Do you guys think it would be OP to simply set all stats to, say, 10, then provide a pool of point to distribute among them, (before racial attributes and such)?
Nope, it never is. Another D&D mmo let players do that, and that never is OP.
Can do what many DM's in D&D do. Give a set number for stats and then give so many points to add to whatever stat they wish to increase or decrease. Example being having 9 across the board and give a specific amount of points so that I can end up with a character with STR 15, DEX 20, CON 10, WIS 13, CHR 14. Obviously there are many varieties, but I like the idea. Thoughts?
I really think they are planning to churn this out. Possibly in a month or so.
Their biggest hurdle is to think of a price that justifies introducing a service for a small upper echelon hardcore community that also devalues levelling a new toon from 1-60, getting boons and a few other stuff.
They also have to be careful of devaluing rerolling characters. What's next, people requesting a class change because some classes are grossly underpowered in PVP or PVE while some classes are grossly broken in PVP or PVE.
Why not just be allowed to buy pre-made 60th level characters? Walk into the Zen store shell out some cabbage and walk out with your perfect min/maxed character. After all that is what you are really asking for.
Why not just be allowed to buy pre-made 60th level characters? Walk into the Zen store shell out some cabbage and walk out with your perfect min/maxed character. After all that is what you are really asking for.
Another famous MMO ahem has this feature. But the difference is, that one has been around for so long compared to this and they are at a different stage of the life cycle. I think you do make a good point though.
I really think they are planning to churn this out. Possibly in a month or so.
your source of this information?
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darigaaz87Member, Neverwinter Beta UsersPosts: 12Arc User
edited May 2014
I'd really like to see a service to change initial stats roll and/or race. I t could be a kind of "Rebirth", which you can do only 1-3 times per character. Also, the dual-spec is very interesting, but they could also make a player creation system like that in Guild Wars: you can create a character for PvP only, which has access to any item you've unlocked in PvE.
Another thing I read about here is that unless you are a min-maxer, the ability rolls wouldn't hurt you much in the long run unless it is really very screwed up like say if you plunge most of the stats into one of the attributes that is not for your class.
I feel the majority of players wishing for stat re-rolls are the min/max'ers pvp players, and with the new grief/gank zone coming in mod3, they are wishing it was here now.
Think there has to be a middle-ground here and maybe they(Cryptic, etc) can bestow a one time token account bound for one character only and be done with it. So even new players can "pocket" the token for later use if needed. But only a one time use, once used, can never get another one.
I know alot of players on here are more mmo players than tabletop DnD players, but character creation, stat rolls, and racial choice is a defining moment in the start of a campaign in PnP DnD, which this game is based on. This game gives you plenty of time in the first 6-10 levels (basically 1 hour of play, if that) if you feel uncomfortable with your choices to delete and create a new character.
I feel the majority of players wishing for stat re-rolls are the min/max'ers pvp players, and with the new grief/gank zone coming in mod3, they are wishing it was here now.
Well its because they are. Endgame PVE content in this game is pretty easy as long as you don't actively strive to ruin your build.
If Loki was in charge....he'd give ya the Re-Rolls...............but make you start back at level 1. :eek:
The funny thing is. If it could do so and still keep all your gear, items, bound stuff, and accolades. Some might actually find that as a viable option.
The funny thing is. If it could do so and still keep all your gear, items, bound stuff, and accolades. Some might actually find that as a viable option.
Agreed. You can passively level up to 60 pretty quickly or switch it up.
Plus, the new post-60 rewards giving EXP points will pretty much give a big help to your alts levelling.
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
I know alot of players on here are more mmo players than tabletop DnD players, but character creation, stat rolls, and racial choice is a defining moment in the start of a campaign in PnP DnD, which this game is based on. This game gives you plenty of time in the first 6-10 levels (basically 1 hour of play, if that) if you feel uncomfortable with your choices to delete and create a new character.
The thing is, in PnP D&D, I can open up the player's handbook and see what impact all the stats and abilities have very clearly. I also don't have to worry about powers or other aspects of my character changing all of a sudden, after I've already invested a bunch of time in my character. Finally, in a PnP setting, if the player can make a good enough case, the DM may just allow for such a change.
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
The thing is, in PnP D&D, I can open up the player's handbook and see what impact all the stats and abilities have very clearly. I also don't have to worry about powers or other aspects of my character changing all of a sudden, after I've already invested a bunch of time in my character. Finally, in a PnP setting, if the player can make a good enough case, the DM may just allow for such a change.
Well we can do that here too, except instead of a handbook its called Google.
Both parties make good points though. The real interesting question is what the pricepoint is supposed to be.
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degraafinationMember, Neverwinter Beta UsersPosts: 0Arc User
Well we can do that here too, except instead of a handbook its called Google.
Both parties make good points though. The real interesting question is what the pricepoint is supposed to be.
Google isn't the issue. The issue is that Cryptic (continues to) change their game. Early on in NW, burst damage was king. 35k Ice Knives, 40k+ Lashing Blades, etc. So the optimal stats were centered around DPS. That's all changed now. The optimal PVP stats center around large pools of HP and (to some extent) healing and regen.
