Right now the lore, story, and setting are all very D&D. Forgotten Realms is my favorite setting too. For gameplay I would prefer 2nd or 3.5 but that would lead to major imbalances and it would be impossible to balance from a pvp perspective.
Also: prestige classes.
[SIGPIC][/SIGPIC]
... Tired of running dungeons with exploiters and cheaters? Join the legit channel by visiting http://goo.gl/1zfnTS to apply!
Performing ritual pony sacrifices to Tiamat to earn favor with the RNG Gods since 2014.
...
0
demonmongerMember, NW M9 PlaytestPosts: 3,350Arc User
In the back of Monstrous Manuals is a blank monster page for people to copy, and fill out with new monsters they created that are NOT in the book.
Every Dungeon Master can draw up their own dungeons and plots NOT listed in the "core lore" books.
Everyone can roll up a new character, and a new storyline for them.
Dungeons & Dragons itself was designed to be use as a basis of creation within a large structure of game rules. As long as the creativity keeps going it's Dungeons & Dragons. Praise ye Gary Gygax.
That is not what I was getting at.
I was saying changing our skills over and over and over... until they no longer even resemble D&D skills.
[SIGPIC][/SIGPIC]
I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
The skills are barely different from beta. The numbers are different on some of the things, and a couple of feats are different, but thats what happens when you are playing an MMO sometimes. That's what this is... an MMO. It's got D&D sauce poured all over it, but let's not lie to ourselves -- we're playing a computer game online with a bunch of other people at the same time.
0
demonmongerMember, NW M9 PlaytestPosts: 3,350Arc User
The skills are barely different from beta. The numbers are different on some of the things, and a couple of feats are different, but thats what happens when you are playing an MMO sometimes. That's what this is... an MMO. It's got D&D sauce poured all over it, but let's not lie to ourselves -- we're playing a computer game online with a bunch of other people at the same time.
Things are not slightly different from beta. Go watch the beta youtube videos and compare.
[SIGPIC][/SIGPIC]
I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
Not my first D&D MMO rodeo, so I knew what to expect coming in.
D&D is a great game on paper but doesn't translate that well to video games, especially those editions prior to 4e. My god, the number of useless skills, feats and spells that were coded into DDO and the amount of changes that game went through to unshackle itself from d20 limitations. Hopefully being based on 4e means we won't be completely redeveloping basic game systems.
The lore here is great, and I'm still having fun. In the end, that's what matters more.
Things are not slightly different from beta. Go watch the beta youtube videos and compare.
Bro, I was here for beta. I remember. I left for a year, and when I came back the game is almost exactly as I left it except now there was the HR class and a bunch of campaign things added on. Permastealth still around. GWF still has unstoppable. CWs still freezing/time stealing/ice knifing. GF still blocking, same exact powers. It's the same dang game, man.
I'm not trying to make you mad, I'm trying to help you think. It seems like you got kinda lost in whatever recent class change has POed you, and now the whole game is exploding, apparently.
I could take your entire first post of this thread, and go back one year to just after game launch when everyone had their own pet peeves about whatever it was that peeved them, and the entire message of your post would have been IDENTICAL to what they wrote a year ago... about people leaving in droves, everyone hates everything, etc.
"THIS ISN'T D&D!"
^^^^ that up there has appeared in dozens of threads back in beta. Everyone of the haters was SO SURE this game would fail. And yet, here we are.
Take a breath. Try to relax. This game is actually really fun if you give it a chance.
0
demonmongerMember, NW M9 PlaytestPosts: 3,350Arc User
Bro, I was here for beta. I remember. I left for a year, and when I came back the game is almost exactly as I left it except now there was the HR class and a bunch of campaign things added on. Permastealth still around. GWF still has unstoppable. CWs still freezing/time stealing/ice knifing. GF still blocking, same exact powers. It's the same dang game, man.
