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Official Feedback Thread: Scourge Warlock

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  • nirraddrappehsnirraddrappehs Member Posts: 8 Arc User
    edited July 2014
    lococatt91 wrote: »
    Sounds like some of you are pinning your hopes on an obviously broken armor set and when they fix that set 40%+ of you damage disappears.
    They may let the armor set go for 1 mod, but just like all the other sets, they fix them. I dont want the SW to end up like the GF after their OP set got nerfed, a gimp unneeded class for a year.

    sooo have to agree...
  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited July 2014
    Let's be honest here. It would be much, much better for both the player base and the developers if they fix the armor set immediately. That would give a few weeks for everyone to reach the conclusion that the damage the warlock class brings to the table is too low and should be increased before it hits live.

    As it is now we have mixed messages. Some say it is too low, while others are reassuring us that you can do loads of damage...so long as you have the right armor set. Mixed messages.

    No one will be happy if it goes live as is. Because the armor set WILL get nerfed once every SW has acquired one and is running away with Paingiver in every dungeon run. Then the players will be ticked off that what they worked for is taken away and the developers will receive loads of grief for it. And it is unlikely that anything will be done to compensate for the nerf at that point. Everyone will be much happier in the long run to get this squared away now while the developers are still open to making adjustments.

    So, developers, please fix the Hellfire damage from the armor set. It is ludicrous.
    Then, see that the overall class damage is low and adjust accordingly.
    [SIGPIC][/SIGPIC]
  • ctf4voidctf4void Member Posts: 187 Arc User
    edited July 2014
    Feedback: SW Weapon Damage
    If the SW is supposed to be a DPS class then it should have a higher weapon damage. Compared with the GWF class, which also brings some tanking value into the party, the SW brings almost only dps to the party (except temptation tree) and should therefore have a much higher weapon damage!
  • voltomeyvoltomey Member Posts: 1,052 Bounty Hunter
    edited July 2014
    abaddon523 wrote: »
    Let's be honest here. It would be much, much better for both the player base and the developers if they fix the armor set immediately. That would give a few weeks for everyone to reach the conclusion that the damage the warlock class brings to the table is too low and should be increased before it hits live.

    As it is now we have mixed messages. Some say it is too low, while others are reassuring us that you can do loads of damage...so long as you have the right armor set. Mixed messages.

    No one will be happy if it goes live as is. Because the armor set WILL get nerfed once every SW has acquired one and is running away with Paingiver in every dungeon run. Then the players will be ticked off that what they worked for is taken away and the developers will receive loads of grief for it. And it is unlikely that anything will be done to compensate for the nerf at that point. Everyone will be much happier in the long run to get this squared away now while the developers are still open to making adjustments.

    So, developers, please fix the Hellfire damage from the armor set. It is ludicrous.
    Then, see that the overall class damage is low and adjust accordingly.

    Could Be hellfire is procing as Necrotic dmg therefore its triggering Creeping death causing creeping to duplicate its dmg i am just speculating here don't have the diabolical set on my SW. But creeping takes 100% of the necrotic dmg and ticks it down as a DoT on the target so if hellfire 4k worth of dmg is being calculated as necrotic dmg creeping is taking the 4k then dishing out another 4k DoT on the target. If that's the case then there nothing wrong its just hellfire is being considered necrotic dmg and need to be changed.
    Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
    [SIGPIC][/SIGPIC]
  • gentlemancrushgentlemancrush Member, Cryptic Developer Posts: 445 Cryptic Developer
    edited July 2014
    voltomey wrote: »
    Could Be hellfire is procing as Necrotic dmg therefore its triggering Creeping death causing creeping to duplicate its dmg i am just speculating here don't have the diabolical set on my SW. But creeping takes 100% of the necrotic dmg and ticks it down as a DoT on the target so if hellfire 4k worth of dmg is being calculated as necrotic dmg creeping is taking the 4k then dishing out another 4k DoT on the target. If that's the case then there nothing wrong its just hellfire is being considered necrotic dmg and need to be changed.

    We actually identified a bug where Creeping death was activating from all sources of damage, not just necrotic. This has been corrected internally and is probably not in the build that just got pushed. This hasn't affected our testing much (since most people running pure fury builds had all necrotic damage to begin with).
  • voltomeyvoltomey Member Posts: 1,052 Bounty Hunter
    edited July 2014
    We actually identified a bug where Creeping death was activating from all sources of damage, not just necrotic. This has been corrected internally and is probably not in the build that just got pushed. This hasn't affected our testing much (since most people running pure fury builds had all necrotic damage to begin with).

