Ok, cryptic. thanks for nothing. Please elaborate, the 'positive effect' of your current que system? Less programming?
Some ppl complained about the attitude of 'elite players'. In what world is it attitude, to want to decide, who I want to play with? Socialism?
Help other ppl out? I ran T2 dungeons, VT, MC more than a hundred times after I was done with them, to help friends or even someone I did not know, who asked nicely. I NEVER asked for class GS or anything else gear wise for a T2 dungeon, ppl had to run them to gear up. To ask for gear would be wrong. Most long time players have spent hours over hours helping ppl, given away gear etc. for millions of AD, to help other ppl out.
If I want a que system or min GS, it has nothing to do with 'helping out' or 'elitism', but with the fact, that you have to win TOT ~80 times, to get your gear and all boons FOR ONE CHAR. I want to get it done and not to waste my time. If I have a group that can not finish this dungeon, no matter what, it is a waste of time.
Many ppl 'claimed', that they would kill Tiamat with a 10k GS group, to prove me wrong. You cant. First of all, you would have to lose this pretty weapon and armour enchants, bc. 10k GS ppl dont have them, if they are not a toon. How many 10k players have you seen with full sets, so if you drop enchants etc., to get below 10k, drop sets, artefacts etc. as well. You can get 3000+ stats from your ioun stone, boosts from active companions. To make your experiment realistic, drop them. Some said, that they have a group in mind, to do it, drop it, you deny others a premade que and want to do this premade, really? Even if you could kill Tiamat with a perfect setup of 10k players, it would not prove anything, bc there is no perfect setup in the current system.
Fact is, that everyone and his mom play with que time now, to get a decent group. One person said, that he uses the que time of NW legit. A group dedicated to helping ppl out and evening the odds for all players. Why do they use a que timer? Bc they want to win the fight and they dont want to depend on luck. How many AFKlers will your group have? Will there be enough ppl with good gear to do the needed dps? Will there be enough ppl with the needed skill and tactics to defend the clerics?
Before ppl started using que times it was pure luck, not skill gear or anything else, that decided, if you can win in TOT.
A que system would have helped, at last you could have kicked the AFKlers. As it is, the ppl with que times will get the fights done and even decent players with no special ties to a 'timed' group will fail, because they will end up with all the players cryptic allows int o TOT and no one wants to play with.
Atm I run this at que time and we had ONE fail, due to bugged clerics. I could pretend, that I could not care less, bc. I have a way to run this, but I do care bc. the current system is unfair to all ppl without a large group to que with. It sucked the fun out of the game for me in the first days of TOT and i bet, that it does the same to all the ppl trying their best, failing bc the current system is flawed.
Chars: CW, DC, GF, GWF, HR and TR.
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beanbastardMember, Neverwinter Beta UsersPosts: 1Arc User
edited December 2014
Hey Cryptic ... just slap a GS requirement of 13K on this thing and call it a day. Everything before Tiamat had a GS requirement , why stop now???
I know some will not agree but I think that's a good call. I love the randomness of Tiamat groups and there has already been a huge improvement in the general standard of play as people learn the ropes. I now succeed more than I fail and I have already had enough favours for the offhand and cloak.
So, yeah, leave it as it is. It's fine diddly fine.
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bajornorbertMember, NW M9 PlaytestPosts: 272Arc User
Last week we posted an update to a few issues players were experiencing with the Tiamat fight. While we did make some improvements to the fight, turning it into a queued instance did not have the desired effects we wanted it to and the current method of entry will remain as it is.
After close examination and many playtests, we’ve found that a queue feature (similar to the one we initially outlined) could jeopardize a few of the positive aspects of the battle with Tiamat. It would have also been very vulnerable to griefing, potentially causing players to miss out on the fight entirely. Because of this, a decision has been made to not move to a queue system. The entrance to the fight will remain the same.
We will continue to work on performance improvements and updating the environment to help with forming groups. We also have a potential fix for the bug where Tiamat's heads won’t rise and no rewards drop. We will update everyone on these changes once we are ready to implement them in the game.
As always we appreciate all the feedback we have received regarding the battle with Tiamat and encourage everyone to continue to leave feedback to help us bring the best experience to our players.
