Why do you do this? Why do you swarm them so swiftly that they aren't even able to cap one node?
I understand that if you are playing against a full premade, you want to use every tactic available to you, because you know your opponent is going to be very tough. But when you are PUGging, sheesh, why is it necessary to act as if you are playing against a full premade?
I gotta say, these PVPers who act as if every match is them vs. the top tier players from the top tier PVP guild, utterly ruin and destroy my PVP experience, as a very casual player.
If you *know* you are just so OP in PVP, why do you have to take it out on PUGs like that?
So what are we supposed to do pull our blows? not hit back? run around in circles? as I see its like a band-aide the faster you take it off the less it hurts, no one wants to be in that fight, not us, not the pugs, the faster it is over the better .
Essence of Aggression, OG PvP GWF
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twstdechoMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 630Bounty Hunter
So what are we supposed to do pull our blows? not hit back? run around in circles? as I see its like a band-aide the faster you take it off the less it hurts, no one wants to be in that fight, not us, not the pugs, the faster it is over the better .
We generally try to make sure the other team gets a minimum score, at least, so that they get something out of the match. Once that's accomplished, we'll control all nodes to speed things up and offer 1:1's etc.
When the match is clearly lost and my team continuing to fight is accomplishing nothing except feeding the other team Glory for kills, you can bet I'm going to stop. I'm not going to jump down from the campfire and be someone's glory farm when the previous half of the match has made it abundantly clear that none of my team has any chance of actually accomplishing anything. I give every match a good effort and I try my best to win until it's clear that we have been absolutely beaten. I shouldn't be expected to provide the winners with additional Glory past that point, nor would I ask it provided to me.
I love these posts, it's always "the other guys on the team"
Yes we also do that, maybe not all the time but most of the time we let them individually get the points needed for glory reward, as for 1vs1's I always offer to do them when a game is lopsided, always .
I personally can't stand afk'ers that use a small point defecit as an excuse. Sometimes you have to give the match some time to develop in a pug. Once everyone gets on a good sheet of music and begins to understand what has to be done depending on your team comp and the enemies...come backs are very possible. Now, if the score is 700-0, fine afk...I get it but the ones who quit because they might have to try for an entire match, well, they HAMSTER me off. I try to entertain 1v1's (team permiting) and hope to recieve same opportunity but if it doesn't happen, I'm not stoppin'. There is always something fun to do in a match . But that's me or rather, my personality type.
The reality is that regardless of matchmaking, buffs, nerfs, whatever attempt at balance - you will always have players with actions you do not agree with. This game brings many personality types together that probably would never choose to interact in RL. I persoanlly accept that people will HAMSTER me of in game because of that, no matter what changes with the gameplay.
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bobiwanMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
I fight for the sake of winning a match. When it's no longer possible to win a match, I stop fighting.
I as well fight for the win. You give up too easy. The match is not over until the points hit 1000.
You ever seen a 700-point comeback? I doubt it, you give up the win too easily. I have. The ONLY point at which it is no longer possible to win a match, is when it is over.
Those that fight on regardless, despite the odds, I salute you.
Tonight I stood on a point and watched two guys have it out. The other teams guy won by about 20% health, and instead of running away he/she came and attacked me hehe. The guy on my team appriciated i let him fight fair and square, even though he lost, and the excuses were entertaining.
Giving people easier than easy kills isn't the answer. Sorry if my wording wasn't clear.
Boot them for the match after sitting at the camp fire too long. Apply the leaver penalty after they are booted, even giving players the options to vote to kick would all be better options imo than an attempt to balance glory point gain.
But if someone doesn't want to participate in the match then they should be booted and the system should put someone in there place that does.
So one puts a stone on the "W" key to move away from the fire and jumps down. Menace happens, blood is spilled, you get a count.
Does this really make anyone happy?
I don't get why/how the "true PvP'ers" can not see or accept that there might be people out there with different views than themselves.
