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Official Feedback Thread: Icewind Dale PvE Campaign

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  • loboguildloboguild Member Posts: 2,371 Arc User
    edited April 2014
    On top of all the problems with this zone, I think only 2-3 HEs are spawning right now. Nothing else.
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited April 2014
    After unlocking "Icewind Scavenger Skill" in the campaign, you are unable to choose the boon. The pair is still blacked out both in the campaign and character window.
  • niadanniadan Member Posts: 1,635 Arc User
    edited April 2014
    loboguild wrote: »
    After unlocking "Icewind Scavenger Skill" in the campaign, you are unable to choose the boon. The pair is still blacked out both in the campaign and character window.

    I am experiencing this as well. Just not as fast at the draw as Lobo...nice catch.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited April 2014
    Wild Noble vanity costume :
    1) Head dress of the wild noble is completely invisible? cannot see it at all .
    2) Tunic of the wild noble and garb of the wild noble clip quite badly with each other at the front


    Other than the minor problems with the wild noble set it looks quite nice , I really like the 3 new vanity set's I've tried so far , can't wait to check out the Yeti hunter set (or whatever it's called) the prices are really good too
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  • stev2510stev2510 Member Posts: 0 Arc User
    edited April 2014
    cayapp wrote: »
    Biggrin's TOMB
    His chest for the coins after defeating him spawned on the bone throne he was sitting on. It was almost impossible to get to. It took just the right jumping. Loc 1059 -280 1104

    There are two paths either side of the chamber leading up to the back of chest.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited April 2014
    Quest : Grim Task - You have to collect 3 of the giants helmets , the helmets that you can collect off the floor can be interacted with multiple times , I'm pretty sure that they should only be interact able once
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  • niadanniadan Member Posts: 1,635 Arc User
    edited April 2014
    1. Minor Black Ice Salve is missing a "Use" Description on it's tooltip.

    2. There are no Identity Scrolls Dropping in either Zone.
  • cayappcayapp Member Posts: 826 Arc User
    edited April 2014
    niadan wrote: »
    1. Minor Black Ice Salve is missing a "Use" Description on it's tooltip.

    2. There are no Identity Scrolls Dropping in either Zone.

    Minor black ice salve has an unknown use. lol... When you use it you get a 1 hour buff that does nothing as far as I cin figure out.


    On a side note..tried sending you an email in game and got an error. Send me an email so I can send you waht you need. houndaer@cayapp
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited April 2014
    cayapp wrote: »
    Minor black ice salve has an unknown use. lol... When you use it you get a 1 hour buff that does nothing as far as I cin figure out.

    The buff is called Black ice decay so maybe it prevents the timer on your black ice gear running down or slows the timer when you are in combat? I'll test it when I get on later.
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  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited April 2014
    iambecks1 wrote: »
    The buff is called Black ice decay so maybe it prevents the timer on your black ice gear running down or slows the timer when you are in combat? I'll test it when I get on later.

    That is what is says on the tooltip now, yes. -20% black ice decay to be exact.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited April 2014
    Bug: Briggan's Tomb End Chest
    The end chest for Briggan's Tomb is currently underneath the pedestial it is supposed to be on, making it very hard to get to. Picture

    Bug: Icewind Dale Lairs achievement
    The Icewind Dale lairs achievement does not properly reflect completion of the Biggrin's Tomb lair.

    Feedback: Briggans Tomb profession nodes
    I feel that the nature, thievery, and arcane nodes are too close together and too close to the start. Might be prone to people farming those 3. I suggest placing one or two later in the instance. The boss fight room and the hallway leading up to it are both empty of nodes so could be good spots.

    Feedback: Briggans Tomb General
    I love the design of this place. The maps created for mod 3 have wonderful. Two thumbs up to the devs who did these.

    Feedback: Vault of the Nine (or whatever the name of the class artifact quest is)
    Again, love the design of the place. It is simply wonderful. The memorial at the start was an excellent touch. My only complaint is that the enemies inside the tomb and the end boss seem picked at random. I don't understand why they are both working together and protecting the vault.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited April 2014
    dardove wrote: »

    Feedback: Vault of the Nine (or whatever the name of the class artifact quest is)
    Again, love the design of the place. It is simply wonderful. The memorial at the start was an excellent touch. My only complaint is that the enemies inside the tomb and the end boss seem picked at random. I don't understand why they are both working together and protecting the vault.