Can I re-roll the toon? Sure, but Sharandar, Dread Ring, getting three Artifacts past level 90, buying five new companions and then head to Icewind Dale? No thanks.
Can I re-roll the toon? Sure, but Sharandar, Dread Ring, getting three Artifacts past level 90, buying five new companions and then head to Icewind Dale? No thanks.
Hence the only interesting question: what is the price point in which rerolling primary stats is acceptable considering it will let a player skip all those.
By the way, this brings up yet another question: if they nerf a class and buff another class to produce a class imbalance in PVP or PVE, what do you do to people clamouring for a change class token?
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
Hence the only interesting question: what is the price point in which rerolling primary stats is acceptable considering it will let a player skip all those.
Well, the current retrain token costs 300 Zen, and allows for a full respec of the stats you choose as you level up, powers, feats, and boons. A stat reroll should be much less - maybe 100-150 Zen, IMO.
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
Well, the current retrain token costs 300 Zen, and allows for a full respec of the stats you choose as you level up, powers, feats, and boons. A stat reroll should be much less - maybe 100-150 Zen, IMO.
But a stat reroll is likely to involve a reincarnation. Wouldn't 100-150 Zen be too cheap for a reincarnation?
Well, 3 is kinda short.
my 2 cents worth, experienced mmo player, new to NWO
I have never seen so much great stuff mixed with..er..ungreat stuff
Promise..no knocking stuff that pays the bills
ok
Graphics - beautiful / Armor - cut and paste, unprofessional
Music is great / zero diversity as in...ALL mages look and act the same, ect.
Stories are interesting / the program changes my current Que'd up task every time I zone...based on the clients mood
Love having a combat pet..in public / not sure why it costs 300,000 ad to upgrade from common to uncommon, when a rare can be
purchased in AH for the same amount.
No, free ride out of an adventure area...why ?
seals..useless, by the time you get enuff to get an item, your already own a better one
mimics < was intended to be a very rare surprise in DnD not every 3rd chest, and they instantly bury you in lag.
clerics, no turn undead...this is DnD right?
foundry - love it
black ice armor pictures so far....horrid comes to mind
it looks like normal armor with a bunch of big crystals glued on
very ugly - I pass
armor in general is an epic fail...it all looks identical..5th lvl, 50th lvl no real difference
STO have a TON of different looks and uniforms..what happened here?
istaywickedMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2014
there should not be a huge disconnect between pvp and pve. there is no reason both cant be done. its stupid to say that one should decide at the begining of the game what one wants to do. thats just stupid. thats very limiting. why should one only get to enjoy half the game per character? why am i expected to know how to construct a character to pve spec or pve from the get go? basically what this boils down too is that the pvp players dont want people to level via pve and come challenge their twinked out characters. there is no reason that the advancement of pvp and pve cannot be seperate, while allowing both to happen at the same time. have different armor sets and weapons that only work in in the areas they belong. there are ways around it.
From a RP point of view, re-rolling stats is a bad idea because I see those as associated with a character's inherent abilities. Dumb characters are gonna be dumb.
there is a simple way to correct this, dont do it. if the option is available, and you mostly RP in this game and you dont agree with it, just dont do it. we play this game for ourselves, and dont answer to RP players standards.
From a RP point of view, re-rolling stats is a bad idea because I see those as associated with a character's inherent abilities. Dumb characters are gonna be dumb.
when you're playing monopoly, you start the game with a set amount of money. is it okay for you to slip yourself a few hundreds from the bank mid-game just because you want to? of course not. because it is against the written rules. even though some people may have alternate rules for monopoly, i'm pretty sure they're preferences and won't unbalance the game.
I'm not sure how this statement is relevant. Monopoly is not a f2p, cash shop, business model
Certainly you don't carry this argument into every thread that asks for a re-roll feature. It holds no water and more importantly, no one is asking for it.
I'm not sure how this statement is relevant. Monopoly is not a f2p, cash shop, business model
it was an analogy. if the rules of the game are set, you can't decide to change the rules mid game. if it were something as simple as swapping out your game piece from the shoe to the top hat, knock yourself out. but if you want to use a game piece from another game like candyland or "sorry?" well... i'm not going to pull another game out of the closet since there's nothing wrong with the game piece your currently have.
the game rules i'm referencing is dungeons and dragons. yes, concessions have been made from pnp d&d to MMO d&d but some concessions are far too much to consider without it changing the base structure.
if it were a simple option to implement, then i'm sure it would already be a part of the game now that we're almost a year in (not including open beta).
Comments
EDIT: LOL I was too slow XD
Get the hint Devs!! Theres money to be made here!! =D
A very wanted feature that would be very simple to implement, why not guys?
Their biggest hurdle is to think of a price that justifies introducing a service for a small upper echelon hardcore community that also devalues levelling a new toon from 1-60, getting boons and a few other stuff.
They also have to be careful of devaluing rerolling characters. What's next, people requesting a class change because some classes are grossly underpowered in PVP or PVE while some classes are grossly broken in PVP or PVE.
Another famous MMO ahem has this feature. But the difference is, that one has been around for so long compared to this and they are at a different stage of the life cycle. I think you do make a good point though.
your source of this information?