Thank you for your time,
Neverwinter Community Team
Thanks for nothing? At least increase the GS requirement to enter Tiamat to 14k or make unlocking LoL & SoT required to enter ToT. My lvl 60 leadership alts could easily enter Tiamat. T1 set + cheap T2 jewelry + rank 3/4 enchantments + 1 lvl 29 artifact is already more than 10k gs.
The current system encourages botting for several reasons:
- Almost inexistent barrier of entry;
- RNG rewards regardless of ranking, someone ranking 40th might get better rewards (AD value wise) than someone ranking 1st;
- An oversight on your part that allows turning Linu's into AD;
Why do you think the prices of rank 4s have gone up since Tiamat was released? Before ToT's release a stack of rank 4 was 6k and going down, now it's 9-10k, that's because you can make more AD/day afking in ToT than botting rank 4s.
So after more than a month of play testing on Preview and almost 2 weeks of play testing on Live, ToT is still a mess, full of bugs and even exploits.
Ok, if you are not going to a queue system, could you at least auto form the 25 randoms into 5 groups, semi balanced based on the information the server will have as to who will be there?
And maybe a quick fix for Astral Seal lag, to only be able to get burning guidance from a DC in your group.
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
edited December 2014
It would still be nice is if a group leader entered the temple, it would take their entire party with them at the same time.
Is it possible to make it like when you enter a 5-man dungeon or mini-instance, where it waits for everyone to be at the door, and then sends everyone in at the exact same time? At least then we can have a good chance of getting a 5-man party together.
This.
Useful for teaching the skirmish to four guildies.
And for, you know, PLAYING A GAME WITH YOUR FRIENDS. Even if you use the timer, there is no guarantee that you get into an instance with your buddies. There would still be 20 randoms in there with you and your four friends, but at least you are playing with some people you know. Doesn't this still support the (non-) stated goals?
Worst news update ever released. Not having the ability to play with who you want is a dismal failure of design. The only news update that would be worse is "sorry servers are closing today".
Can u at least make it so that if u enter in a team it wont send u to different instances and places u all together in the same instance?
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slaaneshihorrorMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 88
edited December 2014
I'd honestly like an elaboration on what positive aspects of Tiamat we'd lose by being able to queue with our friends. I'd like to know what could possibly change between playing with randoms and playing with 4 friends. There really is no feasible feature we'd lose, save frustration, with a queue system. None at all. Without elaboration, this just sounds like an excuse because of an alternate reason we're not being told.
Reason is simple: Its harder to do it with 24 randoms than it is with 20 randoms and 4 friends. One 5 man party with coordination can dramatically affect success or failure.
I have a feeling they made the instance specifically without the queue option, because they have run out of ideas to make things "harder". Entering as a party, or god forbid a Raid...well, they knew it would be a matter of 2-3 runs before people were sleep walking through it.
Think of it this way. This is supposed to be the highest difficulty encounter, and yet a pug group of 25 people (just saying that makes me shudder) can be told a simple and basic plan to complete the encounter with at least an 80% success rate.
I don't think they really have a plan. They are just kind of winging it at this point. Examples: Artifact weapons (basically defeated the purpose of an entire profession, and doing T1/T2 for weapons). Artifact Belts (no point getting any other belt really. Tiamat dropping BoE T2 (goodbye AH prices, goodbye T2 dungeon runs).
I agree that a queue system would not work for Tiamat, but I think a way to do Tiamat in a group would be nice to facilitate. The instance someone is placed in would need to be decided at the moment of entering, so before the loading screen. That way, instances can be filled but parties can also enter the same instance. Also, the system could save 5 spots in an almost filled instance, since parties always have to wait a few seconds before going through most doors. That could be used here, and if the party cancels entering the slots could be filled in another way.
I just gave this to Akro as my feedback but I'm going to make sure it gets said here too:
When you create an event that gives equal reward to nonparticipants and participants, you encourage griefing and AFKing that ensures the event will never be successful. There has to be a penalty for excessive AFKing in the Tiamat fight or a minimum contribution for rewards instituted.
Just did a Tiamat fight that never got past the second defense of the clerics due to the massive AFKing of participants. You can't defend the clerics with half the people attacking and the other half sitting on their thumbs--and this goes for 10k GS people as well as 20k+ GS players. If you aren't attacking, you may as well be one of the statues in the lobby for all the good you're doing in the fight. Trash talking the other players and complaining about how low GS players are hurting the fight isn't helping; if they're actually out there, you know, fighting, they're contributing more to the battle than the 20K GS player who's sitting in the lobby complaining and moaning in zone or say chat.