    Yeah I agree with this , the place was swarming with undead the first time you run through that area but now there are a random bunch of Drow , lizardfolk and a random Beholder boss, don't get me wrong , I really like the new map and I loved the vault dungeon but the random nature of the enemies seemed odd to me , and I'm not even really into D&D and I thought it was the wrong mobs xD
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  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited April 2014
    iambecks1 wrote: »
    Yeah I agree with this , the place was swarming with undead the first time you run through that area but now there are a random bunch of Drow , lizardfolk and a random Beholder boss, don't get me wrong , I really like the new map and I loved the vault dungeon but the random nature of the enemies seemed odd to me , and I'm not even really into D&D and I thought it was the wrong mobs xD

    At least for the Drow the quest gives a reason for their presence, since they are believed to be trying to steal the artifact.

    Feedback: Artifacts of Legend quest and teleport scrolls
    So one of the vendors in Caer Konig sells unbound teleport scrolls to the town. Once you are qualified for the quest, you can use send one of these scrolls to an alt that doesn't meet the requirements to go to Icewind Dale and pick up the the Artifacts of Legend quest. Something needs to change there. Something as simple as making the Icewind Dale quest that Captain Dunmish gives out a requirement to picking up the Artifacts of Legends quest would work (along with the existing 2 character requirement).
  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    edited April 2014
    Feedback: Post-200 reputation dailies

    The dailies offered by Flint Vreesh, Jubal Oakstaff, Aelred Windsinger and Kinnera Foxwood after you reach 200 Caer-Konig reputation have the same reward as the dailies they offer before 200 reputation. They should offer an extra Auril's Tear or Dwarf Gold, extra Black Ice, or some other bonus. They're a disappointing milestone in their current form.
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  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited April 2014
    Bug: Biggrin's Tomb

    The chest seems to have moved inside of the throne.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    edited April 2014
    Bug: The Need for Mead

    The number of black ice enchantments awarded varies day-to-day.

    gR3XbmO.jpg
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  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited April 2014
    I like the little need for mead skirmish , is that the only instance? ( not counting Biggrins tomb and kessells)
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  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    edited April 2014
    two30 wrote: »
    Bug: The Need for Mead

    The number of black ice enchantments awarded varies day-to-day.

    The amount of Raw Black Ice varies as well. I have seen 275 and 300. Perhaps this is intentional, but it's definitely odd. I hope it announces beforehand when a yeti will be awarded, as that will make it very simple to decide when to run the quest.
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  • loboguildloboguild Member Posts: 2,371 Arc User
    edited April 2014
    In the quest The Remorhaz, I can't interact with the wagon that I'm supposed to put the legs in.
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited April 2014
    loboguild wrote: »
    In the quest The Remorhaz, I can't interact with the wagon that I'm supposed to put the legs in.
    Had the same issue today on the Arcane Brotherhood side. Collected the legs, the guy says place them in the wagon, and the wagon(s) near him don't allow for that option at all.
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  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited April 2014
    Need for mead instance drops regular I.D scrolls ( can only i.d items up to lvl 59 ) , I noticed the scroll drop after I killed everything so I don't know if it's linked to enemy mobs level or not because I didn't take notice of the mobs levels while I was doing the instance.
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  • frishterfrishter Member Posts: 3,522 Arc User
    edited April 2014
    iambecks1 wrote: »
    Need for mead instance drops regular I.D scrolls ( can only i.d items up to lvl 59 ) , I noticed the scroll drop after I killed everything so I don't know if it's linked to enemy mobs level or not because I didn't take notice of the mobs levels while I was doing the instance.

