This isent monopoly, it's a live action mmo. It's not D&D either.... It's a live action MMO.
It's BASED on D&D but anyone who thinks rules for a TURN BASED pen and paper game should translate 1 to 1 to an action combat MMO is... Well I'm not go into say... But it involves about a paragraph of expletives.
If you want to RP that's wonderful, RP that you can't reroll your stats.
That the "this is a D&D game" argument is still being given when it comes to game mechanics is simply astounding to me, how can you be so narrow minded and blind.
To illustrate this lets look at what happened when GWF and GF shared trees. Both classes are broken, probably beyond repair, but hey! It worked in p&p D&D so I'm sure it's just an illusion and not actually a problem that the Devs have been struggling to correct for months and months now.
a comparison between two things, typically on the basis of their structure and for the purpose of explanation or clarification.
"an analogy between the workings of nature and those of human societies"
the above logo means that this is a D&D MMO. when i create a new character, the abilities are the same abilities i'd be building on in pnp D&D. dice rolls are also all over the place, behind the GM's curtain. i never said it's a direct conversion because that would be next to impossible. certain concessions have to be made between the mediums for it to be a viable MMO. since initial stats are not allowed to be changed in a pen and paper D&D conquest other than having earned increases through gameplay, it makes perfect sense that when neverwinter was released, initial stat re-rolls were not a viable option. i've seen all the arguments about how it's an option in DDO and the different ways that it could be explained and if PWE chooses to go that route at some point, i'm sure they would have their reasons for doing so and i could respect that.
i tend to disagree with this option because it concerns an integral part of what makes D&D the game that it is. if you can just re-roll initial ability stats, why stop there? why not allow people to buy level 60 characters? because the game is designed to have an entry point where you have all the options to change your stats before locking them in. in the argument of retraining as re-arranging strengths and weaknesses that should include initial stats, retraining is a possibility from a specific base point and that is at the start of your adventure in neverwinter.
you can call it narrow minded and blind, but it's the basis of D&D. if initial stat re-rolls were important enough to be an initial part of the game, it would have been. there was a statement about initial stat re-rolls by a dev a while ago that was something like "it's something we'd like to do but how we would do it or if it will ever be an option is unknown." so... maybe one day or maybe never... it's not going to prevent me and hundreds of other players from enjoying the content.
The only similarities are the world in which the game takes place and the lore of that world.
As things change within the game, giving players the option to have their characters change with them is simply good business practice, and a good practice to promote fair gaming.
The rules of pnp dnd are not changed very often, therefore having something built into the rules to allow characters to adapt to these changes is not necessary. So using this as an argument just doesn't hold up. Not at all.
It's apples and oranges, they are not comparable.
So whereas I get where you guys are coming from, I think that it is utterly absurd to allow pnp rules to influence game mechanics.
If rerolling stats doesn't fit into the set of rules you like to play by, than simply don't do it. Denying this service to everyone else because you do not want to take advantage of it is not reasonable at all.
I am not speaking specifically to you Meldoy, but am addressing this idea as a whole as it's been used as an argument against stat re-rolls and other things many times.
0
micky1p00Member, NW M9 PlaytestPosts: 3,594Arc User
The only similarities are the world in which the game takes place and the lore of that world.
As things change within the game, giving players the option to have their characters change with them is simply good business practice, and a good practice to promote fair gaming.
The rules of pnp dnd are not changed very often, therefore having something built into the rules to allow characters to adapt to these changes is not necessary. So using this as an argument just doesn't hold up. Not at all.
It's apples and oranges, they are not comparable.
So whereas I get where you guys are coming from, I think that it is utterly absurd to allow pnp rules to influence game mechanics.
If rerolling stats doesn't fit into the set of rules you like to play by, than simply don't do it. Denying this service to everyone else because you do not want to take advantage of it is not reasonable at all.
I am not speaking specifically to you Meldoy, but am addressing this idea as a whole as it's been used as an argument against stat re-rolls and other things many times.
