Neverwinter's Hunter Ranger seems to be a mishmash of the 4e Ranger that uses the Hunter Fighting Style (Quick Draw as a bonus feat and Sheath Weapon as a free action) which is a striker class with a style that resembles the archer ranger but with more melee options and the Essentials Hunter which is a controller class which exclusively uses modified basic ranged attacks and stances.
Funnily enough, the paragon path "Stormwarden" isn't available to either of these, being exclusively for Rangers with the Two blade Fighting Style (Toughness Bonus Feat and the ability to wield a one handed blade in your off hand as if it was an Off-Hand Weapon)
At the moment the neverwinter hunter ranger doesn't seem to do enough damage to be considered a striker nor does it really do much controlling but we can but hope that will be rectified before it goes live.
Necromancy does exist in 4e. It's originally published in Heroes of the Fallen Lands with more detail in Heroes of Shadow. At 1st level you choose a specialization one option includes necromancy. There's a few backgrounds, themes and many many feats to flesh it out.
Quite right, I stand corrected. I totally forgot about the supplement books
[SIGPIC][/SIGPIC]
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited November 2013
. . . . . I made this list a while back and happen to have had it bookmarked from an old Class thread:
Classes: PHB1: Fighter, Cleric, Rogue, Ranger, Paladin, Warlock, Warlord, and Wizard. PHB2: Avenger, Bard, Barbarian, Druid, Invoker, Shaman, Sorcerer, and Warden. PHB3: Ardent, Battlemind, Monk, Psion, Runepriest, and Seeker.
Would love to se a rotation in new class releases like this: tank-caster-tank-caster (so on). Also, these are 3e. Sorry 4e sucks.
1. DRUID. Yes it has already been mentioned as the "likely" next class after HR, so instead of saying "why" I want druid I'll say what I want in a druid class; a mix of CW and DC. A cw that can heal/buff the team a lot/a dc that can burst massive damage and has strong control powers and solid defense.
2. PALADIN. A mix of dc and gf. It is a DIVINE TANK, with limited casting abilities. Can heal, can cleanse, but not as well as DC. Can buff self hugely, mainly defense. Would receive a Holy Avenger class ability at a tier one step lower than Lesser HA enchant, and a daily equivalent to one tier higher than greater HA enchant. That along with other appropriate Paly abilities.
3. PALE MASTER A pure necromancer wizard that transforms into a lich (if conditions are met) at around level 30. The encounters would be mostly necrotic, and involve things like debuffs which temporarily lower a targets ability scores. Think dc is pure reverse. eg instead of Hallowed Ground you would have "Defiled Ground", where all enemies in the 60' radius suffer damage/resist debuff of 5% and "Death Kissed (Moon Touched in revrse :P ) Defiled Ground would remove 25% of enemies hp in the zone for the duration of the spell. Another daily could be a caster version of "unstoppable/villains menace" where the Pale Master temporarily transforms into a massive Avatar of Death (a real big grim reaper), is immune to cc, swings a huge scythe around (instead of its normal at will) that hits like Anvil of Doom and heals the PM for 200% of the damage dealt (as per fighters recovery). The more I think about it, the more this class would really work as a casting/melee class with separate quickbars fr each in the same way HR is going to have separate quick bars for ranged/clos-in combat. This class would be nasty, fun and sexy as h3ll.
I was going to do Champion of Torm next, but I think I shot my load with Pale Master. Maybe later.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
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dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Since the game is based on 4e, Druids would be a lot more DC than CW, and Pale Masters wouldn't happen. Personally I'd like to see Warlocks given the treatment, so long as they can make them properly distinct from wizards, but also Paladin (though I don't see them getting added any time soon, what with there basically being four melee classes now).
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dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Since the game is based on 4e, Druids would be a lot more DC than CW, and Pale Masters wouldn't happen. Personally I'd like to see Warlocks given the treatment, so long as they can make them properly distinct from wizards, but also Paladin (though I don't see them getting added any time soon, what with there basically being four melee classes now).
Actually they would be more like CWs than DCs. They are controllers in 4th edition.
Zombie - would love to bite and throw HAMSTER around. Hit people with dislocated arms and roar attack!
Genus Draco Fad and the Muster@Jintortle
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Shielding Swordmage would be top of my list and heavily involved in Realmslore already, as well as add another defender option. Avengers, either Isolating or Pursuing, would make great strikers and expand the divine ranks in the game. Another divine leader (healer) I would love to see would be the Preserving Invoker.