ROLL TIDE ROLL
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
I've done the content 7 times. 7 failures. None were even close. I'm playing the content as it was designed by just randomly joining some random group of random GS. ToT is really interesting and fun the first few times, but after that, failure after failure is not only disheartening, but you get such a minimal reward that playing other content is much more rewarding per game hour. Since coffers and coin pouches are going for less and less every day in the AH, there's no need to play this content, but just skip it all together. I'm waiting until coffers are going for 500 AD each then just buy 15 stacks of 100 and get my off hand. Tah-dah!
I just farm the heralds. At this rate coffers for 500 or less are likely just a week or two out.
... I'm waiting until coffers are going for 500 AD each then just buy 15 stacks of 100 and get my off hand. Tah-dah!
I just farm the heralds. At this rate coffers for 500 or less are likely just a week or two out.
This is my plan too. I think it is likely though that they will be making coffers bound eventually.
I like the Tiamat encounter but always failing with people AFKing is not fun. No matter what I do there is not a chance if too many people just do nothing.
People not spending e.g. 80% of the time fighting should not get any reward... and be told by the system. It might even be a good idea to temporarily ban them from the Tiamat encounter when they constantly AFK.
I have done a countless number of Tiamat runs. 57 wins currently but god knows how long it will stay at 57. I have not done or felt the need to run Tiamat since getting the 6th boon (used the first 27 favor to get Draconic Templar head and armor as reclamation has gotten to rank 2, 3 times since "fixing it"). I fail to see how a queue system or allowing a group of 5 to enter on the same map would be an issue. Preventing this only hinders those of us who know the fight from carrying 7k-13k players through it. And yes, I have seen as low as 7k gs in Tiamat (minimum 10k is bs).
Between the ridiculously high refining prices, T1 drops from dragon heralds and the T2 drops from Tiamat you made the rest of this game irrelevant. Ultimately killing your own game. AD is practically impossible to farm since Tiamat unless you have 20 alts all with level 20 leadership. Even if you were to fix the reclamation and it gets to 100%, Tiamat's orb will either not drop enough for players to care to farm it or drop too much and it won't be worth farming. Only fix to this is if you make offhand, Draconic Templar armor and head from Tiamat chest BoE and lower the drop rate.
I am new to these forums, yes, and while I have only been playing since June I have put in time, effort and some money in to this game. Just an example to show how much, prior to mod 5's release I did 4800 eLoL runs. I have all 7 legend pieces (3 normal artifacts and the 4 artifact gears). I had all rank 10's until 2 days ago when I sold them all as it is really the only way to make AD..... If something isn't done and I mean soon you are going to lose so much of this games population. I can only assume the game will then be dead. If this is what you are striving for then you nailed it.
As far as PvP.... OMG! I don't have the best PvP stats I am sure but with 30k HPS, 500 tenacity, 40% DR and 17.5% deflect can you tell me how a TR or HR one hitting me makes any kind of sense?? I am a DC and while I like the changes, giving us more dps output, I am disappointed that my classes main purpose (in any game) is not it's purpose..... Healing is irrelevant.
This is my plan too. I think it is likely though that they will be making coffers bound eventually.
I like the Tiamat encounter but always failing with people AFKing is not fun. No matter what I do there is not a chance if too many people just do nothing.
People not spending e.g. 80% of the time fighting should not get any reward... and be told by the system. It might even be a good idea to temporarily ban them from the Tiamat encounter when they constantly AFK.
This is an issue, definitely. Especially on winning runs. I see 2-5 players just standing at campfire. So the rest of us work our butts off to beat it and they get a free win.....
Humans are very resourceful sometimes.
You can get into an organised party of 15+ people but you need to do the following.
1st you need a chat channel with lots of people subscribed (>50 is good start).
Set a GS limit for the group, its up to you to police this though.
You get 1 person to pick an entry time, everyone enters at that time.
Only release the entry time 15 seconds before entering, this reduces effect of people broadcasting your time in zone.
As a result you will get 15+ people from that group in each instance.
