I love the revamped, DnD cleric class (AKA Paladin), after a bit of a painful adjustment I'm also happy with Invoke changes, but nearly everything else...not so much. I too have spent quite a bit of real money to get Zen based advantages that have evaporated in Mod 6. I really didn't care about raising the level cap before and I really hate that my carefully groomed level 60 appears to have little chance of surviving in areas that are REQUIRED to progress to the new level cap. I am quite peeved to find that instead of getting the new content promised, we lost existing content and instead got what would appear to be minor reworks of old content with the same old, same old only with the MOBs punched up to the extreme, making soloing impossible. Why couldn't DEVs have kept the old areas as they were, COPIED and revised them as 60+ only accessed areas? I could do this in a player created module with the foundry, Why did you have to take instead of giving? BTW, I HATE DMs that believe slaughtering their players is fun, I hate player created content that is all about slaying any player that enters their realm, and if it wasn't apparent from everything I stated above, I hate the "new" 60+ areas overkill MOBs.
Also...what the heck is the point of fighting your way to the new cap, if you only have to transition to a revised area and automagicly become 70? Where is the pains taking progression that builds your skills so that you ACTUALLY know how to be a level 70 character?. To me, this presto-chango HAMSTER means that it was apparent existing characters didn't stand a chance so they were boosted. A lot easier than actaully creating multiple new or revised areas that ramp MOBs incrementally.
PW, set us loose with the proper tools in the foundry and the player base can do better! Make it a contest, with the prize being the foundry content actually becomes game area!!
I voted not like. If the mod was like the first 3 quests, or at least had some storyline, (which sorry it does not) then i would have loved it. There was alot of potential with all the new content possible.
After doing my first set of 16 vigilance quests and seeing I had to do more of it, I asked my guild what I have to do to progress the storyline because I didn't understand what was the point of it. I was answered there's no point, there's no quest line and you just grind those quests to lv 70, and there's no conclusion to the story, no campaign.
I was bummed, after playing drowned shores for 1 hour I decided to not put my feet in any of the 4 zones ever again.
This is mod 6 for me. I'm sitting at lv 63 doing pvp Gauntlgrym which gives no exp so I won't get level 70 for a long time (If ever)
I then tried to roll a new character to lv 70 that was close to 60 when mod 6 came out. The character was a fresh lv 60 in greens, the process was literal hell. I was completely unable to finish the 'complete heroic mission' thing when you start icewind dale for the first time, and I get murdered by poweries in 4 seconds thanks to my 40k ish HP.
No fun either
I am the monk, martial skill transcends the battlefield
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
I kind of hope they look at feedback threads rather than pvp frustrations threads more. Some of this could be useful to them. A lot of it isn't but its their own fault.
Anyway I kind of like mod 6. Like obviously its had a lot of technical disasters, the lag, going down five minutes after launch and so on and obviously not having a new dungeon is really very disappointing but they made moves in the right direction. The pve was obviously far too easy previously. Anyone could do anything in whatever doing whatever. It was zero brain. Now they have to work together and try a bit. That's good. That's mostly due to the stats getting nerfed and the mobs getting buffed. It needs tuning obviously but its the right direction. If they had put in a new set of boons and 3 daily quests a day and garbage dungeon like LOL or Tiamat it would have been another nail in the coffin. Its good to see them trying to climb out of it for once.
The levelling content wasn't amazing but they made it so you could keep doing it. It made sense. Its probably better than do 3 quests and a lair then log.
Not a fan of the amount of rp needed considering the amount of work that went into gear the last 2 mods but I expect the rp will get a lot cheaper. That's ok. The cash shop rp is so ludicrously overpriced that I hope they figured out its not ok to expect people to buy it.
Some classes really need attention though. Haven't seen many warlocks while doing the leveling. Just saying.
Oh and I didn't vote because I don't love mod 6. I'm ok with it. Mod 5 and 6 were awful. I can't imagine much thought when into them other than how can we bleed the players for more. 6 is more lets have an endgame that's a challenge. Its not excellent yet by any means but I'm not going to warn friends on steam to avoid it when they see my hours like I did last 2 mods.
0
torontodaveMember, NW M9 PlaytestPosts: 992Arc User
edited April 2015
I DON'T UNDERSTAND.
Just met with Marshall Rhaegos a COOL AS HELL character in spinward rise.
He had TWO PAGES of great dialogue and voiced audio to match. Spinward Rise looks like a totally new and finished zone!
