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Elemental Evil Preview Patch NotesNW.45.20150217a.3

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  • s1lv3rdrgnforums1lv3rdrgnforum Member, NW M9 Playtest Posts: 264 Arc User
    edited February 2015
    Alot of odd changes going on this patch that could use some better clarification. Those keys for kessels, Valindras and Malabog were not exactly cheap and now the characters that have the keys wont even get to use them while they level to 70? Doesnt sound fair to me.

    What's the deal with TR? this is I think the 4th patch since SoD got broken on AoE .. it's been reported numerous times in the thread and we seem to get the fewest changes every patch?

    Why did GG suddenly go 10v10? 20v20 was way more fun - the problem with GG is the fact that all the properly geared PvP players joined the Luskan side for easy wins. Going 10v10 certainly doesnt fix that. Split Queues only fixes it for a while as everyone eventually levels to 70 or quits. While I agree the buffs, catapaults and Giant certainly never made a difference in the outcome of the fight, they were at least more immersive than just "here's a map go kill each other". Why are you taking role-playing elements away ?

    I'm trying to do a vulcan mind meld and figure out what your vision is with all these changes but so far it's clear as mud..
    Bedlam: Creating chaos as a MI Exec TR
    Avariel Merilwen: Burn baby, MoF/Rene
    Aejun The Silver: Devoted to Healing, DevOP/Justice
    Mina Rosepetal: Super Natural, Pathfinder/Melee
    Frost: Benchwarmer, Soulbinder/Fury
  • animalustanimalust Member, Neverwinter Beta Users Posts: 573 Bounty Hunter
    edited February 2015
    Usable random items now drop at levels 60-70 instead of often not meeting the level requirements. This will cause many 'Black Holes' where items were deleted on the playtest server. Players can delete the character and re-import if an item slot is affected in this way.


    My helm, Arms and Feat are now Black Holes and my game crashes if i try to click the slots.. So how is my Paladin supposed to re-import?

    Can you guys help out a Loyal Tester, rank 70 Pally workin hard



    valwryn wrote: »
    Not an option to re-import a paladin. Oh well, shields, boots, and helmets are for wimps anyway!!! :eek:
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  • stah01stah01 Member Posts: 540 Arc User
    edited February 2015
    • Oppressive Darkness: When you have combat advantage your At Wills and Encounter powers deal additional piercing damage to the target.

    And Shadowy Opportunity..


    Guys what don't you get about piercing damage being bad for the game. I believe its even going through GF block.
    GShBCGl.jpg
  • healaryhealary Member Posts: 600 Arc User
    edited February 2015
    Alot of odd changes going on this patch that could use some better clarification. Those keys for kessels, Valindras and Malabog were not exactly cheap and now the characters that have the keys wont even get to use them while they level to 70? Doesnt sound fair to me.

    What's the deal with TR? this is I think the 4th patch since SoD got broken on AoE .. it's been reported numerous times in the thread and we seem to get the fewest changes every patch?

    Why did GG suddenly go 10v10? 20v20 was way more fun - the problem with GG is the fact that all the properly geared PvP players joined the Luskan side for easy wins. Going 10v10 certainly doesnt fix that. Split Queues only fixes it for a while as everyone eventually levels to 70 or quits. While I agree the buffs, catapaults and Giant certainly never made a difference in the outcome of the fight, they were at least more immersive than just "here's a map go kill each other". Why are you taking role-playing elements away ?

    I'm trying to do a vulcan mind meld and figure out what your vision is with all these changes but so far it's clear as mud..

    Moving MC, VN and KC to level 70 means their opportunities to get some decent loot will come later. Perhaps some people think that will force them to buy more zen but I doubt that since they also nerf the content

    I think the change of size of the matches in GG PVP is to address the fading number of players. There used to be at least 5 or 6 instances in the GG PVE sections but now it is down to 1 thanks to the worthlessness of T1 and T2.
  • animalustanimalust Member, Neverwinter Beta Users Posts: 573 Bounty Hunter
    edited February 2015
    I also cannot respec, it doesnt let me keep changes to my Feats, i wanted to try justice
  • revovlerjesus1revovlerjesus1 Member Posts: 481 Arc User
    edited February 2015
    Dont respec if u are a GF,GWF i know for a facts its not working, And the TRs new stuff can deal 20K dmg. If ppl where tired of TRs before they will hate em now..
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited February 2015
    stah01 wrote: »
    • Oppressive Darkness: When you have combat advantage your At Wills and Encounter powers deal additional piercing damage to the target.