I'm not trying to make you mad, I'm trying to help you think. It seems like you got kinda lost in whatever recent class change has POed you, and now the whole game is exploding, apparently.
I could take your entire first post of this thread, and go back one year to just after game launch when everyone had their own pet peeves about whatever it was that peeved them, and the entire message of your post would have been IDENTICAL to what they wrote a year ago... about people leaving in droves, everyone hates everything, etc.
"THIS ISN'T D&D!"
^^^^ that up there has appeared in dozens of threads back in beta. Everyone of the haters was SO SURE this game would fail. And yet, here we are.
Take a breath. Try to relax. This game is actually really fun if you give it a chance.
I am TR
GWF = I kill with no problem without stealth
CW = I kill with no problem
GF = sometimes stalemate
HR = sometimes stalemate or **** me
DC = sometimes stalemate once totally <font color="orange">HAMSTER</font> me!
TR = sometimes stalemate
I am not saying I do not enjoy this game.
However, things are way different now than in beta...
[SIGPIC][/SIGPIC]
I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
0
koneko1234Member, Neverwinter Beta UsersPosts: 0Arc User
edited August 2014
I usually stay away from forums, only came to see if there was patch notes explaining last nights maint but I have a word for the kind of people you're describing that just want to pvp against underpowered pvpers. I call them filthy casuals. they don't know what it means to work for a game. they come here and they complain about the tiniest glitches and demand change, and because they are more vocal than those who are content with the game, the devs begin to see them as a majority (and they may well be a majority) so they rush out more content, each new update having more glitches because they had to rush it, the classes become more unbalanced because the casuals don't like any skill that kills them.
my favorite game from another publisher was ruined by people like that, even low lvl pvp reached a point where decently geared players were being 1 hit by casuals who spend a couple thousand dollars a month because they don't want to get killed. Neverwinter is reaching that point. you can see an excerpt from my post to my guild below that explains the steps that lead to this.
"It starts with powerlevels. people who have maxed a toon already don't want to level another, but they want the benefits of multiple 60's. then the newbies see it and they want the same treatment. Before long, everybody is being plvled, there are no dungeon parties because 60's are guiding everyone through the dungeons in small groups.
Next comes the speed runs. rushing through dungeons, not even fighting, because you want that reward at the end for as little time and effort as possible. So now we have successfully removed the fun factor from leveling and from end game dungeon runs.
Next people start spending more Zen in the hope that they can resurrect the fun, but it's too late. We get a new class of high-spenders, putting hundreds upon hundreds of dollars into the game and getting stronger, faster. This leaves us with a handful of individuals who are so powerful nobody can kill them. There goes the fun in pvp.
This all culminates in noobs sitting in pvp with their epic, max enchanted gear, complaining about how bored they are. New content gets introduced at faster and faster rates because everybody is in forums complaining about their boredom. Each new content update creates new glitches that start to pile up, the servers get bogged down from too much content being introduced at once, but still the noobs are bored because their maxed zen accounts completed the new content for them.
Finally the game itself just falls into disrepair, the classes become unbalanced, the server gets laggier and laggier and eventually people start leaving and the game shuts down."
and with that I bow out because I'm not gonna deal with the casuals who are going to try and tear this thread to bits with their casualness, all the while knowing that I am right.
I usually stay away from forums, only came to see if there was patch notes explaining last nights maint but I have a word for the kind of people you're describing that just want to pvp against underpowered pvpers. I call them filthy casuals. they don't know what it means to work for a game. they come here and they complain about the tiniest glitches and demand change, and because they are more vocal than those who are content with the game, the devs begin to see them as a majority (and they may well be a majority) so they rush out more content, each new update having more glitches because they had to rush it, the classes become more unbalanced because the casuals don't like any skill that kills them.
my favorite game from another publisher was ruined by people like that, even low lvl pvp reached a point where decently geared players were being 1 hit by casuals who spend a couple thousand dollars a month because they don't want to get killed. Neverwinter is reaching that point. you can see an excerpt from my post to my guild below that explains the steps that lead to this.
