Since there is no innate divine healer in 4e, I would like to play Invoker as my choice in divine instead. Is the possibility that it being introduced as one of next two new classes high?
Not even close? Not trying to be mean there, but you did name two classes from the PHB3 (unless I'm mistaken on the Invoker there) that are a bit more obscure than, say, the Warlock (widely thought of as being next in line) and Paladin (seeing more and more people asking for it). I think we're more likely to see a combat-oriented cleric before we see a Psion, at any rate.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited November 2013
. . . . . From one of the dev interviews, it was stated that the Ranger was the most desired class and so that is why it has come out first. The second most desired class has been the Druid. So, I would assume that the Druid will be next in line. We're going to be having a third fighter class soon (Hunter Ranger). I sure do hope that any more classes will fill in the gaps for the other classes, like a Druid (Cleric), Battle Cleric, War Wizard, Scourge Warlock, and of course a couple more Rogues. As for the Paladin, as much as I'd love a paladin, it seems far off in the grand scheme of things, as that would mean a fourth fighter class.
. . . . . Psionics however are a breed all their own and would be very cool to see.
. . . . . From one of the dev interviews, it was stated that the Ranger was the most desired class and so that is why it has come out first. The second most desired class has been the Druid. So, I would assume that the Druid will be next in line. We're going to be having a third fighter class soon (Hunter Ranger). I sure do hope that any more classes will fill in the gaps for the other classes, like a Druid (Cleric), Battle Cleric, War Wizard, Scourge Warlock, and of course a couple more Rogues. As for the Paladin, as much as I'd love a paladin, it seems far off in the grand scheme of things, as that would mean a fourth fighter class.
. . . . . Psionics however are a breed all their own and would be very cool to see.
Druid will be the next in line after the one they already work on to be released next(after the hunter ranger). Also hunter ranger is not a fighter, it is controller.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
Druid will be the next in line after the one they already work on to be released next(after the hunter ranger).
. . . . . That's what I said. The Druid sounds like it will be next in line. That means there has to be something else first, which is the Hunter Ranger as we all know.
Also hunter ranger is not a fighter, it is controller.
. . . . . Not entirely true, the Ranger (Hunter) in 4e is a Controller Role, indeed. It is still however a Striker class as well. Let me explain: A class' Role does not determine its class, these are two separate entities. Rangers are most certainly a Fighter class, just as the Ranger class always has been, and always will be. In 4e, when making a Ranger you can choose to either be Striker role or the Controller role, which would either make you a Hunter or a Scout, which would determine your available powers and feats. However, Neverwinter is not 4e and is not Paper & Pencil. This game is it's own version based upon 4th edition.
. . . . . The Hunter Ranger in Neverwinter is a mix of the two. For in 4e, the Scout focuses on dual-weapons while the Hunter focuses on ranged combat. This is apparent in Neverwinter with the Hunter Ranger's tab ability to switch between Dual-Weapons (Striker) and its Bow (Controller). The Hunter Ranger is a Hybrid class, mixing both the Striker and Controller roles of the Ranger Class.
. . . . . That's what I said. The Druid sounds like it will be next in line. That means there has to be something else first, which is the Hunter Ranger as we all know.. . . . . Not entirely true, the Ranger (Hunter) in 4e is a Controller Role, indeed. It is still however a Striker class as well. Let me explain: A class' Role does not determine its class, these are two separate entities. Rangers are most certainly a Fighter class, just as the Ranger class always has been, and always will be. In 4e, when making a Ranger you can choose to either be Striker role or the Controller role, which would either make you a Hunter or a Scout, which would determine your available powers and feats. However, Neverwinter is not 4e and is not Paper & Pencil. This game is it's own version based upon 4th edition.
. . . . . The Hunter Ranger in Neverwinter is a mix of the two. For in 4e, the Scout focuses on dual-weapons while the Hunter focuses on ranged combat. This is apparent in Neverwinter with the Hunter Ranger's tab ability to switch between Dual-Weapons (Striker) and its Bow (Controller). The Hunter Ranger is a Hybrid class, mixing both the Striker and Controller roles of the Ranger Class.