+1
And would like to add:
1. This is an adaptation, not a turn based, dice throwing DnD PnP simulation. This is an action MMORPG.
As such the claim it should adhere to PnP rules is not practical, not realistic and not relevant.
2. The Wizards of the Coast logo is related to trademark and licensing . a way for companies to make money out of Intellectual property and in no way binds to some rules except those that where signed by the contract between the companies, the owner of the IP and the user. If at a point a company will pay enough, the rules will be changed, adopted, and will be called official - this is reality.
3. All things can be adopted for RP use, there are Gods, Magic & and many other mechanisms to incorporate anything that needed.
Those that don't like at as their mind set is to rigid can by all means ignore the option. I see no problem, only a bit of imagination need, and any RPer should have it.
4. The same claim that rules cannot be changed is a bit hypocritical as there where many changes to all classes including feats, powers, interactions and others.. so one is ok, the other is not ?
5. The Analogy to monopoly: why not to change the rules mid game ? if the all the players want to make the game more interesting and to adapt it what will prevent them ? I would be fined by monopoly police ? monopoly God will smite me where i stand ? (must say that done it not once, and with all social/group games - it meant to be fun and not follow the rules and suffer event)
6. The Most annoying part of all of this skills issue is the inability to do educated decision. A new player ( especially a year ago ) when starting a new char will see the stat rolls and their Tooltips and will know exactly nothing ! So what you suggest after a long time of play ? To delete and start over ? how this conforms with people have limited time and would like to enjoy a game and not have second job ?
7. Claiming that if it was easily done it would have been done already is just, well.... 'bad', not correct,
And must say that a really bad Real world perception, things dont work like this !
I can bring examples even from recent bug fixes that where fixed very fast few days ago (DC)
but where in the game long long time. There are priorities, and they dictate what end when should be done, they factor how 'easy' a thing, how much time easy will take, how much potentially it will brake, how much it is important to the players and so on... if tomorrow all the players will boycott the game until stat reroll is possible, it will be implemented in minutes !
neverwinter is licensed by WotC which means there are certain guidelines to follow in order to remain licensed as a D&D game. PWE can't summarily add what they want if it violates core factors of dungeons and dragons. no boycott is going to change the guidelines in place. while PWE has never stated that initial stat re-rolls are not viable due to WotC guidelines, it is highly possible that this is one reason why this option doesn't exist.
a retrain token is simple enough and how it works will take you back to your initial starting point in neverwinter. how you change your initial stats essentially means you have to be reborn. recreated. perhaps another reason why the option doesn't exist is the implementation of a reincarnation token. maybe they don't want to copy DDO's game options. maybe the implementation of some kind of quest token that has you searching for a high level druid to perform the reincarnation ceremony is just something that takes a long time in development.
5. The Analogy to monopoly: why not to change the rules mid game ? if the all the players want to make the game more interesting and to adapt it what will prevent them ? I would be fined by monopoly police ? monopoly God will smite me where i stand ? (must say that done it not once, and with all social/group games - it meant to be fun and not follow the rules and suffer event)
if all the players want to change the rules mid-game, then you can take two rolls each turn or take $100 from the bank at the beginning of each dice roll... but these new rules have the potential to be unfair to other players and fundamentally break the game. eventually the bank will run out of money. two dice-rolls will give players more chances to land on and purchase property.
essentially, it's either going to happen or it's not going to happen. if it doesn't, it won't affect my overall enjoyment of the game.
I'm really not sure "before or after the intro cutscene" represents such a fundamental amount of character development. If you're considering 'altering starting rolls' as being reborn, what does me deleting my character history and replacing it with "is made entirely out of custard" represent? If that's my toon's history, that's a pretty fundamental spontaneous change.
And I can do that for free!
Since 'retraining' not only causes you to acquire a whole host of new skills, but also mysteriously causes you to totally forget an equal number of skills, and somehow magically removes 16 points of attributes for you to spontaneously reallocate, I really don't see why starting rolls should be placed on any particular 'inviolate and unchangeable' podium.
