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  • forumposter1234forumposter1234 Banned Users Posts: 17 Arc User
    edited April 2014
    Oh and wasn't there a dev reply a while ago stating that they liked the idea of stat reroll and that they were looking into it?

    That's the last I heard on it, not sure if they have commented on it since.
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited April 2014
    Thanks for the feedback, everyone. The first two, for me, seem very simple to introduce into the game. The third, however, I cannot see how the Devs would swing it. The PVP patch split PVP and PVE dramatically, and Module 3 will be the nail in the coffin.

    Personally, I don't mind choosing PVP or PVE. I just think it's a less profitable business model for Cryptic. Why not create the game mechanic requiring running PVE to get the best PVP gear? Why not encourage players to run all of the end-game content instead of bits and pieces?
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  • proneificationproneification Member, Neverwinter Beta Users Posts: 494 Bounty Hunter
    edited April 2014
    Running badly designed PvE to get my PvP gear is something I abhor.

    Dual Spec? Full toon reset?

    You know many of us rolled new chars for that right? I didn't always have halflings - I specifically rolled them to replace the chars we first made when we were new here. We lost time and resources on them.

    How about you guys do the same eh. It's obvious from a business point of view that this is how PWI likes to do things. New toon equals new gear, new artifacts, soon new companions. It brings them serious cash.

    You think a 1000 Zen item is the same as a few millions AD? I'd say not.
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited April 2014

    You think a 1000 Zen item is the same as a few millions AD? I'd say not.

    Well, if I have 1 out of 25 players make up a new character for the one they didn't like, and I have 1 out of 5 players purchase a 1000 ZEN token, it may very well be worth it from a business perspective.

    Of course, we don't have those numbers. I'm just saying it's not only plausible, but could be quite profitable, especially if people purchase more than one.
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  • proneificationproneification Member, Neverwinter Beta Users Posts: 494 Bounty Hunter
    edited April 2014
    Well, if I have 1 out of 25 players make up a new character for the one they didn't like, and I have 1 out of 5 players purchase a 1000 ZEN token, it may very well be worth it from a business perspective.

    Of course, we don't have those numbers. I'm just saying it's not only plausible, but could be quite profitable, especially if people purchase more than one.

    These might be plausible numbers. But from the PvP community, I think a reasonable count is 8 out of 10 made halflings to replace their first chars. I know even people that had dwarves, which should be theoretically almost on the same page as halflings, yet they still changed them and lost 5 millions AD+ on all the process.

    I do assume that in the end, all your recommendations will come to Live. Almost all modern MMOs have them in a form or another.

    They should have been here from the start, however, it's a slap on the face that you have to fully reroll and waste so much money.
  • forumposter1234forumposter1234 Banned Users Posts: 17 Arc User
    edited April 2014
    Why not create the game mechanic requiring running PVE to get the best PVP gear? Why not encourage players to run all of the end-game content instead of bits and pieces?

    I already have to do enough PvE to get my boons and stuff, please don't ask them to make this worse.

    As was mentioned before, currently you can choose what you wish to participate in, there's a little crossover but it's a very reasonable amount. If all you wanna do is PvP, then cool, just PvE? Cool, just RP, right on, just foundry, no problem.

    Why on earth would you want this to change? Mod 3 is already messing with this alittle bit, let's not have them make it worse because as we have seen, the Devs actually kinda listen to us once and a while.
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited April 2014
    I agree with pretty much everything Trace posted.

    Dual spec, with module 3 changes to GWF, my Sentinel spec for PvP will no longer be remotely PvE viable(well, unless I want to gimp the people I'm playing with by bringing, low damage and low threat). Having a PvE spec I could use for PvE only would be great, even ifI needed to refarm gear. As it is, I have to have a PvE GWF and a PvP GWF, same with other characters, a semi-perma or full perma TR is very much suboptimal for a PvE group but excells in PvP and glass cannon lifesteal based thaum CWs are excellent for PvE but will get facerolled by a stiff breeze in PvP.

    Rerolling base stats, the fact we can't do this is why I have two GWFs and my GF and TR are semi-retired(since they aren't desirable for PvE and lack the stats needed to be competitive in higher tier PvP). It's annoying, but I suppose Cryptic make more money from people who pay for another character slot and regear that alt than if they sold a reroll token for 1000zen.
    As an incidental note, all my new characters are high con and halflings, just in case I end up rolling them as pure PvP. PvE simply isn't challenging enough to merit a pure PvE base roll, imo.