I *think*.
No source, just a guess
Think there has to be a middle-ground here and maybe they(Cryptic, etc) can bestow a one time token account bound for one character only and be done with it. So even new players can "pocket" the token for later use if needed. But only a one time use, once used, can never get another one.
I know alot of players on here are more mmo players than tabletop DnD players, but character creation, stat rolls, and racial choice is a defining moment in the start of a campaign in PnP DnD, which this game is based on. This game gives you plenty of time in the first 6-10 levels (basically 1 hour of play, if that) if you feel uncomfortable with your choices to delete and create a new character.
Well its because they are. Endgame PVE content in this game is pretty easy as long as you don't actively strive to ruin your build.
Neverwinter Wonderland
Neverwinter Wet & Wild
Neverwinter 2nd Anniversary Montage
Neverwinter Anniversary Montage
Protector's Jubilee Speech
Oh the Carnage
The funny thing is. If it could do so and still keep all your gear, items, bound stuff, and accolades. Some might actually find that as a viable option.
Agreed. You can passively level up to 60 pretty quickly or switch it up.
Plus, the new post-60 rewards giving EXP points will pretty much give a big help to your alts levelling.
The thing is, in PnP D&D, I can open up the player's handbook and see what impact all the stats and abilities have very clearly. I also don't have to worry about powers or other aspects of my character changing all of a sudden, after I've already invested a bunch of time in my character. Finally, in a PnP setting, if the player can make a good enough case, the DM may just allow for such a change.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
Well we can do that here too, except instead of a handbook its called Google.
Both parties make good points though. The real interesting question is what the pricepoint is supposed to be.
Google isn't the issue. The issue is that Cryptic (continues to) change their game. Early on in NW, burst damage was king. 35k Ice Knives, 40k+ Lashing Blades, etc. So the optimal stats were centered around DPS. That's all changed now. The optimal PVP stats center around large pools of HP and (to some extent) healing and regen.
Can I re-roll the toon? Sure, but Sharandar, Dread Ring, getting three Artifacts past level 90, buying five new companions and then head to Icewind Dale? No thanks.
Join Essence of Aggression: PVP-ing Hard Since Beta!
Hence the only interesting question: what is the price point in which rerolling primary stats is acceptable considering it will let a player skip all those.
By the way, this brings up yet another question: if they nerf a class and buff another class to produce a class imbalance in PVP or PVE, what do you do to people clamouring for a change class token?
Well, the current retrain token costs 300 Zen, and allows for a full respec of the stats you choose as you level up, powers, feats, and boons. A stat reroll should be much less - maybe 100-150 Zen, IMO.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
my 2 cents worth, experienced mmo player, new to NWO
I have never seen so much great stuff mixed with..er..ungreat stuff
Promise..no knocking stuff that pays the bills
ok
Graphics - beautiful / Armor - cut and paste, unprofessional
Music is great / zero diversity as in...ALL mages look and act the same, ect.
Stories are interesting / the program changes my current Que'd up task every time I zone...based on the clients mood
Love having a combat pet..in public / not sure why it costs 300,000 ad to upgrade from common to uncommon, when a rare can be
purchased in AH for the same amount.
No, free ride out of an adventure area...why ?
seals..useless, by the time you get enuff to get an item, your already own a better one
mimics < was intended to be a very rare surprise in DnD not every 3rd chest, and they instantly bury you in lag.
clerics, no turn undead...this is DnD right?
foundry - love it
black ice armor pictures so far....horrid comes to mind
it looks like normal armor with a bunch of big crystals glued on
very ugly - I pass
armor in general is an epic fail...it all looks identical..5th lvl, 50th lvl no real difference
STO have a TON of different looks and uniforms..what happened here?
game needs work
also. there is a simple way to correct this, dont do it. if the option is available, and you mostly RP in this game and you dont agree with it, just dont do it. we play this game for ourselves, and dont answer to RP players standards.
I recommend Rpers don't re-roll.
Everyone else feel free!
Of course not, no one expects such things to be cheap. I all the million threads no one has ever suggested it be cheap.
I'm not sure how this statement is relevant. Monopoly is not a f2p, cash shop, business model
Did you really read all the "millions" of threads? I just had someone reply to my post and say they want 150zen for it.
Certainly you don't carry this argument into every thread that asks for a re-roll feature. It holds no water and more importantly, no one is asking for it.
it was an analogy. if the rules of the game are set, you can't decide to change the rules mid game. if it were something as simple as swapping out your game piece from the shoe to the top hat, knock yourself out. but if you want to use a game piece from another game like candyland or "sorry?" well... i'm not going to pull another game out of the closet since there's nothing wrong with the game piece your currently have.
the game rules i'm referencing is dungeons and dragons. yes, concessions have been made from pnp d&d to MMO d&d but some concessions are far too much to consider without it changing the base structure.
if it were a simple option to implement, then i'm sure it would already be a part of the game now that we're almost a year in (not including open beta).
perhaps one passive encounter slot for non dmg powers like def buffs that all classes have.
also a second artifact key so you don't have to choose just1 for activation?