I mean, we can already basically do this:
"Hello my good sir, I am a fierce warrior who appears to have overly invested in intelligence. Please accept this large sum of astral diamonds for one of your finest 'respec' tokens."
BLINGLE
"DUHH NOW I DONT MATH GUD. GRAAARR KILLING TIEM"
And if that's not the most ludicrously non-roleplay compatible scenario already, I don't know what is. I certainly can't see adding one extra step to that suddenly pushing it firmly into "crazy immersion breaking" territory.
0
micky1p00Member, NW M9 PlaytestPosts: 3,594Arc User
neverwinter is licensed by WotC which means there are certain guidelines to follow in order to remain licensed as a D&D game. PWE can't summarily add what they want if it violates core factors of dungeons and dragons. no boycott is going to change the guidelines in place. while PWE has never stated that initial stat re-rolls are not viable due to WotC guidelines, it is highly possible that this is one reason why this option doesn't exist.
Guidelines are negotiable and i'm 100% certain that if boycott will happen PWE will find a solution rather than loose the game.
More so it is visible that that there are many adaptations already in place, which suggest that the contract is flexible.
But all of this is speculations as the agreement between those companies is not public.
a retrain token is simple enough and how it works will take you back to your initial starting point in neverwinter. how you change your initial stats essentially means you have to be reborn. recreated. perhaps another reason why the option doesn't exist is the implementation of a reincarnation token. maybe they don't want to copy DDO's game options. maybe the implementation of some kind of quest token that has you searching for a high level druid to perform the reincarnation ceremony is just something that takes a long time in development.
Implementation:
A retraining token counts N fields in the database, resets the appropriate database rows/ fields and allows the user to select them again.
A rebirth token hence should take X fields in the database, clear them, Roll a random row from the Rolls table and record them into the database upon user agreement.
RP:
As the Re-Spec Token doesn't have any cinematic or complications whatsoever i see no reason to not name it Reincarnation token ( if that's what is the whole problem) and put it in the Zen store. There is not complication in that regard with any current items in the zen store, why we should encounter such problem now ?
if all the players want to change the rules mid-game, then you can take two rolls each turn or take $100 from the bank at the beginning of each dice roll... but these new rules have the potential to be unfair to other players and fundamentally break the game. eventually the bank will run out of money. two dice-rolls will give players more chances to land on and purchase property.
And yet changing stats haven't broke anything for now, so except wider shift of player to conform to a meta game what change will happen?
Except More players staying in the game because they are not frustrated that they stuck with not what they want.
There is real life where we mostly can't change our past choices, i would like to play a game... not have real life problems in game too.
essentially, it's either going to happen or it's not going to happen. if it doesn't, it won't affect my overall enjoyment of the game.
I'm honestly glad that it doesn't bother you ( not cynical ). But it bothers others, and prevent them from enjoying fully the game, so i believe a way can be found as it is a very easy (imo) feature to implement unless there is really some Agreement with WoC that prevents it (doubtful about it).
(I think lack of sleep and caffeine made me overly argumentative, sorry.)
retraining could also be viewed as exercising a certain group of skills while abandoning a previously learned group of skills. since cross-training is not a mechanic in-game, it seems that you tend to forget your previously learned skills as you focus on a new group of skills.
your initial stats are your base stats. through your progression, you gain strength, intelligence, dexterity, etc by utilizing those skills. however like the old adage "if you don't use it, you lose it", when you retrain, you are focusing on learning new skills after your base stats. if retraining also included your base stats, then you would essentially need to be reborn. your character's starting point in neverwinter is post character creation. creation. being born.
1. I disagree. You should have to choose between being optimal in PvE or PvP, or good but not optimal in both. Meaningful choices with real consequences make better games. However, I do want a way to save multiple bar layouts to quickly change your slotted powers (with other powers you already know) with a single command or click. And saved equipment sets that work the same way.