    Ok so i was not that far off if creeping had that Bug then we just got a dmg nerf for fury spec that is but theoretically if you used life drinker enchantment wouldn't that give a huge boost the dps of fury warlocks
    Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
    [SIGPIC][/SIGPIC]
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited July 2014
    voltomey wrote: »
    Could Be hellfire is procing as Necrotic dmg therefore its triggering Creeping death causing creeping to duplicate its dmg i am just speculating here don't have the diabolical set on my SW. But creeping takes 100% of the necrotic dmg and ticks it down as a DoT on the target so if hellfire 4k worth of dmg is being calculated as necrotic dmg creeping is taking the 4k then dishing out another 4k DoT on the target. If that's the case then there nothing wrong its just hellfire is being considered necrotic dmg and need to be changed.

    No. Or yes, but no. Hellfire without Creeping Death still does helluva damage. And I already explained why. It procs off every encounter damage source. So the more DoTs/hits, the better.

    QLgYD88.png
  • darkstarcrashdarkstarcrash Member, NW M9 Playtest Posts: 1,382 Arc User
    edited July 2014
    The problem with the Accursed Diabolist armor set is the bonus damage is based on your target's hitpoints, so it scales insanely well in dungeons. The other armor sets' bonus damage/heal is based off the warlock's damage,so the base bonus is much smaller.

    For example: SW scores 10k hit on a dungeon creature with 100k hitpoints:
    Diabolist base bonus damage: 6% of 100k = 6000 --> 4000 damage (max allowed)
    Malevolent: 4% of 10k = 400 damage, 1200 with soul puppet out
    Nether Mage: 6% of 10k = 600 aoe heal

    This disparity using enemy hitpoints vs. SW damage is pretty obvious at a glance; not sure how it made it out of internal testing.
  • neverknight5neverknight5 Member Posts: 79
    edited July 2014
    So far I have levelled the scourge warlock to lvl 38, and this is my feedback on the class so far.

    i am finding Pve is going well and have had no difficulties with it yet and have enjoyed levelling my scourge warlock. However there are some skills I would like to speak about.

    Infernal spheres: this seems very underpowered at lower levels and I would suggest giving this a small buff.
    Deadthreft: to use this skill we sacrifice mobility for some damage, I don't mind doing this but this leaves us at a disadvantage with no control immunity, this would be very hard to use in pvp.
    fireball: this is a nice skill to have and the only problem I have with it is how sometimes I only see the explosion when I use the next ability, this can come across as confusing to other players.
    curse bite: this skill needs to either be changed or buffed up a bit because it feels like it's missing something at the moment. Maybe offer a snare or DOT to go with it. I have to watch 2 animations too use it, the curse and then the actual bite this consumes too much time to be used in pvp.
    Hellish rebuke: I do not have a huge problem with this skill but I find the dps super low, because when I use this on some Ebon downs monsters that comes with the big guy with lines on his health bar the damage just feels too low. 95 per hit? That's lvl 10 damage for a TR.

    If I have not discussed the other skills that is because they are working fine and in my opinion don't need much of a change.

    the last 2 things I would like to discuss is the class mechanic and the shift

    shadow slip: this skill looks cool but I think 30% damage resistance is too low, we aren't heavy armour classes that can sustain a lot of damage, my suggestion would be when activated we have 100% deflection chance and 85% deflection severity with the control immunity we already have.

    curse: I have no problem with how it is now and I know there is a very low chance of this happening but could we get some cool transformation with it that changes skills and AP bar skills? That would be cool, just a suggestion.

    Just one last thing, on some 60 pvp sets it would be nice to have bigger defence, life steal is nice and should stay how it is, just some defence would be nice.

    My lasting impression is that the scourge warlock has a ton of potential with some great self and party heals that can offer some utility for the party to assist when the cleric is struggling or goes down. I would suggest maybe changing some things around and giving some cc to make us viable in pvp. And lastly The dps is also great and enjoying the new warlock non combat run and stand they make the warlock feel cocky and that is how a warlock should be, thanks for reading. :)
  • theshadowbreakertheshadowbreaker Member Posts: 48
    edited July 2014
    Bugs:
    Vampiric embrace doesn't do any damage in most cases (probably because animation of other power didn't end or registered on server) but the timer is reset. Sometimes it adds correct ammount of temporary hit points but 0 damage/heal is done to target/yourself. It's completely messed up and unreliable.

