Pure dmg of sab is nerfed next mod and their 30% more invis and 7.5% dmg in invis set bonus is also gone. Pure dmg of shocking is not op as long as DC's are op.
At their most OP, CW, GWFs, and HRs never one-shotted anything from stealth. GWF had determination but CW and HR never had impossible to kill. HR was OP due to survival (due to bad healing armor set design), same with GWF. CW was CC. None of them had all three factors being OP at the same time as TR now does. Seems pretty obvious.
Which TR has all of the three at the same time again? Lovely build that must be, being able to use 63 paragon feats and 3 capstone feats at the same time.
The only thing obvious is the tendency for people to exaggerate, and create a knee-jerk propaganda against something they don't like.
Which TR has all of the three at the same time again? Lovely build that must be, being able to use 63 paragon feats and 3 capstone feats at the same time.
Which TR has all of the three at the same time again? Lovely build that must be, being able to use 63 paragon feats and 3 capstone feats at the same time.
True Tr can only either daze-kill you, exe/lashing-kill you or Dott-kill you all from stealth but give him the point that they cant do all 3 at same time.
After all you can only die from one source at a time - Mirrorballs/Kweassa you never let us down with your insights amazing.....
Can you explain to us how a "38k damage from lashing blade" vs a Tank (GF on that case) with 50% DR and 20% Tenacity is "tendency for exaggerate"?
Maybe you can first explain to me how my direct rebuttal against the statement above mine, in which someone (yet again) described a non-existent fantasy TR with all 3 build characteristics rolled into one, is suddenly transformed into a "38k LB is fine" comment.
At this rate I'm beginning to consider the possibility of GWF players suffering a mass brain-damage that effects their reading comprehension. *tsk*
FYI, I've also critiqued against executioner LB as being problematic from the start, during preview season, long before any of you clowns even experienced what the new mod5 TRs were like -- specifically the problems concerning the new 'innate +50% crit severity' features, as well as the First Strike CF when it was +80%. Even at its current +60%, it's too much and should be nerfed, as well as the +50% innate critsev. should be removed.
You trolls really don't know anything about TRs, nor its players.
You trolls really don't know anything about TRs, nor its players.
I know that Trs run around killing everything in PVP because they are a broken class I felt enough itc-duelisf flurry-bb-itc or lashing-exe or daze daze daze daze zzzzzz more daze to give me nighmares.
I also know that there are 4 Troll Trs roaming this board in endless post you Mirrorballs/Kweass(add more names) in a never ending propaganda and that YOU after more then a years playing recomend gf gwf and sw to l2p and dodge exe.
Dont talk about knowing other classes when you can come up what such things after over a year in pvp.
One of your other favorite argument is that 90+ % of all players are clueless and dont know what they are talking about well after above example you can include yourself among them......
Ppl we got 5 broken mods pvp-wise out of 5 and the last one, which came after 1 1/2 year of testing and feedback is the most broken of them all... There is a point past which patience and optimism turn to naivety, while directing the rage against each other instead against the real culprits is just dumb.
And i can keep going with this... IF you think that are "non-TR-players and some TR-players has a tendence to over exaggerating things" then, maybe, is not our problem, but yours. And not, is not "propaganda against something they don't like", is "rise our voices agains an unfair situation" as, surely, you did back on mod 3 while GWF-class were broken due roar's bug.
Except in those days, we identified, picked out a specific problem the class had, and suggested a specific line of changes to the class. Did we friggin' insult, belittle, plain dump HAMSTER and troll over every GWF player in sight just because they played GWFs, like you frickin' trolls are doing to TR players right now?
Did we invade the Barracks forum everyday and spew trollcrap on every innocent TR player who doesn't even PvP, like some of you are doing? Go to the Thieves Den and look up a few recent posts and see if you can't find any thread with a GWF player crapping himself in the thread. Its plain disgusting. TRs are obviously the largest beneficiaries of this recent mod, but we didn't ask for this.
Like mentioned a thousand times over we were the ones who first warned the devs to nerf ourselves and stop it from making it to mod5 live in that manner. Even with almost every pointers of what you've mentioned, I've addressed most of them during preview days and suggested to the devs to balance it down a little.
Even with the GWFs and SWs and other classes, I've mentioned the friggin' irony of it all in that I actually agree with most of the points and grievances your classes are suffering. You know what this means? It means that in most of the issues, technically, you and I actually have the same views on almost everything in terms of balance. As a matter of fact most TR players are the same.
