Poor GF, they had already humble powers and poor animations this paladin class is unfair. Come on how can be a character both dps and tank at the same time, i wonder if they want to make people play solo. artifact offhand and artifact cloak appeared recently but they made them obsolete as well by increasing level cap, probably black ice armor will become useless too at least they must put that black ice gloves on store next to other black ice equipments. I said it but this would be unfair too.People tried their hardest to drop that and also that over all iwd campaign taking more than one month you know all for black ice armor in fact,then it'll become useless against lvl70 equipment
i was expecting a new module too but i hope for something like "Underdark Campaign" , so many people are using drizzt name and probably they hope some adventure like his. Some new equipment also could be good ,like pwafwi that will decay with sun light and have to feed it with some special material like we do with black ice equipment and also scimitars resemble twinkle and icingdeath whatever i've written too much and digressed, sorry
What this game could do is:
1. You cannot start climbing up to level 60 until you have 10-15 boons (leave that up for devs to decide).
2. Keep the artifact weapons but just have the option of leveling them up.
3. New Armor sets for level 70.
If you think about it, the people currently trying to properly digest level 60 content will be away from the ones ready to progress and the lvl 70's that have the best of everything super fast can battle it out in pvp, group up for more dungeons up to their scale leaving the ones who should be learning the lvl 60 content able to at their own pace and knowing when they are ready to go to lvl 70, they will be better prepared than the SH*T storm that happens right as you reach 60.
This is long due. There's too much to process for the average new player with lvl 60 content and then they are around people who have been around for a long time with much better gear that frown on their existence.
If it's not done properly, it will be the same results. Like, if a fresh 60 can just max out their level without completing objectives, that would be a fail. Maybe even make it so not only must you get a set amount of boons but agree that you are ready to venture into the lvling up to 70 zones by completing a mission after getting boons.
You only remain the Top Dog for a short period of time. I am anxious to how the changes play out. I hope the Paladin isn't a cut/paste copy of the DC and GF combined. I'd rather they make it a paragon path of the GF but I guess it's better "press" for a new class. Buy up your relics now
This part I am optimistic about. Even when a new class has significant overlap in it's role with an existing class (DC/Tempt SW, Fury SW/other DPS classes) the devs seem to have a history of giving it unique mechanics and playstyle.
Why would anyone think tht their current equipment would be BiS forever? when in the history of all MMOs has that ever worked?
when people worked for their equipment they should ALWAYS do it knowing that it will eventually be obsolete.
Why would anyone think tht their current equipment would be BiS forever? when in the history of all MMOs has that ever worked?
when people worked for their equipment they should ALWAYS do it knowing that it will eventually be obsolete.
That's all well and good when BiS gear dropped from dungeons, but when you have to create your gear via this horrible refining system, which them becomes obsolete when the level cap raises, that's an entirely different animal altogether.
Why would anyone think tht their current equipment would be BiS forever? when in the history of all MMOs has that ever worked?
when people worked for their equipment they should ALWAYS do it knowing that it will eventually be obsolete.
LOL, when I was chatting last night, someone said that they would use HV set at level 70 regardless because it was so effective. Tried to explain it to them but it was like talking to a wall /facepalm.
mrvincent1959Member, NW M9 PlaytestPosts: 740Arc User
edited January 2015
I need more details about the new gear and what happens to our current Artifacts. Until then, I grind to get refining stones and save my Astral Diamonds.
While I am all for having more challenging content, it seems like the sort of thing you describe here would demolish NWO's largely casual playerbase.
No offense but why should PWE be catering to casual players only? That is highly unfair don't you think? Anyone that thinks just their group of favored players deserve the most respect, attention and the game should function to just please them and suit them do not understand how that pretty much marginalizes all the rest. This game has the hardcore gamers, the casual players, the foundry lovers, the pvpers, the pvers, the roleplayers.
LOL, when I was chatting last night, someone said that they would use HV set at level 70 regardless because it was so effective. Tried to explain it to them but it was like talking to a wall /facepalm.