Occasionally you will be the unlucky 1 and end up in a random instance not with your group.
But mostly you will be with same people and you start to get a rhythm going.
A bit off topic but....
Please NO ICESTORM, NO SUNBURST!
We all have AoE powers, some that do DoT's that are useless when adds are scattered.
GF and GWF will mark adds and they will leave the clerics if you just give them a chance.
Isn't it amazing that you can complete Tiamat without IS and SB.
If you really want to be in your group of 5 people you can achieve this most of the time.
Here is how ->
You get 5 minutes before it starts, this gives you plenty of time to do this.
1.Form your party
2.Enter temple as soon as the horn goes off
3.Your 5 party members will probably be in many different instances, but that's ok.
4.You wait till the cool down for changing instance has completed 1 min 30 secs - for all party members
5.Open map, click change instance, sort by number of players with zero count on the top - empty instance.
6.Pick a time (go by the count down clock) and all click change instance at that same time.
This worked 90% of the time with fellow guild members, with all 5 of the party in the same instance.
Occasionally we would end up with only 3 or 4 thought.
Hope this helps you get into that 5 person party you are aiming for.
Congrats on making the decision to forbid me to play with guildies and friends. Also to give no incentive to make new friends as I can't play with them anyway, so my peers are just disposable people that are their for me to reach my goal.
Not only that but you will increase griefing. Those that want to form their own groups will be more likely to afk because previously they instance hopped when it wasn't going well. Now they won't waste their effort.
I'm pretty sure those that wanted a raid, wanted it so that they could have an organised guild battle, not some pug nonsense. Something that wouldn't be so bad if you raised the gs requirement to 13k at the very minimum (the same as lair of lostmauth) unless you think a single dragon should be both accessible and classed harder than a goddess? I have abandoned toons with ~15k+ gs, why should those that don't bother putting the effort in their own character be allowed to enter and let down 24 other people? GS elitism is one thing, but there definitely is a minimum requirement for you to be somewhat effective. Even module 2 is rated higher! Why did rath modar try to get valindra overthrown if even she is rated higher?
You made this game more social with gauntlegrym requiring a guild which may or may not have been for the best and then you make guilds have little use since:
1) We're overgeared massively for all previous content that an organised group is no longer needed.
2) The content that does better with coordination doesnt allow you to plan with the people you know!
I feel more antisocial because there's no benefit for guild runs for the content that does allow it.
I just gave this to Akro as my feedback but I'm going to make sure it gets said here too:
When you create an event that gives equal reward to nonparticipants and participants, you encourage griefing and AFKing that ensures the event will never be successful. There has to be a penalty for excessive AFKing in the Tiamat fight or a minimum contribution for rewards instituted.
Just did a Tiamat fight that never got past the second defense of the clerics due to the massive AFKing of participants. You can't defend the clerics with half the people attacking and the other half sitting on their thumbs--and this goes for 10k GS people as well as 20k+ GS players. If you aren't attacking, you may as well be one of the statues in the lobby for all the good you're doing in the fight. Trash talking the other players and complaining about how low GS players are hurting the fight isn't helping; if they're actually out there, you know, fighting, they're contributing more to the battle than the 20K GS player who's sitting in the lobby complaining and moaning in zone or say chat.
God sweet Jesus !!
This man talks brilliant words !
Thank you so much for taking this straight to Akro and us here.
Never seen any comment better around on this matter.
This is an issue, definitely. Especially on winning runs. I see 2-5 players just standing at campfire. So the rest of us work our butts off to beat it and they get a free win.....
Suggestion: only the top five players in the performance chart at the end of Tiamat gain some loot, the other 20 get nothing.
ToD = ..........
Tired of Dailies/Tyranny of Dailies/Timers of Doom/Tricked Or Duped/Tremendously Obnoxious Dailies/Try Otherwise, Devs
What's worse than players AFKing or humping the campfire?
Players who know their abilities lag out the encounter and repeatedly use them to grief the rest of the players at an encounter because they can.
When you cannot move due to the server freezing due to 1 million+ spam from Astral Seal+Burning Guidance+Shared Burdens calculation and the horrendous glow, even if you are at the cleric on the left and it was cast on/near the cleric on the right. Knight's Valor is just as bad, but the /reduce_mip 1 toggle makes it a lot more bare-able. Sadly /reduce_mip and minimal graphic settings has no bearing on Astral Seal lag. So when multiple DC refuse to not use it and lag out the team, I can totally understand 15 people sitting at the campfire. They can't even move due to the lag generated by 1 ability cast by multiple players.