2. I do support a Reincarnation token in the ZEN store that grants a full respec, lets you re-roll stats, and change race and gender. As long as it costs at least 1000 ZEN.
I would also support a way to boost stats so players can make up for these choices later, but only by making additional choices and/or expending significant resources. For example: items or enchantments that give a +1 or +2 to a stat while equipped. Or maybe even as part of the upcoming Post-60 advancement.
3. I disagree here, too. Being able to advance and play just through PvE or PvP is one of the games best features for attracting a diverse player base. Both playstyles need to be valid without having to engage in the other unless you want to.
I agree what he said mostly
1. choose pvp/pve, one of it
why? becuz different contents require different optimal stats
and different equipment give you that...
if they were all the same... why do we need different sets?
we don't even need gears that have lower stats of both contents, hybrid your sets...
what we need is not whole new gears, but to fix those useless purple equipment sets in the game by adjusting price or stats...
2. Regarding re-roll, its needed as a basic real currency service(zen) When I first got into this game, I don't know what all stats affect my future performance
Of course, I want to change it later on
For those who has AD to trade for zen, this is perfect... the exchanging system was meant to do so
For the price, there are so many ways to keep it balanced so no one will change it crazy.
ex: add time base like you have to wait a few days to change/re-roll stats and race
but having equipment with +1 +2 stats seems to be a money sunk, don't like it
3. This problem is definitely need to be test out(isn't that what pre-view is for?)
open world pvp means 24-hr pvp, those areas were designed to be dangerous so you can't go into freely but to team up
they point is the developers need to keep an eye on both realms, so no one over-power the other by adjusting the number of players on both sides, advantage/disadvantage stats and so
2. Regarding re-roll, its needed as a basic real currency service(zen) When I first got into this game, I don't know what all stats affect my future performance
When I first got into the game, I didn't know that PVE was CW's world and CW is one of the worst classes in high end PVP.
Can I have a change class token to a TR or GWF since module 3 has a new PVP mode?
0
silverquickMember, Neverwinter Beta UsersPosts: 1Arc User
I wanted to create a post discussing three needs many players have for Neverwinter. They're not the most important needs in the eyes of some, but they are very relevant nonetheless. I know many of these have been discussed before, but many threads are now outdated or have been moved.
1) Dual-spec: I believe this is absolutely paramount for the success of Neverwinter.
Honestly I'd rather not,
However I WILL agree with you the PvP game and the PvE game need to be absolutely seperated, when you nerf something in PvP because its not balanced there it throws off EVERYthing on the PvE side and ends up causing more problems than it solves.
So these sides repeatedly screw each other over making the game worse on both.
2) Re-rolling Stats: Many players have had their original characters since Beta (Trace was made slightly after). Although his initial stats are great for PVE, they're sub-par for PVP.
This while great is not personally my thrust per se. Even though I like the idea.
You know, (if you were in Beta like you'd said) that just like me that when I made my character long ago, half these races weren't in the game, so... even if it means a total character reroll I would LIKE to have the option to buy a race change token.
I initially made a wood elf because none of the other races were even in the game yet. It would not have been my first choice, it was not what I wanted to be, but the Sun Elf and Moon Elf were not available back then.
If I had the abillity to buy a race change token, even if it meant re-rolling stats I'd be ok with it.
My current character has SO MUCH bound gear that I cannot start up a new character without bringing everything up from sctrach, and theres a lot invested in this one.
But... back when I started this game long long ago... I only had ONE choice if I wanted the character i did. So I would like the change to buy the race change token.
3) PVE/PVP Union: Right now Cryptic has some amazing, amazing end-game content. Epic DDs, Epic skirmishes, Castle Never and the like. And many people have no reason to run it. At all. It used to be that I was required to run PVE content to gear up for PVP.
Thoughts?
You know I know this sounds cool to you, but the reality is, the majority of people do not play this game for PvP. They never will, and given how screwed up it can be, I can't even recommend it to people.
