I hope they do add some use for scripts in the module 3 patch , I have so many from my obsession to get the artifact from the Arcane coffer , there is still a slim chance they will add a new class ,they could just be saving it to surprise us closer to when it goes onto test server.
hopefully crafted weapons will be BtA (Bound to Account) otherwise Mod3 new crafting will be more annoying than interesting (anyone else feels like many things in NWO are anti-alts?).
New zones.... will Caer-Konig be like PE or Sharandar? Will sub zones be accesible from the beginning or will we have to farm some resources (for days) in order to access them? Will thoose zones be divided into PvE and PvP variants/instances or it will be one zone in which we will be exposed on trolling OP Malabog-holes who doesn't have any other goal in life than proving how great they are in video game.
New stuff=good stuff, but what about T1, T2 and CN (dunno if that's T2 or T2.5), will there gonna be changes to boss mechanics or just enjoyable new content for geared lvls 60?
Well, so far I'm more excited than concerned about mod3 (since I'm no longer playing with my alts so I don't need to farm eq&boons) and mercenary contracts&heroic encounters sound neat.
PS Mod1&2 could use a little lifting, in case of progression (especially sharandar), with release of mod3 (perhaps making campaign items bound to account would help with alts or dungeon quests giving more items necessary for progression).
It depends on whether they put mailboxes in Caer Konig ,if they do then I imagine that judging by how perrty it is it could turn into the new hang out place for capped players if not then it'll probably just be a quest hub like Sharandar and Dread ring are now , all your other questions cannot really be answered for sure till we get more information.
This is one of my favorite settings in FR. I am super excited to see what it brings, and I pray a new class is part of it. At the least I hope they add a SOLID melee PP for the HR. Let's face it, the Dale is best known for it's dual sword using Ranger.
+1 to that. Not only does the new PP need to be melee focused for the HR, it should also allow weapon enchantments to show on the melee weapons when choosing this path. I hate that I am a combat ranger and my weapon enchant shows on my bow, but not my blades. Very annoying IMHO lol.
Awesome, how is living in the future? Are there hoverboards?
Seriously do I really need to point you to videos and interviews from last year. like this one 8 month ago http://www.twitch.tv/perfectworldeu/b/432334341 with the executive foundry producer rob overmeyer e.g. over robust scripting ~47min , it's on the list and we still have not seen anything in that form yet.
There are five classes at launch. Are there any other classes you're working on that you're not prepared to discuss yet?
We've already started work on classes six and seven. In fact, class six was really close to making it for the launch of the game.
One of the things we're trying to do with Neverwinter is to ensure that we don't just put out tons of stuff but put we put out things of high quality. It wasn't that class six wasn't good -- it's actually many of the developers' favorite right now -- but we wanted more time to focus on the launch and make it awesome. We figured that if the classes we released were really good, people would stick around to see what comes later, as opposed to if we put out a bunch of classes that are whatever, then nobody will care when we say that class 10 is coming next month.
Is there a concern that there is only a single healing class for launch?
I guess that it's something we're aware of. I wouldn't say it's a large concern, however unfortunate that it will be. We'll get some more healing classes soon. It's our intent to continually be adding more classes. We'll put out some more as soon as we can.
So nearly one year later, we got one new class and certainly no new healing class not to mention Warlock, data/items for that class showed even up back in the beta.
So yes for me, module 3 is a disappointment. I bought in STO last weekend a new starship for 2500zen, I would buy a new class in NW, even early access, in a heatbeat......
So nearly one year later, we got one new class and certainly no new healing class not to mention Warlock, data/items for that class showed even up back in the beta.
So yes for me, module 3 is a disappointment. I bought in STO last weekend a new starship for 2500zen, I would buy a new class in NW, even early access, in a heatbeat......
Trust me,
You would not want Warlock at this point. The Control Wizard has become the old Magic User/Sorcerer of D&D, in that vein, the Warlock cannot compete.
Magic-User/Sorcerer was all about AoEs and taking out virual armies of lesser powered creatures with Fireballs, Lightning Bolts, and Meteor Swarms. And Cryptic has nerfed the control powers so badly the CW has now become that old Magic User class. Which I admit it succeeds at masterfully. In that way the Devs were spot on in making it.