You say that the campfire sitter destroys your PvP experience. Has it ever come to your mind that you as overpowered BiS geared player destroy theirs?
Imaginary Friends are the best friends you can have!
at least let me push you down so you die and I can feel better.
Is it necessary for you to feel better that others feel worse?
You want a team of your choosing but do not want to choose a team. Nice. Sounds rather weird to me.
I feel like it is more of a challenge of my skills
playing 3v5 is the ultimate challenge, is it not?
And it would be very nice if everyone could see that their personal preference might be in contradiction with the preference of others, and respect the opinions and actions of other players.
If you can not do that, find likewise minded persons and play with them. But don't PuG, as it causes problems on all sides.
A lot of "true PvP'ers" seem to be unable to comprehend that there is more out their than their kind of attitude and point of view.
I say a match with 300 points difference is a lost game in 95% of games, you disagree. 2 different opinions. What makes yours superior to mine? Why should I bow to your point of view?
Imaginary Friends are the best friends you can have!
So one puts a stone on the "W" key to move away from the fire and jumps down. Menace happens, blood is spilled, you get a count.
Does this really make anyone happy?
I don't get why/how the "true PvP'ers" can not see or accept that there might be people out there with different views than themselves.
You say that the campfire sitter destroys your PvP experience. Has it ever come to your mind that you as overpowered BiS geared player destroy theirs?
Flawed argument.
Difference in skill/gear/experience... whatever reason that might cause a crushing defeat is taken for granted once you accept to participate in a match. Once you are in, you're committed to the results as whatever they are. If there is someone with a different view that they should play only winning matches and throw a losing game, then that someone doesn't belong in a competitive game play in the first place. Never should have queued with that mindset.
It's basically the same line of argument as the old "PvP-zone PvErs" in CoH/CoV. The boatload of losers who used to complain that PvPers are attacking them when they are not interested in PvP, and they are only there fore achievements and PvE objectives that are placed within an active warzone where the Longbow-Arachnos, Heroes-Villains duke it out. Those who would throw endless rants about how someone was attacking them "even when they said no".
When you enter PvP, you're committed, like it or not. If you don't want that commitment to your team, then get the f*** out.
...
As it is, your kind of argument is simply a statement saying; "I only play games where I win".
That's not PvP. That's kindergarten children throwing a temper tantrum when they lose.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
Difference in skill/gear/experience... whatever reason that might cause a crushing defeat is taken for granted once you accept to participate in a match. Once you are in, you're committed to the results as whatever they are. If there is someone with a different view that they should play only winning matches and throw a losing game, then that someone doesn't belong in a competitive game play in the first place. Never should have queued with that mindset.
It's basically the same line of argument as the old "PvP-zone PvErs" in CoH/CoV. The boatload of losers who used to complain that PvPers are attacking them when they are not interested in PvP, and they are only there fore achievements and PvE objectives that are placed within an active warzone where the Longbow-Arachnos, Heroes-Villains duke it out. Those who would throw endless rants about how someone was attacking them "even when they said no".
When you enter PvP, you're committed, like it or not. If you don't want that commitment to your team, then get the f*** out.
...
As it is, your kind of argument is simply a statement saying; "I only play games where I win".
That's not PvP. That's kindergarten children throwing a temper tantrum when they lose.
This is the thing.
I respect your point of view, though I do not share it.
I take the liberty to have my own. I still suggest you look for likewise minded players, as you will not find them in a PuG.
If I enter PvP I enter PvP in a way and style I like. If you can not cope with other opinions "then get the f*** out".
But thank you very much for proving a point about some people being unable to comprehend that there might be more than one way to look at certain game modes.
And I think you do not hear me ranting about you destroying MY PvP experience by prolonging a obviously lost match.
But as there seem to be an endless abundance of persons sharing your view it is extremely unlikely that you encounter persons that do not take this game as serious as you do.
I wish you a happy gaming experience, though I doubt it you will find it in a PuG. Statistics might have a word in that.