But then, you trolls just had to make this personal. For some reason treat the TR players as if we were the ones who somehow made this happen. As if we were the ones who dragged your former-godly, mighty GWF HAMSTER down to the gutter. Did we frickin' do any of that? Were we the ones who broke the TRs and DCs, and then kicked your royal GWF HAMSTER to the pig sty?
The moment you frickin idiots started lose control, and decided to simply go berserk against every TR player in these forums just because we are TRs, is the moment this forum turned up filling with filth and slobber. We aren't defending anything. I've already mentioned that aside from a few technical pointers, most TRs actually agree on the need for rebalancing on many of the features. But despite the fact, to your petty minds, we're just TRs, hence whatever we say is defending the broken balance, and it is OK to just pick out random features and start bashing and lynching TR players just because we're TRs. It's OK to barge into our own forums and spew HAMSTER all over, and its OK to spread lies and filth and hate.
For what? Over a game? Over just two mods which GWFs were treated unfairly?
by Marnival
I know that Trs run around killing everything in PVP because they are a broken class I felt enough itc-duelisf flurry-bb-itc or lashing-exe or daze daze daze daze zzzzzz more daze to give me nighmares.
I also know that there are 4 Troll Trs roaming this board in endless post you Mirrorballs/Kweass(add more names) in a never ending propaganda and that YOU after more then a years playing recomend gf gwf and sw to l2p and dodge exe.
Dont talk about knowing other classes when you can come up what such things after over a year in pvp.
One of your other favorite argument is that 90+ % of all players are clueless and dont know what they are talking about well after above example you can include yourself among them......
yes that were nice posts by MR Mirror about 90% of scrubs in PVP playing low level 10-12k GS...
if i would go there with my "pimped" TR (can´t say if he just stripped before queing?) all boons maxed, sure the "beginners " will look very ugly against my char
everybody knows that even 10k Tr´s can take part in 20k+matches and perform
this game is driving to fast , no brakes, two accelerator and the wall is coming very near, two weeks to mod 6...try to get out
Pay no mind to rayrdan he likes to troll , he is a tr an they all cry about everything, when fact is they chars are far op. one shot kills is plain stupid and as he writes unable to kill a dc in 200-300 hits is a plain out lie.
My Scoundrel WK has scored exactly zero one shot kills -- none, nada, nil. I did once have a TR LB me from stealth while we were both very low health and he died, not me. I don't know if he was dotted or if a glyph of mine triggred with fey thistle or something but the result was pretty funny to me.
Trolling the boards in an attempt to make up a bogus argument about how his particular undodgeable mechanic is not a problem at all - as his usual MO is.
I was attempting to finish Reclamation Rock, doing the Land Shark mission and noticed that there were 0 hit counters coming up after activating Sigil of the Hunter tried several more encounters getting 0 damage from the Sigil. Fianlly looked at the tool tip for the Sigil while at the campfire and it says
"Your Hunter Ranger spirit allows you to call down a rain of arrows at target enemies location dealing 0 damage every .5 seconds for 6 seconds
In addition you also unleash a bramble of thorns around you, interupting enemies and dealing 0 damage to them."
This needs fixed since it makes the Sigil of the Hunter useless other than the bonuses it gives.
[bug report] HR Roots duration bugged
been on preview testing.
copied HR over to preview server.
Respec'd character to unlock storm warden.
Placed enough points in power tree to unlock Constricting roots 1/4
Went to test dummy. shot dummy and roots were applied.. Rooted lasted 3 seconds.
opened feat paragon line.
put 1 point in ancient roots. which should extend strong grasping roots for 1 second 1/5. shot test dummy
only lasted 3 seconds again.
Tested for each point.
Ancient roots 5/5 should give more time but does not on roots. only lasted 4 seconds after applying all points but should be lasting alot longer.. please check the following encounter powers to correct the duration of the roots on HR class:
constricting shot, binding arrow, ancient roots.
Have some more fun this shows pretty clear how much Devs care about the Hr class.....
List of mod 5 HR bugs
Note: I am NOT the class advocate. This is simply here because I felt like compiling a list of HR bugs and to find out if there's more.
At-wills
Pathfinder: Careful Attack - procs every time a different person attacks the target (has a different cooldown for each person instead of a global 1.5s cd as it should)
Pathfinder: Careful Attack - hits 3-4 times per tick with a DOT enchantment such as Plague Fire or Flaming, resulting in x4 more DPS than intended
Pathfinder: Careful Attack - gives AP based off how many people are hitting the marked target (i.e. around a dragon you will have 100% AP most of the time because there are more people hitting your target)
Pathfinder: Careful Attack - if applied before a GF has his shield raised, the 80% damage reduction does not apply (CA will still hit for the full amount as if the GF does not have his shield up)
Encounters
Binding Arrow - roots do not activate if target is more than 40' away.
