test content
What is the Arc Client?
Install Arc

what do you think of mod 6? (player feedback)

2456717

Comments

  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited April 2015
    dingoballz wrote: »
    Now they send me to do these worthless quests with this <font color="orange">HAMSTER</font> npc.I did 2 quests with him and believe me finishing off the second was all i could stand with him.

    Don't be dissin' on Minsc and Boo, now. You'll be getting all the old-school D&D players up in arms! :)

    "Go for the eyes, Boo!!"

    However, this poll needs more than 3 levels of response.

    I would vote "I like Mod 6" because I definitely don't love it. They made some great changes for sure, but messed up by not creating more real content. Would have been better with 6+ completely new areas, not a main quest area that is full of TONS of daily grinds. Fail on that concept, guys!

    As far as IWD is concerned, I am ok with that. It has become to new "level 70" area. I feel bad for those who were working through it, but it should be easy enough to go back once you hit level 70 and have better gear.
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited April 2015
    i want to see reasons why people state they love mod 6. like for the life of me i cant find any. besides the difficulty sure that's fun but the repetitiveness kills it for me.
  • lionmaruu0lionmaruu0 Member Posts: 327 Arc User
    edited April 2015
    The module is fine, they probably have to decrease damage from trash mobs and bosses on several instances, but that's easily done, the rest is fine.

    Actually if it really increases the difficulty but still makes partying with a tank/healer a fun and easier experience that would be really good news.

    Cant really say it will work because the mentality on the game has been: "I got all the shinny **** so I can faceroll everything alone".

    When people start doing reasonably equipped t1 and t2 with a gf/dc/pala and still fell everything is too hard, they will have to nerf it.

    SO FAR, people complaining because they cant kill everything with one button don't affect me.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited April 2015
    I like it. I don't like the fact that there's absolutely no new map or that sometimes levelling feels slightly repetitive (but it's a MMO), but I'm currently in the fiery pit and even heroic encounters have unique mechanics! And if you don't play according to them, your team fails. That's great, and I love it so far. I don't care much about the vigilance quests, if I need to go back to these areas later, I'll pick the ones I like or the ones giving the new purple crafting materials, and that's it.

    Also, dying to trash mobs if you're not careful or watching TV: +1.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited April 2015
    lionmaruu0 wrote: »
    The module is fine, they probably have to decrease damage from trash mobs and bosses on several instances, but that's easily done, the rest is fine.

    Actually if it really increases the difficulty but still makes partying with a tank/healer a fun and easier experience that would be really good news.

    Cant really say it will work because the mentality on the game has been: "I got all the shinny **** so I can faceroll everything alone".

    When people start doing reasonably equipped t1 and t2 with a gf/dc/pala and still fell everything is too hard, they will have to nerf it.

    SO FAR, people complaining because they cant kill everything with one button don't affect me.

    no one complains about the difficult...i complain about the total lack of content and the absurd way one should follow to level.
    i blame low exp reward, i blame the lack of new dungeons, i blame the lack of new zones.
    i blame the new class which is basically the son of a gf and cleric on steroids.
    when we asked for reharsed content it was because we supposed it was something easy and fast to do...instead we are only getting re used stuffs since icewind dale.
  • joocycuzzzzzzjoocycuzzzzzz Member Posts: 577 Arc User
    edited April 2015
    Garbage module.

    I was (actually, yes really) excited to level up again to 70, thinking it was the same level-up style as 1-60. What do I get? Grinding worse than dailies... I literally almost faceplanted on my desk due to how boring it was. It almost drains your soul given how boring it is. Worst module (so far).
    Beta player

    One of the many Control Wizards that misses Shard Of The Endless Avalanche. RIP Shard (Beta-Mod3)
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited April 2015
    Garbage module.

    I was (actually, yes really) excited to level up again to 70, thinking it was the same level-up style as 1-60. What do I get? Grinding worse than dailies... I literally almost faceplanted on my desk due to how boring it was. It almost drains your soul given how boring it is. Worst module (so far).
    agreed 100%
  • edited April 2015
    This content has been removed.
  • baylen76baylen76 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2015
    Art and scripting departments did a good job, game design again failed horribly. Just like the class and game mechanics changes in Mod 5. You have good 'workers', but lack people with a hand for keeping things fun and balanced (or at least not more un-fun). It's also not helping when posts pointing out what is wrong get locked for 'doomcalling' - if you see a car racing towards a concrete wall with high speed, it's in the best interest for the *car* if said concrete wall is pointed out. Everyone typing cares for Neverwinter one way or another.

