how many logical errors, OK you are right then go on living your sweet illusion! by the way I like PVP so that not waste my time in a game that is not PVP addition to being super-ultra-mega unbalanced, but I understand you should be easier to enjoy something when you have the apparent domination of the situation, if you know what me is not TR / HR?
I may have exaggerated in my comments, but still not agree with your point of view Rayrdan already that the additional effects of enchants apply also to mobs ie since the PVE received a significant buff is no because you do not see the debuff which means it does not exist! and that consequently not specifically applies in PVP scope. maybe this effects lead to a false perception that the enchants were directed to the PVP only to cause this hyppe directed to those "avid consumers", think about it!
I may have exaggerated in my comments, but still not agree with your point of view Rayrdan already that the additional effects of enchants apply also to mobs ie since the PVE received a significant buff is no because you do not see the debuff which means it does not exist! and that consequently not specifically applies in PVP scope. maybe this effects lead to a false perception that the enchants were directed to the PVP only to cause this hyppe directed to those "avid consumers", think about it!
what i was trying to say is that those added effects have a no well specified effect/utility in pve.
so as far as we can theorycraft about them it's easier to think about their pvp results.
the result in PVP since the beta is the same: horrible, ****, HAMSTER, shame, injustice, anger, anxiety, unbalance, and 1-2 classes OP (who knocks this happy who does not not beat this no matter what class is)...among other varied feelings! as I said this is just a "smokescreen".
seriously I would love for the game was full (PvE/PVP) but the question is who will never fix this PVP because the game is not PVP so you are theorizing about NOTHING ... are not theoretical ... are nihilists! this was another opinion on will seem even fanboys lol JK ��
the result in PVP since the beta is the same: horrible, ****, HAMSTER, shame, injustice, anger, anxiety, unbalance, and 1-2 classes OP (who knocks this happy who does not not beat this no matter what class is)...among other varied feelings! as I said this is just a "smokescreen".
seriously I would love for the game was full (PvE/PVP) but the question is who will never fix this PVP because the game is not PVP so you are theorizing about NOTHING ... are not theoretical ... are nihilists! this was another opinion on will seem even fanboys lol JK ��
Using bigger font will not make you sound any more reasonable. Nor not using commas and dots will make you text have any more sense.
You all forgot that devs stated that they will increase "defense" for mods. So people will need to stack defense debuff. Plus with new curves for Arm Pen is way more to get to "soft cap" even in pvp.
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
perfect vorpal + soulforged will still be bis in pve no matter how much they buff weapon damage.
That's not accurate.
In PvE a group with someone running Terror and Plague Fire is substantially better off than a group where everyone is running Vorpals. The new updates to Terror and Plague Fire are only going to make them more in demand for PvE, too. Depending on how big the debuff Pure and Transcendent Vorpal is applying, you're going to want a "vorpal debuffer" in your group, too.
I can also see how Negation is going to be the "go to" enchant for tanks in PvE, and likely other players. As much as a tank is going to get clobbered in PvE, that enchant is awesome. Staying alive >> be rezzed in PvE.
Lifedrinker could also see itself step back into PvE because of the lifesteal boost.
The other frost, fire and lightning enchants could come into play depending on the class and the actual damage boost each applies.
So give me a break when you say that the only thing that matters is PvP...maybe to the same 4 or 5 people who argue about PvP in every single thread. But to the other 99.99% of people who enjoy PvE in this game, that part still matters.
(Thedemien) I use a translator because this is not my mother language and text editing is a little bad then I'm sorry if I offended your eyes! not need to attack me personally / indirectly to trying to "disqualify" or attack my arguments. this is ugly beyond being a logical unforgivable mistake. but I forgive you
by the way offend the TOS (not only your eyes) write in capital letters! I am forgiven too? Lol
in relation to the latter part of your comment I agree with you and these modifications suggest an implement in PVE and PVP in a mere speculation as said only one smoke curtain.