I suppose that would depend on whether or not the new equipment will be similarly useful. A new set might have vastly superior stats but be less useful in group settings. That is why DC's keep using the HP set.
The right to command is earned through duty, the privilege of rank is service.
All module 6 discussion has been merged into this thread. Please direct all concerns, questions, comments, and the like (within the boundaries of the RoC, of course) to this thread.
ROLL TIDE ROLL
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
Might the developers give some thought to a way that existing GFs or DCs might opt to BECOME Oathbound Paladins? To me the new level cap makes that possible where it would have been too difficult or unappealing w/o it.
Characters, like players, should be able to grow and change a bit over time to respond to new challenges. Why are we stuck with the concept that a DC was "rolled that way and will always be that way" no matter what?
The challenge of reworking a character usually happens anyway whenever they are rebalanced, why shouldn't a player be able to take an existing character and have the ability to rework "it" when new challenges appear rather than have run up (grind out) a completely new character?
I have put plenty of toons to bed after they were re-balanced and they just hang there on the character screen saying "so, what am I now, chopped liver?" I love each character I make, but they become stagnant when they cannot grow with the changes in the game.
Since the forum change some time back, the only threads we mods can move or otherwise moderate en masse are the stickies. So each thread discussing mod 6 had to be stickied, then merged.
ROLL TIDE ROLL
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
LOL, when I was chatting last night, someone said that they would use HV set at level 70 regardless because it was so effective. Tried to explain it to them but it was like talking to a wall /facepalm.
Well, ya gotta admit. The HV set bonus is the second or third best set bonus in the entire game among all classes and all gear. (#1 is of course the T1 set High Prophet.) The new Lvl 70 gear would have to be really good in order to compare favorably to High Vizier.
I suppose that would depend on whether or not the new equipment will be similarly useful. A new set might have vastly superior stats but be less useful in group settings. That is why DC's keep using the HP set.
Oh I can understand that but that was level 60. This is a 10 level difference. You don't see players in WoW at the level cap wearing gear that is 10 levels or more below them because it was BiS. They will force you to wear new gear regardless, and most likely they won't make the same type of mistake again since it has been nothing but a thorn in their side with sets like HV and HP.
No offense but why should PWE be catering to casual players only? That is highly unfair don't you think? Anyone that thinks just their group of favored players deserve the most respect, attention and the game should function to just please them and suit them do not understand how that pretty much marginalizes all the rest. This game has the hardcore gamers, the casual players, the foundry lovers, the pvpers, the pvers, the roleplayers.
Well, sure. But as the old saying goes, if you end up trying to please everyone, you wind up pleasing no one. Cryptic has decided, for better or for worse, to focus on casual PVE players, not the hardcore gamers and not the intense PVP crowd. Isn't that obvious enough?
Well, sure. But as the old saying goes, if you end up trying to please everyone, you wind up pleasing no one. Cryptic has decided, for better or for worse, to focus on casual PVE players, not the hardcore gamers and not the intense PVP crowd. Isn't that obvious enough?
They should reverse that decision. It's giving preferential treatment and it's turning players that cared about the game and put money into it away. They don't have to try to please everyone, that's such a negative way of thinking. The problem is they are trying to please one crowd only and it's rubbed the rest the wrong way. The ones who have to work harder just to compete. From a business standpoint, that is highly illogical.
Take for example a company. Let's say you have your "casual" employees. They keep to themselves, just do their jobs and don't really bring anything new like new ideas to the table. They secretly resent those that do because typically they can move up the ladder. Should the casual employee get special treatment?
What about the people that have a gift of gab but when it comes to taking action yet another bad thing about some companies....they often do move up the ladder but should they? No.
Then you have those employees that not only do the talk but do the walk. The company would suffer if those people left as everyone else that just dibble dabbled their way through, talked their way up would stutter, stumble and just come up with words that sound neat but very impractical.
The reason why focusing on the casual gamers is wrong is because casual gamers can turn ANY game into casual just based on their play style. Why focus on just them? You can casually walk in, grind for a bit, casually walk out. No honey, this gaming world shouldn't revolve around you.