    Sometimes heals from lifesteal don't show at all. My hp meter goes down (and I mean something like 60% hp remains), I am doing damage but I am not getting any heals from lifesteal (or at least any indication I am getting them, no tooltips, no movement on hp bar, green + on character, nothing) but damage from enemies is still registering correctly and my hp bar goes down even further. When combat ends my hp bar returns to maximum. It isn't any lag problem because it happens regardless of how long fight takes. When this activates on boss fight or long fights screen shows me that I am close to dying but after combat ends I've got full hp bar. It's probably related to vampiric embrace bug.

    Shadow slip doesn't give immunity to drag CC powers (GWF come and get it, Dorothea Linkletter drag, it's especially frustrating in Aberrant Assault where you are getting dragged, can't do anything and when you start to sprint and are really far from red zone you got hit for massive damage, 2 mitigated hits = dead, this can't be avoided at all if you aren't really far away) and I am very often getting CC-ed when in full sprint (don't think it's latency problem because I don't have this problem with CW,DC,HR,TR)


    Feedback:
    Shift mechanic still doesn't give you any hope of avoiding damage, you can mitigate it, sometimes avoid CC but you are always getting hit when it counts. If the broken set with hellfire will be fixed there is no way SW can outheal incoming damage in epic dungeon without proper shift mechanic (immunity frames).

    Hellish Rebuke - really nice skill but how come it's so slow. Probably the most sluggish at will there is and as it's a dot with not so great damage I don't understand why use ultra-slow animation here. Make it much faster or give it much more damage. Maybe make it faster with temptation feat (damage reducing one)? As it is it's really hard to make good use of it.

    Harrowstorm - another sluggish animation power. This really needs rework as it seems you want us to use it as primary CC power. it's too slow to be useful.

    Like everyone was saying many times before SWs are a total fodder in PvP now without proper CC skills, CC immunity, damage avoid mechanic. With my thaum CW I can pretty much kill any SW in blink of an eye, they are just melting. I can take 2 SWs with similar gs and just trash them because no matter what they do they will always take all my encounters and ice knife when I am just teleporting avoiding damage. Doesn't matter if it's 30% reduced or not, 70% (armor penetration makes defense useless on SW) ice knife is still massive damage and it seems they often get CCed in sprint anyway.
  • cayappcayapp Member Posts: 826 Arc User
    edited July 2014
    The way shifts works and vaguely states it works as intended for warlocks. It reduces damages, but the most important part is is you can remove control effects mostly. Just tested over and over in PvP thanks to several GWF. You can even remove several GWF prones at the same time.

    However you have to manage your sta that is part of it. You can waste it zipping here and there.

    Warlocks can break any CC you just have to be ready for it....aka do not waste your sta
  • matii1509matii1509 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2014
    Bug: Accursed Diabolist Set
    This set is broken, Hellfire triggers many times per second.

    sw_hellfire.jpg

    sw_op.jpg
  • candinho2candinho2 Member Posts: 550 Arc User
    edited July 2014
    matii1509 wrote: »
    Bug: Accursed Diabolist Set
    This set is broken, Hellfire triggers many times per second.

    sw_hellfire.jpg

    sw_op.jpg

    Every hellfire stack has it's own timer, if u apply 2 or more stacks at same time, like dreadtheft+blades when the time reach both stacks will proc. btw that set was fixed, no longer stack hellfire with atwill power.
  • ennteaenntea Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2014
    I'm pretty sure hellfire is Working As Intended...
    Shift mechanic still doesn't give you any hope of avoiding damage, you can mitigate it, sometimes avoid CC but you are always getting hit when it counts. If the broken set with hellfire will be fixed there is no way SW can outheal incoming damage in epic dungeon without proper shift mechanic (immunity frames).
    hellfire doesn't steal HP off the dots, since its a triggered effect, not primary damage.