In PvE a group with someone running Terror and Plague Fire is substantially better off than a group where everyone is running Vorpals. The new updates to Terror and Plague Fire are only going to make them more in demand for PvE, too. Depending on how big the debuff Pure and Transcendent Vorpal is applying, you're going to want a "vorpal debuffer" in your group, too.
I can also see how Negation is going to be the "go to" enchant for tanks in PvE, and likely other players. As much as a tank is going to get clobbered in PvE, that enchant is awesome. Staying alive >> be rezzed in PvE.
Lifedrinker could also see itself step back into PvE because of the lifesteal boost.
The other frost, fire and lightning enchants could come into play depending on the class and the actual damage boost each applies.
So give me a break when you say that the only thing that matters is PvP...maybe to the same 4 or 5 people who argue about PvP in every single thread. But to the other 99.99% of people who enjoy PvE in this game, that part still matters.
this ... what I said but more accurately and with other words! thank ironzerg79
But to the other 99.99% of people who enjoy PvE in this game, that part still matters.
That's quite the exaggeration. Also, when it comes to min-maxing, the hardcore community has an exponentially larger percentage than the hardcore community in PVE (due to the fact that there are no respectable challenges in PVE)
come on quit *****ing
protector enclave is full of "really perfect terror is going to be bis? wtf i have a vorpal someone wants to trade" ??
perfect vorpal + soulforged will still be bis in pve no matter how much they buff weapon damage.
Well given that the new stat curve effectively reduces crit % and that you need at least a 35% + crit % to gain the most out of vorpal, I have to disagree. The math doesn't support it.
The only class that vorpal will remain bis on is the TR thanks to the garaunteed crit rates from stealth.
Every other class now has a plethora of options to choose from that are just as good if not downright superior to vorpal, and with the debuff varieties now available from enchants it is far better to be varied than all vorpal.
It'll all come down to what you want to do and how you do it. The enchants now promote variety and certain enchants will be better suited to certain class/play styles. Variety is a good thing.
That's quite the exaggeration. Also, when it comes to min-maxing, the hardcore community has an exponentially larger percentage than the hardcore community in PVE (due to the fact that there are no respectable challenges in PVE)
hardcore or not means nothing since it is not possible to know precisely EVEN the number of active players! be hardcore or casual should not qualify or disqualify after all play like some others do not and it also should not be a qualifying among the players much less for the company! then whatever BUT apparently PVE population is sharply higher than the PVPers single given real is the "leaderboard" indicates that about 25-26 thousand PvPers (active, not active? Idk) and there is the question in a universe of how many?
Well given that the new stat curve effectively reduces crit % and that you need at least a 35% + crit % to gain the most out of vorpal, I have to disagree. The math doesn't support it.
The only class that vorpal will remain bis on is the TR thanks to the garaunteed crit rates from stealth.
Every other class now has a plethora of options to choose from that are just as good if not downright superior to vorpal, and with the debuff varieties now available from enchants it is far better to be varied than all vorpal.
It'll all come down to what you want to do and how you do it. The enchants now promote variety and certain enchants will be better suited to certain class/play styles. Variety is a good thing.
opened up a world of possibilities and many possible constructions and perhaps not only focused on that relentless pursuit of higher dps!
hardcore or not means nothing since it is not possible to know precisely EVEN the number of active players! be hardcore or casual should not qualify or disqualify after all play like some others do not and it also should not be a qualifying among the players much less for the company! then whatever BUT apparently PVE population is sharply higher than the PVPers single given real is the "leaderboard" indicates that about 25-26 thousand PvPers (active, not active? Idk) and there is the question in a universe of how many?
You're right. It is hard to determine the percentages. I didn't bring the topic up. I merely responded to it. I think its stupid to make exaggerated statements about demographics.