So if you are wondering why players aren't leaving the campfire, maybe you should check to see if you are responsible for lagging the entire team at an encounter.
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bajornorbertMember, NW M9 PlaytestPosts: 272Arc User
Suggestion: only the top five players in the performance chart at the end of Tiamat gain some loot, the other 20 get nothing.
If they haven't implemented a queue system because "it will cause griefing", you think that they will implement a system that will let 20 players without a reward, just because they couldn't rank in the top 5?
No, the best solution imo, is to check for total afk time + have a minimum contrubtion set for rewards, something like score at least 20% of the top 5's average.
An example of the previous system in works:
1. AFK check: more than 2-3 mins of AFKing during a ToT run and you get no rewards;
2. Score check: Let's pretend the top 5 scored 200k, 180k, 150k, 150k, 100k, that means if by the end of ToT you don't have at least 31.2k score, you get no rewards. This is necessary to combat bots and leechers. If you AFKd next to the clerics to get hit by an AoE and get some score, you shouldn't be rewarded for it. Only those that actually contributed should get rewarded.
Other things that, imo, need to be implemented:
1. Rewards based on positions, someone in the top 5 should get better rewards than someone ranking 25th or 40th, because they contributed more. If the rewards are valuable enough this will make ppl try harder;
2. Better rewards for winning. If your instance won, you should get better rewards, regardless of you position, than someone would get on an instance that lost;
3. Add a Linu's favor to the chest if your instance has won. Since we get no queue and instance switching will be disabled, we'll be limited to 1 Linu/hour. Adding a Linu's favor to the chest, would result in more Legendary keys sold. I'm betting i'm not the only one who would open every chest if there would be an extra Linu's favor in it.
I'd honestly like an elaboration on what positive aspects of Tiamat we'd lose by being able to queue with our friends. I'd like to know what could possibly change between playing with randoms and playing with 4 friends. There really is no feasible feature we'd lose, save frustration, with a queue system. None at all. Without elaboration, this just sounds like an excuse because of an alternate reason we're not being told.
I would theory-craft that it may have something to do with business/revenue. I can think of no other reason why its built the way it is. It all appears to be motivated to bridge the gaps between new level 60 players and veterans while significantly increasing revenue through refinement.
What's worse than players AFKing or humping the campfire?
Players who know their abilities lag out the encounter and repeatedly use them to grief the rest of the players at an encounter because they can.
When you cannot move due to the server freezing due to 1 million+ spam from Astral Seal+Burning Guidance+Shared Burdens calculation and the horrendous glow, even if you are at the cleric on the left and it was cast on/near the cleric on the right. Knight's Valor is just as bad, but the /reduce_mip 1 toggle makes it a lot more bare-able. Sadly /reduce_mip and minimal graphic settings has no bearing on Astral Seal lag. So when multiple DC refuse to not use it and lag out the team, I can totally understand 15 people sitting at the campfire. They can't even move due to the lag generated by 1 ability cast by multiple players.
So if you are wondering why players aren't leaving the campfire, maybe you should check to see if you are responsible for lagging the entire team at an encounter.
A heal SW overhealing the players or a DC without the bugged skill set spamming astral seal, overwritiing the other players seal help. It is not ideal, but it helps.
Comments
Some ppl complained about the attitude of 'elite players'. In what world is it attitude, to want to decide, who I want to play with? Socialism?
Help other ppl out? I ran T2 dungeons, VT, MC more than a hundred times after I was done with them, to help friends or even someone I did not know, who asked nicely. I NEVER asked for class GS or anything else gear wise for a T2 dungeon, ppl had to run them to gear up. To ask for gear would be wrong. Most long time players have spent hours over hours helping ppl, given away gear etc. for millions of AD, to help other ppl out.
If I want a que system or min GS, it has nothing to do with 'helping out' or 'elitism', but with the fact, that you have to win TOT ~80 times, to get your gear and all boons FOR ONE CHAR. I want to get it done and not to waste my time. If I have a group that can not finish this dungeon, no matter what, it is a waste of time.
