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Official Feedback Thread: Scourge Warlock

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  • emilemoemilemo Member Posts: 1,718 Arc User
    edited July 2014
    Feedback Dreadtheft:

    Why not have Dreadtheft follow the angle of the Targetting reticle? It is frustrating having it locked onto one spot and then having to manouver the character around to try and maximise its efficiency. Having it tied to the angle of the Reticle makes it more function as well as bringing in a small amount of player skill to maximise the effectiveness.

    Yep, suggested this same thing awhile back. Its simple - the beam follows your mouse movement. In this way we havev to be actually good in order ot hit stuff consistently . The lock feature makes it usable in PVP, the free targeting feature makes it usable in any scenario if the person who uses it knows how to aim.

    Here is a question - if you lock a player with Dread do you lose your target once he dodges ? If a dodge disables the lockon then a free targeting system will be better
    Row, row, row your boat, Gently down the stream.
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  • cayappcayapp Member Posts: 826 Arc User
    edited July 2014
    Quick question...back to playing yesterday, after being very sick for two weeks....So I leveled up my SW to 60 yesterday, went and did the class artifact quest, vault of the nine, now here is the problem.

    I got the coffer at the end, and instead of having to go back to Lord Neverember the quest directs me back to entering the vault of the nine and of course Neverember does not speak to me or show the quest icon above his head...is this a bug? Or did I just miss something in my foggy state?

    Also on a different note cannot claim any of my other toons class artifacts on any toon. I have recopied just to make sure and they are all greyed out even the one I did originally on preview on my HR.
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited July 2014
    cayapp wrote: »
    Quick question...back to playing yesterday, after being very sick for two weeks....So I leveled up my SW to 60 yesterday, went and did the class artifact quest, vault of the nine, now here is the problem.

    I got the coffer at the end, and instead of having to go back to Lord Neverember the quest directs me back to entering the vault of the nine and of course Neverember does not speak to me or show the quest icon above his head...is this a bug? Or did I just miss something in my foggy state?

    Also on a different note cannot claim any of my other toons class artifacts on any toon. I have recopied just to make sure and they are all greyed out even the one I did originally on preview on my HR.
    Hey there bud!

    Similar situation for me, and I believe it's a bug w/o any way around it... I'm sure it will eventually be fixed when it's ready. :)
    va8Ru.gif
  • lococatt91lococatt91 Member, Neverwinter Beta Users Posts: 162 Bounty Hunter
    edited July 2014
    Dark ones blessing is 125hp tap at lvl 32. That is about 1% health for rank 3. I think thats too low to use and would be better at 1% per rank.

    Pillar of power I really dont see any use for this at all. Its a very small buff to damage and you would be far better off just loading another encounter for the damage. The encounter itself does low damage too. If im missing something about this encounter let me know.

    Curse bite is a low damage ability also but has a long range. This could be good if it had some other ability to work with say an encounter that cursed a grp of mobs.
    New encounter idea Plague - a dot spell that lowers DR if the target is cursed then the curse spreads, in the form of lesser curse, to nearby mobs. This would create a good synergy with Curse bite.

    The at-will Hellish rebuke seems pretty good to me except 2 things, the animation (fist punch) is awkward and only the initial casting of this spell gains AD. I thought it gained AD with each tick? It has great synergy with other abilities, would be especially good with a plaguefire or bile enchant but wont get slotted if AD gain doesnt work.

    Harrowstorm is very low damage and if you use it to prone a single target you lose all damage. This ability seems to be simular to CW CoI except CoI does alot more damage snares and debuffs. The prone is great and im sure this will be slotted for pvp every time. How about every mob in AE gets lesser curse and on recast it prones primary target and dazes all other cursed mobs.

    What does Wraiths shadow do? I am not high enough to get the ability and is seems like it could be a good AE CC. How long is the root, what damage is the explosion? My concern is its another ability like Harrowstorm that cancels the damage to create a CC.

    My main concern with the SW now is they dont receive any real CC until later levels 35 for single target prone. I find myself getting swarmed and its difficult to create any distance. Id like to see some kind of CC in the early levels. Like curse of shadows snares target, if cursed then shadows swarm nearby mobs. This is a dot snare and would function similar to CoI for cws.
  • harnelharnel Member Posts: 0 Arc User
    edited July 2014
    Feedback: New Animations
    we're definitely on the right track here. I like the idle animation, particularly how the arm no longer goes straight up into your back; the progression feels more natural. However, during movement, the body feels unnaturall screunched up and a bit hunched over. I feel this is a problem that could be easily fixed by proliferating other running animations to the warlock; my thoughts go to the wizard one, as it seems to be what's being gone toward with the current animation, but feels smoother and more natural, at least for female animations.
  • zomdzomd Member Posts: 166 Arc User
    edited July 2014
    Feedback:

    Out-of-Combat Idle:

    Now our arm behind the back looks too high, like it's really uncomfortable. Without the head tilt, I'm left asking why are we doing that with our arm? I hate to complain so much and feel like an *** for it. The animation has been all over the place, and with the mod just around the corner, I don't know how much our feedback is helping rather than hurting.