"It starts with powerlevels. people who have maxed a toon already don't want to level another, but they want the benefits of multiple 60's. then the newbies see it and they want the same treatment. Before long, everybody is being plvled, there are no dungeon parties because 60's are guiding everyone through the dungeons in small groups.
Next comes the speed runs. rushing through dungeons, not even fighting, because you want that reward at the end for as little time and effort as possible. So now we have successfully removed the fun factor from leveling and from end game dungeon runs.
Next people start spending more Zen in the hope that they can resurrect the fun, but it's too late. We get a new class of high-spenders, putting hundreds upon hundreds of dollars into the game and getting stronger, faster. This leaves us with a handful of individuals who are so powerful nobody can kill them. There goes the fun in pvp.
This all culminates in noobs sitting in pvp with their epic, max enchanted gear, complaining about how bored they are. New content gets introduced at faster and faster rates because everybody is in forums complaining about their boredom. Each new content update creates new glitches that start to pile up, the servers get bogged down from too much content being introduced at once, but still the noobs are bored because their maxed zen accounts completed the new content for them.
Finally the game itself just falls into disrepair, the classes become unbalanced, the server gets laggier and laggier and eventually people start leaving and the game shuts down."
and with that I bow out because I'm not gonna deal with the casuals who are going to try and tear this thread to bits with their casualness, all the while knowing that I am right.
I disagree with you about speed runs. Speed runs are another way of competing with yourself. How fast can I do this, can I get it faster, can I beat my old time. It's a different thought process and playstyle but there is nothing inherently wrong with it.
What? Because the healer cannot heal and the fighter cannot fight, because the dwarves cannot mine and the dragons cannot fly, because unique mounts are not unique, this is not DnD?
Hey, there are the names. The names are DnD.
0
demonmongerMember, NW M9 PlaytestPosts: 3,350Arc User
I usually stay away from forums, only came to see if there was patch notes explaining last nights maint but I have a word for the kind of people you're describing that just want to pvp against underpowered pvpers. I call them filthy casuals. they don't know what it means to work for a game. they come here and they complain about the tiniest glitches and demand change, and because they are more vocal than those who are content with the game, the devs begin to see them as a majority (and they may well be a majority) so they rush out more content, each new update having more glitches because they had to rush it, the classes become more unbalanced because the casuals don't like any skill that kills them.
my favorite game from another publisher was ruined by people like that, even low lvl pvp reached a point where decently geared players were being 1 hit by casuals who spend a couple thousand dollars a month because they don't want to get killed. Neverwinter is reaching that point. you can see an excerpt from my post to my guild below that explains the steps that lead to this.
"It starts with powerlevels. people who have maxed a toon already don't want to level another, but they want the benefits of multiple 60's. then the newbies see it and they want the same treatment. Before long, everybody is being plvled, there are no dungeon parties because 60's are guiding everyone through the dungeons in small groups.
Next comes the speed runs. rushing through dungeons, not even fighting, because you want that reward at the end for as little time and effort as possible. So now we have successfully removed the fun factor from leveling and from end game dungeon runs.
Next people start spending more Zen in the hope that they can resurrect the fun, but it's too late. We get a new class of high-spenders, putting hundreds upon hundreds of dollars into the game and getting stronger, faster. This leaves us with a handful of individuals who are so powerful nobody can kill them. There goes the fun in pvp.
This all culminates in noobs sitting in pvp with their epic, max enchanted gear, complaining about how bored they are. New content gets introduced at faster and faster rates because everybody is in forums complaining about their boredom. Each new content update creates new glitches that start to pile up, the servers get bogged down from too much content being introduced at once, but still the noobs are bored because their maxed zen accounts completed the new content for them.
Finally the game itself just falls into disrepair, the classes become unbalanced, the server gets laggier and laggier and eventually people start leaving and the game shuts down."
and with that I bow out because I'm not gonna deal with the casuals who are going to try and tear this thread to bits with their casualness, all the while knowing that I am right.