    PvP/PvE split. Right now I don't do PvE unless I'm (a) bored, (b) friends want gear or (c) I'm farming grim coins/fragments/offhands. For the most part the only PvE I do are boons on my HR and GWF, who are the only 60s I haven't competed boons for. I don't even do the miniquests in dread ring as the drop rate on the eye of lathander is so low I haven't bothered to take gauntlets on my new L60s. Neither my HR or PvP GWF have a third artifact yet.

    Quite simply there is no reason to do PvE as a player who mostly PvPs. I PvE for a fresh experience(when new content drops) or for a fun diversion with friends to pass the time. I'm currently unsure as to how they could reintegrate the PvE/PvP experience.
    melodywhr wrote: »
    In my opinion and experience, a dual spec is unnecessary. PvP and PvE are viable using one spec.

    As for the last bit, the game is designed so people can play whatever they want in whatever play style they want. The only people that seem to have a problem with this are PvP focused players.

    I disagree, perhaps at lower umm, ability or gear, PvP and PvE specced characters are near indistingusable in performance, but as their gear and experience increase they will usually need to make a choice between completing PvE content faster and smoother or reducing the likelihood of being stomped by a PvP spec player in domination.

    I come across full guild premades from PvE guilds with PvE specs in domination, the results are not usually pretty, especially if I myself am rolling with a partial instead of pugging. Similarly, playing with friends that have PvE spec as they do their daily is always a challenge.

    Finally, I agree with an earlier poster. PvPers would be perfectly happy with a few new maps, a little more PvP only balancing(imo all powers should be balanced separately for PvP and PvE) and maybe some new modes. The majority of QQ I hear is from players who are either new and do not understand their class/other classes in both a PvP or PvE context or people complaining that balancing powers for PvP overly affects PvE, a sentiment that I agree with, having had to consign my PvE spec TR and GF to the invokepile.
    RIP Neverwinter 26/06/2014
  • f2pmaf2pma Member Posts: 665 Arc User
    edited April 2014

    Personally, I don't mind choosing PVP or PVE. I just think it's a less profitable business model for Cryptic. Why not create the game mechanic requiring running PVE to get the best PVP gear? Why not encourage players to run all of the end-game content instead of bits and pieces?

    because people need to spend money not farm
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited April 2014
    f2pma wrote: »
    because people need to spend money not farm

    Yeah. The last one really isn't that vital to me. In fact, I kind of enjoy not having to farm PVE for my gear anymore. I was just thinking from a let's-get-this-player-in-game-as-much-as-we-can perspective. It's nice doing two PVPs and logging, or maybe a GG if I have the time. Module 3 will be some fresh content, too.
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  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited April 2014
    I already have to do enough PvE to get my boons and stuff, please don't ask them to make this worse.

    As was mentioned before, currently you can choose what you wish to participate in, there's a little crossover but it's a very reasonable amount. If all you wanna do is PvP, then cool, just PvE? Cool, just RP, right on, just foundry, no problem.

    Why on earth would you want this to change? Mod 3 is already messing with this alittle bit, let's not have them make it worse because as we have seen, the Devs actually kinda listen to us once and a while.

    The dailies aren't really fun I agree with you there. How about a dungeon you have to do weekly then as future suggestion.
  • alvadimarcoalvadimarco Member Posts: 0 Arc User
    edited April 2014
    rittzbitz wrote: »
    I hate RPers. I mean, they're fun to troll, but ****, get real.

    Why do you even care what RPers do in the first place?
  • tcarncetcarnce Member, NW M9 Playtest Posts: 976 Arc User
    edited April 2014
    got kicked in a group for fc even :D
    half the dps of the other gwf.
    it almost ruined my day.
    till i got a fast que and came in the same group again and i started kicking most of them in it.
    and ruined their whole group :D
    including some randoms.
    which i couldn`t care less about.

    edit: also getting removed from pk parties, not high enough dps.
    high enough for the game yes, but not to be accepted by a lot of players.
    wardrobe function pls at least.
    things like vt i can forget without dualspec.( no aoe needed at end and single target i end up same as a healer.or lower)
    don`t get why make content if people don`t have the specs to play it.
    even i am looking up to it, and my minimum play time a day is 10 hours.
    i don`t even know the exact number of 60`s i have without counting. (over 25 at least)
    it`s just i want to play this char and not log to 5 others to do it.
  • forumposter1234forumposter1234 Banned Users Posts: 17 Arc User
    edited April 2014
    The dailies aren't really fun I agree with you there. How about a dungeon you have to do weekly then as future suggestion.

    NO! I don wanna!!!! >.< leave me alone I don't wanna PvE!

    The dailies I can do on my own, and they already have some weekly and daily mini dungeon in sharandar and DR. If I have to find a group and do an actual dungeon I'm NOT going to do it. I still have Ancient weapons because I HATE dungeons in this game, soooo mindless and tedious.

