So I never pvp'd much, but decided to go ahead and spec up a GF for regen and see how it went, wanting the artifact from there.
I found that when the winning team pulls ahead by over 200 points, everyone just gives up and sits on the campfire. It starts as just 1 person, but after a few deaths another joins and another until...there were a few matches i played tonight where the opposing team just sat outside the spawn point and when i tried to run by...well you know how that ended.
It doesnt help that the entire enemy team keys on you if you try and fight, but I can't blame them, as they play to fight and they are being denied by the campfire girls. (i have been on the winning side a few times when this happened)
I know nothing really can be done about campfire girls, but it just seems like people give up too soon, and the winning teams don't allow any slack to let the remaining fighters that want to play have any fun. Like if you have 5 guys camping outside the spawn, why not throw up a challenge, and fight a 1v1. it's not like you can lose the match. when the score is like 600 to 39 (this happened to me tonight)
As an adendum, I can not win a battle against two gwf's
Comments
If they 2-3-4-5 vs you after you go down from the camp, they're just morons and sadly there's nothing you can do.
However... With permas and train GWF's trolling most pvp games, what do you expect the none-trolls to do? Go out there and entertain them for 25 minutes? Nah. When I run into a party of premades with 2 GWF 2 TR 1 google build oppressor shard on tab-boring CW I will also stand in the campfire within a minute or two.
The problem is balance, it's that simple. And people love using the most OP thing they can find. Hell, it's harder to find a group for DD that doesn't glitch/exploit than it is to find a legit one.
The same goes for PvP, the same scum that glitch/exploit in PvE will be the GWF/perma-trolls in PvP. They either don't want a challenge (ever) or they are just too bad and have to resort to cheating/exploiting to win.
It' sad, but that is human nature I'm afraid. Until Cryptic makes the classes somewhat balanced you will see games where one team stand no chance because they went in to have a fun challenge and the other team just went in to faceroll/exploit.
What makes this a bit funny is that the so called "high lvl pvp guilds" have the most of these trolls, yet they call themselves good and sometimes even "pro" (they get paid, really?)
A few of them understands that they are trolling, not all of them. But pretty much every single troll believes that he is a great player, and that is hilarious. Free to play with your own build and a none OP class is the pure way to play. If you either have a cheese build/class and have paid for your enchants then it's laughable to consider yourself a good player.
Thanks for calling me and everyone else playing a GWF a troll and scum for playing a GWF (btw. I play destroyer, not sentinel, if you know the difference). Really mature and classy. Some guildies of mine play HR and CW in PvP and kill almost everyone 1v1 in a PvP PUG. The CW is supposed to be banned dozends of time, because ppl dont belief, that it is a difference in skill and gear that kills them and not a exploit. True, perma TR and GWFs with decent gear are somehow OP in PvP, but do I have to stop playing it and get killed with my PvE speced DC in PvP to be a 'good' player? I dont think so.
I left Synergy, however, you should know that most guilds have bad people in them. Actually the leaders of Synergy (if nothing changed) are very decent human beings and top players, and they would never do stuff like you describe, at least if not pushed and antagonized for nothing. Not even jumping on corpses, which I agree is pretty lame. The leadership encourages members to remain classy. It cannot force anybody that wants to be a moronic fool to be a decent person. Some things are in the genes, you know what I mean?
Point by point:
- gangbanging lesser geared players is a failure of the matchmaking system. I do it daily and have no intentions whatsoever to grief anybody, all I want is to PvP
- "troll" groups are actually where CWs can shine. I hate them when I'm against any (although I pretty much beat 3-4-5 GWF comps each day, and I only play with friends), but it pretty much is what it is. But again, CW needs protection to be able to do its job, and it needs 2-3 node holders so CW can play mostly off point nuking, which is where we're most efficient.
A few bad apples don't make a guild.
1) Add GS tiers to the matchmaking
2) Throw AFKs outside of the campfire if they stay there for too long.
WTB Class Reroll please
Point 2 should only come into effect if your matchmaking is well and truly sorted. I WILL camp if the score is 500 - 0. I should not be forced to fight a lopsided match like that because it is not a match.
Also I don't stay in the spawn zone if none of my team are in there already, I'm never the first one to give up, that's for sure.
Well I just died, left my char on campfire and went to take a sandwich. I just thought they don't deserve my help.