Many ppl 'claimed', that they would kill Tiamat with a 10k GS group, to prove me wrong. You cant. First of all, you would have to lose this pretty weapon and armour enchants, bc. 10k GS ppl dont have them, if they are not a toon. How many 10k players have you seen with full sets, so if you drop enchants etc., to get below 10k, drop sets, artefacts etc. as well. You can get 3000+ stats from your ioun stone, boosts from active companions. To make your experiment realistic, drop them. Some said, that they have a group in mind, to do it, drop it, you deny others a premade que and want to do this premade, really? Even if you could kill Tiamat with a perfect setup of 10k players, it would not prove anything, bc there is no perfect setup in the current system.
Fact is, that everyone and his mom play with que time now, to get a decent group. One person said, that he uses the que time of NW legit. A group dedicated to helping ppl out and evening the odds for all players. Why do they use a que timer? Bc they want to win the fight and they dont want to depend on luck. How many AFKlers will your group have? Will there be enough ppl with good gear to do the needed dps? Will there be enough ppl with the needed skill and tactics to defend the clerics?
Before ppl started using que times it was pure luck, not skill gear or anything else, that decided, if you can win in TOT.
A que system would have helped, at last you could have kicked the AFKlers. As it is, the ppl with que times will get the fights done and even decent players with no special ties to a 'timed' group will fail, because they will end up with all the players cryptic allows int o TOT and no one wants to play with.
Atm I run this at que time and we had ONE fail, due to bugged clerics. I could pretend, that I could not care less, bc. I have a way to run this, but I do care bc. the current system is unfair to all ppl without a large group to que with. It sucked the fun out of the game for me in the first days of TOT and i bet, that it does the same to all the ppl trying their best, failing bc the current system is flawed.
So, yeah, leave it as it is. It's fine diddly fine.
Thanks for nothing? At least increase the GS requirement to enter Tiamat to 14k or make unlocking LoL & SoT required to enter ToT. My lvl 60 leadership alts could easily enter Tiamat. T1 set + cheap T2 jewelry + rank 3/4 enchantments + 1 lvl 29 artifact is already more than 10k gs.
The current system encourages botting for several reasons:
- Almost inexistent barrier of entry;
- RNG rewards regardless of ranking, someone ranking 40th might get better rewards (AD value wise) than someone ranking 1st;
- An oversight on your part that allows turning Linu's into AD;
Why do you think the prices of rank 4s have gone up since Tiamat was released? Before ToT's release a stack of rank 4 was 6k and going down, now it's 9-10k, that's because you can make more AD/day afking in ToT than botting rank 4s.
So after more than a month of play testing on Preview and almost 2 weeks of play testing on Live, ToT is still a mess, full of bugs and even exploits.
And maybe a quick fix for Astral Seal lag, to only be able to get burning guidance from a DC in your group.
Is it possible to make it like when you enter a 5-man dungeon or mini-instance, where it waits for everyone to be at the door, and then sends everyone in at the exact same time? At least then we can have a good chance of getting a 5-man party together.
This.
Useful for teaching the skirmish to four guildies.
Tired of Dailies/Tyranny of Dailies/Timers of Doom/Tricked Or Duped/Tremendously Obnoxious Dailies/Try Otherwise, Devs
Yesterday In 2 different attacks I formed a "Green" team.
Of the 5 players 3 were from a different instance
When I was just on a green team...
I found myself alone in the Green battle
This really needs to change
Urlord
And for, you know, PLAYING A GAME WITH YOUR FRIENDS. Even if you use the timer, there is no guarantee that you get into an instance with your buddies. There would still be 20 randoms in there with you and your four friends, but at least you are playing with some people you know. Doesn't this still support the (non-) stated goals?
Can u at least make it so that if u enter in a team it wont send u to different instances and places u all together in the same instance?
I have a feeling they made the instance specifically without the queue option, because they have run out of ideas to make things "harder". Entering as a party, or god forbid a Raid...well, they knew it would be a matter of 2-3 runs before people were sleep walking through it.
Think of it this way. This is supposed to be the highest difficulty encounter, and yet a pug group of 25 people (just saying that makes me shudder) can be told a simple and basic plan to complete the encounter with at least an 80% success rate.