Why is it that the first couple missions of mod6 the quest dialog is so bad?
Literally stuff like 'Hey adventurer how are u? Great to see you here. Like my tree? Go to ebon downs.'
Why is it that the end of mod6 is so good?
*baffled*
NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
I think that there is nothing with multiple exclamation marks i can vote for as i cant say that i dont care (for am obviously playing this game) or did not notice a difference (i never lie...tell lies).
A bit nosy NW-DKG7E99X6
"Hardcore" exploration journey and dungeon crawl. Read its description prior to trying it.
Nothing would surprise me at this point. They haven't budged one inch since the nerfs were first announced on preview. If any response is forthcoming, I'd bet on it being spiteful before I'd bet on any acknowledgement of a major lapse in judgment. There's a saying: "pride goeth before the fall".
As history in this game proves, they won't budge. The small percentage of people that are dissatisfied will leave forever, just like in the past. The moderate percentage that is frustrated, angry, and incensed by the problems and bugs will complain, post, and rattle their sabers threatening everything from leaving, stop buying, or whatever (a small percentage will), but ultimately they will stay and begrudgingly push through as they realize they have way too much invested already to truly quit. The large percentage are okay with the changes or somewhat indifferent and will continue on. Cryptic will stand back, keep an eye on things that absolutely must be kept up (instance and world servers, load-balancers, game hosts/databases, point of sale systems and other transaction apps, etc.) and they will wait us out to make sure they weed out all the knee-jerk reactors, dissatisfied users, etc. and then they will go back to throwing companions, mounts, and other cash traps at those that remain.
Some advocate stopping purchases. This won't work. There is a really low percentage of players that actually look at this forum. Most players are just trudging along, dealing with things as they can. You'd have to gather people in actual game, in every area, protesting and preaching at others to stop paying or whatever agenda you want and 99% of players will just blow you off.
The devs are looking at this, but they won't do anything about it. It is both pride and power. Pride in that they need to stand behind their product no matter what, as literally some peoples jobs are riding on it. Also it is a loss of face, and they cannot afford to give in to that. The other is power, if they go back on their changes, they are surrendering part of their power, authority to the dissenters.
As history in this game proves, they won't budge. The small percentage of people that are dissatisfied will leave forever, just like in the past. The moderate percentage that is frustrated, angry, and incensed by the problems and bugs will complain, post, and rattle their sabers threatening everything from leaving, stop buying, or whatever (a small percentage will), but ultimately they will stay and begrudgingly push through as they realize they have way too much invested already to truly quit. The large percentage are okay with the changes or somewhat indifferent and will continue on. Cryptic will stand back, keep an eye on things that absolutely must be kept up (instance and world servers, load-balancers, game hosts/databases, point of sale systems and other transaction apps, etc.) and they will wait us out to make sure they weed out all the knee-jerk reactors, dissatisfied users, etc. and then they will go back to throwing companions, mounts, and other cash traps at those that remain.
Some advocate stopping purchases. This won't work. There is a really low percentage of players that actually look at this forum. Most players are just trudging along, dealing with things as they can. You'd have to gather people in actual game, in every area, protesting and preaching at others to stop paying or whatever agenda you want and 99% of players will just blow you off.
The devs are looking at this, but they won't do anything about it. It is both pride and power. Pride in that they need to stand behind their product no matter what, as literally some peoples jobs are riding on it. Also it is a loss of face, and they cannot afford to give in to that. The other is power, if they go back on their changes, they are surrendering part of their power, authority to the dissenters.
They are definitely losing their whales. No one invests thousands into this game without looking at preview and at least having the feeling of being involved in the testing of the game.
Also, there does not have to be some big public newsflash, "ZOMG WE WERE WRONG, now we bow to the players in their infinite wisdom and make these changes....."
No, what they do is make a series of ninja changes. These are noted, generally quietly, by players on the forums but if something doesn't pop up in patch notes people normally don't go too crazy over it.
You take away the hope that the game will not be balanced in some way to what the majority of the money spenders want, and you will have killed the game. I mean, unless cryptic has said, "Hey we are going to look at this quarter as a loss leader and not expect anything, but we expect revenue from new players to grow x amount of the year so at the end of the year we will expect a net gain...." To me, that last thing is really key. If they expect this quarter to really be big....I am sure they will be disappointed.
it did sound nice but 3 fields with i dont now how many missions people running around like headless chikens you dont now where to start or to end it is to much . also no story it is only grinding til you die and no fun take back some fields and bring back a story line you can follow! for me i going to play some thing else til they fix this.