The Warlock could never compete with that kind of damage output, not in these circumstances.
You'd be better off hoping for a Druid or Paladin.
0
zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
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New zones.... will Caer-Konig be like PE or Sharandar? Will sub zones be accesible from the beginning or will we have to farm some resources (for days) in order to access them? Will thoose zones be divided into PvE and PvP variants/instances or it will be one zone in which we will be exposed on trolling OP Malabog-holes who doesn't have any other goal in life than proving how great they are in video game.
New stuff=good stuff, but what about T1, T2 and CN (dunno if that's T2 or T2.5), will there gonna be changes to boss mechanics or just enjoyable new content for geared lvls 60?
Well, so far I'm more excited than concerned about mod3 (since I'm no longer playing with my alts so I don't need to farm eq&boons) and mercenary contracts&heroic encounters sound neat.
PS Mod1&2 could use a little lifting, in case of progression (especially sharandar), with release of mod3 (perhaps making campaign items bound to account would help with alts or dungeon quests giving more items necessary for progression).
It depends on whether they put mailboxes in Caer Konig ,if they do then I imagine that judging by how perrty it is it could turn into the new hang out place for capped players if not then it'll probably just be a quest hub like Sharandar and Dread ring are now , all your other questions cannot really be answered for sure till we get more information.
Awesome, how is living in the future? Are there hoverboards?
One can hope! Even though i like the game, it's just none of the classes appeal to me though. My favourite are Paladin, Druid and Warlock.
+1 to that. Not only does the new PP need to be melee focused for the HR, it should also allow weapon enchantments to show on the melee weapons when choosing this path. I hate that I am a combat ranger and my weapon enchant shows on my bow, but not my blades. Very annoying IMHO lol.
Yes! Have you not seen this yet? http://www.theverge.com/2014/3/4/5470408/doc-brown-tony-hawk-show-off-huvr-real-life-hoverboard
Heh yes funny.
Seriously do I really need to point you to videos and interviews from last year. like this one 8 month ago http://www.twitch.tv/perfectworldeu/b/432334341 with the executive foundry producer rob overmeyer e.g. over robust scripting ~47min , it's on the list and we still have not seen anything in that form yet.
Or a Interview Andy Veasquez back on April 19 http://massively.joystiq.com/2013/04/19/massively-exclusive-neverwinter-pre-launch-interview-part-one/
So nearly one year later, we got one new class and certainly no new healing class not to mention Warlock, data/items for that class showed even up back in the beta.
So yes for me, module 3 is a disappointment. I bought in STO last weekend a new starship for 2500zen, I would buy a new class in NW, even early access, in a heatbeat......
Part 1: NW-DMFKR9RPL http://nw-forum.perfectworld.com/showthread.php?427711-Brunnen-des-Lichts-Teil-1
Part 2: NW-DLBTN8W28 http://nw-forum.perfectworld.com/showthread.php?444281-Brunnen-des-Lichts-Teil-2
Icewind Dale campaign Osthafen sehen & sterben (German)
NW-DMC3IOWAE http://nw-forum.perfectworld.com/showthread.php?477201-Osthafen-sehen-amp-sterben
We definitely need permanent fishing in the game. Adventurers need a place to relax from their work.
Trust me,
You would not want Warlock at this point. The Control Wizard has become the old Magic User/Sorcerer of D&D, in that vein, the Warlock cannot compete.
Magic-User/Sorcerer was all about AoEs and taking out virual armies of lesser powered creatures with Fireballs, Lightning Bolts, and Meteor Swarms. And Cryptic has nerfed the control powers so badly the CW has now become that old Magic User class. Which I admit it succeeds at masterfully. In that way the Devs were spot on in making it.
The Warlock could never compete with that kind of damage output, not in these circumstances.
You'd be better off hoping for a Druid or Paladin.
Announcing Module 3: Curse of Icewind Dale, Neverwinter's next free content expansion
Let's use this thread for further class speculation and wishing:
The "New Class(es)" Feedback Thread!
Thanks!
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