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Gun wielding character class

kabinoleskabinoles Member Posts: 229 Arc User
edited July 2014 in General Discussion (PC)
I am saying this because we are going to have 2 aparatus or mechanical mounts or companion
are they preparing us for this,because somebody is making those things and that somebody can for sure make guns
for me it would be awesome,gun wielding class


edit:when I say gun ,its not that type of modern guns its more like a old fashion blunderbuss
that most dwarven race use
something that shoot projectile,from stone to magical orbs that explode on contact
Maybe it will never see the sunlight
Post edited by kabinoles on
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  • ysil6969ysil6969 Member Posts: 42 Arc User
    edited July 2014
    kabinoles wrote: »
    I am saying this because we are going to have 2 aparatus or mechanical mounts or companion
    are they preparing us for this,because somebody is making those things and that somebody can for sure make guns
    for me it would be awesome,gun wielding class

    I doubt wotc would give them permission to bring guns into the world of Faerun.
  • thineownmaddnessthineownmaddness Member, Neverwinter Beta Users Posts: 8 Arc User
    edited July 2014
    A crossbow, sure, a gun? no, that's not possible, now with the way the items are made its very likely something with the ability to "fire" said object from a barrel, is not highly unlikely as dwarven weapons with their mechanical ways could perhaps make such a thing, no definitly not a "gun" as you would say... Now a Warforged like race on the otherhand...that would most likely be somthing that could be in the future as were seeing all these mechatronic items, whats to say it wont be possible? and thats definitly a race i would spend my 75 bucks on :P as long as i got all the nice fancy things that came with it
  • charononuscharononus Member Posts: 5,715 Arc User
    edited July 2014
    I could swear that I read about them being developed in some land in something related to dnd but that they were crushed out of circulation. I'm trying to remember the specifics and I can't and I'm not getting anywhere with google. That said, Forgotten Realms is more like the Dark Ages with Magic, it kind of breaks the theme to jump to the Renaissance and have guns in it too.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited July 2014
    A crossbow, sure, a gun? no, that's not possible, now with the way the items are made its very likely something with the ability to "fire" said object from a barrel, is not highly unlikely as dwarven weapons with their mechanical ways could perhaps make such a thing, no definitly not a "gun" as you would say... Now a Warforged like race on the otherhand...that would most likely be somthing that could be in the future as were seeing all these mechatronic items, whats to say it wont be possible? and thats definitly a race i would spend my 75 bucks on :P as long as i got all the nice fancy things that came with it
    Aren't Warforged Eberron only? Or did they somehow introduce them to FR in 4e?
  • eldartheldarth Member Posts: 4,494 Arc User
    edited July 2014
    kabinoles wrote: »
    I am saying this because we are going to have 2 aparatus or mechanical mounts or companion
    are they preparing us for this,because somebody is making those things and that somebody can for sure make guns
    for me it would be awesome,gun wielding class

    No. They are not "mechanical" they are magical "constructs" similar to a golem.
    There are no "guns" in DnD -- if you want guns, play a first person shooter like Call of Duty.
  • thineownmaddnessthineownmaddness Member, Neverwinter Beta Users Posts: 8 Arc User
    edited July 2014
    charononus wrote: »
    Aren't Warforged Eberron only? Or did they somehow introduce them to FR in 4e?
    Well i said warforged like race, not exactly warforged, as they are magical constructs as the guy above me stated, and their are Bloodforged enemies, its not entirely impossible for a race of magical constructs to become sentient, if you mess up your incantations here and there you might accidently give your iron golem a mind of his own :P

    Edit: and on the same note, im one of the people who enjoy mechanical and/or magical construct races, ever since i watched the movie "The Bicentennial Man" and wanted to play a game and be a "robot" :)
  • celticgamer0celticgamer0 Member Posts: 537 Arc User
    edited July 2014
    D&D used to have arquebuses, but they cycled out in 3e I believe. Highly volitile, gnomish inventions (in D&D at least) that had a % chance to blow up in your face. I can see the complaints already if they brought them in again. If you want a gun play WoW.
  • reagenlionel1reagenlionel1 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2014
    A steam powered gun isnt really gonna work out. ( which what the apparatus runs on )

    closest thing to a gun would be a crossbow, which dont really see a point, as they fundamentally work the same as a regular bow, just slower loading.
  • miseryanklastmiseryanklast Member Posts: 10 Arc User
    edited July 2014
    Yeah, let's just add Duke Nukem to Neverwinter and dress up bugbears as policemen.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited July 2014
    Umm...
    Wow. I am not sure what to do with this one...
    Technically you are free to your opinion and request but...*looks at D&D rule books*...