As it is, your kind of argument is simply a statement saying; "I only play games where I win".
to put it to a point, I only play games where I have a chance to win.
Nevertheless, I take the liberty to play when and where I like in the style I like.
Imaginary Friends are the best friends you can have!
Difference in skill/gear/experience... whatever reason that might cause a crushing defeat is taken for granted once you accept to participate in a match.
Actually not any more. Since the implementation of ELO the system is supposed to avoid such lopsided matches, so people agreeing to participate in PvP are specifically NOT signing up to be roflstomped. If the system is failing then people will deal with it as they see fit.
So I play a GF named Tai'ma. I cant help myself to play. even when I am loosing (notice I say I, I am not and will never blame "the other guy) I still go out and fight. It means getting focused a lot by 3 or four players, but I look at it as a chance to try and improve myself. You never know what lies within you until the odds are stacked against you.
I'm an old guy with slow reflexes and a bum right hand due to it getting smashed by some drill collar. I still try and play every minute, because that's what I expect out of myself, and it's disrespectful, imo to your team mates and the other team to play campfire girl. When I was young and played ball, we played every minute no matter the score. If we were to quit during a game, we would have been off the team.
so to the guy who thinks I should respect thier "playstyle" of quit and hug the campfire, I am sorry to say that I was just not raised or taught that way.
So I play a GF named Tai'ma. I cant help myself to play. even when I am loosing (notice I say I, I am not and will never blame "the other guy) I still go out and fight. It means getting focused a lot by 3 or four players, but I look at it as a chance to try and improve myself. You never know what lies within you until the odds are stacked against you.
I'm an old guy with slow reflexes and a bum right hand due to it getting smashed by some drill collar. I still try and play every minute, because that's what I expect out of myself, and it's disrespectful, imo to your team mates and the other team to play campfire girl. When I was young and played ball, we played every minute no matter the score. If we were to quit during a game, we would have been off the team.
so to the guy who thinks I should respect thier "playstyle" of quit and hug the campfire, I am sorry to say that I was just not raised or taught that way.
It's nice that you expect everyone else in a PuG to do what you expect from yourself, though you deem everyone who does not dance to your tune disrespectful. Funny. If you can not cope with someone sitting at a campfire, don't PuG. It's easy.
Or ... "look at it as a chance to try and improve myself. You never know what lies within you until the odds are stacked against you. "
Imaginary Friends are the best friends you can have!
Actually not any more. Since the implementation of ELO the system is supposed to avoid such lopsided matches, so people agreeing to participate in PvP are specifically NOT signing up to be roflstomped. If the system is failing then people will deal with it as they see fit.
Stop frickin' using ELO as an excuse. How it is matched up has zero relevance to the matter.
Whatever the reason, if you don't like losing then you shouldn't have queued in the first place. It's that simple.
Whatever the given conditions, sometimes you win, sometimes you lose, sometimes you suffer crushing defeat. That's all a part of competitive game play whatever the genre, be it video games or real-life sports. Someone who can't accept that, and keep making excuses to weasel out of (sometimes) inevitable and humiliating defeat simply doesn't deserve to win either.
PvP -- competitive gameplay isn't some sort of bartering.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
It's nice that you expect everyone else in a PuG to do what you expect from yourself, though you deem everyone who does not dance to your tune disrespectful. Funny. If you can not cope with someone sitting at a campfire, don't PuG. It's easy.
Or ... "look at it as a chance to try and improve myself. You never know what lies within you until the odds are stacked against you. "
Let me know if you ever make it down to New Orleans, i'll buy some cookies from you.
Whatever the reason, if you don't like losing then you shouldn't have queued in the first place. It's that simple.
You are funny, too!
First of all, it you who is complaining. Not the campfire sitters. They can cope with losing. They do it and do not cry on the forums. But you seem to be unable to cope with that.
Try to take the view that you have lost to the RnG that put you in a group with a reasonable person.
And how dare you put your view above a lot of other persons with different views? Are you better than them? In what way?