Good explanation Zeb, however, they featured the Roots heavily in the HR abilities leaning heavily toward the controlling aspect of the class.
Thank you for these info. So it looks like players have more interests in Druid and Warlock.
I play CW. But imho, Invoker is a very potential controller class. Since it's a divine class, many of its powers will likely have additional effects to more or less help party members regain hit points. If so, I can foresee that in pve parties it will then become a better choice over CW. We will see.
i dont understand why it takes so long to get new classes out, at this pace it would take them 10 years to get all the classes out
I would imagine they are quite a bit of work including animations, artwork, skills, feats, etc. Then they have the various class balance issues, since they need to think about both PvE and PvP. Then adding appropriately leveled and skinned (have you noticed how many high level ranger blades are shields?) rewards at all levels of the game, as well as class specific quests and dialog. So it doesn't appear to be a small thing to get this done.
But to the OP, I'd love to see those classes too. Psionics in the game would be fascinating, and could add a whole new level of gameplay - particularly in areas with psionic enemies like the Whispering Caverns.
The right to command is earned through duty, the privilege of rank is service.
My own impressions on this, is that Cryptic seems to intend to release a new class with each module. I'm still operating under the belief that ranger was intended for release with Feywild, but slipped. With modules, seemingly, to be holding to a 3 month release cycle. that would mean only 3 to 4 class a year, best case.
Considering the sheer number of classes still high on the popular/want list. There is nearly 2 years worth of waiting just to get to the common and easy ones. I expect the more obscure or unpopular choices will either have a very, very, long wait. Or simply have to hope for something fundamental to change in Cryptic's operations.
Honestly, ive never seen Cryptic hold to long term development for more then a year. They have a habit of trying new things and frequently shifting gears on ideas. Anyone who has played past games knows this. Featured episodes looked promising but fizzled after only 4. Adventure packs seemed a good idea, but we only got 2. The comic series, ended as well.
I expect, we will only see this current pace of module releases for a limited time. I expect, we will eventually see Warlock and Druid, as these two have been commented on directly. Beyond that, Paladin and Bard seem the next likely choices. After that, I honestly expect the whole module concept and idea to be switched out for a new development program. That might, or might not, offer new classes.
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slambitMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 282Bounty Hunter
edited November 2013
with those zen shop prices, hire some more people so we can get 2 classes per module
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
Good explanation Zeb, however, they featured the Roots heavily in the HR abilities leaning heavily toward the controlling aspect of the class.
-Svet
. . . . . Aye, that still does not discount the fact that it is a fighter class. Role does not determine class. Controller, Striker, Leader, etc are not Classes, these are Roles. That was all I was really trying to get at as well as the Hunter Ranger (in Neverwinter) being a Hybrid of both of it's 4e possible Roles, Striker and Controller.
. . . . . That's what I said. The Druid sounds like it will be next in line. That means there has to be something else first, which is the Hunter Ranger as we all know.
I don't believe that's what they were saying, exactly. If I recall, the statement about Druid being a strong contender for upcoming class was dropped in the context of talking about the two classes they had already been working on (one of which being the Hunter Ranger, obviously).
I think the smart money is still on Warlock for Module 3. Would love to see a Druid and many other classes introduced eventually, of course. Class diversity, along with improved dungeon mechanics and a little love for PvP maps and objectives will help this game continue to grow.
Mean reading this makes me sad, i really like the game but man the classes in it right now is not what im looking for. Its a real shame to read that the hybrid classes are that far back in development, the current ones aint really my type :P
Tried them all but some how it just fellt a bit "meh" boring to play them.
Allways been a hybrid guy my self, close up in their face with both melee and close combat spells aka druid /shaman.
