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Dominion monkeyjumping

hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 1,184 Arc User
edited March 2015 in PvP Discussion
Hello,,

I wonder about one epic strange stuff.. I call it MonkeyJumping. The thing is just spam jumping as much you can.. I notice that Rangers keep doing it, rogues too and even if warlock does same stuff usually It somehow gliches system and gain extreme ressist/dodges.
For example couple minutes ago in dominion 5vs5 I faced other warlock, when he do not perform this monkeyjumping I usually hit him without misssing.. But once he start using shadow slip + monkeyjumping 80% of my attacks miss.
If Ranger start this monkeyjumping = 99% my attacks miss.. If he do not do this I can took him down kinda easy...

I wonder is this bug or game feature... Because its become really annoying.
========================================================================
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.

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Post edited by hadestemplar#9918 on
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Comments

  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited March 2015
    it s not a bug, when you jump your box move with you and encounters with little hitbox are more likely to hit the air.
    moreover you force the enemy to a more coordination between mouse, instincts and keyboard...something that more aged players usually dont have.
    most of the time you can tell if a player is good or not by looking at how he puts at wills between jumps
  • hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 1,184 Arc User
    edited March 2015
    rayrdan wrote: »
    it s not a bug, when you jump your box move with you and encounters with little hitbox are more likely to hit the air.
    moreover you force the enemy to a more coordination between mouse, instincts and keyboard...something that more aged players usually dont have.
    most of the time you can tell if a player is good or not by looking at how he puts at wills between jumps
    Well if jumping do not give/boost ressist stats, than it is glitch. Its not first action game where jumping cause such stuff..
    Also most of this Monkeyjumpers are simplly Rogues, rangers who just keep spaming jumping(try trigger glitch) and thats it..
    Personally I would like to hear words from staff about this jumping stuff in pvp.
    ========================================================================
    “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
    Gustave Le Bon.

    ==================================================
  • theastromachinetheastromachine Member Posts: 83 Arc User
    edited March 2015
    rayrdan wrote: »
    it s not a bug, when you jump your box move with you and encounters with little hitbox are more likely to hit the air.
    moreover you force the enemy to a more coordination between mouse, instincts and keyboard...something that more aged players usually dont have.
    most of the time you can tell if a player is good or not by looking at how he puts at wills between jumps

    If jumping is being used in effect as a dodge mechanic then it should deplete stamina.
  • hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 1,184 Arc User
    edited March 2015
    If jumping is being used in effect as a dodge mechanic then it should deplete stamina.
    yeap. You are 100% correct. But since there are not clear explanation does jumping cause extra def/ressit stats bosst or not.. I can call it Glitch.
    ========================================================================
    “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
    Gustave Le Bon.

    ==================================================
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited March 2015
    yeap. You are 100% correct. But since there are not clear explanation does jumping cause extra def/ressit stats bosst or not.. I can call it Glitch.

    ofc you can.
    its just something we already discusses hundreds of time
  • hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 1,184 Arc User
    edited March 2015
    rayrdan wrote: »
    ofc you can.
    its just something we already discusses hundreds of time

    And as always Developers doing nothing with it?
    ========================================================================
    “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
    Gustave Le Bon.

    ==================================================
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited March 2015
    And as always Developers doing nothing with it?
    because its not broken XD
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited March 2015
    If jumping is being used in effect as a dodge mechanic then it should deplete stamina.

    That would be the most simple and elegant way to adress that issue.

    Another would be to use an ICD - like 3, maybe 4 jumps in that 6-second Tenebrous timer tick...

    rayrdan wrote: »
    And as always Developers doing nothing with it?

    because its not broken XD

    ...honestly, I also think because it's open to anyone to (ab-)use that.

    What I find aggravating there is that the ranged attackers are less affected by it than the poor cuddly melee chars. That introduces another imbalance against them, and the true melee chars, GWF and GF, are suffering enough as it is.

    [I wouldn't really count TR and combat HR as really melee chars, as both do have the option of a ranged attack, as opposed to the two Fighter classes]
  • hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 1,184 Arc User
    edited March 2015
    That would be the most simple and elegant way to adress that issue.

    Another would be to use an ICD - like 3, maybe 4 jumps in that 6-second Tenebrous timer tick...




    ...honestly, I also think because it's open to anyone to (ab-)use that.

    What I find aggravating there is that the ranged attackers are less affected by it than the poor cuddly melee chars. That introduces another imbalance against them, and the true melee chars, GWF and GF, are suffering enough as it is.

    [I wouldn't really count TR and combat HR as really melee chars, as both do have the option of a ranged attack, as opposed to the two Fighter classes]
    And funniest part HR and TR are most this MonkeyJumper abuers.
    ========================================================================
    “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
    Gustave Le Bon.