Binding Arrow - roots apply about 1 second after the initial encounter animation and damage, resulting in an inability to dodge the roots most times
Boar Charge - often rubberbands back if target is at edge of range (usually when they're moving out of range)
Boar Charge - renders user inert/stuns user for 1 second upon use
Boar Charge - still executes and moves you forwards even when you're rooted by skills such as strong/weak roots and CW's Icy Rays
Boar Hide - stacks with multiple HRs in the same party
Constricting Arrow - roots apply about 1 second after the initial encounter animation and damage, resulting in an inability to dodge the roots most times
Fox Cunning - cancels the remaining effect of a dot if it blocks one tick (i.e. Disheartening Strike)
Fox Shift - if cancelled or interrupted, shows as still useable on the tray when it's actually on cooldown
Fox Shift - can be interrupted by Devoted Cleric Sunburst
Fox Shift - if interrupted in the middle of the encounter (even if one tick has already hit the opponent), the skill does not go on cooldown and can be used again immediately (example: Sunburst interrupts Fox Shift, you can immediately use Fox Shift again)
Fox Shift - cannot be cancelled with a dodge
Hindering Shot - charges not affected by recharge speed or cooldown reductions such as Swiftness of the Fox (trapper)
Hindering Shot - weak roots bypasses dodges and still roots when dodge is done (aka cannot be dodged)
Hindering Shot - weak roots has no animation to show it's active
Hindering Shot - dodging/cancelling this encounter during a certain frame causes a charge to be wasted while the encounter doesn't activate
Hindering Strike - encounter sometimes goes on cooldown when used but does not deal damage or apply roots even when target is clearly in range (possibly a terrain issue)
Hindering Strike - roots apply about 1 second after the initial encounter animation and damage, resulting in an inability to dodge the roots most times
Hindering Strike - skill does not activate and goes on cooldown if you dodge at a certain point during the animation
Hindering Strike - hits a stealthed TR but sometimes does not activate Trapper capstone (Biting Snares) or other encounter-based effects such as Thorned Roots and Swiftness of the Fox
Hindering Strike - sometimes applies Thorned Roots to a stealthed TR but does not root or reveal them if they move out of your line of sight before the roots are applied
Marauder's Escape - stays in one spot instead of moving back 50' when used from the air
Marauder's Rush - if interrupted before target is damaged (even if you've reached the target), the skill does not go on cooldown
Oak Skin - stacks with multiple HRs in the same party
Pathfinder: Bear Trap - charges not affected by recharge speed or cooldown reductions such as Swiftness of the Fox (trapper)
Pathfinder: Bear Trap - cannot be cancelled via a dodge (see below)
Pathfinder: Bear Trap - dodging while casting a trap consumes a charge but does not put the trap down on the targetted area
Pathfinder: Ambush - ambush and stealth are removed if there are existing DOTs on your target such as Plague Fire ticks, glyphs ticks or Thorn Ward
Stormwarden: Split the Sky - does not proc weapon enchantments or glyphs
Rain of Arrows - does not damage the target unless you damage them after you activate the encounter
Thorn Ward - sometimes does not activate
Thorn Ward - Aspect of the Serpent stacks are not displaying correctly when Thorn Ward is up. Each tick of Thorn Ward should add/remove stacks. Currently, only the first tick (the first usage) of Thorn Ward removes a ranged stack but subsequent ticks do not remove ticks. Additionally, when melee stacks are up and Thorn Ward is applied, no stacks are removed whatsoever. This is merely a display bug, Thorn Ward is actually correctly applying the stacks but it's just not displaying correctly.
Dailies
Disruptive Shot - daze can be deflected
Forest Ghost - is cancelled and goes on cooldown if you are stunned during it
Forest Ghost - ignores daze CC effects and some prone effects if they are applied while you are in stealth (i.e. walking into CW's Oppressive Force while you're in FG will result in you not being dazed)
Forest Meditation - does not count as a CC immunity in regards to removing Thorned Roots (as other CC immunities do, see feats bug section)
Pathfinder: Slasher's Mark - cannot be cancelled by dodge
Pathfinder: Slasher's Mark - mark does not apply if a HR uses marauders rush/escape when it hits
Pathfinder: Slasher's Mark - can be removed by DC "Cleanse"
Seismic Shot: does not always hit mobs even if they're in the trajectory path
Stormwarden: Cold Steel Hurricane - sometimes gets stuck on terrain
Class Features
Aspect of the Serpent - Aspect of the Serpent stacks are not displaying correctly when Thorn Ward is up. Each tick of Thorn Ward should add/remove stacks. Currently, only the first tick (the first usage) of Thorn Ward removes a ranged stack but subsequent ticks do not remove ticks. Additionally, when melee stacks are up and Thorn Ward is applied, no stacks are removed whatsoever. This is merely a display bug, Thorn Ward is actually correctly applying the stacks but it's just not displaying correctly.