    What went wrong in my book?

    - *closing* L60 dungeons instead of *adding* a L70 difficulty. Whose decision was that?
    - not consequently implementing separate effects for powers/feats/item procs for PVE/PVP; this leads to the PVP minority messing up your main PVE game again and again. We could both have and eat this cake with good design.
    - The DC nerf on a game mechanical level (from front-loaded (divinity full between encounters) to starting empty) - you made a class *worse* to play instead of better, and it being a healer class impacts the amount of total parties available
    - The nerf to AP generation by disabling it while dailies are in effect - should (arguably) be for PVP only, not for PVE
    - Linus aren't casually obtainable - roadblock for many working people
    - Mob difficulty is still crudely tuned
    - the artificial devaluing of all L60 gear by inserting a 'hp bump' on new gear.

    Basically a gap was torn open between present (and potentially returning) L60s and new L70 content. You'll lose players there, again.

    All this creates a negative spiral as you're forced to milk the remaining players even more to meet sales targets. 18.000 zen transfer rewards? Even whales eventually reach a point when they'll decide it's been enough.

    Make this a better game, not a worse one.
  • hadel21#4226 hadel21 Member Posts: 19 Arc User
    edited April 2015
    what did they do with that pirate ship quest from Well Informed Harper in blacklake district the one where you had to save the girl while saving the people from that burning ship cause it was like one of my favorite quest to do because of the xp where i was hopping they would of bring it back since of how i didn't like mod5 and mod6 but everything else was like ok for me cause when i heard about the level 70 cap it just wasn't for me where it just made me want to stop playing because of it where i hope they do some nice improvements without trying to kill mod6 since i cant really think of anything else to say
  • momiaukemomiauke Member, Neverwinter Beta Users Posts: 1 Arc User
    edited April 2015
    My first post in NW forum. It will be short. I hate mod 6.
  • lionmaruu0lionmaruu0 Member Posts: 327 Arc User
    edited April 2015
    ewoire21 wrote: »
    what did they do with that pirate ship quest from Well Informed Harper in blacklake district the one where you had to save the girl while saving the people from that burning ship cause it was like one of my favorite quest to do because of the xp where i was hopping they would of bring it back since of how i didn't like mod5 and mod6 but everything else was like ok for me cause when i heard about the level 70 cap it just wasn't for me where it just made me want to stop playing because of it where i hope they do some nice improvements without trying to kill mod6 since i cant really think of anything else to say


    wait what? that was probably a foundry quest, and foundries are offline right now, cant remember such quest on any class/race composition. wait the foundry go back and look for it again, if thats a foundry you will be able to do it even on higher levels.
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited April 2015
    ewoire21 wrote: »
    what did they do with that pirate ship quest from Well Informed Harper in blacklake district the one where you had to save the girl while saving the people from that burning ship cause it was like one of my favorite quest to do because of the xp where i was hopping they would of bring it back since of how i didn't like mod5 and mod6 but everything else was like ok for me cause when i heard about the level 70 cap it just wasn't for me where it just made me want to stop playing because of it where i hope they do some nice improvements without trying to kill mod6 since i cant really think of anything else to say
    i thought that was a dream. i remember that i did it when i first joined in november and never saw it again.
  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    edited April 2015
    I actually don't minds the difficulty. I kinda like it. As a casual TR, it kinds reminds me of the pre M5 days in IWD, when you could get screwed very easily if you didn't pay attention, and TRs didn't have the damage they have now. The infamous crabs killed me two times but I got the last laugh :D. I'm enjoying the challenge.
    I like the companions changes. I like the raptor and the giant bird mouns in Pirates Skyhold. I want to see those as PC mounts (for the love of Neptune, mighty ruler of the depths, not in a lockbox, please). I like the Paladin class; gonna make two - one for each path. There are some new additions to make refining less grindy (not by much). I love Minsc and Boo. I like the new fashion. OMG, new creatures! Weeee!
    But, you see, most of those have nothing to do with Elemental Evil. Some of them are just changes that we needed for a long time, and they could have introduced them without a new module.