  • voltomeyvoltomey Member Posts: 1,052 Bounty Hunter
    edited July 2014
    Feedback Dreadtheft

    When you have Multiple SW i a group this Debuff seems to stack letting them do mondo amounts of dmg to single targets
    Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
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  • marnivalmarnival Member Posts: 1,432 Arc User
    edited July 2014
    OK, just got done playing some pvp on test shard against an sw. I ususally dont call for nerfs but come on a 4 sec prone? Lets not even talk about how op it is because of the fact that its a dot. Lets talk about how a 4 sec prone will be in pvp dom when there will be more than one enemy. On top of that its a dot meaning a prone can be guaranteed. Please look into cutting down the prone time. I understands that its an sw's only cc but it seriously is OP.

    If you been on test and fought other classes and call it seriously OP i suggest you stop figthing green geared afk players...
    Yes if you lock down 2-1 i can wreck havock but you dont live very long and you dont bring much to your pvp party compared to other classes simple because you will be running from rez most of the time.
    Now remove that one as it is now and pvp is not a factor for warlocks at all. So if you want to change it come up with some replacement for it instead of qq about a single power whish all in all dont help the class to become valid in pvp.
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited July 2014
    Well i run today few test and was suprized .
    5 SW do dungeons lot slower then rainbow pt.

    I can agree 2 sw is good if 1 of them is temp and the other is fury or dam.

    But the current game desing makes GF DC super wanted and also single target DPS .
    SW can be realy usefull if he use temp tree .


    I think all in one GJ DEVS . The pve part is awesome.
    Loot more on team work then it was before as 5 CW.
    You total fixed pve part of the game.


    Now bit more negative the SW cannot kill any one in pvp .
    Only in owpvp is Harrowstorm do 4 sec prone .
    I still think 1 vs 1 SW is not viable like dc (note but DC can survive SW until somone comes and help or he can just kill it slow).
    SW still need some defensive mech like if you shift mybe we can go invisible or somthing or idk .
    SW can only kill afk players or somone if he is not watching or see you as a treath.
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • lococatt91lococatt91 Member, Neverwinter Beta Users Posts: 162 Bounty Hunter
    edited July 2014
    I think a big problem for the SW is to get CC you have to cancel damage. No other class I know of operates like that, if you are running with both CC abilities your damage suffers.

    If you load high dps encounters you cant keep people/mobs off you.
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited July 2014
    The meet your maker class quest is available around level 30, but the enemies are all level 59. It makes for a very short experience...
    The right to command is earned through duty, the privilege of rank is service.


  • harkinharkin Member Posts: 135 Arc User
    edited July 2014
    Much has already been said about the "monkey" look of the Warlock. It's really, really bad. Warlocks, RP-wise, tend to be quite haughty. I imagined a much prouder posture and stance, something more elitist and arrogant. They did make a deal with the devil, and with that comes hubris.

    Plus, it just looks awful.

    Warlock "sprint" looks just as bad. It looks like a man/woman on fire, running for a pool of water. I was hoping for a unique dodge mechanic. Perhaps a shadow-type teleport with a brief amount of stealth at the end. It would be much more fitting to the class.

    So much this, i was hoping for more of a teleport aswell, the added stealth would be a cool feature yeah, dont like this whole running burning approach. Isn't the DnD Warlock all about teleporting around anyway?

    EDIT: Found this: "On your turn, if you move at least 3 squares away from where you started your turn, you gain concealment until the end of your next turn." Shadow Walk ability for Warlocks.. sounds like a proper explanation for the Teleport with a short stealth at the end. Instead of a simple run.
  • shiani1shiani1 Member, NW M9 Playtest Posts: 316 Arc User
    edited July 2014
    zomd wrote: »
    Feedback:

    Out-of-Combat Idle:

    Now our arm behind the back looks too high, like it's really uncomfortable. Without the head tilt, I'm left asking why are we doing that with our arm? I hate to complain so much and feel like an *** for it. The animation has been all over the place, and with the mod just around the corner, I don't know how much our feedback is helping rather than hurting.