No, they're perfectly right. The fight is over and keep on "fighting" would be an offense. This is like in chess keeping playing two pawnd down. It's not done, you just give up.
Sure, you'll find people to pretend that "trading caps" (the winner allows the loser to cap the bases and recaps them immediately after) brings more glory for everybody, but this is an exploit, not a PvP session.
My point is, lopsided matches which end up with camp idling is equally undesirable on both sides. I don't want to watch you die 100x as you keep soloing my entire group as much as I want to be on your shoes. Now that's just pathetic. And a real waste of time, while I'm at it. I'd rather your team clicks a button that says, "we voted to give up, let's get out of here!" I'll be on my way onto the next PvP queue, hoping against hope to find an even matchup.
Remove all Glory rewards from PvP dailies.
Add the following scoring measures to PvP, so that they get taken into account when you are on the losing team
1. Points for damage delt
2. Points for damage absorbed
3. Points for fighting on point
4. Insert other measures here (that show people were actively participating in the match)
5. Adjust score for GS differentials (if you fail against a team with a much higher GS than you, your reward should be increased compared to failing against a similarly geared team)
6. Adjust for uneven team numbers. If someone leaves and you end up 4-5 or 3-5, you get more Glory at the end.
7. No base minimum for Glory.
Now, you have a system that refuses to award you for simply hanging out in a match. It will not reward you if you don't participate. It will not penalize you for leaving. It WILL award you more Glory for fighting. It WILL give you more Glory for continuing to fight despite uneven teams. It WILL encourage people to play through, despite the odds.
So long as a reasonable amount of Glory is rewarded in a loss, this would fix the majority of the issues.
Sadly there is not many civilized PvPers in this game.
But go ahead, play your Strength based fire mage that went down all three paragons instead of grabbing a capstone. Make sure you role play that you're shoulders are sun burnt and play without armor too.
Basically, there are going strengths and weaknesses to any build. Can my PvE destroyer go 1v1 vs my PvP sentinel? Not a chance, but you can bet that the destroyer out-dps'es the senti by a wide margin in PvE. People will gravitate to the most efficient tools for the task, generally.
If you want to gimp yourself in order to immerse yourself into the world of your character, go for it. But when you get frustrated in PvP, just know it's your fault.
Say it in Zone chat, and call out who you want it with...maybe where.
Many times people use "say" instead of zone, and only people close by can read say, so, people on the other side might not relalize that a 1v1 is going on, esp if it is a pug team that doesn't have voice communication.
And too many times, the person never calls out who they want to 1 v 1....and they run to where I am usually sitting semi afk with another person, and they start attacking one of us, of course we both attack that person.
As to giving up at 200 points, it is pretty silly...I have seen many matches come back from behind by 300, simply because the team figures out that they need to back cap and fight on nodes...200 is really not that much.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
''As soon as it gets tough you want to bail instead of fight.''
0 points, 0 kills, 8 deaths, maybe 1 assist. The only node we are contesting now is trying to get home node back. All five of us are in positions 6 - 10 on the scoreboard. The only player(s) on my team that have any points at all are the player(s) that capped home in the opening minute, the player(s) that managed to back-cap while the rest of us were providing a mild distraction at mid and/or the player(s) that got the final shot in when we managed to 3/4/5 vs 1 of them when we tried to retake home node.
Why must I continue the fight in such a scenario?
I'm torn on neverwinter pvp. I do think it is hopelessly broken. Emblem needs fixed. Vorpal needs fixed. There needs to be a surrender option. It REALLY does suck when your team has NO coordination and there is nothing to do but get focused by at least 3-1 everytime you spawn. That is why when I see that happening to an enemy team I just chill on 2. Chill on 2, let 1v1's happen, so on. I will never understand the kind of internal sickness that makes people want to rub other peoples faces in it when they are losing. Sadly it is getting worse since the patch. Something like some kind of civility was really starting to emerge with cap trading, hanging out and talking, 1v1's, so on. Now everyone seems pretty angry and hateful. Not a good scene at all.
Jugger Conq GF
....
In this way, I have often reversed the snowball.
the best i have ever done is 3rd place. most times i am at the bottom with like 7 kills 12 deaths, but I figure it's my job to rush in and try and tangle up a few players. If they are trying to deal with me, they are not trying to cap.
But I die a lot.
I'm also disturbed by how many people in leveling-bracket PvP don't realize that contesting nodes stops the enemy point gain from that node.