    And Shadowy Opportunity..


    Guys what don't you get about piercing damage being bad for the game. I believe its even going through GF block.

    Mod 9's level 80 class feature. Aura of Terror: Deal piercing damage to nearby enemies within 30ft every second. This damage is tripled in stealth.
  • oldloneroldloner Member Posts: 13 Arc User
    edited February 2015
    Sure OTHER CLASSES can be imported again, but PALADINS CANNOT! You screw up a level 70 character so that items cant be equipped there in those BLACK HOLES! And it causes some serious game crashes leaving things running in memory that most will not be aware of! People need to do a reboot of their PC to make sure those items are properly removed from memory! No one is going to start over on their Paladin because you screwed up the slots for gear!
  • reds351reds351 Member, NW M9 Playtest Posts: 343 Arc User
    edited February 2015
    Dont respec if u are a GF,GWF i know for a facts its not working, And the TRs new stuff can deal 20K dmg. If ppl where tired of TRs before they will hate em now..

    The new tr thing is nice. Also I had eleven ferocity hit for 60k :S no idea how.
  • jarecord03jarecord03 Member Posts: 144 Arc User
    edited February 2015
    I'm a CW and i respec'd my feats and boons, but they won't take either. Hope i don't have to wait all week for a fix :/
    There are 10 types of people in the world. Those that understand binary and those that don't.
  • dragonikingdragoniking Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 18
    edited February 2015
    1. My paladins gear and Stones rank 12 misssing too and i cant confirm feats. (how to reimport him? :) )
    2. My DC sunburst still not knocking back :(
  • rversantrversant Member Posts: 896 Arc User
    edited February 2015
    Bug : Plaguefire weapon.

    Screenshot here. It basically ticked me about 20-30 times a second until I died. enemy who was using it was a HR. may have something to do with it.


    Feedback : Elven Ferocity and Fey thistle

    FAR too powerful. elven ferocity can basically one shot people in PVP at the moment if they are upscaled to 70, I took 33k off it. so its affected by damage bonuses. This needs to either scale with level (perhaps 10% strength at 60, up to 100% strength at 70. or be harshly nerfed to about 4000-5000 damage (Screenshot linked)

    Fey thistle is ridiculous also. It also needs to be toned back. OR scale with level like the suggestion for Ferocity above. I watched a rogue kill herself accidentally just from hitting someone with fey thistle a few times.

    I get at level 70 with new gear and over 80-100k hp this isnt as bad damage, but having a boon that does 30% of your hp in damage, and one that can heal a similar amount is crazy broken. Please look into this as IWD is hillarious at the moment , this guys just standing here and 3 of us are all dying just my attacking him
    People are way too negative, Why cant we just all get along.


    Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
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  • nurmoodnurmood Member Posts: 342 Arc User
    edited February 2015
    slicey970x wrote: »
    10vs10 really?? and not even a bit fun since they even thought of removing the catapults and amasud buffs, couldnt they just make a 10vs10 pvp domination withouth involving gg ??

    or couldnt they just make some other mode than domination while they are creating new maps??
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited February 2015
    rip amusud
  • candinho2candinho2 Member Posts: 550 Arc User
    edited February 2015
    Hand of Hadar : The curse consume on this power has been reworked. No increases duration by 50% (down from 100%) but applies Crushed Spirit each time it ticks. Crushed Spirit reduces the defenses of the target by 3% for each stack the target has. This debuff lasts 2 seconds and is refreshed by new stacks of Crushed Spirit.
    So you worry about SW CCing for another sec and don't care about TR dazing ppl for 8~10 sec?? also you nerfed SW so badly and dont care about giveng an already op broken class another 40% damage boost?? Also don't care about HR perma daze/root??? but the SW CC you do care and already nerfed it. Realy nice!!!!!!!!!!!!!!!!!
  • arabaturarabatur Member, NW M9 Playtest Posts: 778 Arc User
    edited February 2015
    My Paladin is missing most of it's equipment and cannot invoke.