Pathfinder: Cruel Recovery - only procs on the first crit of DOTs such as Thorned Roots, and does not proc on multiple aoe hits (i.e. only activates on the first target you hit)
Pathfinder: Pathfinder's Action - only grants 10% deflection chance instead of 15% deflection chance (5% per rank, rank 1 seems to be missing the deflect even though it's listed (unknown value) on the description)
Feats
Archery: Stillness of the Forest - does not display critical chance correctly on character sheet (minuses the crit % from the base crit and then adds it, meaning the crit chance looks the same when it in fact is increased). It is working as intended because the critical chance increase is for ranged only. Original explanation from developer here.
Combat: Pathfinder: Advanced Stalking - does not increase duration of Ambush
Trapper: Master Trapper/Biting Snares - stance swapping multiple times during the "Biting Snares" activation time will activate Master Trapper multiple times and generate the AP portion multiple times
Trapper: Serpent's Bite - does not display critical chance correctly on character sheet (minuses the crit % from the base crit and then adds it, meaning the crit chance looks the same when it in fact is increased, more information here)
Trapper: Serpent's Bite - character sheet seems to say it only gives 4% crit chance instead of the 5% on the tooltip
Trapper: Thorned Roots - DoT is removed if CC immunity is applied during the DoT sequence (i.e. TR is ticking on a GWF, and GWF sprints or goes unstoppable - TR dots are removed)
Trapper: Thorned Roots - does not proc dragon glyphs (i.e. each hit should also add 600 damage (pre-mitigation) from Greater Red Dragon Glyphs but currently do not)
Trapper: Thorned Roots: does not apply/proc weapon enchants
Other
Roots: occasionally when hit by a daze or stun while rooted, powers and item tray icons are shown as locked out even after the daze duration is complete. This is a graphics bug as these powers and items can still be used, but they are displayed as supposedly unusable as if you were still dazed instead of just rooted.
Roots: CC can be deflected (this is a bug with all cc skills; cc duration should not be affected by deflect)
Strong Roots - animation does not last for the full duration of the roots, especially if you have the Trapper feat Ancient Roots (affects Hindering Strike, Binding Arrow and Constricting Arrow)
Weak Roots - has no animation to show the target(s) are rooted (affects Hindering Shot)
Offhand Feature Bonus: Cruel Recovery - only procs on the first crit of DOTs such as Thorned Roots, and does not proc on multiple aoe hits (i.e. only activates on the first target you hit)
Push a button here, and responds EXACTLY in the manner you expect. ROFL
Sure you knew that I would trash your bias post as always its a pleasure even though its always very easy to correct somebody that are just trolling with little or no reality check.
Predicting that you will be corrected when writing stuff like l2p and dodge exe to gwf,gf and sw cant be that hard can it .... even though the respence was to Morenthar (something obvious to a less paraniod person :cool:)
How many times are you going to bring up mirrorballs's misuse of a word? You know he plays the game and clearly he didn't mean the actual game mechanic. It makes you look petty and grasping for even the most meaningless things to dent his credibility. Try establishing your own credibility first.
Awn he needs his bias Tr friends help now also - how cute.
On the more serious side he has been corrected as Kweassa by several other Trs and even asked not to post because he just makes their effort to bring balance worse.
Anyhow if he rides on high horses calling 90% of all that playes for nobs and tells everybody to learn game mechanics he better not be so clueless himself.
About credibility neither me nor you decide our own that the opinion of others but feel free to find facts that I got wrong.
Comments
Which TR has all of the three at the same time again? Lovely build that must be, being able to use 63 paragon feats and 3 capstone feats at the same time.
The only thing obvious is the tendency for people to exaggerate, and create a knee-jerk propaganda against something they don't like.
After all you can only die from one source at a time - Mirrorballs/Kweassa you never let us down with your insights amazing.....
Maybe you can first explain to me how my direct rebuttal against the statement above mine, in which someone (yet again) described a non-existent fantasy TR with all 3 build characteristics rolled into one, is suddenly transformed into a "38k LB is fine" comment.