Now, there is an option that came out for wizards in 4th edition in the Neverwinter sourcebook that I would kill to see make it in game: The Bladesinger
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited December 2013
1. A melee cleric - someone who leads and supports the team form the front line.
2. A pet/summoner class of some sort - if a necromancer is too dark to fit the setting, then either a druid or other variant of a ranger that calls animals and nature spirits to fight and aid the team.
3. A bard or some other non-divine support/healing class, who aids their team by boosting morale and calling upon spirits of revelry and victory.
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
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kaiserschmarrnMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 390
edited December 2013
Definitely Swordmage, followed by Druid and Paladin. Is there a classic mace&shield cleric in 4e ?
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dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Battle cleric - cause the one we have is HAMSTER
Melee ranger - dual weapons, somewhere between GWF and TR, not a sissy like TR, but more dps oriented than GWF or smth like the awesome tera warrior
archer ranger - pure archer - the way this failranger should have been
Paladin - cause paladins rule
FPS class, smth like vindictus xbow :P
1 An empty handed combatant martial artist with a variety of martial art techniques.
2 A wizard with control of all the elements earth, air, fire and water/ice
3 A summoner, necromancer type and or spirit/elemental/demon type summoner
4 A druid with abilities to use nature,shapeshift and control animals
5 A dragon of course, a game called dungeon and dragons with no dragon characters??????? or at least one as a companion
6 A real healer, healers have to have knowledge of what they are healing hence being able to use that info. So besides being able to really heal without penalty and have zero cool down on healing potions because they are HEALERS, they should be able to apply poisons, anatomy/medical knowledge etc to their damage. In other words damage to the point where they are not typical 'supporting classes'.
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andferne3Member, Neverwinter Knight of the Feywild UsersPosts: 104Bounty Hunter
edited December 2013
Swordmage of Shielding would be my number one choice. Absolutely love this class.
Paladin would be my next choice, then some kind of Warlock.
Comments
Funnily enough, the paragon path "Stormwarden" isn't available to either of these, being exclusively for Rangers with the Two blade Fighting Style (Toughness Bonus Feat and the ability to wield a one handed blade in your off hand as if it was an Off-Hand Weapon)
At the moment the neverwinter hunter ranger doesn't seem to do enough damage to be considered a striker nor does it really do much controlling but we can but hope that will be rectified before it goes live.
Quite right, I stand corrected. I totally forgot about the supplement books
Classes:
PHB1: Fighter, Cleric, Rogue, Ranger, Paladin, Warlock, Warlord, and Wizard.
PHB2: Avenger, Bard, Barbarian, Druid, Invoker, Shaman, Sorcerer, and Warden.
PHB3: Ardent, Battlemind, Monk, Psion, Runepriest, and Seeker.
Races:
PHB1: Dragonborn, Dwarf, Eladrin, Elf, Half-Elf, Halfling, Human, and Tiefling.
PHB2: Deva, Gnome, Goliath, Half-Orc, and Shifter.
PHB3: Githzerai, Minotaur, Sharmind, and Wilden.
FRPG: Drow, Genasi, Dragonborn, Dwarf, Eladrin, Elf, Half-Elf, Halfling, Human, and Tiefling.
NWCS: (Racial Variants) Dwarf, Eladrin, and Elf.
. . . . . All this information comes from my own 4e Rulebooks and not from Wikis. These are Core Rulebooks and not Supplements.
Key:
PHB1 = 4e Player's Handbook 1: Arcane, Divine, and Martial Heroes
PHB2 = 4e Player's Handbook 2: Primal, Arcane, and Divine Heroes
PHB3 = 4e Player's Handbook 3: Psionic, Divine, and Primal Heroes
FRPG = 4e Forgotten Realms Player's Guide
NWCS = 4e Neverwinter Campaign Setting
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Would love to se a rotation in new class releases like this: tank-caster-tank-caster (so on). Also, these are 3e. Sorry 4e sucks.
1. DRUID. Yes it has already been mentioned as the "likely" next class after HR, so instead of saying "why" I want druid I'll say what I want in a druid class; a mix of CW and DC. A cw that can heal/buff the team a lot/a dc that can burst massive damage and has strong control powers and solid defense.