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fauust01Member, Neverwinter Beta UsersPosts: 0Arc User
Nothing has been confirmed yet but since the Warlock is the most asked for after HR there's a good chance , they have the next class 50-60% complete then they are probably intending to start with Druid , check this out -
"We already have one class beyond the Hunter that's almost, I'd say 50 to 60 percent done, so that will be our next one," Velasquez said. " "I can imagine the Druid will probably be, if not the next one that we start next, it will probably be soon, because just about everyone when they say, 'What about new classes, like the Ranger or Druid?' Those are the two they always talk about."
Nothing has been confirmed yet but since the Warlock is the most asked for after HR there's a good chance , they have the next class 50-60% complete then they are probably intending to start with Druid , check this out -
They say that they are working in such a way as to have two classes in progress at one time.
Ranger is nearing release and Warlock is well under construction. When ranger finishes, they will begin work on the druid. When warlock then finishes next, they will begin work on whatever was going to follow it up. When druid finishes, whatever started being worked on when warlock completed will be well under way and they will start yet another new class.
==================================
It is taking too long for my tastes, though.
I know that it requires work and time to make sure that the class is right, but classes are such an integral part of the D&D character experience, and there are so many yet to be made, and then there is how each plays.
I wanted to try a ranger and a paladin and got neither.
I looked at the classes that were released and tried them all to some degree. I may not have given them all an equal shot, but I gave all of them a shot in terms of a full tutorial run and at least that first real mision in PE, at least once and sometimes twice. I've gotten two different clerics to level 20-something before I felt like I hit a wall and the game felt like it went into hard mode on me.
Only the trickster rogue is a class that I feel comfortable with right now, and I am pretty sure that when I say 'comfortable' I mean 'not a very good rogue, but at least I don't totally suck at it'.
And that is all the more reason for why they should get more classes using more different mechanics out there.
Not only does it let the people play what they want, but it gives players a chance to find a class that they are naturally better at and/or more comfortable with, which certainly doesn't hurt their chance of enjoying the game.
Cant wait to see the monk introduced. And I was highly surprised paladin was not at launch considering how many paladins are in the forgotten realms setting.
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chuckfindleyMember, Neverwinter Beta UsersPosts: 14Arc User
edited November 2013
So many people want a lot of classes .. so here is what I would like a necromancer class... where you can summon additional followers with lets say tab key. one tab socket where you can put your minions from - power skills - ranging from 3 skeletons to single zombies/spirits/earth elementals etc... they can be re-summoned in combat if they die... of course each minion would offer their own benefits like striker/defender/range/drain life etc..
Daily powers and encounter powers would be like attack/defend ... same as all chars... for example cast immobilize and zombie hands would erupt from the ground and grab the NPC for xy time.. or for slow down zombies erupt and attach to npc - slowing it down...
lvl 50 Power that grant him to revive any npc for xy time duration (tab slot)...
The list goes on...
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kaiserschmarrnMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 390
edited November 2013
Considering the current dungeon boss mechanics a pet class would be very useless with all those aoes and elite mobs around. Unless they give you some smarter undead like wights and actually let them dodge out of the red.
So? D&D has gelatinous cubes. Dosent mean you can be one as a playable class.
Necromancy is just something that's learned. Like any other type of spellcasting specialization. You can't learn how to be a gelatinous cube. You could theoretically learn how to be a necromancer.
The people running Neverwinter have showed us they don't mind pushing the limits here already. We have several undead companions. Ghost, Helmite Ghost, Skeletal Dog, and the skeleton from the halloween event. So summoning undead doesn't seem to be a taboo for them or Neverwinter in general.
I don't actually think we'll see a necromancer class anytime soon. Its taking them to long to get Ranger and Warlock out the door. And it sounds like druid is next. All I'm saying is that I wouldn't rule it out as something that might eventually happen. Especially since they already had to make some of the spells for enemies.
Having a necromancer paragon path for a CW specializing in negative energy spells could be interesting. Given the way that companions work and the state of their AI, a pet-based class seems like it would be an exercise in aggravation.