    Edit. Seems there was a substantial delay, but I managed to evoke finally.
    Definitely not an Arc User.
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  • kieranmtornkieranmtorn Member, NW M9 Playtest Posts: 382 Arc User
    edited February 2015
    It's in there with a formatting error. Look in the middle DC, since they don't have Grand Fissure.
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  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited February 2015
    teribad15 wrote: »
    so you guys decided to ignore GWF class completly?
    GG.
    teribad15 wrote: »
    i know that i just wanted to say thats not enough for the amount of buffs and reworks the class require in order to be viable in mod 6.
    Also, Perhaps you missed last week's patch.
  • karakla1karakla1 Member Posts: 1,355 Arc User
    edited February 2015
    Thank you, but we still needs more buyable passive companion slots.
    plat.png
    Platypus wielding a giant hammer, your argument is invalild!
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited February 2015
    healary wrote: »
    "Lord Neverember no longer grants daily quests."

    Does it mean more AD source nerf?

    We got a new source of RaD though which seems to be quite easy to earn -
    20 Unicorn seals gets you 1720 RaD (random number lol) ?
    20 Drake seals gets you 3000 RaD.

    mJihsnw.jpg
    YourSecretsAreOurSecrets.gif
  • dyesleedyeslee Member Posts: 307 Arc User
    edited February 2015
    I havent been on preview this morning yet to see if the ability to make unified elements has been added. I dont see it in the notes.

    Where or how do we get the new elven gear in black ice so we can upgrade them?
    Are the Epic dungeons dropping the level 70 gear for black ice forging?
    5790248SLdyC.png
  • zekethesinnerzekethesinner Member, NW M9 Playtest Posts: 805 Arc User
    edited February 2015
    iambecks1 wrote: »
    We got a new source of RaD though which seems to be quite easy to earn -
    20 Unicorn seals gets you 1720 RaD (random number lol) ?
    20 Drake seals gets you 3000 RaD.

    mJihsnw.jpg

    40 Drake seals in form of ring gives u 6k rad, so nothing changed.

    (Sin)cerely
    Kain


  • skinlikewinterskinlikewinter Member Posts: 104 Arc User
    edited February 2015
    FEEDBACK: Devoted Clerics

    DCs are being ignored yet again. There are suggestions in the feedback threads yet nothing is done or attempted. I can only hope that Devoted Clerics will have some changes in next weeks patch. It honestly feels that DCs are just an after thought to the devs. It took 5 mods to finally have DCs on par, yet with the new mod and other class changes, we are becoming sub-par once again. Please give time to bring and keep DCs back on par in power with regards to all other classes.
    I show player support, by only playing Neverwinter as F2P
  • destinyknightdestinyknight Member Posts: 962 Arc User
    edited February 2015
    iambecks1 wrote: »
    We got a new source of RaD though which seems to be quite easy to earn -
    20 Unicorn seals gets you 1720 RaD (random number lol) ?
    20 Drake seals gets you 3000 RaD.

    mJihsnw.jpg

    lol nothing special about that. That just saves you a trip to the salvage npc. you get the same amount of RAD buying rings from there anyway.
  • klangeddinklangeddin Member, NW M9 Playtest Posts: 882 Arc User
    edited February 2015
    Guardian fighters were promised an increased baseline threat bonus from +35% to +250%, yet I don't see it anywhere in the patch notes (not even previous ones). Is this just missing from the patch notes or has it not been implemented at all?
  • dyesleedyeslee Member Posts: 307 Arc User
    edited February 2015
    Usable random items now drop at levels 60-70 instead of often not meeting the level requirements. This will cause many 'Black Holes' where items were deleted on the playtest server. Players can delete the character and re-import if an item slot is affected in this way.

    Well I'm a victim of this.. My character has 2 black hole items (chest and neck). I just got her to level 70 and with 3 of the professions maxed out now.. I can NOT remove them, nor replace.
    And now you guys want me to restart her... just great... If i do, are you guys willing to set my professions to max rank since I've spent all this time ranking them up?

    Yeah i know its only a test server but the fact is, this needs to be fixed before Mod 6 goes live. I do NOT intend to delete this character and start from scratch because of errors that have not been fixed when it goes live... Ya might want to push the release date back if these bugs continue..
    5790248SLdyC.png
This discussion has been closed.