I also think you're going to be disappointed in what's actually over there on the IWD side. There is no real PvP and PvE integration, You have to flag yourself purposely for it, and if you don't... you're not included in it. I don't forsee many people flagging themselves for it unless they were already engaged in it in previous modules.
And definitely very very few that will flag themselves while they're doing PvE stuff.
I think you'll all be surprised at how well a PvE spec can do against a PvP spec in an open world environment. Just a few days away, guess we'll see then.
Comments
It's BASED on D&D but anyone who thinks rules for a TURN BASED pen and paper game should translate 1 to 1 to an action combat MMO is... Well I'm not go into say... But it involves about a paragraph of expletives.
If you want to RP that's wonderful, RP that you can't reroll your stats.
That the "this is a D&D game" argument is still being given when it comes to game mechanics is simply astounding to me, how can you be so narrow minded and blind.
To illustrate this lets look at what happened when GWF and GF shared trees. Both classes are broken, probably beyond repair, but hey! It worked in p&p D&D so I'm sure it's just an illusion and not actually a problem that the Devs have been struggling to correct for months and months now.
the above logo means that this is a D&D MMO. when i create a new character, the abilities are the same abilities i'd be building on in pnp D&D. dice rolls are also all over the place, behind the GM's curtain. i never said it's a direct conversion because that would be next to impossible. certain concessions have to be made between the mediums for it to be a viable MMO. since initial stats are not allowed to be changed in a pen and paper D&D conquest other than having earned increases through gameplay, it makes perfect sense that when neverwinter was released, initial stat re-rolls were not a viable option. i've seen all the arguments about how it's an option in DDO and the different ways that it could be explained and if PWE chooses to go that route at some point, i'm sure they would have their reasons for doing so and i could respect that.
i tend to disagree with this option because it concerns an integral part of what makes D&D the game that it is. if you can just re-roll initial ability stats, why stop there? why not allow people to buy level 60 characters? because the game is designed to have an entry point where you have all the options to change your stats before locking them in. in the argument of retraining as re-arranging strengths and weaknesses that should include initial stats, retraining is a possibility from a specific base point and that is at the start of your adventure in neverwinter.
you can call it narrow minded and blind, but it's the basis of D&D. if initial stat re-rolls were important enough to be an initial part of the game, it would have been. there was a statement about initial stat re-rolls by a dev a while ago that was something like "it's something we'd like to do but how we would do it or if it will ever be an option is unknown." so... maybe one day or maybe never... it's not going to prevent me and hundreds of other players from enjoying the content.
As things change within the game, giving players the option to have their characters change with them is simply good business practice, and a good practice to promote fair gaming.
The rules of pnp dnd are not changed very often, therefore having something built into the rules to allow characters to adapt to these changes is not necessary. So using this as an argument just doesn't hold up. Not at all.
It's apples and oranges, they are not comparable.
So whereas I get where you guys are coming from, I think that it is utterly absurd to allow pnp rules to influence game mechanics.
If rerolling stats doesn't fit into the set of rules you like to play by, than simply don't do it. Denying this service to everyone else because you do not want to take advantage of it is not reasonable at all.
I am not speaking specifically to you Meldoy, but am addressing this idea as a whole as it's been used as an argument against stat re-rolls and other things many times.
+1
And would like to add:
1. This is an adaptation, not a turn based, dice throwing DnD PnP simulation. This is an action MMORPG.
As such the claim it should adhere to PnP rules is not practical, not realistic and not relevant.
2. The Wizards of the Coast logo is related to trademark and licensing . a way for companies to make money out of Intellectual property and in no way binds to some rules except those that where signed by the contract between the companies, the owner of the IP and the user. If at a point a company will pay enough, the rules will be changed, adopted, and will be called official - this is reality.
3. All things can be adopted for RP use, there are Gods, Magic & and many other mechanisms to incorporate anything that needed.