    Some of the mobs are level 59.
  • semyazagrigorisemyazagrigori Member, Neverwinter Beta Users Posts: 1 Arc User
    edited April 2014
    terramak wrote: »
    That's a good point of feedback. What do you think would make you interested in going back to Sharandar and the Dread Ring? I feel the following are still draws toward playing through Malabog's Castle and Valindra's Tower, but I'm sure not everyone is drawn to the same things.
    • Artifacts, e.g. Shard of Valindra's Crown
    • Gearing out friends in preparation for Icewind Dale
    • Collection completion
    • Achievements
    • Weapon / Armor enchantment shards

    Is there anything else you think would draw you back to Sharandar / Dread Ring? How long do you feel is long enough before it's okay for a zone to become sub-optimal to play through?

    Also note that the third Boon from either the Sharandar or the Dread Ring campaign is required to enter Icewind Dale at all.

    I think this problem extends a little beyond Sharandar and the Dread Ring. Ideally all of the content should have some small bonus to playing through it. For example, I still haven't checked out at least 2 of the PvE zones, because I know they don't really offer anything useful once you hit 60. However, a lot of development work probably went into them, and I'd love an excuse to check out those corners of the story. A really simple way to keep lower-level zones, dungeons, and campaigns somewhat appealing would be a seal exchange - basically the ability to trade N lower level seals for an upper level seal. N could really be as high as you like, it's more the fact of making progress towards something than the rate of that progress that is important, but I've seen N=20 used for similar mechanisms in other games. So for example, you could trade 20 Manticore Seals for a Pegasus Seal, 20 Pegasus for a Unicorn, 20 Unicorn for a Drake, etc. You might have to get a little more creative with the campaign seals, but that's the basic idea.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited April 2014
    terramak wrote: »
    That's a good point of feedback. What do you think would make you interested in going back to Sharandar and the Dread Ring? I feel the following are still draws toward playing through Malabog's Castle and Valindra's Tower, but I'm sure not everyone is drawn to the same things.
    • Artifacts, e.g. Shard of Valindra's Crown
    • Gearing out friends in preparation for Icewind Dale
    • Collection completion
    • Achievements
    • Weapon / Armor enchantment shards

    Is there anything else you think would draw you back to Sharandar / Dread Ring? How long do you feel is long enough before it's okay for a zone to become sub-optimal to play through?

    Also note that the third Boon from either the Sharandar or the Dread Ring campaign is required to enter Icewind Dale at all.

    Might be a little off topic here since I'm not talking about the campaign itself. However low drop rates and bop really affect VT and MCs re-playability. It's decent to gear up but once you've done that there's little reason to play them again which is a shame. There is gearing up allies, enchants that can just be bought and collection/achievements that some probably don't care about. However for AD generation which is a big reason to do content is limited. Fragments don't always drop and most aren't worth that much. Artifacts may be a nice rare touch but with what I imagine a 1% maximum drop rate, you have 1/5 chance to even get it, and if you do over 100 runs that averages at 100k AD per run if it actually drops, 20k per player if you split it. CN on contrast has jewellery for that amount and a guaranteed 100-750k AD item drop at the end and it used to be more valuable. As for the campaign itself, the dread one I stopped doing mostly because the drop rate on the artifact was far too low despite trying it for so long on 6 toons. The only thing left after that potential salvage AD which isn't much and is rough AD which my cw has over 600k rough ad and has been overflowed for months.

    Not that that's a problem, it's just that I'd like to play MC and VT more but it's just not rewarding and that's partly to do with bop nonsense. Another reason being that CN drops 4 epic items, 3 of which may or may not be of value, MC/VT can drop 0 and when it does, the chances that it has any value to it is pretty slim. If things don't change, I'm not sure the more dedicated players will stay around as some have already left. Personally I want to stay, but I've already reduced my dungeon play time and invested my time into many leadership toons and crafting shirts/pants since that's the only thing that feels rewarding to me. I really hope that you make new content rewarding and worth doing. Items from the skirmish like like they may be bop, which will limit its re-playability. I hope that's changed too.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited April 2014
    terramak wrote: »
    That's a good point of feedback. What do you think would make you interested in going back to Sharandar and the Dread Ring? I feel the following are still draws toward playing through Malabog's Castle and Valindra's Tower, but I'm sure not everyone is drawn to the same things.
    • Artifacts, e.g. Shard of Valindra's Crown
    • Gearing out friends in preparation for Icewind Dale
    • Collection completion
    • Achievements
    • Weapon / Armor enchantment shards

    Is there anything else you think would draw you back to Sharandar / Dread Ring? How long do you feel is long enough before it's okay for a zone to become sub-optimal to play through?