    What I don't like is the fact that the new module is mindles grinding - again. Kill 100 mobs? That's an actual quest. I hate that my TR got a lvl62 chest piece that has the appearance of a pre M6 GF armor. It may seem trivial, but it's not. To me it's unacceptable. M6 does not add lvl70 content - it's just a way to get to lvl70. OK, why? So I can grind old content again for gear. OK, again, why? There is no new content that you need the gear for. I'm gonna need that gear to do the old content again.
    There are good updates in this module, but the overall experience does not feel new or fresh or epic. It just is. Same old, same old.
    Even the guy that narrates the launch trailer sounds uninterested. Like "Yeah ... Elemental Evil and things ... whatever ... I don't know." :Dhttps://www.youtube.com/watch?v=b_xurmyn410 Compare that to this guy https://www.youtube.com/watch?v=GiQ-LC2ltMY
    They had a lot of passion for this game, I don't feel that passion anymore in the last few modules. That's why I don't care for M6. They have no passion for it, so how could I?
    So ... what's M7 gonna be like?
    I hate dancing with Lady Luck. She always steps on my toes.
  • linaduinlinaduin Member Posts: 187 Arc User
    edited April 2015
    khimera906 wrote: »
    I actually don't minds the difficulty. ... M6 does not add lvl70 content - it's just a way to get to lvl70. OK, why? So I can grind old content again for gear. OK, again, why? There is no new content that you need the gear for. I'm gonna need that gear to do the old content again.

    ^^^^^This.
  • coolgeek357coolgeek357 Member, NW M9 Playtest Posts: 91 Arc User
    edited April 2015
    It broke a lot of the game. Skirmish/Dungeon queue, Artifact abilities etc.

    Feel lost compared to the other campaigns, doesn't seem to be any direction.

    Still no story content.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited April 2015
    Garbage module.

    I was (actually, yes really) excited to level up again to 70, thinking it was the same level-up style as 1-60. What do I get? Grinding worse than dailies... I literally almost faceplanted on my desk due to how boring it was. It almost drains your soul given how boring it is. Worst module (so far).

    Found my new signature, ty.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • vordaynvordayn Member, NW M9 Playtest Posts: 1,283 Arc User
    edited April 2015
    Initially, playing the two first quests with Minsc, I thought this Mod actually had something new to offer. Boy was I wrong ...

    The attempt at a rewind of the powercreep, and the scaling of levels is really insane. It's so convoluted and backwards I wonder how it passed scrutiny. (The example of the level 70 char being melted by a level 60 char with similar gear comes to mind). Getting weaker as you progress levels? That's just inane. It punishes characters to advance.

    Rehashing maps for the elemental campaigns is just a poor effort. The quest design is lazy to the max! Grind this, grind that. Minsc is only there for 2 pitiable quests (with the same map as well!) and just stands around the tree in PE looking pretty. What has one of the Hero's from Baldur's Gate come to!

    Gauntlgrym is destroyed beyond recognition, the PvE miniquest before the battle was actually fun when you just reached the 10,000 GS threshold - it felt like you were doing something as a new player. Now that's gone.

    Raising the previous module levels (Sharandar, Dread Ring, IWD, Well of Dragons) to a level 70 zone that level 60 characters can enter is pointless! Why enter it at 60 when you are practically going to die? Why not have made a new map and keep the old zones for new level 60 characters to enjoy and progress towards level 70?

    TLDR: Grinding in Mod 6 sux, rehashing maps is poor game design, scaling and power creep 'fixes' were not elegant at all, previous Mods cannabalised into grindiness.
    Vordon CW        Vordayn DC        Axel Wolfric GWF        Logain SW        Gawyn GF        Galad OP        Aspen Darkfire HR        Min TR
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited April 2015
    mehguy138 wrote: »
    Found my new signature, ty.

    myne too 10/chars
  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited April 2015
    Aside from the repetitiveness of the quests, i actually like mod 6 and all the nice changes it introduced. Basically it is > nomore easy mode gameplay, and that's a huge plus in my opinion. Sure, there are some bugs but they already announced a bugfix patch for the 23rd or something around that date.

    I apreciate the work that the devs have put into mod 6, i bet if they had two more months to work on it it could be a flawless release.

  • reinestormreinestorm Member Posts: 5 Arc User
    edited April 2015
    I can't stand it. Bugs are expected in any mod, but the bugs in this mod are just awesome (imagine a TR that can't dodge). Plus, you have to have lv70 gear to actually get something out of a map that has lv 73 mobs. No matter how much sugarcoating they would like to give with this mod, it's all "buy, or you die" to me. I know I'm not a very skilled gamer, but I know I ain't that bad. And if I die 97% of the time...then I should take my money elsewhere.

    This mod is a disaster. I can't stand it, nor do I see anything great about it.
  • reinestormreinestorm Member Posts: 5 Arc User
    edited April 2015
    vordayn wrote: »
    Raising the previous module levels (Sharandar, Dread Ring, IWD, Well of Dragons) to a level 70 zone that level 60 characters can enter is pointless! Why enter it at 60 when you are practically going to die? Why not have made a new map and keep the old zones for new level 60 characters to enjoy and progress towards level 70?

    My thoughts, exactly!
  • reinestormreinestorm Member Posts: 5 Arc User
    edited April 2015
    I mostly solo due to work load and health issues I have to be mindful of. It's not by choice. While it is still okay from what I can tell at the lower levels, seems Dev's are of the same mind as the elite players and want to kill off solo play. This is a casual game for me, I don't want to be forced into elite runs doing the WOW Heigan Dance. It's meant to be fun. Now going into areas and get wiped in two hits is not fun to me. I'm going to give it a short time for adjustments, but I will take my cash elsewhere if solo is being phased out.

    I hear you. I prefer playing solo most of the time and would team up only if needed. Nothing against team play, but I personally don't like dragging people around to help me with stuff.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited April 2015
    I have mixed feelings about this mod. I like it, but only because I understand what its for. Actually playing it however, could be improved.

    The problem is change, people don't like it, and this entire module is all about it. But change had to be made, too many over powered stats, too many new things without a foundation to support them, like artifacts.

    This new module isn't about new stuff, its a new foundation. It fixes the stat curves and allows for further development, it deals with the RP issues by allowing new ways to farm and earn refinement points. This was a hard restart for many people, but I have to give credit to Cryptic for doing so. Even in the face of all this backlash. It would of been so much easier to keep building on the shoddy foundation the game and there would of been less backlash...at least for a time. So for that, I like this mod. But change is hard and I'm sure Ill grumble with the rest as I learn how to play all over again.
  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited April 2015
    sockmunkey wrote: »
    [...]This new module isn't about new stuff, its a new foundation.[...]

    We have a thread winner.

  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited April 2015
    sockmunkey wrote: »
    I have mixed feelings about this mod. I like it, but only because I understand what its for. Actually playing it however, could be improved.

    The problem is change, people don't like it, and this entire module is all about it. But change had to be made, too many over powered stats, too many new things without a foundation to support them, like artifacts.

    This new module isn't about new stuff, its a new foundation. It fixes the stat curves and allows for further development, it deals with the RP issues by allowing new ways to farm and earn refinement points. This was a hard restart for many people, but I have to give credit to Cryptic for doing so. Even in the face of all this backlash. It would of been so much easier to keep building on the shoddy foundation the game and there would of been less backlash...at least for a time. So for that, I like this mod. But change is hard and I'm sure Ill grumble with the rest as I learn how to play all over again.

    and thats ok...still the mod offers 0
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited April 2015
    I suspect teh munky has the right of it. I'm just dabbling right now, doing the Minsc-intro with a few characters, but if I get bored with repeatable quests, I'll go do something else. I don't need to reach 70 by next week.

    The little I've seen so far, I've enjoyed. Probably I'll get tired of some of it after seeing it enough, but I apparently have a really high tolerance for doing the same thing over and over again (evidenced by the 130+ Greater Marks of Union in my shared bank which have accumulated since a prior double RP event).

    I'm not voting in the poll because I don't know yet.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited April 2015
    just reached the new area, it rocks. if only they were all like that
  • torontodavetorontodave Member, NW M9 Playtest Posts: 992 Arc User
    edited April 2015
    rayrdan wrote: »
    just reached the new area, it rocks. if only they were all like that

    sry can you be more specific? which new area?
    NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments
    NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
    Thanks for all the fish.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited April 2015
    He probably means Spinward Rise, which is the area that was from-scratch rather than a rework of an old map.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
Sign In or Register to comment.