Those that don't like at as their mind set is to rigid can by all means ignore the option. I see no problem, only a bit of imagination need, and any RPer should have it.
4. The same claim that rules cannot be changed is a bit hypocritical as there where many changes to all classes including feats, powers, interactions and others.. so one is ok, the other is not ?
5. The Analogy to monopoly: why not to change the rules mid game ? if the all the players want to make the game more interesting and to adapt it what will prevent them ? I would be fined by monopoly police ? monopoly God will smite me where i stand ? (must say that done it not once, and with all social/group games - it meant to be fun and not follow the rules and suffer event)
6. The Most annoying part of all of this skills issue is the inability to do educated decision. A new player ( especially a year ago ) when starting a new char will see the stat rolls and their Tooltips and will know exactly nothing ! So what you suggest after a long time of play ? To delete and start over ? how this conforms with people have limited time and would like to enjoy a game and not have second job ?
7. Claiming that if it was easily done it would have been done already is just, well.... 'bad', not correct,
And must say that a really bad Real world perception, things dont work like this !
I can bring examples even from recent bug fixes that where fixed very fast few days ago (DC)
but where in the game long long time. There are priorities, and they dictate what end when should be done, they factor how 'easy' a thing, how much time easy will take, how much potentially it will brake, how much it is important to the players and so on... if tomorrow all the players will boycott the game until stat reroll is possible, it will be implemented in minutes !
a retrain token is simple enough and how it works will take you back to your initial starting point in neverwinter. how you change your initial stats essentially means you have to be reborn. recreated. perhaps another reason why the option doesn't exist is the implementation of a reincarnation token. maybe they don't want to copy DDO's game options. maybe the implementation of some kind of quest token that has you searching for a high level druid to perform the reincarnation ceremony is just something that takes a long time in development.
if all the players want to change the rules mid-game, then you can take two rolls each turn or take $100 from the bank at the beginning of each dice roll... but these new rules have the potential to be unfair to other players and fundamentally break the game. eventually the bank will run out of money. two dice-rolls will give players more chances to land on and purchase property.
essentially, it's either going to happen or it's not going to happen. if it doesn't, it won't affect my overall enjoyment of the game.
And I can do that for free!
Since 'retraining' not only causes you to acquire a whole host of new skills, but also mysteriously causes you to totally forget an equal number of skills, and somehow magically removes 16 points of attributes for you to spontaneously reallocate, I really don't see why starting rolls should be placed on any particular 'inviolate and unchangeable' podium.
I mean, we can already basically do this:
"Hello my good sir, I am a fierce warrior who appears to have overly invested in intelligence. Please accept this large sum of astral diamonds for one of your finest 'respec' tokens."
BLINGLE
"DUHH NOW I DONT MATH GUD. GRAAARR KILLING TIEM"
And if that's not the most ludicrously non-roleplay compatible scenario already, I don't know what is. I certainly can't see adding one extra step to that suddenly pushing it firmly into "crazy immersion breaking" territory.
Guidelines are negotiable and i'm 100% certain that if boycott will happen PWE will find a solution rather than loose the game.
More so it is visible that that there are many adaptations already in place, which suggest that the contract is flexible.
But all of this is speculations as the agreement between those companies is not public.
Implementation:
A retraining token counts N fields in the database, resets the appropriate database rows/ fields and allows the user to select them again.
A rebirth token hence should take X fields in the database, clear them, Roll a random row from the Rolls table and record them into the database upon user agreement.
RP:
As the Re-Spec Token doesn't have any cinematic or complications whatsoever i see no reason to not name it Reincarnation token ( if that's what is the whole problem) and put it in the Zen store. There is not complication in that regard with any current items in the zen store, why we should encounter such problem now ?
And yet changing stats haven't broke anything for now, so except wider shift of player to conform to a meta game what change will happen?
Except More players staying in the game because they are not frustrated that they stuck with not what they want.
There is real life where we mostly can't change our past choices, i would like to play a game... not have real life problems in game too.