Amen
/10char
[SIGPIC][/SIGPIC]
I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
I totally agree with you.
Let me do this again for you
<meme removed>
I don't what casual balance as I see it now.
For me balance in D&D is whole party balance. When you have all party working like a glove with 5 fingers. Where every class has its own place.
Also we do need challenges and/or dungeons where one part of dungeon can be opened only by mage, another part where warrior is required- like bashing doors even, another where Ranger can handle distant enemies( in D&D rangers have more distance then mages), Same thing for DC - you can not make dungeon without healer or you need Temptation Warlock with dps focused party. Or you can not open chests without rogue.
NN, BG as good D&D game implementation, had 2 things that are missed in this MMO that I think are critical for that type of play
Idea - Class skills and ways of getting from damage 4 defense - reflexes, Fortitude, Will, Armor
This stuff is required for good diversity balance of game. This will bring complexity in game where you need to build you character rather then "buy it" and fill with 1-2 builds from forum.
This will give diversity to game in terms of builds instead of current situation where there is 1-2 good build of class with constant nerfs due to pvp.
Quests and Dailies need to be reworked for class diversity. Idea Make Dailies class dependent or variate ending possible.
Where tr can steal item rather them kill all to get it. And so do a speed run. where mage can open a pass and get to end faster. Where Range will use its reflexes and dodge with burst damage to slash throw enemies to safe point rather then need to kill all as fighter would do. Where DC can banish undead rather then spent 30 mins as would fighter do. And so on.
D&D have so many options in it. As A lot of good MMO are not just in make 15 kills daily. Make Neverwinter online subscription only but focus on content rather then on cry of casuals that whats all at once.
It's convenient to continue to lay blame for something that hasn't happened yet at the feet of players that have never written a single line of code in this game.
0
demonmongerMember, NW M9 PlaytestPosts: 3,350Arc User
It's convenient to continue to lay blame for something that hasn't happened yet at the feet of players that have never written a single line of code in this game.
I have written a plethora of codes, designed modules for games, designed programs that interface with other programs
and some other stuff that I am not proud to say that I have done out of spite.
I know what it takes to fix problems, and I know what it takes to prevent them. (rather prevent them myself)
The new imperial armor sets are a step towards teamwork balance due to the fact that they all radiate different things.
I don't think it will be the choice armor of the people though.
[SIGPIC][/SIGPIC]
I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
0
zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited August 2014
Moderator Notice:
Folks, if one cannot discuss things without ripping apart other's opinions, then please find somewhere else to post than on our forums. Also, stay on topic. This is not a PvP Discussion thread. Thanks!
Do not reply to this notice, as doing so is not allowed. Instead, contact us via Private Message to discuss forum moderation.
Safe travels,
Archmage Zebular of Mystryl PWE Community Moderator
Hi, I tried this game out at launch and didn't stay very long because it didn't feel like D&D. Many classes I like to play simply weren't there like Paladin, Bard, Barbarian, Blackguard and some that came out later like Ranger. I also didn't like how some classes play, I am used to playing my clerics with a melee weapon and shield, not shooting some ranged magic attack. I understand it might be necessary to create all new feats, skills, classes, etc and prevent cross classing because this is an mmo and we cant have the OP builds seen on PnP and other D&D games but still takes some getting used to.
I came back recently to give some of the newer classes that weren't around at first a try we will see how that goes.
It's a DnD-flavored MMO. Some DnD elements can never be captured in an MMO. DnD is hardcore, characters can die permanently. In MMOs, your character resurrects for free and only dies permanently when you get bored and delete her. DnD has a live actor (your DM) roleplaying the NPCs you encounter. NPC interactions in MMOs consist of reading some canned text and are never very interesting.