If YOU don't get YOUR kick out of PvP that might YOUR issue, not theirs.
Imaginary Friends are the best friends you can have!
You are funny, too!
First of all, it you who is complaining. Not the campfire sitters. They can cope with losing. They do it and do not cry on the forums. But you seem to be unable to cope with that.
Try to take the view that you have lost to the RnG that put you in a group with a reasonable person.
And how dare you put your view above a lot of other persons with different views? Are you better than them? In what way?
If YOU don't get YOUR kick out of PvP that might YOUR issue, not theirs.
You realize however that the simple fact you queue with poor gear and low expectations means you are taking the place of someone with better gear and skills who could have helped their team against the same odds that seem to gall you into camping.
Whatever the reason, if you don't like losing then you shouldn't have queued in the first place. It's that simple.
I do not mind losing, not at all. What I don't like is 500/600/700 to 0 scorelines in which I haven't registered a single kill and the only node I and my teammates have capped is 1 at the start of the match and occasionally during the match when the enemy team is off eviscerating the rest of the team.
Why people with 10 kills, 0 deaths and 20 assists get so upset that the dude with 0 kills, 10 deaths & 1 assist doesn't come down to die AGAIN with no hope of success I've no idea.
And as for real-life, do you think a boxer stands there and gets his brain turned to mush over 12 rounds? No, he does not. He either stays down or his corner, the ref or doctor call the fight. Do you think footballers, rugby players & soccer players continue to play if they feel something is not right? Yes, the toughest continue as long as they can but eventually you will say enough. Also, in competitive sports there are working skill brackets. Do you see AA baseball teams taking on the Yankees? Do you see the local pub soccer side playing against Real Madrid? No, you don't. What you do see is R10s + Emblems + Penchants vs lessers + R6s.
I've been in matches where I have not died and the enemy team has 0 points to our 500/600 and I am okay with them no longer coming down to die.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
You realize however that the simple fact you queue with poor gear and low expectations means you are taking the place of someone with better gear and skills who could have helped their team against the same odds that seem to gall you into camping.
Oh, so now we are going to blame players for not coming into PVP with normals + R7s and higher?
Don't blame me and my R6s for the game pitting me against your R10s.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
You realize however that the simple fact you queue with poor gear and low expectations means you are taking the place of someone with better gear and skills who could have helped their team against the same odds that seem to gall you into camping.
From what i gather . it seems going into pvp and camping is thier playstyle, and as long as it is allowed by the game, it is what it is. We can argue back and forth, but it won't change anything. that is up to the game designers, if they feel it is important enough to address. Untill then, it's like getting the bosses son-in-law in your group at work, you just have to put them in charge of making coffee and deal with 1 less team member.
Stop frickin' using ELO as an excuse. How it is matched up has zero relevance to the matter.
Whatever the reason, if you don't like losing then you shouldn't have queued in the first place. It's that simple.
Whatever the given conditions, sometimes you win, sometimes you lose, sometimes you suffer crushing defeat. That's all a part of competitive game play whatever the genre, be it video games or real-life sports. Someone who can't accept that, and keep making excuses to weasel out of (sometimes) inevitable and humiliating defeat simply doesn't deserve to win either.
PvP -- competitive gameplay isn't some sort of bartering.
Nobody is using ELO as an excuse, since nothing needs excusing. Also anybody who is humiliated by losing a video game (or thinks that anyone should be) really needs to GAL. The testosterone-fuelled machismo on these threads is amusing.
You want to rail against human nature go right ahead. Or you could just accept that different people come with different attitudes and deal with it accordingly.
Does it bug me when people sit at the campfire when there is still a chance to at least compete if not win? Sure it does. I had one guy on my team quit the other night when we still had a long way to go and might have turned things around (although it was unlikely). I let him know how I felt about it (politely) and when he sneaked out to cap home and then hid in a corner I helpully pointed out his hiding place to the other team. But what I don't do is rant in chat or come onto the forums crying about it.