A part of me thinks people are getting ahead of themselves with this terror fad. It's too good to be true and we all know 90% of enchants don't work as how nicely they're worded in their description. Plus after release (or even before) changes can be made. It's way to early to count your chickens. My opinion anyway.
Any news on Bronzewood,Feytouched and any other not yet mentioned-underrated enchant?
Feytouched got reworked.
The "Pure" I think is now you deal 10% more weapon damage each strike AND encounter siphon 18% away (I think) and make 18% more for you. Not sure about the Trans version though.
FYI - Terror is still broken and is only giving the old % damage boost (20% defenses = about 4% dmg). Also noticed the Vorpal is not updated yet and still shows 0% there.
It seems its even worst than old lightning damage wise but you should test to be sure
man that stinks.
i have 3 perfect lightnings and 1 greater because it looks awesome. its basically my main weapon enchant. i find it OK right now and hoped for a buff but they make it worse... HAMSTER
Elitist dooshbag
Guardian Fighter main. I will never switch to Paladin even if we're a dying breed. GF for ever!
Main alts: Great Weapon Fighter, Control Wizard.
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katbozejziemiMember, NW M9 PlaytestPosts: 856Arc User
edited February 2015
Barkshield needs more work than just shorter cooldown at higher ranks, the shield amount needs to scale. Take a look at the amount of HP the new gear gives.
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someonediesMember, NW M9 PlaytestPosts: 1,257Arc User
I noticed the cooldown on greater / perfect is lower. but It's still massively underwhelming compared to other enchants. I feel 50% shorter cooldowns starting at lesser at 30 seconds, normal at 25, greater at 20, perf at 15, pure at 10, and trans at 5. Makes it far more viable, and still not OP, the thing is, the DPS increase isn't all that much (the procs seem to be only a few thousand dmg in PVE so basically 2-3 normal auto attacks, and almost not worth mentioning atm in PVP), and unlike lightning and frostburn (which both do damage also) it doesnt add a stun/ or a burn over time/ or a stat debuff. alternatively have it start at 40 and scale to 15, whilst making the aoe damage a bit higher and add a 5 second DoT burn
Barkshield needs more work than just shorter cooldown at higher ranks, the shield amount needs to scale. Take a look at the amount of HP the new gear gives.
It also needs the ability to actually get unbound shards so that your enchantment doesn't get bound. Then again I've been enjoying selling the shards for 150k so far.
Comments
what i was trying to say is that those added effects have a no well specified effect/utility in pve.
so as far as we can theorycraft about them it's easier to think about their pvp results.
seriously I would love for the game was full (PvE/PVP) but the question is who will never fix this PVP because the game is not PVP so you are theorizing about NOTHING ... are not theoretical ... are nihilists! this was another opinion on will seem even fanboys lol JK ��
Using bigger font will not make you sound any more reasonable. Nor not using commas and dots will make you text have any more sense.
You all forgot that devs stated that they will increase "defense" for mods. So people will need to stack defense debuff. Plus with new curves for Arm Pen is way more to get to "soft cap" even in pvp.
That's not accurate.
In PvE a group with someone running Terror and Plague Fire is substantially better off than a group where everyone is running Vorpals. The new updates to Terror and Plague Fire are only going to make them more in demand for PvE, too. Depending on how big the debuff Pure and Transcendent Vorpal is applying, you're going to want a "vorpal debuffer" in your group, too.
I can also see how Negation is going to be the "go to" enchant for tanks in PvE, and likely other players. As much as a tank is going to get clobbered in PvE, that enchant is awesome. Staying alive >> be rezzed in PvE.
Lifedrinker could also see itself step back into PvE because of the lifesteal boost.
The other frost, fire and lightning enchants could come into play depending on the class and the actual damage boost each applies.