2. PALADIN. A mix of dc and gf. It is a DIVINE TANK, with limited casting abilities. Can heal, can cleanse, but not as well as DC. Can buff self hugely, mainly defense. Would receive a Holy Avenger class ability at a tier one step lower than Lesser HA enchant, and a daily equivalent to one tier higher than greater HA enchant. That along with other appropriate Paly abilities.
3. PALE MASTER A pure necromancer wizard that transforms into a lich (if conditions are met) at around level 30. The encounters would be mostly necrotic, and involve things like debuffs which temporarily lower a targets ability scores. Think dc is pure reverse. eg instead of Hallowed Ground you would have "Defiled Ground", where all enemies in the 60' radius suffer damage/resist debuff of 5% and "Death Kissed (Moon Touched in revrse :P ) Defiled Ground would remove 25% of enemies hp in the zone for the duration of the spell. Another daily could be a caster version of "unstoppable/villains menace" where the Pale Master temporarily transforms into a massive Avatar of Death (a real big grim reaper), is immune to cc, swings a huge scythe around (instead of its normal at will) that hits like Anvil of Doom and heals the PM for 200% of the damage dealt (as per fighters recovery). The more I think about it, the more this class would really work as a casting/melee class with separate quickbars fr each in the same way HR is going to have separate quick bars for ranged/clos-in combat. This class would be nasty, fun and sexy as h3ll.
I was going to do Champion of Torm next, but I think I shot my load with Pale Master. Maybe later.
Jugger Conq GF
....
Make it SO #2
http://www.pvponline.com/comic/2013/11/25/deathly-bellows
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
Well, the game is only going to use 4th edition classes...
My choices -
Cunning Bard (though Valorous would be fine too)
Deceptive Warlock
Hexblade Warlock (with Fey pact)
Shielding or Ensnaring Swordmage
Actually they would be more like CWs than DCs. They are controllers in 4th edition.
ID: NW-DD5FLOBTJ Cult of the Dragon Foundry Contest - Please participate and vote for your favourite - 26/6/2014 contest rating begins.
Sir Camps A Lot. Mr SlingShot Boom. XX Phantasmagorical. Jinn Dragonfeast.
SlingShot Boom Jr. Jocan Traders. Little Lord Forgatty, Dwarf Mean and introducing Necro Torquemada (The Warlock)
Now, there is an option that came out for wizards in 4th edition in the Neverwinter sourcebook that I would kill to see make it in game: The Bladesinger
2. A pet/summoner class of some sort - if a necromancer is too dark to fit the setting, then either a druid or other variant of a ranger that calls animals and nature spirits to fight and aid the team.
3. A bard or some other non-divine support/healing class, who aids their team by boosting morale and calling upon spirits of revelry and victory.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
Battle Cleric is designed more for melee than the Divine Cleric.
Melee ranger - dual weapons, somewhere between GWF and TR, not a sissy like TR, but more dps oriented than GWF or smth like the awesome tera warrior
archer ranger - pure archer - the way this failranger should have been
Paladin - cause paladins rule
FPS class, smth like vindictus xbow :P
2: Bard
3: Monk
4: Barbarian
5: Warlock
After that I don't really care. It would also be nice if we had a wizard that could use Fireball.
I'd like - a dual wielding dps paragon path for the GWF, alot.
2 A wizard with control of all the elements earth, air, fire and water/ice
3 A summoner, necromancer type and or spirit/elemental/demon type summoner
4 A druid with abilities to use nature,shapeshift and control animals
5 A dragon of course, a game called dungeon and dragons with no dragon characters??????? or at least one as a companion
6 A real healer, healers have to have knowledge of what they are healing hence being able to use that info. So besides being able to really heal without penalty and have zero cool down on healing potions because they are HEALERS, they should be able to apply poisons, anatomy/medical knowledge etc to their damage. In other words damage to the point where they are not typical 'supporting classes'.
Paladin would be my next choice, then some kind of Warlock.
Oh. and this
<<youtube link removed>>
Nope. This is a Fireball. Sadly, the new CW MoF is more like this...
Druid ...
And finally, not totally a 'new' class, but we need a dual sword wielding fighter class.
2.Avenger
3.Swordmage
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Thanks for the info, im from Australia and I have a hard time working out what time that is for me, since its 6th December for me :P