The right to command is earned through duty, the privilege of rank is service.
Yeah, necromancer is a subclass of wizard. What i'd really like to see are more core classes, like monk, paladin, druid, and maybe psion. not that more subclasses wouldn't be cool of course, there are several wizard subclasses that would be nice, like war-wizard or force wizard.
Unfortunately Necromancers don't exist in D&D 4e, which is what Neverwinter is based on. So slim chance of that happening.
Necromancy does exist in 4e. It's originally published in Heroes of the Fallen Lands with more detail in Heroes of Shadow. At 1st level you choose a specialization one option includes necromancy. There's a few backgrounds, themes and many many feats to flesh it out.
That said, 4e pets are not really based on having quantity, but rather just one that you synchronize with closely.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited November 2013
Moderator Notice: . . . . . Class threads merged and subject renamed to allow this thread to be the New, "New Class(es) Feedback Thread!"
I'd really like to see a necromancer class (or at least some type of summoner class) as well. It's my favorite class although it's not available in a lot of RPG's.
So? D&D has gelatinous cubes. Dosent mean you can be one as a playable class.
I would very much like to play as one. Or have an augment that looks like a miniature one. Cryptic pls
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jazuiMember, Neverwinter Knight of the Feywild UsersPosts: 2Arc User
edited November 2013
I'm sure there is a huge amount of time and planning for a new class. Especially having to design all new armor set's for the class as well and making sure it all fits perfectly.
Comments
. . . . . Psionics however are a breed all their own and would be very cool to see.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Druid will be the next in line after the one they already work on to be released next(after the hunter ranger). Also hunter ranger is not a fighter, it is controller.
. . . . . The Hunter Ranger in Neverwinter is a mix of the two. For in 4e, the Scout focuses on dual-weapons while the Hunter focuses on ranged combat. This is apparent in Neverwinter with the Hunter Ranger's tab ability to switch between Dual-Weapons (Striker) and its Bow (Controller). The Hunter Ranger is a Hybrid class, mixing both the Striker and Controller roles of the Ranger Class.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
but i guess they prefer f... up the class that could be made in an epic ranged or epic melee class making a hybrid and hybrids suck
Good explanation Zeb, however, they featured the Roots heavily in the HR abilities leaning heavily toward the controlling aspect of the class.
-Svet
I play CW. But imho, Invoker is a very potential controller class. Since it's a divine class, many of its powers will likely have additional effects to more or less help party members regain hit points. If so, I can foresee that in pve parties it will then become a better choice over CW. We will see.
I would imagine they are quite a bit of work including animations, artwork, skills, feats, etc. Then they have the various class balance issues, since they need to think about both PvE and PvP. Then adding appropriately leveled and skinned (have you noticed how many high level ranger blades are shields?) rewards at all levels of the game, as well as class specific quests and dialog. So it doesn't appear to be a small thing to get this done.
But to the OP, I'd love to see those classes too. Psionics in the game would be fascinating, and could add a whole new level of gameplay - particularly in areas with psionic enemies like the Whispering Caverns.
Considering the sheer number of classes still high on the popular/want list. There is nearly 2 years worth of waiting just to get to the common and easy ones. I expect the more obscure or unpopular choices will either have a very, very, long wait. Or simply have to hope for something fundamental to change in Cryptic's operations.
Honestly, ive never seen Cryptic hold to long term development for more then a year. They have a habit of trying new things and frequently shifting gears on ideas. Anyone who has played past games knows this. Featured episodes looked promising but fizzled after only 4. Adventure packs seemed a good idea, but we only got 2. The comic series, ended as well.