Since the forum change some time back, the only threads we mods can move or otherwise moderate en masse are the stickies. So each thread discussing mod 6 had to be stickied, then merged.
Ah weird but it makes sense. Just really threw me seeing them at first.
Hmm I don't play STO but I've heard alot of complaining about their level cap increase. I've heard that gaining the levels is super grind-y and boring, and that the new ships are a debacle
Perhaps those who play STO could shed some light on this.
Imagine there are now 150% Mounts, and all your Zen market 100% Mounts can be upgraded... for 700 Zen a pop. This is what they did at STO: 2500 (minimum) for a tier 5 Starship. Now they release new Tier 6 Starships, all tier 5 can be upgraded for 700Zen a pop. Screw-you STO team at Cryptic. I've since all but completely stopped playing STO.
As for Neverwinter - the level cap increase brings a lot of questions, most notably will be how current 'gear' and artifacts and trinkets are handled, what about companions? I have a Fawn companion with rank 9 Rhinestones and epic Companion gear - it has 23k HP and so on, survivable in all but the most difficult content - what happens to that? Just asp people spent a LOT of money, time, effort on their epic and legendary gear, others have invested heavily in the peripheral aspects like Companions and Mounts and such.
At this point I plan to hold back any speculation until I actually see what happens, right down to the doomsaying about GF viability due to new Paladin class.
Best thing for any of us to do is to put the brakes on all the "woe are us for the new level-cap and class ruin the super-legendary-epic artifact-equipped GF, hence game will die!!!!"
I'm looking forward to the new content and such, but with eyes wide open in the full knowledge that 1) there WILL be real problems and bugs and 2) There will be shrill shouts of doom for the game and a lot of whining about stuff.
Comments
What this game could do is:
1. You cannot start climbing up to level 60 until you have 10-15 boons (leave that up for devs to decide).
2. Keep the artifact weapons but just have the option of leveling them up.
3. New Armor sets for level 70.
If you think about it, the people currently trying to properly digest level 60 content will be away from the ones ready to progress and the lvl 70's that have the best of everything super fast can battle it out in pvp, group up for more dungeons up to their scale leaving the ones who should be learning the lvl 60 content able to at their own pace and knowing when they are ready to go to lvl 70, they will be better prepared than the SH*T storm that happens right as you reach 60.
This is long due. There's too much to process for the average new player with lvl 60 content and then they are around people who have been around for a long time with much better gear that frown on their existence.
If it's not done properly, it will be the same results. Like, if a fresh 60 can just max out their level without completing objectives, that would be a fail. Maybe even make it so not only must you get a set amount of boons but agree that you are ready to venture into the lvling up to 70 zones by completing a mission after getting boons.
Yeah collecting enough RP to level up a new bunch of lvl 70 legendarys is going to be such a huge amount of fun .....
when people worked for their equipment they should ALWAYS do it knowing that it will eventually be obsolete.
That's all well and good when BiS gear dropped from dungeons, but when you have to create your gear via this horrible refining system, which them becomes obsolete when the level cap raises, that's an entirely different animal altogether.
Paladins can now be of any alignment.
Not that it matters in a game with no alignments...
I reject that reality and substitute my own. They will always be lawful stupid to me.
LOL, when I was chatting last night, someone said that they would use HV set at level 70 regardless because it was so effective. Tried to explain it to them but it was like talking to a wall /facepalm.
No offense but why should PWE be catering to casual players only? That is highly unfair don't you think? Anyone that thinks just their group of favored players deserve the most respect, attention and the game should function to just please them and suit them do not understand how that pretty much marginalizes all the rest. This game has the hardcore gamers, the casual players, the foundry lovers, the pvpers, the pvers, the roleplayers.
I suppose that would depend on whether or not the new equipment will be similarly useful. A new set might have vastly superior stats but be less useful in group settings. That is why DC's keep using the HP set.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
Might the developers give some thought to a way that existing GFs or DCs might opt to BECOME Oathbound Paladins? To me the new level cap makes that possible where it would have been too difficult or unappealing w/o it.