    incidentally, I have a feeling this one is SW only bug atm, missing loots from HE rewards, so I posted here instead of general preview bugs:

    ac75e166ee.png
  • shiani1shiani1 Member, NW M9 Playtest Posts: 316 Arc User
    edited August 2014
    I don't mean to be nit picking, when there are so many more important issues being discussed, but I have the T1 pvp set on my female SW and it looks like she has her big sister's clothes on. Not sure about other sets, but has anyone else noticed that?
    Kianni Ravenmoon and Izyana Sol'Eetah




  • ennteaenntea Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2014
    so who do I poke with something slightly more broken than even I can handle? did an 81.5m dmg CN run last night, temptation spec warlock with 4/4 AD set and a couple other things, uploading demo and logs now.

    so many derps per second(29,474 hits total during just Azharzel) that the dracolich melted in only a minute or two, with such intense server lag that noone was able to move much the entire run unless they were about 9 miles back from the fight.
  • dam182dam182 Member Posts: 40
    edited August 2014
    In paper and pen dnd 4, the warlocks shadow walk gives stealth when you cross a determined distance. I was thinking... what abount giving a invisibility time after the warlock sprint a determined distance? It would decrease the aggro, increasing the survivability and be a skill move in pvp. I think 3 seconds after a 25-30 yd dash. What do you guys think?
  • animalustanimalust Member, Neverwinter Beta Users Posts: 573 Bounty Hunter
    edited August 2014
    why is it so amazingly hard to get the Helm to drop from SP and Off hand from VT?
  • cayappcayapp Member Posts: 826 Arc User
    edited August 2014
    animalust wrote: »
    why is it so amazingly hard to get the Helm to drop from SP and Off hand from VT?

    Assuming your on preview...your just unlucky. I have all but 1 piece from all the t2 sets. I got them all in about 2 or 3 days right after hit 60 on my warlock, however I ran them over and over and over with bought lots of epic dungeon keys. Mind you this was a "pre-made" group on preview ( we did not know each other until that time). We would run the same dungeon until every one got their drop and then move on to the next dungeon.

    I know others who can't seem to get the drop and I keep running these dungeons just to help them try to get it. If you need a hand send me a ingame mail or message @cayapp

    As for the VT off hand good luck with that....I have never had any luck in VT, I have ran it I don't know how many times for the off hand drop from the first boss. I have only seen the SW off hand drop twice and lost the roll on the first and crashed before I could hit greed on the second.

    \
    How many times have you ran each dungeon?
  • animalustanimalust Member, Neverwinter Beta Users Posts: 573 Bounty Hunter
    edited August 2014
    cayapp wrote: »
    Assuming your on preview...your just unlucky. I have all but 1 piece from all the t2 sets. I got them all in about 2 or 3 days right after hit 60 on my warlock, however I ran them over and over and over with bought lots of epic dungeon keys. Mind you this was a "pre-made" group on preview ( we did not know each other until that time). We would run the same dungeon until every one got their drop and then move on to the next dungeon.

    I know others who can't seem to get the drop and I keep running these dungeons just to help them try to get it. If you need a hand send me a ingame mail or message @cayapp

    As for the VT off hand good luck with that....I have never had any luck in VT, I have ran it I don't know how many times for the off hand drop from the first boss. I have only seen the SW off hand drop twice and lost the roll on the first and crashed before I could hit greed on the second.

    \
    How many times have you ran each dungeon?


    correct preview server SW

    it took about 30 SP runs for my Helm to drop, each other piece dropped first time each run (lucky i know) but now trying to get the Weapon set piece is killing me lol

    ive run Epic LoL about 20 times have a couple of each type of ring , Helm and Chest piece.

    No luck in CN either for Ancient Weapons so far.
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    edited August 2014
    Bug (maybe)
    I'm not sure if this is a bug or just a lag issue, however I am seeing a lot inconsistencies with the timing of spells, plus strange echos of spells. These are particularly common with Firey Bolt and Harrowstorm.
    Obsidian Moonlight - Paladin
    Obsidian Oath - Warlock
    A whole lot of other Obsidian toons as well.
  • demonickk23demonickk23 Member Posts: 20 Arc User
    edited August 2014
    what happened to the size of the warlock's weapon? I liked it being a bigger size. Right now it looks too small, even smaller than a dagger.Please consider changing the size
    [SIGPIC][/SIGPIC]
  • jazzfongjazzfong Member Posts: 1,079 Arc User
    edited August 2014
    Urgent BUG:
    Hellish Rebuke does not apply primary weapon damage on the new ticks from receiving damage. However multiple strike weapon enchants like Plaguefire will do their second and third part of weapon damage.