I expect, we will only see this current pace of module releases for a limited time. I expect, we will eventually see Warlock and Druid, as these two have been commented on directly. Beyond that, Paladin and Bard seem the next likely choices. After that, I honestly expect the whole module concept and idea to be switched out for a new development program. That might, or might not, offer new classes.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
I don't believe that's what they were saying, exactly. If I recall, the statement about Druid being a strong contender for upcoming class was dropped in the context of talking about the two classes they had already been working on (one of which being the Hunter Ranger, obviously).
I think the smart money is still on Warlock for Module 3. Would love to see a Druid and many other classes introduced eventually, of course. Class diversity, along with improved dungeon mechanics and a little love for PvP maps and objectives will help this game continue to grow.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
Tried them all but some how it just fellt a bit "meh" boring to play them.
Allways been a hybrid guy my self, close up in their face with both melee and close combat spells aka druid /shaman.
Nothing has been confirmed yet but since the Warlock is the most asked for after HR there's a good chance , they have the next class 50-60% complete then they are probably intending to start with Druid , check this out -
Source - http://www.polygon.com/2013/10/28/5028776/neverwinters-next-expansion-adds-hunter-class-paragon-paths-and-more
This was my take as well.
They say that they are working in such a way as to have two classes in progress at one time.
Ranger is nearing release and Warlock is well under construction. When ranger finishes, they will begin work on the druid. When warlock then finishes next, they will begin work on whatever was going to follow it up. When druid finishes, whatever started being worked on when warlock completed will be well under way and they will start yet another new class.
==================================
It is taking too long for my tastes, though.
I know that it requires work and time to make sure that the class is right, but classes are such an integral part of the D&D character experience, and there are so many yet to be made, and then there is how each plays.
I wanted to try a ranger and a paladin and got neither.
I looked at the classes that were released and tried them all to some degree. I may not have given them all an equal shot, but I gave all of them a shot in terms of a full tutorial run and at least that first real mision in PE, at least once and sometimes twice. I've gotten two different clerics to level 20-something before I felt like I hit a wall and the game felt like it went into hard mode on me.
Only the trickster rogue is a class that I feel comfortable with right now, and I am pretty sure that when I say 'comfortable' I mean 'not a very good rogue, but at least I don't totally suck at it'.
And that is all the more reason for why they should get more classes using more different mechanics out there.
Not only does it let the people play what they want, but it gives players a chance to find a class that they are naturally better at and/or more comfortable with, which certainly doesn't hurt their chance of enjoying the game.
Daily powers and encounter powers would be like attack/defend ... same as all chars... for example cast immobilize and zombie hands would erupt from the ground and grab the NPC for xy time.. or for slow down zombies erupt and attach to npc - slowing it down...
lvl 50 Power that grant him to revive any npc for xy time duration (tab slot)...
The list goes on...
All those Thayan Necromancers attacking Neverwinter might disagree with you.
So? D&D has gelatinous cubes. Dosent mean you can be one as a playable class.
Necromancy is just something that's learned. Like any other type of spellcasting specialization. You can't learn how to be a gelatinous cube. You could theoretically learn how to be a necromancer.
The people running Neverwinter have showed us they don't mind pushing the limits here already. We have several undead companions. Ghost, Helmite Ghost, Skeletal Dog, and the skeleton from the halloween event. So summoning undead doesn't seem to be a taboo for them or Neverwinter in general.
I don't actually think we'll see a necromancer class anytime soon. Its taking them to long to get Ranger and Warlock out the door. And it sounds like druid is next. All I'm saying is that I wouldn't rule it out as something that might eventually happen. Especially since they already had to make some of the spells for enemies.
Necromancy does exist in 4e. It's originally published in Heroes of the Fallen Lands with more detail in Heroes of Shadow. At 1st level you choose a specialization one option includes necromancy. There's a few backgrounds, themes and many many feats to flesh it out.
That said, 4e pets are not really based on having quantity, but rather just one that you synchronize with closely.
. . . . . Class threads merged and subject renamed to allow this thread to be the New, "New Class(es) Feedback Thread!"
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
I would very much like to play as one. Or have an augment that looks like a miniature one. Cryptic pls