".
I don't think Blind has ever claimed to be low geared. This is completely about how much people value their ranking on paingiver.
Wow. No wonder they hate you on Reddit. You tell people not as geared as you and having a hard time competing to leave?
I lost the little respect I had for you.
+1 vote AGAINST you as class advocate.
Um...right? I've have tons of mentions on Reddit pointing people to my guide, and tons more messages (public and private) thanking me for helping them play better.
The only people I suggest should leave are the people not having fun AND who refuse to listen to some advice to help them with their problems.
This is just a game, no need to get so worked up over it. Play, have fun. That's the point.
If you're not having fun, then what are you doing?
Wizards ignore 66% of control resist tenacity but kind of, so what? Its not like the effects last very long. Especially if deflected.
No one ever said that wizards do zero damage in pve. They now do pretty mediocre damage. What we want is pretty good damage, not asking to be tip top the best regardless of gear but to be in the same ballpark if we get the gear, the build and the rotation down. No one wanted the damage to all come from the one passive but we played the game we were given. The pvp damage I don't even care that much. If you don't have a wheel of elements and a perfect+ negation you're a scrub this mod anyway and don't have the ad or the inclination.
For what its worth most of pve control I do is spamming oppressive force which I can do because I have a mythic dc sigil.
While CWs no longer have as much damage output as a Destroyer GWF in PvE, it's hardly mediocre.
DCs still get locked down by CWs for days, especially since they nerfed Cleanse, so I can't agree that CC effects don't last long. Generally TRs and GWFs are just CC breaking out of the effects if they get hit.
You do get bonus points your earlier Waiting for Godot reference. It certainly reminds me of it whenever any poster goes on about how they are quitting, and then are still commenting on the game several weeks/months later.
ESTRAGON: Well, shall we go?
VLADIMIR: Yes, let's go.
They do not move.
Blind says: CW damage suxxors compared to a geared GWF.
Zerg says: I feel I am still able to contribute a lot to a party.
Blind says: Sure, if you think your crappy damage and buffs are "contributing".
I don't think Blind has ever claimed to be low geared. This is completely about how much people value their ranking on paingiver.
I wouldn't characterise my position as the buffs are bad or that the damage is <font color="orange">HAMSTER</font>.
The damage is mediocre.
The buffs are pretty decent but basically we're talking about nightmare wizardry, uncertain allegiance and chaos magic. The first is great when its not redundant, the second is very sold and the third is amazing when its on, on at the right time and the effect that you want.
That was a fun characterisation though.
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
The ICD is on you, so you can only trigger Storm Spell (i.e. shoot lightning automatically) at a maximum of every .5s, however, it can strike as many targets as your spell hits (and indeed will) so as long as you are activating powers more slowly than twice a second, you will never actually *see* the ICD. When this becomes obvious is when you are stacking several effects that count as striking quickly (such as Icy Terrain + Conduit of Ice + Steal Time), and in cases like that it will be throttled back. This is primarily an AoE nerf in practice, but in some rare cases could affect single target rotations as well depending on your attack frequency.
As far as not critically striking, because of the way the power functions it was *always* critically striking and could never not crit, which meant that vorpal and other effects that boost critical severity were worth several times more value on this feature than intended when it originally got buffed. Since it cannot just natively crit (because it actually latches on to your powers so their targeting is inherited), I've opted to prevent it from critically striking instead of lowering the damage, which puts it more in line with where it should be. This is the bigger of the two nerfs. In cases where it was making up 30% of your damage, it will probably fall closer to 18%, which is much more in line with what we wanted from this feature in comparison with the options MoF brings to the table.
1.
You can't do dps with CW even it has thaumaturgy and renegade paragon trees for dps options. You can only do dps with GWF or SW so roll one. And you won't have Sorcerer soon to dps so get lost!
2.
If GWF or SW is "nerfed"/"fixed" the other paragon or paragon tree automatically gets compensation buffs.
Which can have another insane bug which exist for months and when it will be fixed it gets automatically another compensations. Which can lead an endless circle of overbuffed or broken feats.
e.g.:
deep gash fix: compensation - destro capstone buff stacks and others
intimidation fix: compensation - destro capstone buff improved and others
TT fix: compensation - damnation buffs ( leaded to broken wrath claws)
3.
While CW has great options for variabling feats and powers uniquely in the game but
you don't need to make good builds, test for hours, using ACT or doing the math just head to forums and QQ as the other dps classes only expertise. Much more rewarding!
4.
and you won't get explanation before decisions only gloat so get lost again!
It's not trolling, it's highlighting a comment that was complete hyperbole.
-To claim that CWs don't do damage anymore is entirely false. Disintegrate and Icy Rays does more damage than most other classes' encounters or dailies in some cases.
Are you playing this game?
SW: Killing flame, soul scorth, TT
GWF: IBS, crescendo, flourish
TR: Lashing blade
Blind says: CW damage suxxors compared to a geared GWF.