You realize however that the simple fact you queue with poor gear and low expectations means you are taking the place of someone with better gear and skills who could have helped their team against the same odds that seem to gall you into camping.
And how does one acquire better PvP gear without queueing for PvP?
The only folks I'd blame for poor gear are the handful who turn up without at least a full set of cheap L60 Blues. Otherwise, everybody has to start somewhere. The same goes for skill level.
I say a match with 300 points difference is a lost game in 95% of games, you disagree. 2 different opinions. What makes yours superior to mine? Why should I bow to your point of view?
Very simply, we have a different experience because we don't give up. A match with a 300 point difference, with 5 players that don't give up, is surmountable around 50% of the time. You would never see that, you giving up having lowered the odds of success tremendously.
This is a self-fulfilling prophecy of fail you spew. No risk, no reward. Honestly? I would highly agree not leaving the safe zone for 90 seconds after the match has started should boot you from the match, give you a leaver penalty, 0 glory, not advance the daily, and pull another random queued player.
That's enough time to swap encounters, dailies, and gear.
You want incentive to fight? There it is, get out there or receive nothing. Only in Neverwinter does this issue exist, in regards to quitters in PVP.
The reason? Every other game will give you nothing for that behavior.
The 'hardcore' PVPers see fighting as an end unto itself. To them the whole point of PVP is to fight other people. To them, if you aren't willing to just fight all the time, even when losing a match, then you shouldn't even queue for PVP, because that's the entire point!
But to pretty much everyone else, and to the game designers, the point of PVP, as established by the game, is to capture nodes and get your team score to 1000 before the other team. Fighting other players is merely a means to that end. So when it's no longer realistically possible to win, they stop fighting. Because there's no point.
So the 'hardcore' PVPers who want an AFK penalty or who want to eject campfire sitters from spawn, are really just attempting to enforce their own view of what they think PVP ought to be (i.e., just fighting all the time), contrary to the clear setup of the game's PVP mode.
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bobiwanMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
The 'hardcore' PVPers see fighting as an end unto itself. To them the whole point of PVP is to fight other people. To them, if you aren't willing to just fight all the time, even when losing a match, then you shouldn't even queue for PVP, because that's the entire point!
But to pretty much everyone else, and to the game designers, the point of PVP, as established by the game, is to capture nodes and get your team score to 1000 before the other team. Fighting other players is merely a means to that end. So when it's no longer realistically possible to win, they stop fighting. Because there's no point.
So the 'hardcore' PVPers who want an AFK penalty or who want to eject campfire sitters from spawn, are really just attempting to enforce their own view of what they think PVP ought to be (i.e., just fighting all the time), contrary to the clear setup of the game's PVP mode.
0-700.
You do know HOW to win this, right?
It's extremely possible, I've done it. There is no impossible about it, you just have to either split the enemy focus between 2 nodes, and burn them, or keep them all busy on one contested node.
Contested nodes grant the enemy team no points.
2 nodes yours, 1 node contested, keep that up, the win is yours.
It's not fighting for the sake of the fight.
Again, You give up the win way too easily. Why would the developers add a leaver penalty if they actually approved of 3v5's, hrmm?
Give it time, the devs will nerf your exploit AD-farm, campfire 'heros'.
While not all do this, so many queue, and sit at spawn the entire match just to complete that daily.
I'm sorry, I see that as exploiting the game.
0-700.
You do know HOW to win this, right?
It's extremely possible, I've done it. There is no impossible about it, you just have to either split the enemy focus between 2 nodes, and burn them, or keep them all busy on one contested node.
Contested nodes grant the enemy team no points.
2 nodes yours, 1 node contested, keep that up, the win is yours.
It's not fighting for the sake of the fight.
Again, You give up the win way too easily. Why would the developers add a leaver penalty if they actually approved of 3v5's, hrmm?
Give it time, the devs will nerf your exploit AD-farm, campfire 'heros'.
Seriously?
Do you factor in the gulf in gear & skill that comes with a 700 - 0 score?