I don't think they really have a plan. They are just kind of winging it at this point. Examples: Artifact weapons (basically defeated the purpose of an entire profession, and doing T1/T2 for weapons). Artifact Belts (no point getting any other belt really. Tiamat dropping BoE T2 (goodbye AH prices, goodbye T2 dungeon runs).
/sigh
When you create an event that gives equal reward to nonparticipants and participants, you encourage griefing and AFKing that ensures the event will never be successful. There has to be a penalty for excessive AFKing in the Tiamat fight or a minimum contribution for rewards instituted.
Just did a Tiamat fight that never got past the second defense of the clerics due to the massive AFKing of participants. You can't defend the clerics with half the people attacking and the other half sitting on their thumbs--and this goes for 10k GS people as well as 20k+ GS players. If you aren't attacking, you may as well be one of the statues in the lobby for all the good you're doing in the fight. Trash talking the other players and complaining about how low GS players are hurting the fight isn't helping; if they're actually out there, you know, fighting, they're contributing more to the battle than the 20K GS player who's sitting in the lobby complaining and moaning in zone or say chat.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
I just farm the heralds. At this rate coffers for 500 or less are likely just a week or two out.
This is my plan too. I think it is likely though that they will be making coffers bound eventually.
I like the Tiamat encounter but always failing with people AFKing is not fun. No matter what I do there is not a chance if too many people just do nothing.
People not spending e.g. 80% of the time fighting should not get any reward... and be told by the system. It might even be a good idea to temporarily ban them from the Tiamat encounter when they constantly AFK.
Between the ridiculously high refining prices, T1 drops from dragon heralds and the T2 drops from Tiamat you made the rest of this game irrelevant. Ultimately killing your own game. AD is practically impossible to farm since Tiamat unless you have 20 alts all with level 20 leadership. Even if you were to fix the reclamation and it gets to 100%, Tiamat's orb will either not drop enough for players to care to farm it or drop too much and it won't be worth farming. Only fix to this is if you make offhand, Draconic Templar armor and head from Tiamat chest BoE and lower the drop rate.
I am new to these forums, yes, and while I have only been playing since June I have put in time, effort and some money in to this game. Just an example to show how much, prior to mod 5's release I did 4800 eLoL runs. I have all 7 legend pieces (3 normal artifacts and the 4 artifact gears). I had all rank 10's until 2 days ago when I sold them all as it is really the only way to make AD..... If something isn't done and I mean soon you are going to lose so much of this games population. I can only assume the game will then be dead. If this is what you are striving for then you nailed it.
As far as PvP.... OMG! I don't have the best PvP stats I am sure but with 30k HPS, 500 tenacity, 40% DR and 17.5% deflect can you tell me how a TR or HR one hitting me makes any kind of sense?? I am a DC and while I like the changes, giving us more dps output, I am disappointed that my classes main purpose (in any game) is not it's purpose..... Healing is irrelevant.
This is an issue, definitely. Especially on winning runs. I see 2-5 players just standing at campfire. So the rest of us work our butts off to beat it and they get a free win.....
You can get into an organised party of 15+ people but you need to do the following.
1st you need a chat channel with lots of people subscribed (>50 is good start).
Set a GS limit for the group, its up to you to police this though.
You get 1 person to pick an entry time, everyone enters at that time.
Only release the entry time 15 seconds before entering, this reduces effect of people broadcasting your time in zone.
As a result you will get 15+ people from that group in each instance.
Occasionally you will be the unlucky 1 and end up in a random instance not with your group.
But mostly you will be with same people and you start to get a rhythm going.
A bit off topic but....
Please NO ICESTORM, NO SUNBURST!
We all have AoE powers, some that do DoT's that are useless when adds are scattered.
GF and GWF will mark adds and they will leave the clerics if you just give them a chance.
Isn't it amazing that you can complete Tiamat without IS and SB.
Here is how ->
You get 5 minutes before it starts, this gives you plenty of time to do this.
1.Form your party
2.Enter temple as soon as the horn goes off
3.Your 5 party members will probably be in many different instances, but that's ok.
4.You wait till the cool down for changing instance has completed 1 min 30 secs - for all party members
5.Open map, click change instance, sort by number of players with zero count on the top - empty instance.
6.Pick a time (go by the count down clock) and all click change instance at that same time.