I don't mind the extra challenge of higher difficulty fights, but that's about it when it comes to this Mod. It is absolutely terrible. Unplayable even.
Sitting here looking at the arc launch trying to connect for 30 minutes; reading forums. I 'want' to like it, but game is working against me. Just 1 more level to get past this 60-70 garbage, then gear, then campaigns and pvp... If that bombs like this 60-70 stuff; then I'm done. (I was half-way through the campaigns before this rude mod-6 interruption occurred; not everyone has been playing NW for years)
Ok, can now confirm the back setting of Rank 5 drops, not a single one today again.
So nothing improved, but the only good in Mod 6 taken away, cool.
Also can confirm, that many found a solution to the utterly bad "new" campaign and the boring or impossible leveling process. The water seed cave entrance is now full of bots!
The real honest man is honest from conviction of what is right, not from policy.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
Ok, can now confirm the back setting of Rank 5 drops, not a single one today again.
So nothing improved, but the only good in Mod 6 taken away, cool.
Also can confirm, that many found a solution to the utterly bad "new" campaign and the boring or impossible leveling process. The water seed cave entrance is now full of bots!
r5s still drop, got 5 of them last night with my CW. So you're either complaining but not really playing the game, or you're purposefully lying to make your point. Which makes all your arguments invalid. I did try the solo instances, sharandar, dread ring, wod. None of them are difficult, even for a healing cleric. Just longer, and you need to dodge a bit and play according to the mechanics, but once you're lvl 70 it's just back to a normal state of the game, with adds doing a bit more damage and stuff taking longer to kill, but it's in no way out of reach.
The only thing you can legitimately complain about is either the ****ty level scaling algorithm, or the free pass for lvl 60-69 to lvl 70 areas. That was stupid and i'm sure that many people didn't even make the effort to notice that there's a huge tree in the main city with new quests, and kept doing their usual stuff in the old zones.
Drops are good enough, but if you don't like them, there is blue gear you get from doing 16 vigilance tasks. Levelling players will be fine.
The drops are all Green and strictly vendor trash. Blues don't drop and the few Blue quest rewards are poor. In fact itemisation between 60 and 70 seems to be generally poorly thought out. I was expecting gear that would be equivalent to and then increasingly better than current T1 gear at least (this is what has happened in other games where the level cap was raised) but so far nada. Even the stat distributions are screwy.
At first it reminded me of the time when I got the same **** dailies in WoD for 4 days in a row with that friggin fetch quest.
But my initial gloom-and-doom sensation was relieved when i discovered that the tasks do change as you move from one area of the map to another and from map to map. The HE's are also fun (dem pubic lice tho....)
Anyway, I have a thing with completing every map on my main char to get the lore and achievements.
I'm in no rush to reach end-game again as it is currently impossible to build a def. stat+ extra HP buffer zone to sink lag-related damage and I'm on perma-lag mode too often. No worries tho , I'm too casual and f2p to whine over such things, I'll just stick to collecting RP stuff from the new maps to upgrade all the new arti-gear and make some AD :P
0
filcMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2015
Module 6 is one of my biggest disappointment in this game so far. lvl 60+ is now epic fail.
Not my cup of tea really replaying the same quests over and over again and with the raised difficulty when all your doing is dyeing the fun really isn't there. I can understand why you made this mod, for the hardliners who pump hours and money in to it this is right up there street but for the casual gamer I believe the fun lies in the original game from lvl 0-60 this new bit 60-70 seems a bit elitist ,pity really it would have been nice if all could enjoy it.
Ok, can now confirm the back setting of Rank 5 drops, not a single one today again.
So nothing improved, but the only good in Mod 6 taken away, cool.
Also can confirm, that many found a solution to the utterly bad "new" campaign and the boring or impossible leveling process. The water seed cave entrance is now full of bots!
Maybe Tymora is not on your side. I mean rng is random. This reminds me of myself, trying to get bi gauntlets... My party members left and right got multiple gauntlets, i myself farmed for over a year and the best i have ever gotten is rank 5's, despite of me always having 'Great success'. And i farmed at least 3-4h daily.
0
theycallmetomuMember, NW M9 PlaytestPosts: 1,861Arc User
edited April 2015
Embarrassingly awful.