I shall recall one match in which my entire team camped;
The 5 of us combined for 2 kills. The enemy team had 26 kills between them. Now, you tell me how were we going to come back from a 500 - 0 score? Keep them busy on one node? Their GWF was capable of melting 3 of us at the same time.
A 700 - 0 scoreline happens for a reason and that reason is better gear & better skill, with gear being the more important part.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
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bobiwanMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Do you factor in the gulf in gear & skill that comes with a 700 - 0 score?
I shall recall one match in which my entire team camped;
The 5 of us combined for 2 kills. The enemy team had 26 kills between them. Now, you tell me how were we going to come back from a 500 - 0 score? Keep them busy on one node? Their GWF was capable of melting 3 of us at the same time.
At this point is where you run from node to node capping, avoiding the enemy while capping nodes. They usually zerg the map and all stay capping one node instead of splitting up to multicap at that point, making this viable. The win need not come from direct conflict, you should realize this, it's how the perma-stealth rogue works.
I'm not going to try to defend the matchmaking system, not my job. That said, skill and tactics CAN surmount gear, use your brain instead of your brawn.
In these types of lopsided games, you aren't even able to reach the node, the enemy team kills you so quickly. Or even if you do reach the node, the enemy team kills you very quickly, so you spend more time resurrecting than you did contesting it and denying the enemy a few points. That is why it's pointless.
Oh, so now we are going to blame players for not coming into PVP with normals + R7s and higher?
Don't blame me and my R6s for the game pitting me against your R10s.
And yet, how did I get my r7s..? And my profound gear..? By always fighting with my team.
Your gear is only half your problem. Trouble is you're making your problem a problem for anyone who ends up in a team with you. And that is where the unfairness lies.
Comments
So what are we supposed to do pull our blows? not hit back? run around in circles? as I see its like a band-aide the faster you take it off the less it hurts, no one wants to be in that fight, not us, not the pugs, the faster it is over the better .
We generally try to make sure the other team gets a minimum score, at least, so that they get something out of the match. Once that's accomplished, we'll control all nodes to speed things up and offer 1:1's etc.
I love these posts, it's always "the other guys on the team"
The reality is that regardless of matchmaking, buffs, nerfs, whatever attempt at balance - you will always have players with actions you do not agree with. This game brings many personality types together that probably would never choose to interact in RL. I persoanlly accept that people will HAMSTER me of in game because of that, no matter what changes with the gameplay.
You ever seen a 700-point comeback? I doubt it, you give up the win too easily. I have. The ONLY point at which it is no longer possible to win a match, is when it is over.
Those that fight on regardless, despite the odds, I salute you.
Does this really make anyone happy?
I don't get why/how the "true PvP'ers" can not see or accept that there might be people out there with different views than themselves.
You say that the campfire sitter destroys your PvP experience. Has it ever come to your mind that you as overpowered BiS geared player destroy theirs?
You want a team of your choosing but do not want to choose a team. Nice. Sounds rather weird to me. playing 3v5 is the ultimate challenge, is it not?
And it would be very nice if everyone could see that their personal preference might be in contradiction with the preference of others, and respect the opinions and actions of other players.
If you can not do that, find likewise minded persons and play with them. But don't PuG, as it causes problems on all sides.
A lot of "true PvP'ers" seem to be unable to comprehend that there is more out their than their kind of attitude and point of view.
I say a match with 300 points difference is a lost game in 95% of games, you disagree. 2 different opinions. What makes yours superior to mine? Why should I bow to your point of view?
Flawed argument.
Difference in skill/gear/experience... whatever reason that might cause a crushing defeat is taken for granted once you accept to participate in a match. Once you are in, you're committed to the results as whatever they are. If there is someone with a different view that they should play only winning matches and throw a losing game, then that someone doesn't belong in a competitive game play in the first place. Never should have queued with that mindset.