What I would like to know is how 5e is going to affect this game. Basic parts of Neverwinter seem heavily tied to 4e. Will we see a revamp / relaunch like FFXIV or Marvel Heroes did? Will Neverwinter remain as a monument to the vision of 4e, as DnD purists wait for the next launch?
I would like to see Cryptic's take on 5e. There are parts of this game that I really like, that I prefer to all other MMOs. Then there is one fatal decision Cryptic made that, in hindsight, I think was a mistake: the idea to base a game on the Foundry system.
Hey, I thought it was a great idea at the time. Some game developers still think it is a good idea. But to me, minus the live interaction with the DM, individually-designed adventures lose their charm.
What I would rather see as the base of the game is procedurally-generated content, quests and dungeons. Just use 20 or so themes (human castle, crypt, sewer, dwarf castle, crypt, works, temple, ruins, dark elf etc. etc., fire and frost giant etc. etc., dark caves, glowing fungus caves, glowing crystal caves, glowing magma caves), have 1-2 random encounters per level, have an infinite number of levels but escalate the difficulty rapidly so that nobody makes it past level 20 or so, and everyone will have a fresh challenge when they log in. Now add on to this some system to encourage role-playing in the open world and you will have something like a real DnD experience online.
You miss my point. I wasn't saying that you're laying blame at the feet of players that can't code. I was saying that you're laying blame at the feet of players that did not write a single line of code in this game. As far as I know, no player went in and modified the code to reduce TR damage to the point of insignificance. No player modified code to fix Roar or tone down GWF prones. I'm saying that at the end of the day, all the players can do is to voice their opinions, they cannot seize control of the underlying code of the game. Your assumptions (and you have a bunch of conflicting ones) are all predicated on the fact that the developers merely institute whatever changes they see in one or two forum posts (either that or they are making changes specifically to force you to buy more zen which is an alternative you alluded to). Players do not code this game.
0
katbozejziemiMember, NW M9 PlaytestPosts: 856Arc User
edited August 2014
D&D is not a ruleset. Dumbest thread of the month right here.
Most of us joined this game because we have long been fans of D&D.
Us? Who's us? Are you like a spokesperson for the entire playerbase? Unless you got a reliable source to back up that claim, and you most certainly don't because it's not true, then I call bs.
Most players, like it or not, started to play NW because they heard of this "cool new F2P MMO". Either from their friends, or a gaming site or w/e, doesn't really matter. Most players aren't here because of D&D, they are here to just simply have fun. Most players couldn't care less about consistence with some class handbook, lol.
And yes, that includes me and twelve out of thirteen of my friends who play the game (by friends I mean people I met IRL or online before having started playing NW myself).
I'm pretty sure that somehow makes me less of a human being than you.
If you want a more defined online d&d experience DDO is more suited to this. You really have to put effort into class/character building there. This game bears the neverwinter mark but it is not a true d&d game and wotc will let them use the license as long as they get paid for it. Personally i am enjoying the game even though i was on the fence about it at launch being a fan of old style d&d. But its not bad.
Comments
Also: prestige classes.
...
Tired of running dungeons with exploiters and cheaters? Join the legit channel by visiting http://goo.gl/1zfnTS to apply!
Performing ritual pony sacrifices to Tiamat to earn favor with the RNG Gods since 2014.
...
That is not what I was getting at.
I was saying changing our skills over and over and over... until they no longer even resemble D&D skills.
Things are not slightly different from beta. Go watch the beta youtube videos and compare.
D&D is a great game on paper but doesn't translate that well to video games, especially those editions prior to 4e. My god, the number of useless skills, feats and spells that were coded into DDO and the amount of changes that game went through to unshackle itself from d20 limitations. Hopefully being based on 4e means we won't be completely redeveloping basic game systems.
The lore here is great, and I'm still having fun. In the end, that's what matters more.