    Okay, first of all Warforged are magical constructs which are a race. They are sentient. However those are specific to D&D and do not fire guns.

    Guns/Gunpowder have existed in Faerun but they are rare and are really not ever used. In fact they are basically shunned by those who heard about it. Zeb is the person to seek out here as I just have bits and pieces but in short the technology has existed...

    But despite there being a history of it...
    Guns are RARE in FR. And really asking for guns in a FR campaign setting is like asking for magic missile to be added to grand Theft Auto. It's one thing for home brewed rules to modify the lore like that but far too much to ask for a major MMO to. I can say with complete honesty adding guns to be added to the game I would lose interest immediately.

    I don't play D&D to deal with guns. I play D&D because I prefer the majesty of sword fighting.

    Honestly, I'll leave this open as long as we can remain respectful but such topics as this have become hostile in the past...
  • charononuscharononus Member Posts: 5,715 Arc User
    edited July 2014
    Guns/Gunpowder have existed in Faerun but they are rare and are really not ever used. In fact they are basically shunned by those who heard about it. Zeb is the person to seek out here as I just have bits and pieces but in short the technology has existed...
    I have this weird urge to start chanting "send in the zeb". Sadly it's driving me up the wall not remembering exactly what I read and from where about FR and guns.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited July 2014
    It had to do with a monastery. But beyond that it's all fuzzy.
  • eldartheldarth Member Posts: 4,494 Arc User
    edited July 2014
    I do recall one D&D module called "Expedition to the Barrier Peaks" that had rayguns and blasters as it involved a downed spaceship.
    I don't think it was in Faerun however.

    Edit: Definitely not Fearun ... 't was World of Greyhawk.
  • farla47farla47 Member, NW M9 Playtest Posts: 149 Arc User
    edited July 2014
    Ohh guns, yes please!

    And while they're at it, lets add some office job professions, starting at level 1 with doing coffee runs and ending at level 20 as "head of a big corporation", and add some Ferrari mounts!
    (almost)All my friends are Imaginary!
  • boltages3boltages3 Member, Neverwinter Beta Users Posts: 16 Arc User
    edited July 2014
    Dont know much about D&D history nor lore, but "gun" looking mechanical things that would be "filled" with magic and use it to form some kind of missiles with various effects (maybe even mixed magic and alchemy (steam stun/poison granate ??)) - oh yeah,im totally buying that one.

    Not to mention it would be hell of a fun to play. Nothing revolutionary,just another agile ranged class *looks at HR* - just more flashy and cool (imo). I bet many would like it, me first (especially if it would be agile and look as cool as Gunner from Aion)
  • eryndeleryndel Member Posts: 0 Arc User
    edited July 2014
    charononus wrote: »
    I have this weird urge to start chanting "send in the zeb". Sadly it's driving me up the wall not remembering exactly what I read and from where about FR and guns.

    If I recall correctly, there was an island of Gond worshipers called Lantan that had all sorts of crazy technology, including smoke powder, back in 2nd edition. It was from there you had the arquebus and wheel-lock pistols that showed up in 2nd edition. The Shou also had developed smoke powder for rockets/fireworks, but no guns.

    This was also in the era where we were all a little bit closer, since the blasters of Oerth were just a few crystal spheres away. ;)

    Wasn't Lantan hit pretty hard in the Spellplague with the transition to 4th. Maybe it was a retcon? I didn't keep up with the developments of Faerun lore post 4th edition.
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited July 2014
    But despite there being a history of it...
    Guns are RARE in FR. And really asking for guns in a FR campaign setting is like asking for magic missile to be added to grand Theft Auto.

    ...and that would be bad how, precisely?

    "Cousin, eet is your cousin..." *PEWPEWPEWPEW*

    It sounds like an improvement, actually :)
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited July 2014
    It always drives me crazy how people are fine with a high fantasy setting where people can just magically produce fireballs from the tip of their finger, and toss them at will towards the reanimate body of a dragon, that's breathing pure necromantic fire at them, but when it comes to "guns" immediately everyone screams how "unrealistic" it would be.