This worked 90% of the time with fellow guild members, with all 5 of the party in the same instance.
Occasionally we would end up with only 3 or 4 thought.
Hope this helps you get into that 5 person party you are aiming for.
Not only that but you will increase griefing. Those that want to form their own groups will be more likely to afk because previously they instance hopped when it wasn't going well. Now they won't waste their effort.
I'm pretty sure those that wanted a raid, wanted it so that they could have an organised guild battle, not some pug nonsense. Something that wouldn't be so bad if you raised the gs requirement to 13k at the very minimum (the same as lair of lostmauth) unless you think a single dragon should be both accessible and classed harder than a goddess? I have abandoned toons with ~15k+ gs, why should those that don't bother putting the effort in their own character be allowed to enter and let down 24 other people? GS elitism is one thing, but there definitely is a minimum requirement for you to be somewhat effective. Even module 2 is rated higher! Why did rath modar try to get valindra overthrown if even she is rated higher?
You made this game more social with gauntlegrym requiring a guild which may or may not have been for the best and then you make guilds have little use since:
1) We're overgeared massively for all previous content that an organised group is no longer needed.
2) The content that does better with coordination doesnt allow you to plan with the people you know!
I feel more antisocial because there's no benefit for guild runs for the content that does allow it.
It's getting fixed, unless they just disable it after the fight starts. Presumably it's disabled before too though.
God sweet Jesus !!
This man talks brilliant words !
Thank you so much for taking this straight to Akro and us here.
Never seen any comment better around on this matter.
Suggestion: only the top five players in the performance chart at the end of Tiamat gain some loot, the other 20 get nothing.
Tired of Dailies/Tyranny of Dailies/Timers of Doom/Tricked Or Duped/Tremendously Obnoxious Dailies/Try Otherwise, Devs
Players who know their abilities lag out the encounter and repeatedly use them to grief the rest of the players at an encounter because they can.
When you cannot move due to the server freezing due to 1 million+ spam from Astral Seal+Burning Guidance+Shared Burdens calculation and the horrendous glow, even if you are at the cleric on the left and it was cast on/near the cleric on the right. Knight's Valor is just as bad, but the /reduce_mip 1 toggle makes it a lot more bare-able. Sadly /reduce_mip and minimal graphic settings has no bearing on Astral Seal lag. So when multiple DC refuse to not use it and lag out the team, I can totally understand 15 people sitting at the campfire. They can't even move due to the lag generated by 1 ability cast by multiple players.
So if you are wondering why players aren't leaving the campfire, maybe you should check to see if you are responsible for lagging the entire team at an encounter.
If they haven't implemented a queue system because "it will cause griefing", you think that they will implement a system that will let 20 players without a reward, just because they couldn't rank in the top 5?
No, the best solution imo, is to check for total afk time + have a minimum contrubtion set for rewards, something like score at least 20% of the top 5's average.
An example of the previous system in works:
1. AFK check: more than 2-3 mins of AFKing during a ToT run and you get no rewards;
2. Score check: Let's pretend the top 5 scored 200k, 180k, 150k, 150k, 100k, that means if by the end of ToT you don't have at least 31.2k score, you get no rewards. This is necessary to combat bots and leechers. If you AFKd next to the clerics to get hit by an AoE and get some score, you shouldn't be rewarded for it. Only those that actually contributed should get rewarded.
Other things that, imo, need to be implemented:
1. Rewards based on positions, someone in the top 5 should get better rewards than someone ranking 25th or 40th, because they contributed more. If the rewards are valuable enough this will make ppl try harder;
2. Better rewards for winning. If your instance won, you should get better rewards, regardless of you position, than someone would get on an instance that lost;
3. Add a Linu's favor to the chest if your instance has won. Since we get no queue and instance switching will be disabled, we'll be limited to 1 Linu/hour. Adding a Linu's favor to the chest, would result in more Legendary keys sold. I'm betting i'm not the only one who would open every chest if there would be an extra Linu's favor in it.
I would theory-craft that it may have something to do with business/revenue. I can think of no other reason why its built the way it is. It all appears to be motivated to bridge the gaps between new level 60 players and veterans while significantly increasing revenue through refinement.
A heal SW overhealing the players or a DC without the bugged skill set spamming astral seal, overwritiing the other players seal help. It is not ideal, but it helps.