Bro, I was here for beta. I remember. I left for a year, and when I came back the game is almost exactly as I left it except now there was the HR class and a bunch of campaign things added on. Permastealth still around. GWF still has unstoppable. CWs still freezing/time stealing/ice knifing. GF still blocking, same exact powers. It's the same dang game, man.
I'm not trying to make you mad, I'm trying to help you think. It seems like you got kinda lost in whatever recent class change has POed you, and now the whole game is exploding, apparently.
I could take your entire first post of this thread, and go back one year to just after game launch when everyone had their own pet peeves about whatever it was that peeved them, and the entire message of your post would have been IDENTICAL to what they wrote a year ago... about people leaving in droves, everyone hates everything, etc.
"THIS ISN'T D&D!"
^^^^ that up there has appeared in dozens of threads back in beta. Everyone of the haters was SO SURE this game would fail. And yet, here we are.
Take a breath. Try to relax. This game is actually really fun if you give it a chance.
I am TR
GWF = I kill with no problem without stealth
CW = I kill with no problem
GF = sometimes stalemate
HR = sometimes stalemate or **** me
DC = sometimes stalemate once totally <font color="orange">HAMSTER</font> me!
TR = sometimes stalemate
I am not saying I do not enjoy this game.
However, things are way different now than in beta...
my favorite game from another publisher was ruined by people like that, even low lvl pvp reached a point where decently geared players were being 1 hit by casuals who spend a couple thousand dollars a month because they don't want to get killed. Neverwinter is reaching that point. you can see an excerpt from my post to my guild below that explains the steps that lead to this.
"It starts with powerlevels. people who have maxed a toon already don't want to level another, but they want the benefits of multiple 60's. then the newbies see it and they want the same treatment. Before long, everybody is being plvled, there are no dungeon parties because 60's are guiding everyone through the dungeons in small groups.
Next comes the speed runs. rushing through dungeons, not even fighting, because you want that reward at the end for as little time and effort as possible. So now we have successfully removed the fun factor from leveling and from end game dungeon runs.
Next people start spending more Zen in the hope that they can resurrect the fun, but it's too late. We get a new class of high-spenders, putting hundreds upon hundreds of dollars into the game and getting stronger, faster. This leaves us with a handful of individuals who are so powerful nobody can kill them. There goes the fun in pvp.
This all culminates in noobs sitting in pvp with their epic, max enchanted gear, complaining about how bored they are. New content gets introduced at faster and faster rates because everybody is in forums complaining about their boredom. Each new content update creates new glitches that start to pile up, the servers get bogged down from too much content being introduced at once, but still the noobs are bored because their maxed zen accounts completed the new content for them.
Finally the game itself just falls into disrepair, the classes become unbalanced, the server gets laggier and laggier and eventually people start leaving and the game shuts down."
and with that I bow out because I'm not gonna deal with the casuals who are going to try and tear this thread to bits with their casualness, all the while knowing that I am right.
I disagree with you about speed runs. Speed runs are another way of competing with yourself. How fast can I do this, can I get it faster, can I beat my old time. It's a different thought process and playstyle but there is nothing inherently wrong with it.
Hey, there are the names. The names are DnD.
Amen
/10char
Let me do this again for you
<meme removed>
I don't what casual balance as I see it now.
For me balance in D&D is whole party balance. When you have all party working like a glove with 5 fingers. Where every class has its own place.
Also we do need challenges and/or dungeons where one part of dungeon can be opened only by mage, another part where warrior is required- like bashing doors even, another where Ranger can handle distant enemies( in D&D rangers have more distance then mages), Same thing for DC - you can not make dungeon without healer or you need Temptation Warlock with dps focused party. Or you can not open chests without rogue.
NN, BG as good D&D game implementation, had 2 things that are missed in this MMO that I think are critical for that type of play
Idea - Class skills and ways of getting from damage 4 defense - reflexes, Fortitude, Will, Armor
This stuff is required for good diversity balance of game. This will bring complexity in game where you need to build you character rather then "buy it" and fill with 1-2 builds from forum.