Zerg says: I feel I am still able to contribute a lot to a party.
Blind says: Sure, if you think your crappy damage and buffs are "contributing".
I don't think Blind has ever claimed to be low geared. This is completely about how much people value their ranking on paingiver.
Refuse to support those "nice" and very cooperative-player GWFs and SWs who are telling CWs what to do!
I just gear mine instead to outdps them to hell...
I supported the idea of Lostmauth nerf.
Now Lostmauth is the only seroius dmg source of CWs and once it will be finally fixed CWs dmg will be a joke compared to SW and GWF at last as they wanted...
While I don't care about the SS nerf, Deep Gash and Fire of the Gods are feats. They should not be compared to a slotted class feature.
Tier 5 feats are generally more powerful than Class Features for many of the classes (or buff class features).
You cannot tell me that DC's Light of Divinity (Level 60 Class Feature) that heals for 500 HP every 3 sec (Player HP pool is 90k average now) is more relevant than any feat. This is just a designer choice per class whether to place these as feats or features (access by all paths or only one). Proc damage is proc damage. None should crit. TR's Shadow Opportunity should be next for a balance.
As far as the 0.5 sec ICD, there's a bunch of ACT tests all over the forum showing that it's not really hurting SS that much.
1.
You can't do dps with CW even it has thaumaturgy and renegade paragon trees for dps options. You can only do dps with GWF or SW so roll one. And you won't have Sorcerer soon to dps so get lost!
2.
If GWF or SW is "nerfed"/"fixed" the other paragon or paragon tree automatically gets compensation buffs.
Which can have another insane bug which exist for months and when it will be fixed it gets automatically another compensations. Which can lead an endless circle of overbuffed or broken feats.
e.g.:
deep gash fix: compensation - destro capstone buff stacks and others
intimidation fix: compensation - destro capstone buff improved and others
TT fix: compensation - damnation buffs ( leaded to broken wrath claws)
3.
While CW has great options for variabling feats and powers uniquely in the game but
you don't need to make good builds, test for hours, using ACT or doing the math just head to forums and QQ as the other dps classes only expertise. Much more rewarding!
4.
and you won't get explanation before decisions only gloat so get lost again!
Free respec when a nerf like this occurs and I wouldn't care.
/still love the fact that others dump thousands of dollars into games like this to keep up with people with an ounce of brain power
It's just more of the same. A few lines of basic code?
10 CLS
20 print "Sorry about this but I have to hit you with this nerfing bat"
30 input "Would you like to recover now? (Y/N)", A$
40 if a$=y then goto 60
50 goto 10
60 print "here is some medicine in the form of power, items or abilities to increase your damage for $100"
70 goto 10
Comments
Damage per second is damage per second.
They're not going to give anything back, because the damage was too high to begin with.
I'm just providing my feedback. Not sure if they even read this, but that's the point of this thread, yes? Don't shoot me down because of your view.
It's not my view. It's what the Devs already said here:
The simultaneous nerf of Student of the Sword from a team buff to only a self buff was much more deserving of tears.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
I've beaten every T2 many times on my CW, with a bunch of different group compositions. I've never felt like my contribution was "chump change" and this change doesn't change that.
I've been playing a CW in Neverwinter since February of 2013. My goal has always been to be the best CW one can possibly be.
Not to start anything or dis anyone, and this does go off topic
What is up with everyone in this game always starting out "I've been playing since beta"? I mean cool, fine, dandy. That doesn't make you more authoritative than then next person. Just seems like people flaunt this around too much like a up and coming actor name dropping
Maybe your reaction to all this is your heart telling you it's time to take a break. So that's my last bit of advice guys.
Listen to your heart.
Wow. No wonder they hate you on Reddit. You tell people not as geared as you and having a hard time competing to leave?
I lost the little respect I had for you.
+1 vote AGAINST you as class advocate.
It's not trolling, it's highlighting a comment that was complete hyperbole.
-To claim that CWs don't do damage anymore is entirely false. Disintegrate and Icy Rays does more damage than most other classes' encounters or dailies in some cases.
-CWs have more access to control than any other class in PvE. (I agree that control resist in PvE needs to be reduced, at least to trash mobs. Trash mobs should be completely controllable, because... well... TRASH mobs.)
-in PvP, CWs still ignore 66% of tenacity for control, from all indications.
Gentlemancrush gave a fair explanation of why the changes have been made, and the limitations of the coding as far as crits go. I cannot express this enough, now SS is in line with other proc damage such as Deep Gash and Fire of the Gods, neither of which can crit.
No one ever said that wizards do zero damage in pve. They now do pretty mediocre damage. What we want is pretty good damage, not asking to be tip top the best regardless of gear but to be in the same ballpark if we get the gear, the build and the rotation down. No one wanted the damage to all come from the one passive but we played the game we were given. The pvp damage I don't even care that much. If you don't have a wheel of elements and a perfect+ negation you're a scrub this mod anyway and don't have the ad or the inclination.