Life steal change is just abjectly terrible. It's "fun" seeing myself occasionally spontaneously heal 20k HP, but it's so unreliable I can't account for it when designing my build. I'm a solo player who very rarely does any group content, and I'm still having problems. We're not talking T1 or T2 dungeons, just going about doing these damned vigilance quests is murdering me. I can't even do foundry content anymore!
The entire experience has gone from being an easy chore that fills some time (previous modules) to being a difficult dredge that's frustrating at best, and downright infuriating at worst. I like that the new stat curves make it easier to "chase" stats, but since half of my points are basically now invalidated, I'm at a huge net loss.
As for Minsc, that's just pandering, pure and simple. I don't really mind it, but it strikes me as a transparent PR move, in the same way Elminster's inclusion in the previous module just sort of came out of nowhere.
I don't actually have any objection to Unified Elements. I'm actually kind of happy with the implementation; yes, it takes for *!@#ing ever to make them, but at least Alchemy is useful again. I just would have liked to have had my purple alchemy assets useful.
About the only real saving grace from where I'm standing is Disintegrate. I love disintegrate. It's just so cool. Or at least it was, before I got to the point where even with my Legendary artifact weapon, I'm not able to one shot minions with it.
I'll put this in terms that the devs will (or should) care about: I run a small (29 members) guild of fairly active players. All of these people I know in rl. All of these people, every single one, pre-mod 6, had spent money (in different amounts that ranged widely) on this game title. Now, post mod 6, all of these people, every single one, have said they will NEVER spend another cent on this game until the devs get their heads out of their collective as.... well, you know where. Most of the guild, and by most I count about 80% are moving on to other titles from other companies that actually seem to care about keeping their paying customers happy and yes, that same 80% are taking their money with them. So, if the devs intent with mod 6 was to hand tons of cash to their competition on a silver platter, then it was a great success!
Top complaints from the guild: The completely out of control ubber-grind for RP and other currencies. You expect MMOs to have at least some grind element to them, but this one has gotten completely out of control and beyond all sense of reality. Next, the fact that mod 6 took away every single option for gaining end game gear except one; and pushed us all into the group content grind. Some people like group content, some people don't mind group content, others hate it with a passion. What is wrong with actually giving your players a choice as to how they acquire their end game gear? The devs seemed to get and understand this simple concept pre-mod 6, so what the heck happened? Next, the fact that every single thing about mod 6 was so obviously designed to either punish the players for simply playing their game or to try and drum up a soulless cash grab. Both of these aspects are reaching sickening proportions tbh.
Anyway, those are the top 3 complaints from my guild. So, my advise to the devs would be simply this: You like making money? You like your jobs and getting paid for doing them? Then you guys need to start doing a lot better. Fast.
Telling us about upcoming content updates, and getting those updates out the door BUG-FREE, is *AWESOME*!! Know what's even *MORE* awesome? Fixing game breaking bugs (and/or undocumented "features") that have been in EXISTING content for months/years!!! Guess which one makes me want to spend money on a game much more than the other? Hint: It's the "more awesome" one.
Comments
Also...what the heck is the point of fighting your way to the new cap, if you only have to transition to a revised area and automagicly become 70? Where is the pains taking progression that builds your skills so that you ACTUALLY know how to be a level 70 character?. To me, this presto-chango HAMSTER means that it was apparent existing characters didn't stand a chance so they were boosted. A lot easier than actaully creating multiple new or revised areas that ramp MOBs incrementally.
PW, set us loose with the proper tools in the foundry and the player base can do better! Make it a contest, with the prize being the foundry content actually becomes game area!!
If gear is intended to make the 60-70 levelling process easier it needs to be obtainable without L70 currency. Simples.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Too bad then, for those who just recently joined the game.
After doing my first set of 16 vigilance quests and seeing I had to do more of it, I asked my guild what I have to do to progress the storyline because I didn't understand what was the point of it. I was answered there's no point, there's no quest line and you just grind those quests to lv 70, and there's no conclusion to the story, no campaign.
I was bummed, after playing drowned shores for 1 hour I decided to not put my feet in any of the 4 zones ever again.
This is mod 6 for me. I'm sitting at lv 63 doing pvp Gauntlgrym which gives no exp so I won't get level 70 for a long time (If ever)
I then tried to roll a new character to lv 70 that was close to 60 when mod 6 came out. The character was a fresh lv 60 in greens, the process was literal hell. I was completely unable to finish the 'complete heroic mission' thing when you start icewind dale for the first time, and I get murdered by poweries in 4 seconds thanks to my 40k ish HP.