    /shrug

    Why not have a caster class who uses guns as their focus? Would someone rifling off shots from dual pistols really "look" any different from a wizard chucking magic missiles or a ranger firing off dozen of arrows a second?
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  • pitshadepitshade Member Posts: 5,665 Arc User
    edited July 2014
    Who said anything about realism? It's a case that people want certain things out of a genre and in D&D guns don't fit into most people's expectations. That was one thing that annoyed me about the BECM supplement Dwarves of Rockhome where they added in a bunch of steam powered tech. It's fine in its own right but it changes the character of the setting.
    "We have always been at war with Dread Vault" ~ Little Brother
  • kirkcaldykirkcaldy Member Posts: 166 Arc User
    edited July 2014
    I got bored, playing a gun toting Dwarf Marksman in Forsaken World.
    So I was happy that there were no guns in this game.
    I cant really imagine guns in this games setting. :)

    .
  • sigwald01sigwald01 Member Posts: 50 Arc User
    edited July 2014
    I enjoy other realms that employ gunpowder but don't think it suits faerun. That said, I'll be first in line at the zen market for a highwayman hero pack that comes with a neat cape, cavalry boots and a pair of wheel lock pistols....that can be discharged while mounted : )
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  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,463 Arc User
    edited July 2014
    I just read up on the arquebus on Wikipedia. It seems that an arquebus would be highly impractical for a lone adventurer (smoke, accuracy, reloading time, noise) and is much more suited toward infantry warfare using "constant fire" tactics. It also requires less skill and doesn't degrade with the health or stamina of its user (again good for infantries). For normal D&D play, an adventurer could very well be better off with a bow.

    There was a series of books by Joel Rosenberg, whose titles escape me at the moment, that centered around a group of college grads who found themselves transported to a fantasy world. One of them was a civil engineer who managed to introduce black powder and some 19th-century inventions such as rifles and revolvers (one quote I remember is, "I'm a civil engineer, which means if I need dynamite, I look it up in a catalog and write a check.")

    As a quick aside, there is a *vast* difference between black powder (classified as a "low explosive") and modern smokeless gunpowder (classified as a "high explosive"). Smokeless gunpowder is based on nitroglycerine and represents several technological steps forward (in another life I worked at DuPont, they like to share these stories there...)

    When faced with rifles, the mages and sages of the realm were unable to reproduce the gunpowder, but they came up with a workaround. They sealed superheated steam in a small glass sphere that was made nearly invulnerable by a special spell. The sphere was "nearly" invulnerable such that, when touched with flame (as from a match), the sphere would vanish and the superheated steam could be used to propel a projectile. In this manner they could nearly reproduce the effect of an arquebus for use by infantry.

    There were other innovations but I can't remember them at the moment; I read those books a *very* long time ago. They're buried in my closet somewhere...
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  • imaginaerum1imaginaerum1 Member, NW M9 Playtest Posts: 378 Arc User
    edited July 2014
    eldarth wrote: »
    I do recall one D&D module called "Expedition to the Barrier Peaks" that had rayguns and blasters as it involved a downed spaceship.
    I don't think it was in Faerun however.

    Edit: Definitely not Fearun ... 't was World of Greyhawk.

    Expedition to the Barrier Peaks (S3) was their attempt to lure people into their other game, Metamorphosis Alpha.
    Most GMs I knew added a house rule to that module that the tech stuff just stopped working once it got a certain distance from the ship. Basically, the ship was from a realm with conflicting laws of physics, and because of its mass had an "aura" around it of that other realm's reality. Otherwise, the whole tech thing was genre-breaking, and if you had enough power cells, potentially game-breaking.
  • imaginaerum1imaginaerum1 Member, NW M9 Playtest Posts: 378 Arc User
    edited July 2014
    ironzerg79 wrote: »
    It always drives me crazy how people are fine with a high fantasy setting where people can just magically produce fireballs from the tip of their finger, and toss them at will towards the reanimate body of a dragon, that's breathing pure necromantic fire at them, but when it comes to "guns" immediately everyone screams how "unrealistic" it would be.

    /shrug

    Why not have a caster class who uses guns as their focus? Would someone rifling off shots from dual pistols really "look" any different from a wizard chucking magic missiles or a ranger firing off dozen of arrows a second?

    Not "unrealistic", but "inappropriate".

    This is a D&D game. D&D is all about high fantasy. It's all about swords and sorcery, monsters and magic, dungeons and dragons. It is NOT about gunfighters. If you want that, go find a Boot Hill game.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited July 2014
    Eh, oh what? Guns? Oh by Mystryl's predecessors!