It's basically the same line of argument as the old "PvP-zone PvErs" in CoH/CoV. The boatload of losers who used to complain that PvPers are attacking them when they are not interested in PvP, and they are only there fore achievements and PvE objectives that are placed within an active warzone where the Longbow-Arachnos, Heroes-Villains duke it out. Those who would throw endless rants about how someone was attacking them "even when they said no".
When you enter PvP, you're committed, like it or not. If you don't want that commitment to your team, then get the f*** out.
...
As it is, your kind of argument is simply a statement saying; "I only play games where I win".
That's not PvP. That's kindergarten children throwing a temper tantrum when they lose.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
This is the thing.
I respect your point of view, though I do not share it.
I take the liberty to have my own. I still suggest you look for likewise minded players, as you will not find them in a PuG.
If I enter PvP I enter PvP in a way and style I like. If you can not cope with other opinions "then get the f*** out".
But thank you very much for proving a point about some people being unable to comprehend that there might be more than one way to look at certain game modes.
And I think you do not hear me ranting about you destroying MY PvP experience by prolonging a obviously lost match.
But as there seem to be an endless abundance of persons sharing your view it is extremely unlikely that you encounter persons that do not take this game as serious as you do.
I wish you a happy gaming experience, though I doubt it you will find it in a PuG. Statistics might have a word in that. to put it to a point, I only play games where I have a chance to win.
Nevertheless, I take the liberty to play when and where I like in the style I like.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
I'm an old guy with slow reflexes and a bum right hand due to it getting smashed by some drill collar. I still try and play every minute, because that's what I expect out of myself, and it's disrespectful, imo to your team mates and the other team to play campfire girl. When I was young and played ball, we played every minute no matter the score. If we were to quit during a game, we would have been off the team.
so to the guy who thinks I should respect thier "playstyle" of quit and hug the campfire, I am sorry to say that I was just not raised or taught that way.
Or ... "look at it as a chance to try and improve myself. You never know what lies within you until the odds are stacked against you. "
Stop frickin' using ELO as an excuse. How it is matched up has zero relevance to the matter.
Whatever the reason, if you don't like losing then you shouldn't have queued in the first place. It's that simple.
Whatever the given conditions, sometimes you win, sometimes you lose, sometimes you suffer crushing defeat. That's all a part of competitive game play whatever the genre, be it video games or real-life sports. Someone who can't accept that, and keep making excuses to weasel out of (sometimes) inevitable and humiliating defeat simply doesn't deserve to win either.
PvP -- competitive gameplay isn't some sort of bartering.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
First of all, it you who is complaining. Not the campfire sitters. They can cope with losing. They do it and do not cry on the forums. But you seem to be unable to cope with that.
Try to take the view that you have lost to the RnG that put you in a group with a reasonable person.
And how dare you put your view above a lot of other persons with different views? Are you better than them? In what way?
If YOU don't get YOUR kick out of PvP that might YOUR issue, not theirs.
You realize however that the simple fact you queue with poor gear and low expectations means you are taking the place of someone with better gear and skills who could have helped their team against the same odds that seem to gall you into camping.
I do not mind losing, not at all. What I don't like is 500/600/700 to 0 scorelines in which I haven't registered a single kill and the only node I and my teammates have capped is 1 at the start of the match and occasionally during the match when the enemy team is off eviscerating the rest of the team.
Why people with 10 kills, 0 deaths and 20 assists get so upset that the dude with 0 kills, 10 deaths & 1 assist doesn't come down to die AGAIN with no hope of success I've no idea.
And as for real-life, do you think a boxer stands there and gets his brain turned to mush over 12 rounds? No, he does not. He either stays down or his corner, the ref or doctor call the fight. Do you think footballers, rugby players & soccer players continue to play if they feel something is not right? Yes, the toughest continue as long as they can but eventually you will say enough. Also, in competitive sports there are working skill brackets. Do you see AA baseball teams taking on the Yankees? Do you see the local pub soccer side playing against Real Madrid? No, you don't. What you do see is R10s + Emblems + Penchants vs lessers + R6s.