    I also don't want to complain because the present animations are soo much better than the ape-like ones. But hand on hip would be better than trying to scratch shoulder blade :) I also like the transition where the arms are just at the side at first...looks more natural. Thanks!
    Kianni Ravenmoon and Izyana Sol'Eetah




  • mfgamesysmfgamesys Member Posts: 462 Arc User
    edited July 2014
    Warlock feedback

    The skill that is causing a very long prone is a bit much imo as being stuck to the ground for 4 secs is a bit much even in pvp. I am guessing this is caused by a feat or 2.

    Also an issue of some piercing damage doing almost 10k as well seems rather large as well(25% of my hp in one strike) I also do not know the name of this feature or feat causing this.


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    Main-Lothor Syralth Guardian Fighter
  • jazzfongjazzfong Member Posts: 1,079 Arc User
    edited July 2014
    Bug: Feytouched damage bonus is not applied according to numbers of target affected.

    Power used: Infernal Sphere, Dreadtheft
    Results: Despite the target affected by Perfect Feytouched debuff is more than one, my warlock only gain damage bonus about 12%. Dreadtheft damage per tick from 160+ to 180, Infernal Sphere makes my at will attack roughly 10% more despite hitting 3 dummies.


    Can devs explain is this WAI or it is a bug? How does Feytouched works with Warlock powers like Infernal Sphere which will only finish firing its balls to unknown number of targets after 1 second?? Why do those mobs affected are debuffed but we only gain one stack of Feytouched damage bonus??
  • hitmarkhitmark Member Posts: 74 Arc User
    edited July 2014
    Feedback idle stance:

    really not sold on this stance. just seems off for some reason.
  • voltomeyvoltomey Member Posts: 1,052 Bounty Hunter
    edited July 2014
    Feedback Creeping Death
    Needs to be changed to just curses affecting it not just warlocks curse.
    Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
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  • harnelharnel Member Posts: 0 Arc User
    edited July 2014
    voltomey wrote: »
    Feedback Creeping Death
    Needs to be changed to just curses affecting it not just warlocks curse.

    it already is. Warlock's Bargain + Dreadtheft = Over 100 stacks of Creeping Death
  • voltomeyvoltomey Member Posts: 1,052 Bounty Hunter
    edited July 2014
    harnel wrote: »
    it already is. Warlock's Bargain + Dreadtheft = Over 100 stacks of Creeping Death

    If warlock Bargain is procing creeping death currently then creeping is broken its only suppose to proc when a target is affected by warlocks curse. If you cover warlock curse with warlock bargain then you can dreadtheft for 100 stack of it but its not suppose to proc on any other curse accept WC if it is its broken.
    Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
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  • harnelharnel Member Posts: 0 Arc User
    edited July 2014
    Feedback: Pact Blade Positioning
    When sheathed, the pact blade currently sits at your side, but... well this isn't a good spot for it, in my opinion. Mainly because the pommel of the blade is in the perfect position to dig into your armpit. If I might recommend, putting the pact blade at the small ofthe back may work better.
  • bazgcbazgc Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 184 Bounty Hunter
    edited July 2014
    ctf4void wrote: »
    Bug: Half-elf
    The Half-elf should get +1 on a non-class ability score depending on the class because of the 'Dilettante' trait. The SW doesn't get +1 on any ability score though.

    What ability score should get raised by +1 if the SW is a Half-elf anyway?

    I was wondering that myself. Tested Dilettante on a HR just to make sure it wasn't something else which was broken and it worked just fine.
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  • voltomeyvoltomey Member Posts: 1,052 Bounty Hunter
    edited July 2014
    They probably just haven't decided yet it took a min for it to work for HR as well
    Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
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  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited July 2014
    Feedback:
    Domination PVP

    Finally i find 2 partys and was able to q to dpvp .
    We have done 5 match with different setups.

    All i can say i find only death with my SW (dam/temp/fury).
    The most problem what i saw is this :Harrowstorm is too long to cast (and need a second curse to activate the prone)any one know after dot they need only dodge or hold up shild .
    Also as i say before Harrowstorm dont last 4 sec in dpvp only around 2 sec .
    SW cannot protect her self after few match i saw even DC is better then SW .
    Ofc i had some lucky kills but most if somone not watched me or if somone proned or cc-d my target.
    I feel my self as a mouse walk among the giants.


    Crush any news or new plans for SW to make it viable in pvp?
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • voltomeyvoltomey Member Posts: 1,052 Bounty Hunter
    edited July 2014
    Feedback:
    Domination PVP

    Finally i find 2 partys and was able to q to dpvp .
    We have done 5 match with different setups.