For what its worth most of pve control I do is spamming oppressive force which I can do because I have a mythic dc sigil.
In my case that's probably untrue. I'm orange and teal and I don't have an enchant that's less than a ten and I'm not having a hard time. We just disagree on whether cw is strong dps right now. Now that I got my transcendent feytouched I'm less annoyed even. It was an obnoxious I'm so special thing to say anyway.
Umm, in context:
Blind says: CW damage suxxors compared to a geared GWF.
Zerg says: I feel I am still able to contribute a lot to a party.
Blind says: Sure, if you think your crappy damage and buffs are "contributing".
I don't think Blind has ever claimed to be low geared. This is completely about how much people value their ranking on paingiver.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Um...right? I've have tons of mentions on Reddit pointing people to my guide, and tons more messages (public and private) thanking me for helping them play better.
The only people I suggest should leave are the people not having fun AND who refuse to listen to some advice to help them with their problems.
This is just a game, no need to get so worked up over it. Play, have fun. That's the point.
If you're not having fun, then what are you doing?
While CWs no longer have as much damage output as a Destroyer GWF in PvE, it's hardly mediocre.
DCs still get locked down by CWs for days, especially since they nerfed Cleanse, so I can't agree that CC effects don't last long. Generally TRs and GWFs are just CC breaking out of the effects if they get hit.
You do get bonus points your earlier Waiting for Godot reference. It certainly reminds me of it whenever any poster goes on about how they are quitting, and then are still commenting on the game several weeks/months later.
ESTRAGON: Well, shall we go?
VLADIMIR: Yes, let's go.
They do not move.
I wouldn't characterise my position as the buffs are bad or that the damage is <font color="orange">HAMSTER</font>.
The damage is mediocre.
The buffs are pretty decent but basically we're talking about nightmare wizardry, uncertain allegiance and chaos magic. The first is great when its not redundant, the second is very sold and the third is amazing when its on, on at the right time and the effect that you want.
That was a fun characterisation though.
I try to entertain.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Cool, now do Lostmauth set bonus!
1.
You can't do dps with CW even it has thaumaturgy and renegade paragon trees for dps options. You can only do dps with GWF or SW so roll one. And you won't have Sorcerer soon to dps so get lost!
2.
If GWF or SW is "nerfed"/"fixed" the other paragon or paragon tree automatically gets compensation buffs.
Which can have another insane bug which exist for months and when it will be fixed it gets automatically another compensations. Which can lead an endless circle of overbuffed or broken feats.
e.g.:
deep gash fix: compensation - destro capstone buff stacks and others
intimidation fix: compensation - destro capstone buff improved and others
TT fix: compensation - damnation buffs ( leaded to broken wrath claws)
3.
While CW has great options for variabling feats and powers uniquely in the game but
you don't need to make good builds, test for hours, using ACT or doing the math just head to forums and QQ as the other dps classes only expertise. Much more rewarding!
4.
and you won't get explanation before decisions only gloat so get lost again!
Do your homework:
http://blog.nwo-uncensored.com/cw-pve-dps-test-after-the-storm-spell-nerf/
They say play with MOF but it doesn't got any compensation buff.
Are you playing this game?
SW: Killing flame, soul scorth, TT
GWF: IBS, crescendo, flourish
TR: Lashing blade I don't care about pvp but as far as I know GF, HR, TR can pretty much cc-lock you w/o this.
Yes thanks for explanation after the decision.
Refuse to support those "nice" and very cooperative-player GWFs and SWs who are telling CWs what to do!
I just gear mine instead to outdps them to hell...
I supported the idea of Lostmauth nerf.
Now Lostmauth is the only seroius dmg source of CWs and once it will be finally fixed CWs dmg will be a joke compared to SW and GWF at last as they wanted...
Its like a CW that got absolutely no clue about GWFs is posting. Senseless to argue...
While I don't care about the SS nerf, Deep Gash and Fire of the Gods are feats. They should not be compared to a slotted class feature.
Tier 5 feats are generally more powerful than Class Features for many of the classes (or buff class features).
You cannot tell me that DC's Light of Divinity (Level 60 Class Feature) that heals for 500 HP every 3 sec (Player HP pool is 90k average now) is more relevant than any feat. This is just a designer choice per class whether to place these as feats or features (access by all paths or only one). Proc damage is proc damage. None should crit. TR's Shadow Opportunity should be next for a balance.
As far as the 0.5 sec ICD, there's a bunch of ACT tests all over the forum showing that it's not really hurting SS that much.
Free respec when a nerf like this occurs and I wouldn't care.
/still love the fact that others dump thousands of dollars into games like this to keep up with people with an ounce of brain power
FTFY.
/oh look, Bikes!