    *the old mage looks around nervously then whispers, with a grin*


    . . .
    True gunpowder doesn't work in the Realms due to the nature of Realmspace and the Weave. If brought into the Realms, it's user finds it do nothing more than sand would. There is a magical powder that takes its place however, "Smoke Powder" - but it is a magically made substance and its uses are far too unstable to be used in an arquebus by the majority of the Realms' population. As such a volatile substance, it was subsequently outlawed by almost the entire continent, including Al-Quadim, Chult, and Kara-Tur.

    . . . The Gond Priesthood are the ones who hold the secrets to making Smoke Powder and they do create weapons that use it, some even resemble simple muskets. Keeping in mind, if seen in public, these weapons would draw massive attention and bring down the law of the lands upon whomever held such a weapon.

    . . . So.. with all that in mind and as a resident (DM) of the Realms for several millennium (decades), yes -- "Guns" are possible but are akin to some of the the worst illegal weaponry on your Earth. (The only ones that would use it would be those who have a death wish or a DM's random encounter with a Gond Fanatic (for example), as even some of the worst criminal organizations and super powers in the Realms find it, "too much.")
  • charononuscharononus Member Posts: 5,715 Arc User
    edited July 2014
    ironzerg79 wrote: »
    It always drives me crazy how people are fine with a high fantasy setting where people can just magically produce fireballs from the tip of their finger, and toss them at will towards the reanimate body of a dragon, that's breathing pure necromantic fire at them, but when it comes to "guns" immediately everyone screams how "unrealistic" it would be.

    /shrug

    Why not have a caster class who uses guns as their focus? Would someone rifling off shots from dual pistols really "look" any different from a wizard chucking magic missiles or a ranger firing off dozen of arrows a second?

    Nothing to do with realism, everything to do with balance and theme. Theme others have covered so I won't go into it. However the other big problem is balance. DnD essentially came out of Chainmail which came out of wargames and as such the damage from the weapons tried to show some accuracy vs the armor and if you killed the enemy. However now toss a gun into the mix. The gun will shred thru plate armor and kill the person wearing it. This is why in our own history we went from armored knights to armies that looked like this.
    D2010-DMD-0625-1079.jpg
    The reason for it was that the armor provided no more benefit than the wool. In D&D terms a gun would give a commoner a single target instant death spell with a ranged touch component and a fortitude save where if you save you take massive damage and are stunned. You see the problem right? All classes are now worthless vs the gun, because with little training you can now have all the commoners able to fight as well as most classes in 99% of situations. The discovery of gunpowder and the gun could be interesting as a concept in a fantasy novel, as it would disrupt government and the social order as wizards could be countered from range and their damage could equaled by cannons, but it would make for bad gameplay unless them reduced the guns effect in which case it's not a gun but a reskinned bolt.
  • zomdzomd Member Posts: 166 Arc User
    edited July 2014
    zebular wrote: »
    So.. with all that in mind and as a DM of FR for decades, yes -- "Guns" are possible but are akin to some of the the worst illegal weaponry on Earth. The only ones that would use it would be those who have a death wish or a DM's random encounter with a Gond Fanatic (for example), as even some of the worst criminal organizations and super powers in the Realms find it, "too much."

    An adventurer flinging fireballs, "A-OK", put a musket in their hands.. "You're under arrest!" Rationalizations for the lack of technology in fantasy worlds leads to more weird contradictions than not. Thanks for the lore lesson though. :)
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited July 2014
    zomd wrote: »
    An adventurer flinging fireballs, "A-OK", put a musket in their hands.. "You're under arrest!" Rationalizations for the lack of technology in fantasy worlds leads to more weird contradictions than not. Thanks for the lore lesson though. :)
    . . . Actually, many large cities have laws against the use of magic on the streets. Neverwinter before the Cataclysm had pretty strict laws on open use of Magic and in places like Baldur's Gate the penalty was death, instantly - no judge, no jury and their mages even could detect magic use on the streets. Myth Drannor has prevention measures in place (the Mythal) as Silverymoon once did. Many other large cities and countries in the Realms have similar laws in place to govern the use of magic in public.

    (Neverwinter the game may make magic use in the streets look normal, but in PnP... that is far from accurate.)
  • zomdzomd Member Posts: 166 Arc User
    edited July 2014
    zebular wrote: »
    Actually, many large cities have laws against the use of magic on the streets.

    Yeah, but are they going to be arrested for just having a "wand of fireballs"? Or scrolls, etc? Magic is ridiculously more dangerous than basic gunpowder, but seems relatively unregulated.
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