At this rate I'm beginning to consider the possibility of GWF players suffering a mass brain-damage that effects their reading comprehension. *tsk*
FYI, I've also critiqued against executioner LB as being problematic from the start, during preview season, long before any of you clowns even experienced what the new mod5 TRs were like -- specifically the problems concerning the new 'innate +50% crit severity' features, as well as the First Strike CF when it was +80%. Even at its current +60%, it's too much and should be nerfed, as well as the +50% innate critsev. should be removed.
You trolls really don't know anything about TRs, nor its players.
I know that Trs run around killing everything in PVP because they are a broken class I felt enough itc-duelisf flurry-bb-itc or lashing-exe or daze daze daze daze zzzzzz more daze to give me nighmares.
I also know that there are 4 Troll Trs roaming this board in endless post you Mirrorballs/Kweass(add more names) in a never ending propaganda and that YOU after more then a years playing recomend gf gwf and sw to l2p and dodge exe.
Dont talk about knowing other classes when you can come up what such things after over a year in pvp.
One of your other favorite argument is that 90+ % of all players are clueless and dont know what they are talking about well after above example you can include yourself among them......
WTB Class Reroll please
Except in those days, we identified, picked out a specific problem the class had, and suggested a specific line of changes to the class. Did we friggin' insult, belittle, plain dump HAMSTER and troll over every GWF player in sight just because they played GWFs, like you frickin' trolls are doing to TR players right now?
Did we invade the Barracks forum everyday and spew trollcrap on every innocent TR player who doesn't even PvP, like some of you are doing? Go to the Thieves Den and look up a few recent posts and see if you can't find any thread with a GWF player crapping himself in the thread. Its plain disgusting. TRs are obviously the largest beneficiaries of this recent mod, but we didn't ask for this.
Like mentioned a thousand times over we were the ones who first warned the devs to nerf ourselves and stop it from making it to mod5 live in that manner. Even with almost every pointers of what you've mentioned, I've addressed most of them during preview days and suggested to the devs to balance it down a little.
Even with the GWFs and SWs and other classes, I've mentioned the friggin' irony of it all in that I actually agree with most of the points and grievances your classes are suffering. You know what this means? It means that in most of the issues, technically, you and I actually have the same views on almost everything in terms of balance. As a matter of fact most TR players are the same.
But then, you trolls just had to make this personal. For some reason treat the TR players as if we were the ones who somehow made this happen. As if we were the ones who dragged your former-godly, mighty GWF HAMSTER down to the gutter. Did we frickin' do any of that? Were we the ones who broke the TRs and DCs, and then kicked your royal GWF HAMSTER to the pig sty?
The moment you frickin idiots started lose control, and decided to simply go berserk against every TR player in these forums just because we are TRs, is the moment this forum turned up filling with filth and slobber. We aren't defending anything. I've already mentioned that aside from a few technical pointers, most TRs actually agree on the need for rebalancing on many of the features. But despite the fact, to your petty minds, we're just TRs, hence whatever we say is defending the broken balance, and it is OK to just pick out random features and start bashing and lynching TR players just because we're TRs. It's OK to barge into our own forums and spew HAMSTER all over, and its OK to spread lies and filth and hate.
For what? Over a game? Over just two mods which GWFs were treated unfairly?
yes that were nice posts by MR Mirror about 90% of scrubs in PVP playing low level 10-12k GS...
if i would go there with my "pimped" TR (can´t say if he just stripped before queing?) all boons maxed, sure the "beginners " will look very ugly against my char
everybody knows that even 10k Tr´s can take part in 20k+matches and perform
this game is driving to fast , no brakes, two accelerator and the wall is coming very near, two weeks to mod 6...try to get out
probably its no lie? more L2P issue
Trolling the boards in an attempt to make up a bogus argument about how his particular undodgeable mechanic is not a problem at all - as his usual MO is.
What else? :rolleyes:
Have some more fun this shows pretty clear how much Devs care about the Hr class.....
Push a button here, and responds EXACTLY in the manner you expect. ROFL
Sure you knew that I would trash your bias post as always its a pleasure even though its always very easy to correct somebody that are just trolling with little or no reality check.
Predicting that you will be corrected when writing stuff like l2p and dodge exe to gwf,gf and sw cant be that hard can it .... even though the respence was to Morenthar (something obvious to a less paraniod person :cool:)
Awn he needs his bias Tr friends help now also - how cute.
On the more serious side he has been corrected as Kweassa by several other Trs and even asked not to post because he just makes their effort to bring balance worse.
Anyhow if he rides on high horses calling 90% of all that playes for nobs and tells everybody to learn game mechanics he better not be so clueless himself.
About credibility neither me nor you decide our own that the opinion of others but feel free to find facts that I got wrong.