I'm honestly glad that it doesn't bother you ( not cynical ). But it bothers others, and prevent them from enjoying fully the game, so i believe a way can be found as it is a very easy (imo) feature to implement unless there is really some Agreement with WoC that prevents it (doubtful about it).
(I think lack of sleep and caffeine made me overly argumentative, sorry.)
retraining could also be viewed as exercising a certain group of skills while abandoning a previously learned group of skills. since cross-training is not a mechanic in-game, it seems that you tend to forget your previously learned skills as you focus on a new group of skills.
your initial stats are your base stats. through your progression, you gain strength, intelligence, dexterity, etc by utilizing those skills. however like the old adage "if you don't use it, you lose it", when you retrain, you are focusing on learning new skills after your base stats. if retraining also included your base stats, then you would essentially need to be reborn. your character's starting point in neverwinter is post character creation. creation. being born.
Man, I wouldn't want to be the mother of that baby.
"I can feel it kicking!"
"....my kidneys right out of my back."
just think about the mothers of those poor halfling GWFs.
I agree what he said mostly
1. choose pvp/pve, one of it
why? becuz different contents require different optimal stats
and different equipment give you that...
if they were all the same... why do we need different sets?
we don't even need gears that have lower stats of both contents, hybrid your sets...
what we need is not whole new gears, but to fix those useless purple equipment sets in the game by adjusting price or stats...
2. Regarding re-roll, its needed as a basic real currency service(zen)
When I first got into this game, I don't know what all stats affect my future performance
Of course, I want to change it later on
For those who has AD to trade for zen, this is perfect... the exchanging system was meant to do so
For the price, there are so many ways to keep it balanced so no one will change it crazy.
ex: add time base like you have to wait a few days to change/re-roll stats and race
but having equipment with +1 +2 stats seems to be a money sunk, don't like it
3. This problem is definitely need to be test out(isn't that what pre-view is for?)
open world pvp means 24-hr pvp, those areas were designed to be dangerous so you can't go into freely but to team up
they point is the developers need to keep an eye on both realms, so no one over-power the other by adjusting the number of players on both sides, advantage/disadvantage stats and so
When I first got into the game, I didn't know that PVE was CW's world and CW is one of the worst classes in high end PVP.
Can I have a change class token to a TR or GWF since module 3 has a new PVP mode?
Honestly I'd rather not,
However I WILL agree with you the PvP game and the PvE game need to be absolutely seperated, when you nerf something in PvP because its not balanced there it throws off EVERYthing on the PvE side and ends up causing more problems than it solves.
So these sides repeatedly screw each other over making the game worse on both.
This while great is not personally my thrust per se. Even though I like the idea.
You know, (if you were in Beta like you'd said) that just like me that when I made my character long ago, half these races weren't in the game, so... even if it means a total character reroll I would LIKE to have the option to buy a race change token.
I initially made a wood elf because none of the other races were even in the game yet. It would not have been my first choice, it was not what I wanted to be, but the Sun Elf and Moon Elf were not available back then.
If I had the abillity to buy a race change token, even if it meant re-rolling stats I'd be ok with it.
My current character has SO MUCH bound gear that I cannot start up a new character without bringing everything up from sctrach, and theres a lot invested in this one.
But... back when I started this game long long ago... I only had ONE choice if I wanted the character i did. So I would like the change to buy the race change token.
You know I know this sounds cool to you, but the reality is, the majority of people do not play this game for PvP. They never will, and given how screwed up it can be, I can't even recommend it to people.
I also think you're going to be disappointed in what's actually over there on the IWD side. There is no real PvP and PvE integration, You have to flag yourself purposely for it, and if you don't... you're not included in it. I don't forsee many people flagging themselves for it unless they were already engaged in it in previous modules.
And definitely very very few that will flag themselves while they're doing PvE stuff.
Wont happen. One server to rule them all. its part of the concept of the game, like eve online, or champs online.