    ==================================================
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited March 2015
    And funniest part HR and TR are most this MonkeyJumper abuers.

    well i would not say tr but hr and cw for sure.
    you may wanna call them abusers, do it. thats just wrong
  • ivantomdisplayivantomdisplay Member Posts: 0 Arc User
    edited March 2015
    It seems natural to jump while u perform some of the HR and TR abilities. IMHO. The best part is when roots pull player down, hahaha :D
    [10:49] [Combat (Self)] Your Proton Barrage deals 96581 (43411) Proton(Critical) to Seto.
    Poor soul didnt have time to log out.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited March 2015
    rayrdan wrote: »
    well i would not say tr but hr and cw for sure.
    you may wanna call them abusers, do it. thats just wrong

    I agree with you in principle, which is why I put that prefix in brackets.

    Also, especially with the lightly clad types, this does still have some plausibility.

    But when I see the PvP-guildies bounce their DCs, GWFs, or GFs around like rubber balls, I plainly find it silly and immersion-disrupting. Sure, this bunny-jumping to reduce hit probability is around since Counterstrike 5.1 and UT '98, but the sight of some guy bouncing around like (Tom &) Jerry on crack, while clad in 50 kilograms of steel mesh or plate armour - just stretches my credulity and tolerance chords just that bit too much.

    On the other hand: It's open to all players (ping slightly withstanding), and hence all in all nothing gamebreakingly unfair. That's why I would advocate for the stamina thing - especially if that were modulated by armour worn.

    And on a slightly off angle: We're running around with magical belt-pouch-sized armories/warehouses/stables/whatnots all the time, so...
  • edited March 2015
    This content has been removed.
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited March 2015
    Yet more of this? Jumping around in pvp is the oldest trick in the book. It is not a glitch or exploit, it is part of pvp since pvp in games began.
  • hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 1,184 Arc User
    edited March 2015
    Yet more of this? Jumping around in pvp is the oldest trick in the book. It is not a glitch or exploit, it is part of pvp since pvp in games began.

    ohh I know about this jumping.. However. In some games, developers make clear do it cause some extra stats boost or not.. And there also add fixes..
    Simple jumping to confuse enemy is normal stuff.. But when enemy by doing this jumping cause glitch(hitting air) is not normal... Even for today.. CW keep bouncing like ball. And all team try hit him.. . Blue geared CW tanked all 5 players without kinda big problems...I wonder if it would be OK, when you get in such situation when you can't hit enemy, while he can **** you :)
    Thats why I would like to hear clear answer from staff/developers. Do jumping cause extra ressist stats, or not..
    ========================================================================
    “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
    Gustave Le Bon.

    ==================================================
  • ryfghbvryfghbv Member Posts: 51 Arc User
    edited March 2015
    xsayajinx1 wrote: »
    HR usually do bunnyhopp as well, but I'm not quite sure if they can attack between the hopp frames (not playing HR that much in pvp) ... for sure to avoid getting hit by melee classes.

    HR is the ranged class with almost instant cast time, being "Disruptive Shot" the most instant ranged power in the game with no cast time and around 0,3 seconds of travel time, so should be the most effective class while jumping,
  • utuwerutuwer Member Posts: 393 Arc User
    edited March 2015
    People jumping is most likely to cancel animation of the power/at-will/daily since some of them are quite lengthy and slow. Another reason is to distract people in pvp, works extremely well with halflings race + soulforge enchantment. It is quite annoying when all you can see is a dark blue ball bouncing around.
    You say 4v5 is impossible? Cool story bro.
  • suddenlyslowsuddenlyslow Member Posts: 818 Arc User
    edited March 2015
    I always thought those bunnyhoppers were 'special' peoples, you know like short bus or with ADD or something. I swear some have it on a automatic repeat as you watch them even in PvE riding a mount and the bounce is performed just as fast as is possible and continuously without exception.
  • edited March 2015
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  • suddenlyslowsuddenlyslow Member Posts: 818 Arc User
    edited March 2015
    xsayajinx1 wrote: »
    Hahahahaha! Then I'm certainly according to you a very very 'special' person.

    Just love it to hopp.