This will give diversity to game in terms of builds instead of current situation where there is 1-2 good build of class with constant nerfs due to pvp.
Quests and Dailies need to be reworked for class diversity.
Idea Make Dailies class dependent or variate ending possible.
Where tr can steal item rather them kill all to get it. And so do a speed run. where mage can open a pass and get to end faster. Where Range will use its reflexes and dodge with burst damage to slash throw enemies to safe point rather then need to kill all as fighter would do. Where DC can banish undead rather then spent 30 mins as would fighter do. And so on.
D&D have so many options in it. As A lot of good MMO are not just in make 15 kills daily. Make Neverwinter online subscription only but focus on content rather then on cry of casuals that whats all at once.
ps sorry if any mistakes in English. Not native.
I have written a plethora of codes, designed modules for games, designed programs that interface with other programs
and some other stuff that I am not proud to say that I have done out of spite.
I know what it takes to fix problems, and I know what it takes to prevent them. (rather prevent them myself)
The new imperial armor sets are a step towards teamwork balance due to the fact that they all radiate different things.
I don't think it will be the choice armor of the people though.
Folks, if one cannot discuss things without ripping apart other's opinions, then please find somewhere else to post than on our forums. Also, stay on topic. This is not a PvP Discussion thread. Thanks!
Do not reply to this notice, as doing so is not allowed. Instead, contact us via Private Message to discuss forum moderation.
Safe travels,
Archmage Zebular of Mystryl
PWE Community Moderator
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
I came back recently to give some of the newer classes that weren't around at first a try we will see how that goes.
What I would like to know is how 5e is going to affect this game. Basic parts of Neverwinter seem heavily tied to 4e. Will we see a revamp / relaunch like FFXIV or Marvel Heroes did? Will Neverwinter remain as a monument to the vision of 4e, as DnD purists wait for the next launch?
I would like to see Cryptic's take on 5e. There are parts of this game that I really like, that I prefer to all other MMOs. Then there is one fatal decision Cryptic made that, in hindsight, I think was a mistake: the idea to base a game on the Foundry system.
Hey, I thought it was a great idea at the time. Some game developers still think it is a good idea. But to me, minus the live interaction with the DM, individually-designed adventures lose their charm.
What I would rather see as the base of the game is procedurally-generated content, quests and dungeons. Just use 20 or so themes (human castle, crypt, sewer, dwarf castle, crypt, works, temple, ruins, dark elf etc. etc., fire and frost giant etc. etc., dark caves, glowing fungus caves, glowing crystal caves, glowing magma caves), have 1-2 random encounters per level, have an infinite number of levels but escalate the difficulty rapidly so that nobody makes it past level 20 or so, and everyone will have a fresh challenge when they log in. Now add on to this some system to encourage role-playing in the open world and you will have something like a real DnD experience online.
You miss my point. I wasn't saying that you're laying blame at the feet of players that can't code. I was saying that you're laying blame at the feet of players that did not write a single line of code in this game. As far as I know, no player went in and modified the code to reduce TR damage to the point of insignificance. No player modified code to fix Roar or tone down GWF prones. I'm saying that at the end of the day, all the players can do is to voice their opinions, they cannot seize control of the underlying code of the game. Your assumptions (and you have a bunch of conflicting ones) are all predicated on the fact that the developers merely institute whatever changes they see in one or two forum posts (either that or they are making changes specifically to force you to buy more zen which is an alternative you alluded to). Players do not code this game.
Most players, like it or not, started to play NW because they heard of this "cool new F2P MMO". Either from their friends, or a gaming site or w/e, doesn't really matter. Most players aren't here because of D&D, they are here to just simply have fun. Most players couldn't care less about consistence with some class handbook, lol.
And yes, that includes me and twelve out of thirteen of my friends who play the game (by friends I mean people I met IRL or online before having started playing NW myself).
I'm pretty sure that somehow makes me less of a human being than you.