    All i can say i find only death with my SW (dam/temp/fury).
    The most problem what i saw is this :Harrowstorm is too long to cast (and need a second curse to activate the prone)any one know after dot they need only dodge or hold up shild .
    Also as i say before Harrowstorm dont last 4 sec in dpvp only around 2 sec .
    SW cannot protect her self after few match i saw even DC is better then SW .
    Ofc i had some lucky kills but most if somone not watched me or if somone proned or cc-d my target.
    I feel my self as a mouse walk among the giants.


    Crush any news or new plans for SW to make it viable in pvp?

    what were your encounters and feat set up and if your using HS then you only asking for a fast death
    Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
    [SIGPIC][/SIGPIC]
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited July 2014
    I try out different builds but the best was tempetation .(damnation is nice but the stupid puppet always attacked a wrong person)

    Blades of Vanquished Armies/Harrowstorm/Warlock's Bargain
    Blades of Vanquished Armies/Harrowstorm/Dreadtheft
    Blades of Vanquished Armies/Vampiric Embrace/Warlock's Bargain
    Vampiric Embrace/Warlock's Bargain/Harrowstorm
    Vampiric Embrace/Warlock's Bargain/Dreadtheft

    Daily powers :Brood of Hadar/Tyrannical Threat

    At-will powers :Hellish Rebuke/Hand of Blight

    Class Features:Warding Curse/No Pity, No Mercy


    PS:Somone must be a bot or very stupid or afk to be killed by SW. IN 1 VS 1
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • voltomeyvoltomey Member Posts: 1,052 Bounty Hunter
    edited July 2014
    I try out different builds but the best was tempetation .(damnation is nice but the stupid puppet always attacked a wrong person)

    Blades of Vanquished Armies/Harrowstorm/Warlock's Bargain
    Blades of Vanquished Armies/Harrowstorm/Dreadtheft
    Blades of Vanquished Armies/Vampiric Embrace/Warlock's Bargain
    Vampiric Embrace/Warlock's Bargain/Harrowstorm
    Vampiric Embrace/Warlock's Bargain/Dreadtheft

    Daily powers :Brood of Hadar/Tyrannical Threat

    At-will powers :Hellish Rebuke/Hand of Blight

    Class Features:Warding Curse/No Pity, No Mercy


    PS:Somone must be a bot or very stupid or afk to be killed by SW. IN 1 VS 1

    Well your using Blades of the vanquished army and two bad daily's for pvp for starters But if you want to discuse pvp do it in my thread not the feedback thread
    Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
    [SIGPIC][/SIGPIC]
  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited July 2014
    Feedback: Hellish Rebuke

    This at-will seems massively overpowered. In a dungeon run it can account for 40% or more of total damage output. I have parses of single enemies being hit with six different ticks of hellfire damage per second. That's 4,000k damage x 6 ticks x buffs = well over 24,000 damage per second per target affected. With the right build this ability makes Warlocks the highest damaging class in the game by a wide margin.

    Edit: here is a damage breakdown of a run in Epic Lostmauth

    70uj9z.jpg
    1z6xnae.jpg
    [SIGPIC][/SIGPIC]
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited July 2014
    abaddon523 wrote: »
    Feedback: Hellish Rebuke

    This at-will seems massively overpowered. In a dungeon run it can account for 40% or more of total damage output. I have parses of single enemies being hit with six different ticks of hellfire damage per second. That's 4,000k damage x 6 ticks x buffs = well over 24,000 damage per second per target affected. With the right build this ability makes Warlocks the highest damaging class in the game by a wide margin.

    Shoud be cuz devs introduced it as the highest dps class in the game .
    "Scourge Warlocks are powerful magic users, channeling shadowy benefactors to destroy any enemy who dares stand in their way. Scourge Warlocks focus on dealing heavy damage to isolated or grouped foes by utilizing dark magical abilities."
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited July 2014
    Shoud be cuz devs introduced it as the highest dps class in the game .
    "Scourge Warlocks are powerful magic users, channeling shadowy benefactors to destroy any enemy who dares stand in their way. Scourge Warlocks focus on dealing heavy damage to isolated or grouped foes by utilizing dark magical abilities."

    Understood. But I assume they want to avoid the mistake they made with CW's pre-Mod 4 where the fastest and easiest way to blow through any dungeon is to stack 5 of the one overpowered class. I don't think trading massively overpowered CW's for massively overpowered SW's is the direction they are intending to go.
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  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited July 2014
    This will not happening cuz the current Dungeon pt 5 SW is soo much slower and not so effective then 1 SW 1 DC 1 GF +2 dps class.
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
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