I've been in matches where I have not died and the enemy team has 0 points to our 500/600 and I am okay with them no longer coming down to die.
Oh, so now we are going to blame players for not coming into PVP with normals + R7s and higher?
Don't blame me and my R6s for the game pitting me against your R10s.
From what i gather . it seems going into pvp and camping is thier playstyle, and as long as it is allowed by the game, it is what it is. We can argue back and forth, but it won't change anything. that is up to the game designers, if they feel it is important enough to address. Untill then, it's like getting the bosses son-in-law in your group at work, you just have to put them in charge of making coffee and deal with 1 less team member.
You want to rail against human nature go right ahead. Or you could just accept that different people come with different attitudes and deal with it accordingly.
Does it bug me when people sit at the campfire when there is still a chance to at least compete if not win? Sure it does. I had one guy on my team quit the other night when we still had a long way to go and might have turned things around (although it was unlikely). I let him know how I felt about it (politely) and when he sneaked out to cap home and then hid in a corner I helpully pointed out his hiding place to the other team. But what I don't do is rant in chat or come onto the forums crying about it.
I just cope.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
The only folks I'd blame for poor gear are the handful who turn up without at least a full set of cheap L60 Blues. Otherwise, everybody has to start somewhere. The same goes for skill level.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Very simply, we have a different experience because we don't give up. A match with a 300 point difference, with 5 players that don't give up, is surmountable around 50% of the time. You would never see that, you giving up having lowered the odds of success tremendously.
This is a self-fulfilling prophecy of fail you spew. No risk, no reward. Honestly? I would highly agree not leaving the safe zone for 90 seconds after the match has started should boot you from the match, give you a leaver penalty, 0 glory, not advance the daily, and pull another random queued player.
That's enough time to swap encounters, dailies, and gear.
You want incentive to fight? There it is, get out there or receive nothing.
Only in Neverwinter does this issue exist, in regards to quitters in PVP.
The reason? Every other game will give you nothing for that behavior.
But to pretty much everyone else, and to the game designers, the point of PVP, as established by the game, is to capture nodes and get your team score to 1000 before the other team. Fighting other players is merely a means to that end. So when it's no longer realistically possible to win, they stop fighting. Because there's no point.
So the 'hardcore' PVPers who want an AFK penalty or who want to eject campfire sitters from spawn, are really just attempting to enforce their own view of what they think PVP ought to be (i.e., just fighting all the time), contrary to the clear setup of the game's PVP mode.
0-700.
You do know HOW to win this, right?
It's extremely possible, I've done it. There is no impossible about it, you just have to either split the enemy focus between 2 nodes, and burn them, or keep them all busy on one contested node.
Contested nodes grant the enemy team no points.
2 nodes yours, 1 node contested, keep that up, the win is yours.
It's not fighting for the sake of the fight.
Again, You give up the win way too easily. Why would the developers add a leaver penalty if they actually approved of 3v5's, hrmm?
Give it time, the devs will nerf your exploit AD-farm, campfire 'heros'.
While not all do this, so many queue, and sit at spawn the entire match just to complete that daily.
I'm sorry, I see that as exploiting the game.
Seriously?
Do you factor in the gulf in gear & skill that comes with a 700 - 0 score?
I shall recall one match in which my entire team camped;
The 5 of us combined for 2 kills. The enemy team had 26 kills between them. Now, you tell me how were we going to come back from a 500 - 0 score? Keep them busy on one node? Their GWF was capable of melting 3 of us at the same time.
A 700 - 0 scoreline happens for a reason and that reason is better gear & better skill, with gear being the more important part.
I'm not going to try to defend the matchmaking system, not my job. That said, skill and tactics CAN surmount gear, use your brain instead of your brawn.
And yet, how did I get my r7s..? And my profound gear..? By always fighting with my team.
Your gear is only half your problem. Trouble is you're making your problem a problem for anyone who ends up in a team with you. And that is where the unfairness lies.