    If that's your thing than cool, but don't make me do it! I don't make you PvP.
  • forumposter1234forumposter1234 Banned Users Posts: 17 Arc User
    edited April 2014
    Why do you even care what RPers do in the first place?

    I don't, I stay out of their areas, stay the hell outa mine! That includes contributing ideas on the forums when it comes to PvP and PvE topics. You choose to play the game your way, that's fine. Don't **** with mine!

    Thanks. :)
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited April 2014
    pvp in neverwinter is a feature that is part of mostly pve content. while you have the option of playing how you choose to play, you can't expect your play style to take precedence over anyone elses as they have just as much right to their immersion as you do. if i want to add spaceships and light sabers to neverwinter because i think it's cool, this would be a problem for other players seeing me fly up in my spaceship or killing monsters or them in pvp with my light saber. it's just not a part of what d&d is about even if they choose not to partake in spaceships or light sabers.

    yep, i've heard all the arguments about concessions that have been made that aren't very d&d and it's usually a non-purist just using that as an argument to add something they want. what it will all boil down to is whether PWE wants to add these things and whether or not they CAN or will add these things.
  • tcarncetcarnce Member, NW M9 Playtest Posts: 976 Arc User
    edited April 2014
    just came out of ToS whole group 13k till 16k+ gs not able to dps the boss down.
    because i guess they `re pvp specced like me.
  • tcarncetcarnce Member, NW M9 Playtest Posts: 976 Arc User
    edited April 2014
    melodywhr wrote: »
    pvp in neverwinter is a feature that is part of mostly pve content. while you have the option of playing how you choose to play, you can't expect your play style to take precedence over anyone elses as they have just as much right to their immersion as you do. if i want to add spaceships and light sabers to neverwinter because i think it's cool, this would be a problem for other players seeing me fly up in my spaceship or killing monsters or them in pvp with my light saber. it's just not a part of what d&d is about even if they choose not to partake in spaceships or light sabers.

    yep, i've heard all the arguments about concessions that have been made that aren't very d&d and it's usually a non-purist just using that as an argument to add something they want. what it will all boil down to is whether PWE wants to add these things and whether or not they CAN or will add these things.

    what are you talking about ? still about dual spec or what.
    sounds way too floaty for me.
    if it`s still about people being able to play the content like it suppose to be, it `s hugely non relevant to talk about graphical stuf.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited April 2014
    Yes to dual spec, only people not enjoying both aspects of the game will say "don't need that". Because they fear competition, or think they may lose someting if others get something while they don't. Dual spec is part of any good healthy MMO, period. There's room for everyone and dual spec won't hurt the pve crowds at all while making people enjoying both pve and pvp a lot happier. So, yes to dual spec and yes to a pvp character sheet to make it easier using pvp gear.

    I don't care about rerolling stats. It's by no mean a game changer and my initial stats were pretty good anyway, there's a tooltip when you create your character and I rolled to max those out. Which makes my first char pretty well done.

    We clearly need something new to farm in pve, but cryptic is making new dungeons at snail pace. Probably because there are so few devs working on the project.
  • skalt112skalt112 Member Posts: 1,089 Arc User
    edited April 2014
    Why anyone would be opposed to someone who wants to take a couple of stat points from one place and move them to another is beyond me.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited April 2014
    skalt112 wrote: »
    Why anyone would be opposed to someone who wants to take a couple of stat points from one place and move them to another is beyond me.

    It's a game. Some people are here to have fun, and some others are here to have fun preventing others to have fun even if it won't change anything for them. Ranting so that people who aren't your clones don't get what would make them have a blast, even if it wouldn't effect your own game experience at all, is what some people have fun to do on some MMO boards.

    I don't mind if they allow to re roll stats. If they do, great, if they don't, it won't make me cry or quit playing.
  • proneificationproneification Member, Neverwinter Beta Users Posts: 494 Bounty Hunter
    edited April 2014
    melodywhr wrote: »
    pvp in neverwinter is a feature that is part of mostly pve content. while you have the option of playing how you choose to play, you can't expect your play style to take precedence over anyone elses as they have just as much right to their immersion as you do. if i want to add spaceships and light sabers to neverwinter because i think it's cool, this would be a problem for other players seeing me fly up in my spaceship or killing monsters or them in pvp with my light saber. it's just not a part of what d&d is about even if they choose not to partake in spaceships or light sabers.

    yep, i've heard all the arguments about concessions that have been made that aren't very d&d and it's usually a non-purist just using that as an argument to add something they want. what it will all boil down to is whether PWE wants to add these things and whether or not they CAN or will add these things.