Characters, like players, should be able to grow and change a bit over time to respond to new challenges. Why are we stuck with the concept that a DC was "rolled that way and will always be that way" no matter what?
The challenge of reworking a character usually happens anyway whenever they are rebalanced, why shouldn't a player be able to take an existing character and have the ability to rework "it" when new challenges appear rather than have run up (grind out) a completely new character?
I have put plenty of toons to bed after they were re-balanced and they just hang there on the character screen saying "so, what am I now, chopped liver?" I love each character I make, but they become stagnant when they cannot grow with the changes in the game.
Beost
Since the forum change some time back, the only threads we mods can move or otherwise moderate en masse are the stickies. So each thread discussing mod 6 had to be stickied, then merged.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
MMOs never find true balance... Give up on that.
Well, ya gotta admit. The HV set bonus is the second or third best set bonus in the entire game among all classes and all gear. (#1 is of course the T1 set High Prophet.) The new Lvl 70 gear would have to be really good in order to compare favorably to High Vizier.
Oh I can understand that but that was level 60. This is a 10 level difference. You don't see players in WoW at the level cap wearing gear that is 10 levels or more below them because it was BiS. They will force you to wear new gear regardless, and most likely they won't make the same type of mistake again since it has been nothing but a thorn in their side with sets like HV and HP.
let's hope that most dicussions can continue in here-
Well, sure. But as the old saying goes, if you end up trying to please everyone, you wind up pleasing no one. Cryptic has decided, for better or for worse, to focus on casual PVE players, not the hardcore gamers and not the intense PVP crowd. Isn't that obvious enough?
They should reverse that decision. It's giving preferential treatment and it's turning players that cared about the game and put money into it away. They don't have to try to please everyone, that's such a negative way of thinking. The problem is they are trying to please one crowd only and it's rubbed the rest the wrong way. The ones who have to work harder just to compete. From a business standpoint, that is highly illogical.
Take for example a company. Let's say you have your "casual" employees. They keep to themselves, just do their jobs and don't really bring anything new like new ideas to the table. They secretly resent those that do because typically they can move up the ladder. Should the casual employee get special treatment?
What about the people that have a gift of gab but when it comes to taking action yet another bad thing about some companies....they often do move up the ladder but should they? No.
Then you have those employees that not only do the talk but do the walk. The company would suffer if those people left as everyone else that just dibble dabbled their way through, talked their way up would stutter, stumble and just come up with words that sound neat but very impractical.
The reason why focusing on the casual gamers is wrong is because casual gamers can turn ANY game into casual just based on their play style. Why focus on just them? You can casually walk in, grind for a bit, casually walk out. No honey, this gaming world shouldn't revolve around you.
Ah weird but it makes sense. Just really threw me seeing them at first.
Imagine there are now 150% Mounts, and all your Zen market 100% Mounts can be upgraded... for 700 Zen a pop. This is what they did at STO: 2500 (minimum) for a tier 5 Starship. Now they release new Tier 6 Starships, all tier 5 can be upgraded for 700Zen a pop. Screw-you STO team at Cryptic. I've since all but completely stopped playing STO.
As for Neverwinter - the level cap increase brings a lot of questions, most notably will be how current 'gear' and artifacts and trinkets are handled, what about companions? I have a Fawn companion with rank 9 Rhinestones and epic Companion gear - it has 23k HP and so on, survivable in all but the most difficult content - what happens to that? Just asp people spent a LOT of money, time, effort on their epic and legendary gear, others have invested heavily in the peripheral aspects like Companions and Mounts and such.
At this point I plan to hold back any speculation until I actually see what happens, right down to the doomsaying about GF viability due to new Paladin class.
Best thing for any of us to do is to put the brakes on all the "woe are us for the new level-cap and class ruin the super-legendary-epic artifact-equipped GF, hence game will die!!!!"
I'm looking forward to the new content and such, but with eyes wide open in the full knowledge that 1) there WILL be real problems and bugs and 2) There will be shrill shouts of doom for the game and a lot of whining about stuff.