    Details:
    I apply Hellish Rebuke on a mob and just face tank him, every hit from that mob will act like i hit them with my primary attack. However, from my log and inspection, i do 0 damage with my damaging weapon enchant. Here are two screenshots, you can see my weapon enchants dealing 0 damage and hellish rebuke reactivate after that "0 damage".

    XTXKq0r.jpg?1

    L9zUeCz.jpg?1

    Lastly, since Mod 4 is coming in less than 2 weeks i hope the devs is aware abt this bug and is able to fix it before M4.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited August 2014
    jazzfong wrote: »
    Urgent BUG:
    Hellish Rebuke does not apply primary weapon damage on the new ticks from receiving damage. However multiple strike weapon enchants like Plaguefire will do their second and third part of weapon damage.

    Details:
    I apply Hellish Rebuke on a mob and just face tank him, every hit from that mob will act like i hit them with my primary attack. However, from my log and inspection, i do 0 damage with my damaging weapon enchant. Here are two screenshots, you can see my weapon enchants dealing 0 damage and hellish rebuke reactivate after that "0 damage".

    XTXKq0r.jpg?1

    L9zUeCz.jpg?1

    Lastly, since Mod 4 is coming in less than 2 weeks i hope the devs is aware abt this bug and is able to fix it before M4.
    I don't think this is a bug. This is exactly the same a way that Careful Attack works for the HR when combined with Plaguefire.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • jazzfongjazzfong Member Posts: 1,079 Arc User
    edited August 2014
    I don't think this is a bug. This is exactly the same a way that Careful Attack works for the HR when combined with Plaguefire.
    Which means if you tank a lot your BIS enchant is Flaming, PlagueFire and Bilethorn?? Only these 3 enchants have second or third weapon damage component. How does HR careful attack works with damaging weapon enchant??
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited August 2014
    jazzfong wrote: »
    Which means if you tank a lot your BIS enchant is Flaming, PlagueFire and Bilethorn?? Only these 3 enchants have second or third weapon damage component. How does HR careful attack works with damaging weapon enchant??
    BiS weapon enchant for a Pathfinder HR 'tank' (PvP build) is Plaguefire. Each proc of Careful Attack can refresh PF stacks and each PF dot can trigger a Careful Attack proc. It doesn't form an infinite chain (CA has a finite duration and the timing of PF stacks falling off can screw up the sequence) but it works more often than not.

    From what you describe a similar thing is happening with Hellish Rebuke.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • jazzfongjazzfong Member Posts: 1,079 Arc User
    edited August 2014
    Bug: Both Brood and Flames daily applying weird weapon damage pattern from weapon enchantments.

    We know that if the skills is a long dot then only the first tick of the skill will proc weapon damage once (brand of the sun), vise versa, if the skill can be seperated into several parts then it will apply weapon damage on every single hit (hammer of fate).

    However, despite having different damaging parts, Brood applies the weapon damage twice in the beginning and "forget" to apply weapon damage on the other seperate melee hits. For Flames, the weapon damage is applied once every four ticks instead of ticking every hit of the flame. I wonder whether both these dailies is WAI with their weapon damage but i can guarantee skills like dreadtheft, spheres, harrowstorm etc which hits the target with multiple strike do apply weapon damage on every tick. Here is my log:

    KkEDbwO.jpg?1hoERMVA.jpg?1lzSYu7U.jpg?1
  • obitussssobitussss Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited August 2014
    feedback:
    the skill dark spiral aura makes a VERY annoying high-pitched sound when you kill an enemy - i ended up dropping it entirely because of that (which is a shame, because it`s pretty cool from a mechanic perspective)
  • aobviouserroraobviouserror Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2014
    Bug:
    warlocks fabled fomorian set has +450 power as it's 2set bonus, all the other sets have +450 life steal.
    all other classes have the same set bonus for all t2 weapons (castle never/dread legion/fabled fomorian/fallen dragon)
  • guessswho9guessswho9 Member Posts: 17 Arc User
    edited August 2014
    I like the shadow slip, it looks really cool.

    Any idea what the other paragon path(s) will be? I'm hoping for a Lovecraftian one.
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