    What's that suppose to mean... that we can't have what exactly?

    PvErs should STOP coming to PvP topics and give "suggestions". They don't understand PvP.

    PvPers should stop going to PvE topics and give suggestions too. Wait. There are NO PvPers in PvE topics... cause they don't care, as it should be.

    The game should be developed based on feedback from people that know what they are talking about.

    Most people here in the forums never-ever played (or even watched I might say) a high end premade PvP match. They are oblivious to PvP issues.

    Same goes for people that complain about dungeons yet they have 10K GS toons that never cleared the high end ones.

    Complaining and feedback should come from responsible, knowledgeable people.

    Anything else confuses the developers.
  • alvadimarcoalvadimarco Member Posts: 0 Arc User
    edited April 2014
    Right, because only PvP players know what they're talking about and a PvE-centric game should only be balanced around PvP. Proneification, you are the most blatant troll in the history of trolling and I do hope you get over yourself soon.

    Anyway..

    1) Disagree

    2) Disagree

    3) Absolutely not.
  • proneificationproneification Member, Neverwinter Beta Users Posts: 494 Bounty Hunter
    edited April 2014
    Right, because only PvP players know what they're talking about and a PvE-centric game should only be balanced around PvP. Proneification, you are the most blatant troll in the history of trolling and I do hope you get over yourself soon.

    Stop accusing people from certain things without proper basis.

    I never said what you claimed in your post.

    PvPers know what they are talking about when it's a PvP discussion. They are not supposed to intervene and derp in PvE ones.

    Just as you, Mr. RPer/PvEer should not come to meddle into PvP centric discussions that you have no idea about.

    People like these always confuse the developers. This has been true since the inception of the forums, with people that had PvE build complaining they are owned in PvP, hence the consecutive nerfs to a lot of stuff that never needed nerfing.

    One good example was the Tenebrous enchant. All you had to do was get lots of HP (PvP build) and a Barkshield. But due to forum qq, the enchant got nerfed instead.

    Same with Emblem. All you have to do is have a brain and stop hitting, and get your own Emblem. Now it's going to get nerfed because of large amounts of forum qq.

    Most of this qq is from PvErs that just confuse developers to the point they start believing.

    They should listen to their PvP community when it comes to PvP - that is all.
  • ordensmarschallordensmarschall Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,060 Bounty Hunter
    edited April 2014
    The problem with excluding one group or the other is that in this game changes effect everyone across the board. Outside of the change to armour with Tenacity and the Healing Depression, all of the other changes have effected everyone. Because of that reason all have the right to speak out on changes or desired changes. If "X" feat, power, or ability is changed for PvP reasons it will effect the PvE player as well, so why should they not have the ability to speak on that topic?

    On the point of the questions:
    1)Don't care either way. I do not PvP so I would not use this. I do see where it would be useful for those that do both, especially since the introduction of PvP specific armour.
    2)I have spoken on this before whenever it has come up. Not opposed to it as long as it is handled appropriately, i.e. not just something that can be bought in the Zen shop.
    3)Definitely disagree. There are many PvE players that have no desire to do anything involving PvP. There are also a number of PvP players that find PvE absolutely boring and do not want play that content.
    [SIGPIC][/SIGPIC]
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited April 2014

    One good example was the Tenebrous enchant. All you had to do was get lots of HP (PvP build) and a Barkshield. But due to forum qq, the enchant got nerfed instead.

    Same with Emblem. All you have to do is have a brain and stop hitting, and get your own Emblem. Now it's going to get nerfed because of large amounts of forum qq.

    Actually there was minimal amount of forum QQ regarding the Emblem (lots of QQ regarding Tenebrous). Perhaps a thread or two. I'm actually quite surprised the Devs nerfed it so quickly. Perhaps it was that Devs-vs-Stox's-Team PVP match on the preview shard that persuaded them.

    Tenebrous... I'm soooo glad those enchants were nerfed! PVP is much more balanced without them.
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  • lazaroth666lazaroth666 Member, NW M9 Playtest Posts: 1,332 Arc User
    edited April 2014
    The most annoying thing for me is that the game is starting to focus heavily on PvP now, I got 2 legendary emblems in my characters mainly for PvE, I like to run dungeons pulling as much as possible with my friends but since it is OP or w/e in PvP the emblem was nerfed, wasted AD for nothing also it was the main reason that kept the people going to MC, farm it and earn some millions, who will farm such a lame artifact now? They just play with the economy, they don't even care about the in-game prices, some people had to farm for weeks, months in order to get something that was REALLY valuable,a great artifact, a good reward for their effort, guess what? All the time you have invested is wasted.
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  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited April 2014
    The most annoying thing for me is that the game is starting to focus heavily on PvP now, I got 2 legendary emblems in my characters mainly for PvE, I like to run dungeons pulling as much as possible with my friends but since it is OP or w/e in PvP the emblem was nerfed, wasted AD for nothing also it was the main reason that kept the people going to MC, farm it and earn some millions, who will farm such a lame artifact now? They just play with the economy, they don't even care about the in-game prices, some people had to farm for weeks, months in order to get something that was REALLY valuable,a great artifact, a good reward for their effort, guess what? All the time you have invested is wasted.