    Oh I mean no certain offense, but I regard it in the same manner as I would someone in real jumping up and down all the time.
  • kaedennnkaedennn Member, NW M9 Playtest Posts: 361 Arc User
    edited March 2015
    And funniest part HR and TR are most this MonkeyJumper abuers.

    after CWs .
  • edited March 2015
    This content has been removed.
  • godlysoul2godlysoul2 Member Posts: 661 Bounty Hunter
    edited March 2015
    I didn't know conspiracy theorists played Neverwinter. Tell me more about this mythical jump technique which was secretly implemented to make one nearly invincible in PvP and make all other factors obsolete O_O
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited March 2015
    godlysoul2 wrote: »
    I didn't know conspiracy theorists played Neverwinter. Tell me more about this mythical jump technique which was secretly implemented to make one nearly invincible in PvP and make all other factors obsolete O_O

    ...just play only with people (on red team) that are easily nauseated by short up'n'down ocular movements :^)
  • izatarizatar Member, NW M9 Playtest Posts: 1,161 Arc User
    edited March 2015
    If you think that monkey jumping does something, make a video that shows what that something is and post it here.
    I'm not saying it doesn't do anything, but it doesn't really affect hit boxes. Once a toon is targeted, it is locked, you can face away and still hit them, even if they are jumping.
    So, show us exactly what you are talking about, I have never seen it.
  • eldartheldarth Member Posts: 4,494 Arc User
    edited March 2015
    izatar wrote: »
    If you think that monkey jumping does something, make a video that shows what that something is and post it here.
    I'm not saying it doesn't do anything, but it doesn't really affect hit boxes. Once a toon is targeted, it is locked, you can face away and still hit them, even if they are jumping.
    So, show us exactly what you are talking about, I have never seen it.

    Exactly. It doesn't do anything in this game. It is mostly done by l33t kiddies who were weaned on FPS (First Person Shooters) where the center-mass hitbox actually means something.

    Here you just look like a fool.
  • hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 1,184 Arc User
    edited March 2015
    eldarth wrote: »
    Exactly. It doesn't do anything in this game. It is mostly done by l33t kiddies who were weaned on FPS (First Person Shooters) where the center-mass hitbox actually means something.

    Here you just look like a fool.

    This trick work not only in FPS, for mmorpg games work too. Lets take in Runes Of magic you could cause similar glitch and gain similar stuff as I described in older posts.. And its not only that game, Raiderz, suffered this problem too, but where fixed(for moment). Some other games also had similar problems. Some games suffered high ground glitch, when you stand on small rock, but system think you are on high rock and way above enemy, and you get advantage. You can dps victim, while enemy can't. Even if he hit, system think that you are on high ground..

    Similar glitches appear in many games, but they get fixed.

    izatar wrote: »
    If you think that monkey jumping does something, make a video that shows what that something is and post it here.
    I planning to do it. Keeping bandicam active during all dominion fights.
    Some jumpings are OK and it could not be caun't that player try someway cause this problem.
    If player have high resist stats it can be also due his gear/boons. So I want to capture hardcore jumper. Who have weak gear set, overall stats weak, but having extreeme ressist/dodging. while jumping.. :)
    I'm not saying it doesn't do anything, but it doesn't really affect hit boxes. Once a toon is targeted, it is locked, you can face away and still hit them, even if they are jumping.
    So, show us exactly what you are talking about, I have never seen it.
    Personally I hopping that I am wrong. And this is not glitch, and it where just some network connection problems, lag or ect..
    ========================================================================
    “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
    Gustave Le Bon.

    ==================================================
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited March 2015
    I agree that if jumping does confer some defensive advantage, that it ought to consume stamina, like an ordinary dodge would.

    If jumping is a dodge minus the stamina consumption then it does seem like an exploit.
  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited March 2015
    eldarth wrote: »
    Exactly. It doesn't do anything in this game. It is mostly done by l33t kiddies who were weaned on FPS (First Person Shooters) where the center-mass hitbox actually means something.

    Here you just look like a fool.

    It actually developed for quicker movement, rather than hit box reasons. Later it was used for both.
    http://en.wikipedia.org/wiki/Bunny_hopping

    Video for people ill informed
    https://www.youtube.com/watch?v=wA3xBAe5nPs#t=7m47s
    PS the turning, long jumps is called trimping, GWF could kind of do something similiar to this, though I believe it had to do more with the individual skill mechanics, rather then the overall physics of the game

    Does look funny in this game and not sure how effective it works on a game where you can lock targets.
    We can pretend.
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  • hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 1,184 Arc User
    edited March 2015
    It actually developed for quicker movement, rather than hit box reasons. Later it was used for both.
    http://en.wikipedia.org/wiki/Bunny_hopping

    Video for people ill informed
    https://www.youtube.com/watch?v=wA3xBAe5nPs#t=7m47s
    PS the turning, long jumps is called trimping

    Does look funny in this game and not sure how effective it works on a game where you can lock targets.

    OMG.. quake defrag tricks.. I miss old days QQ...
    ========================================================================
    “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
    Gustave Le Bon.

    ==================================================
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