So give me a break when you say that the only thing that matters is PvP...maybe to the same 4 or 5 people who argue about PvP in every single thread. But to the other 99.99% of people who enjoy PvE in this game, that part still matters.
by the way offend the TOS (not only your eyes) write in capital letters! I am forgiven too? Lol
in relation to the latter part of your comment I agree with you and these modifications suggest an implement in PVE and PVP in a mere speculation as said only one smoke curtain.
this ... what I said but more accurately and with other words! thank ironzerg79
That's quite the exaggeration. Also, when it comes to min-maxing, the hardcore community has an exponentially larger percentage than the hardcore community in PVE (due to the fact that there are no respectable challenges in PVE)
Well given that the new stat curve effectively reduces crit % and that you need at least a 35% + crit % to gain the most out of vorpal, I have to disagree. The math doesn't support it.
The only class that vorpal will remain bis on is the TR thanks to the garaunteed crit rates from stealth.
Every other class now has a plethora of options to choose from that are just as good if not downright superior to vorpal, and with the debuff varieties now available from enchants it is far better to be varied than all vorpal.
It'll all come down to what you want to do and how you do it. The enchants now promote variety and certain enchants will be better suited to certain class/play styles. Variety is a good thing.
Gloom level 60 Control Wizard
Dusk level 60 Trickster Rogue
Dawn level 60 Devoted Cleric
Eclipse level 60 Hunter Ranger
Wrath level 60 Great Weapon Fighter
Jinx level 60 Scourge Warlock
hardcore or not means nothing since it is not possible to know precisely EVEN the number of active players! be hardcore or casual should not qualify or disqualify after all play like some others do not and it also should not be a qualifying among the players much less for the company! then whatever BUT apparently PVE population is sharply higher than the PVPers single given real is the "leaderboard" indicates that about 25-26 thousand PvPers (active, not active? Idk) and there is the question in a universe of how many?
opened up a world of possibilities and many possible constructions and perhaps not only focused on that relentless pursuit of higher dps!
You're right. It is hard to determine the percentages. I didn't bring the topic up. I merely responded to it. I think its stupid to make exaggerated statements about demographics.
Feytouched got reworked.
The "Pure" I think is now you deal 10% more weapon damage each strike AND encounter siphon 18% away (I think) and make 18% more for you. Not sure about the Trans version though.
FYI - Terror is still broken and is only giving the old % damage boost (20% defenses = about 4% dmg). Also noticed the Vorpal is not updated yet and still shows 0% there.
Guardian Fighter main. I will never switch to Paladin even if we're a dying breed. GF for ever!
Main alts: Great Weapon Fighter, Control Wizard.
It seems its even worst than old lightning damage wise but you should test to be sure
man that stinks.
i have 3 perfect lightnings and 1 greater because it looks awesome. its basically my main weapon enchant. i find it OK right now and hoped for a buff but they make it worse... HAMSTER
Guardian Fighter main. I will never switch to Paladin even if we're a dying breed. GF for ever!
Main alts: Great Weapon Fighter, Control Wizard.
Trans Holy
Dead🔪I noticed the cooldown on greater / perfect is lower. but It's still massively underwhelming compared to other enchants. I feel 50% shorter cooldowns starting at lesser at 30 seconds, normal at 25, greater at 20, perf at 15, pure at 10, and trans at 5. Makes it far more viable, and still not OP, the thing is, the DPS increase isn't all that much (the procs seem to be only a few thousand dmg in PVE so basically 2-3 normal auto attacks, and almost not worth mentioning atm in PVP), and unlike lightning and frostburn (which both do damage also) it doesnt add a stun/ or a burn over time/ or a stat debuff. alternatively have it start at 40 and scale to 15, whilst making the aoe damage a bit higher and add a 5 second DoT burn
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
astral resonator?
i bet sicarius is going to buy this.
hueuhuehuehuhu
Guardian Fighter main. I will never switch to Paladin even if we're a dying breed. GF for ever!
Main alts: Great Weapon Fighter, Control Wizard.
It also needs the ability to actually get unbound shards so that your enchantment doesn't get bound. Then again I've been enjoying selling the shards for 150k so far.