    Also note that the third Boon from either the Sharandar or the Dread Ring campaign is required to enter Icewind Dale at all.

    Just my $.02 on this matter:

    Malabog's Castle and Valindra's Tower really aren't farmable. That's the real problem.

    The artifact and fragment drops are quite rare and not worth the huge hassle.

    Also, the gear drops are *all* BOP, even if it's not equippable (i.e., not for your class). Perhaps you could make it such that a purple drop is BOP only if that drop's class is represented in the group, otherwise it's BOE because nobody is literally able to equip it?
  • humorisbenefithumorisbenefit Member Posts: 60 Arc User
    edited April 2014
    Bug:
    Cant complete REmorhaza quest, cant put legs on wagon, missing node for depot them.

    Sorry, it was reported allready.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited April 2014
    frishter wrote: »
    Some of the mobs are level 59.

    Eww that's no good then , especially considering the requirements to get to IWD.

    Edit - Nvm I ran it today and they all seem to be lvl 61
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  • silverquicksilverquick Member, Neverwinter Beta Users Posts: 1 Arc User
    edited April 2014
    pointsman wrote: »
    Just my $.02 on this matter:

    Malabog's Castle and Valindra's Tower really aren't farmable. That's the real problem.

    The artifact and fragment drops are quite rare and not worth the huge hassle.

    Also, the gear drops are *all* BOP, even if it's not equippable (i.e., not for your class). Perhaps you could make it such that a purple drop is BOP only if that drop's class is represented in the group, otherwise it's BOE because nobody is literally able to equip it?

    I would have to agree,

    It is hard to get anyone who is interested. Unless you've got someone else who is looking for Dark Fey Seals. In which case you're going to have to seriously increase the number of Seal Drops, because even if you're going Malabog 2/3 you're only getting 8 Seals and you need 140 per piece of gear, yeah its going to burn you out faster than you're ever going to get the seals. But even at 20 per, if you complete the dragon fight AND get the chest. Thats still a long long time and burns people out. Unlike with Dragon Seals where you can get them in any dungeon so can do a variety of things to earn them, not one thing over and over.

    The Malabog Dragon fight would actually work, but again there's a drop issue there, and its got some screwy bugs that cause people to not want to do it, like Valindra choking people from inside walls, and summoning portals up on her ledge where no one can get to them.

    Add that to the fact that the Quests in the Sharandar and Dread are so few in number on a per NPC basis they get incredibly old very fast after they've collected all the boons. They definitely need a LOT more quests and content related to that.

    Another option would be... after you have earned your Boons, you can trade the Obsidian or Sparks in for Seals of the zone. Also allowing you to buy the epic gear the merchants sell.

    EDIT: For CWs specifically... you may want to look on the Set Powers for the armor bonuses. The majority seem to think they're nothing compared to the High Vizier 4 piece bonus power.
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited April 2014
    You really only work VT and MC as long as you need BoP gear that drops there. Then it's CN or continue with another char. I never made the math, but I would think you are better off running CN and buy the Shard than running VT.

    The most effective way to make ADs is working the AH right now, I even stopped CN runs almost completely because I can make more ADs with other stuff most of the time. The only real farmable item from the campaigns is the Fey blessing Enchant and I don't know it's worth the grind for 20k profit per. I used to work the Sharandar campaign on three toons, but stopped. I also used to farm the Dread Ring dungeons for Greater Marks on 8+ character, but nowadays only complete collections or get the boons on newer toons.

    Dread Ring crafting items are not valuable enough for their drop rate, same with Malabogs. So you leave the campaigns and areas behind eventually.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited April 2014
    frishter wrote: »
    Some of the mobs are level 59.

    I just ran it again and they all seem to be level 61 , what mobs are level 59 in need for mead?
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