No fun either
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
More threads by me / Click on it
My Support Warlock/Temptation Thread
Anyway I kind of like mod 6. Like obviously its had a lot of technical disasters, the lag, going down five minutes after launch and so on and obviously not having a new dungeon is really very disappointing but they made moves in the right direction. The pve was obviously far too easy previously. Anyone could do anything in whatever doing whatever. It was zero brain. Now they have to work together and try a bit. That's good. That's mostly due to the stats getting nerfed and the mobs getting buffed. It needs tuning obviously but its the right direction. If they had put in a new set of boons and 3 daily quests a day and garbage dungeon like LOL or Tiamat it would have been another nail in the coffin. Its good to see them trying to climb out of it for once.
The levelling content wasn't amazing but they made it so you could keep doing it. It made sense. Its probably better than do 3 quests and a lair then log.
Not a fan of the amount of rp needed considering the amount of work that went into gear the last 2 mods but I expect the rp will get a lot cheaper. That's ok. The cash shop rp is so ludicrously overpriced that I hope they figured out its not ok to expect people to buy it.
Some classes really need attention though. Haven't seen many warlocks while doing the leveling. Just saying.
Oh and I didn't vote because I don't love mod 6. I'm ok with it. Mod 5 and 6 were awful. I can't imagine much thought when into them other than how can we bleed the players for more. 6 is more lets have an endgame that's a challenge. Its not excellent yet by any means but I'm not going to warn friends on steam to avoid it when they see my hours like I did last 2 mods.
Just met with Marshall Rhaegos a COOL AS HELL character in spinward rise.
He had TWO PAGES of great dialogue and voiced audio to match. Spinward Rise looks like a totally new and finished zone!
Why is it that the first couple missions of mod6 the quest dialog is so bad?
Literally stuff like 'Hey adventurer how are u? Great to see you here. Like my tree? Go to ebon downs.'
Why is it that the end of mod6 is so good?
*baffled*
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
As history in this game proves, they won't budge. The small percentage of people that are dissatisfied will leave forever, just like in the past. The moderate percentage that is frustrated, angry, and incensed by the problems and bugs will complain, post, and rattle their sabers threatening everything from leaving, stop buying, or whatever (a small percentage will), but ultimately they will stay and begrudgingly push through as they realize they have way too much invested already to truly quit. The large percentage are okay with the changes or somewhat indifferent and will continue on. Cryptic will stand back, keep an eye on things that absolutely must be kept up (instance and world servers, load-balancers, game hosts/databases, point of sale systems and other transaction apps, etc.) and they will wait us out to make sure they weed out all the knee-jerk reactors, dissatisfied users, etc. and then they will go back to throwing companions, mounts, and other cash traps at those that remain.
Some advocate stopping purchases. This won't work. There is a really low percentage of players that actually look at this forum. Most players are just trudging along, dealing with things as they can. You'd have to gather people in actual game, in every area, protesting and preaching at others to stop paying or whatever agenda you want and 99% of players will just blow you off.
The devs are looking at this, but they won't do anything about it. It is both pride and power. Pride in that they need to stand behind their product no matter what, as literally some peoples jobs are riding on it. Also it is a loss of face, and they cannot afford to give in to that. The other is power, if they go back on their changes, they are surrendering part of their power, authority to the dissenters.
glassdoor.com - Cryptic Studios Review
They are definitely losing their whales. No one invests thousands into this game without looking at preview and at least having the feeling of being involved in the testing of the game.
Also, there does not have to be some big public newsflash, "ZOMG WE WERE WRONG, now we bow to the players in their infinite wisdom and make these changes....."
No, what they do is make a series of ninja changes. These are noted, generally quietly, by players on the forums but if something doesn't pop up in patch notes people normally don't go too crazy over it.
You take away the hope that the game will not be balanced in some way to what the majority of the money spenders want, and you will have killed the game. I mean, unless cryptic has said, "Hey we are going to look at this quarter as a loss leader and not expect anything, but we expect revenue from new players to grow x amount of the year so at the end of the year we will expect a net gain...." To me, that last thing is really key. If they expect this quarter to really be big....I am sure they will be disappointed.
Feel welcome to it.
But it's good enough to do the vigilance tasks, which are fairly easy and just semi afk mob grinding.
im stealing it too hehehe.
like i said before: i dont will up my character again to see the same problems in the endgame.
imagine seeing the same problems hidden by new (bizarre) ones.