    Yep, it really stinks. I know some characters who paid (get this) $1000's of dollars to stack Tenebrous enchantments, and they were nerfed to the ground. In this game I've found that anything terribly unbalancing will eventually get nerfed. It's one of the reasons I don't go with the current "fad" enchantments or items.

    For Emblem, all they really needed to do was have it not effect your party members. That would have been more than enough, really.
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  • lazaroth666lazaroth666 Member, NW M9 Playtest Posts: 1,332 Arc User
    edited April 2014
    For Emblem, all they really needed to do was have it not effect your party members. That would have been more than enough, really.

    There are so many, many ways to solve this issue. I.e, devs love to play with tooltips "party members gain 25%/50% of the effect" I still receive full heals, others will be healed as well, not as much as before but free heals are welcome, instead of 1 heal max per second, also a debuff, "you have been affected by Emblem of the Seldarine, you can't be affected again in 1 minute or a bit more" plus the actual nerf "you can't receive multiple instances of the emblem" which is also acceptable. In this way wont have any benefit of 5 seldarine at the same time nor after 15 seconds when it's over. This can lead to interesting situations, I would have to choose another artifact if someone already used the emblem, "strategies" like while my friend is using that, I would use a banner instead, etc.
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  • alvadimarcoalvadimarco Member Posts: 0 Arc User
    edited April 2014
    Just as you, Mr. RPer/PvEer should not come to meddle into PvP centric discussions that you have no idea about.

    People like these always confuse the developers.

    Two points:

    First point - How do you know what I do or don't do? Short answer: You've made it quite clear that you don't.

    I stalk the RPers when I'm bored, but I don't RP myself. I enjoy PvP enough to justify having a full set of PvP gear, but it's not the only thing I do in the game and I'm certainly not about to go spending money to get Rank 10s and full perfects. I see plenty of kills on my 6s and Greaters, so there's no need.

    However, I suppose the fact that I'm not PvP-only and the fact that I'm not wallet-warrior hardcore about it means I "have no idea about" PvP, even though the PvP I do is spread across four different classes (I'm not interested in a DC and I didn't like TR that much on Preview).

    Second point - "Confuses the developers"? Are you seriously going to insinuate that you think the Neverwinter team is so weak-minded that some forum feedback will "confuse them"? This is what they do for a living. They have more behind-the-scenes information and more undisclosed metrics about this game and what really happens in it than you can even imagine. Be honest here - do you actually think feedback in the forums counts for more than 10% of what goes into balancing decisions? Please, please don't be that naive.

    Third Point - This is a bonus point since your posts are so adorable. Ordenmarschall is correct; PvE players have every single right in the world to come into PvP threads and post their opinions about balancing changes.

    Until Cryptic changes skills to have separate PvP and PvE effects where one can be balanced without affecting the other (dual spec will fix nothing, skill effects need to be separated) everything that gets changed to balance PvP will also end up affecting PvE very heavily. Let's ask all those PvE TRs and let's talk to all those IV Sent GWFs who went down that path for PvE rather than PvP. It's very difficult to swing a dead cat without hitting a class or build that has been changed for PvP reasons and not seen their PvE performance affected as well.

    PvErs play this game too, not just PvPers, and they have all the same rights to have the same voice and have it heard just as loudly as yours. Don't like it? Disagree with it? This is the internet and you're allowed your opinions. That is, however, all they are.
    Yep, it really stinks. I know some characters who paid (get this) $1000's of dollars to stack Tenebrous enchantments
    ...wait, seriously? Holy..
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited April 2014
    skalt112 wrote: »
    Why anyone would be opposed to someone who wants to take a couple of stat points from one place and move them to another is beyond me.

    when you're playing monopoly, you start the game with a set amount of money. is it okay for you to slip yourself a few hundreds from the bank mid-game just because you want to? of course not. because it is against the written rules. even though some people may have alternate rules for monopoly, i'm pretty sure they're preferences and won't unbalance the game.
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