So nothing improved, but the only good in Mod 6 taken away, cool.
Also can confirm, that many found a solution to the utterly bad "new" campaign and the boring or impossible leveling process. The water seed cave entrance is now full of bots!
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
r5s still drop, got 5 of them last night with my CW. So you're either complaining but not really playing the game, or you're purposefully lying to make your point. Which makes all your arguments invalid. I did try the solo instances, sharandar, dread ring, wod. None of them are difficult, even for a healing cleric. Just longer, and you need to dodge a bit and play according to the mechanics, but once you're lvl 70 it's just back to a normal state of the game, with adds doing a bit more damage and stuff taking longer to kill, but it's in no way out of reach.
The only thing you can legitimately complain about is either the ****ty level scaling algorithm, or the free pass for lvl 60-69 to lvl 70 areas. That was stupid and i'm sure that many people didn't even make the effort to notice that there's a huge tree in the main city with new quests, and kept doing their usual stuff in the old zones.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Drakeos Shadowbow - 60 Combat Pathfinder Hunter Ranger (Alt/retired)
Falados - Drow (Mez) Level 60 Trickster Rogue - Offically retired
Drakeos - Drow (Mez) Scourge Warlock/Druid (retired)
But my initial gloom-and-doom sensation was relieved when i discovered that the tasks do change as you move from one area of the map to another and from map to map. The HE's are also fun (dem pubic lice tho....)
Anyway, I have a thing with completing every map on my main char to get the lore and achievements.
I'm in no rush to reach end-game again as it is currently impossible to build a def. stat+ extra HP buffer zone to sink lag-related damage and I'm on perma-lag mode too often. No worries tho , I'm too casual and f2p to whine over such things, I'll just stick to collecting RP stuff from the new maps to upgrade all the new arti-gear and make some AD :P
Devs what you were thinking honestly?
Maybe Tymora is not on your side. I mean rng is random. This reminds me of myself, trying to get bi gauntlets... My party members left and right got multiple gauntlets, i myself farmed for over a year and the best i have ever gotten is rank 5's, despite of me always having 'Great success'. And i farmed at least 3-4h daily.
Life steal change is just abjectly terrible. It's "fun" seeing myself occasionally spontaneously heal 20k HP, but it's so unreliable I can't account for it when designing my build. I'm a solo player who very rarely does any group content, and I'm still having problems. We're not talking T1 or T2 dungeons, just going about doing these damned vigilance quests is murdering me. I can't even do foundry content anymore!
The entire experience has gone from being an easy chore that fills some time (previous modules) to being a difficult dredge that's frustrating at best, and downright infuriating at worst. I like that the new stat curves make it easier to "chase" stats, but since half of my points are basically now invalidated, I'm at a huge net loss.
As for Minsc, that's just pandering, pure and simple. I don't really mind it, but it strikes me as a transparent PR move, in the same way Elminster's inclusion in the previous module just sort of came out of nowhere.
I don't actually have any objection to Unified Elements. I'm actually kind of happy with the implementation; yes, it takes for *!@#ing ever to make them, but at least Alchemy is useful again. I just would have liked to have had my purple alchemy assets useful.
About the only real saving grace from where I'm standing is Disintegrate. I love disintegrate. It's just so cool. Or at least it was, before I got to the point where even with my Legendary artifact weapon, I'm not able to one shot minions with it.
Top complaints from the guild: The completely out of control ubber-grind for RP and other currencies. You expect MMOs to have at least some grind element to them, but this one has gotten completely out of control and beyond all sense of reality. Next, the fact that mod 6 took away every single option for gaining end game gear except one; and pushed us all into the group content grind. Some people like group content, some people don't mind group content, others hate it with a passion. What is wrong with actually giving your players a choice as to how they acquire their end game gear? The devs seemed to get and understand this simple concept pre-mod 6, so what the heck happened? Next, the fact that every single thing about mod 6 was so obviously designed to either punish the players for simply playing their game or to try and drum up a soulless cash grab. Both of these aspects are reaching sickening proportions tbh.
Anyway, those are the top 3 complaints from my guild. So, my advise to the devs would be simply this: You like making money? You like your jobs and getting paid for doing them? Then you guys need to start doing a lot better. Fast.
2. Get disconnected due to the insane server lag.
3. On logging back in, the four quests are gone from the list AND you've received no credit.
Nice.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured