Howdy!
The upcoming Shadowmantle module introduces new Paragon paths for all of the existing classes.
We expect a lot of great feedback so we're setting up these threads to keep it more specific.
We'll be stopping by these threads everyday so keep your feedback coming in!
Great Weapon fighter - Iron Vanguard
Displaying their shared fighter heritage, Great Weapon fighters gain access to the Iron Vanguard path, which gives them additional defense and control options.
Paragon paths contain 1 Atwill, 1 Encounter, 1 Daily, 3 Class Features, and 3 Feats.
Please use “Bold” face text for the Type & Categories then type your feedback in the body of your post. If you are listing a bug please have this text in RED, if you are posting an opinion or feedback please use BLUE.
(Concise Feedback & Screen Shots are much appreciated)
Category: Gameplay, Powers, Feats
Bug: Feat: Name Power did not seem to do anything, audio and hit reacts were also missing. (screenshot)
Feedback: Power: Name Power was fun to use, but could be even better if it also did this other thing.
Paragon Path Progression
The Iron Vanguard Paragon Powers are ....
• Encounter Power – Frontline Surge:
o You Knock back your enemies, sending them Prone, allowing you and your allies to seize new ground.
• Atwill Power – Threatening Rush:
o Rush to target and slam into them with a painful looking attack. Your target and those around it are temporarily Marked.
• Daily Power – Indomitable Strike:
o Pummel your target with two attacks, Knocking them away and leaving them Prone.
• Class Feature – Ferocious Reaction:
o When your Hit Points drop below a set percentage, you regain a set percentage of your Hit Points, the foe that hit you takes that much damage, and you gain a Damage Resistance buff for 5 seconds. Once every set amount of time.
• Class Feature – Trample the Fallen:
o When a foe is affected by control powers, you deal a set percentage more damage to it.
• Class Feature – Enduring Warrior:
o When you kill an enemy, you regain Hit Points equal to a set percentage of your max Hit Points.
• Feat – Reinforced Surge:
o Frontline Surge now leaves targets Prone for an additional amount of time.
• Feat – Improved Reaction:
o Ferocious Reaction Heals you for an additional percentage of your max Hit Points.
• Feat – Battle Trample:
o When Trample the Fallen would cause you to deal more damage, you also gain a set percentage of your weapon damage in threat and deal a percentage of your weapon damage as Physical Damage.
Absolutely not. GWF's are ecstatic on Preview because they are unkillable in PvP...ABSOLUTELY UNKILLABLE , Adding in Soulforge changes turns this into a laughing stock....
NOONE WILL PVP
if this goes Live the amount of QQ that will flood the forums will make the TR nerf cries seem like a puddle ...
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katbozejziemiMember, NW M9 PlaytestPosts: 856Arc User
edited October 2013
Not to mention that those changes are completely useless for PvE and no one in their right mind would use this path for anything other than PvP.
i like it a lot not so fast+frontline surge + mighty leap works great for instigator i like it, do not change any thing in path if gf could use this path whit no nerfs so can we
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tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
i like it a lot not so fast+frontline surge + mighty leap works great for instigator i like it, do not change any thing in path if gf could use this path whit no nerfs so can we
In that case, my DC would like ITC and Impact shot.
RIP Neverwinter 26/06/2014
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katbozejziemiMember, NW M9 PlaytestPosts: 856Arc User
if u changed the front line surge for flourish , why not make the same cooldown .. 15,9 it's way to much ..
cool with the new boons.. so much regeneration
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someonediesMember, NW M9 PlaytestPosts: 1,257Arc User
edited October 2013
[Threatening Rush] + [Trample the Fallen] (Take Down/Frontline Surge) = 30% more dmg.
[Indomitable Strike] faster than [Crusendo];
[Threatening Rush] better than [WMS].
Thx for the [Deep Gash] update; now it's useful skill.
since a lot of ppl complain on extra cc which gives Frontline Surge to gwf think u can make to hit 2xmore targets at gwf but not prone and then Feat – Reinforced Surge can be rework to give shorter cd of skill like 0.5 or 1 sec per point instead of longer prone
On 3 targets. And it has 20 second cooldown. And you're forfeiting your best at-will power for it.
No.
Wicked strike is getting increased dmg and awesome debuff, might switch wms for it.
Also threating rush + feat +15%more dmg to marked targets sounds awesome.
The problem I have with the Iron Vanguard paragon skills have to do with animations of those skills. As GWF I use great weapons and not a sword and board. Using the Vanguard skills make it seems I am holding an invisible object like a shield. can you please change the animation.[/COLOR]
[Threatening Rush] + [Trample the Fallen] (Take Down/Frontline Surge) = 30% more dmg.
[Indomitable Strike] faster than [Crusendo];
[Threatening Rush] better than [WMS].
Thx for the [Deep Gash] update; now it's useful skill.
I'm agreeing with this. Trample the fallen is the only reason I will change my GWF from Destroyer to Sentinel. Then there are two skills now that heal so with a regen crit deflect build + unstoppable I think the GWF will be a very nice off tank as long as the DC know how to heal properly. The GWF tank lesser mobs inside Astral shield w/ CW dealing support damage. While the GF tanks heavy monsters with either a TR or hunter support damage.
However, I also think Frontline Surge needs to hit more targets. Currently the only thing is has going for it is the AP gain...
I feel like a god in pvp, the new build added more damage, better CC, unlimited gap closer and quicker daily refill while not hindering and in some cases improving survivability, it is absolutely ridiculous, if the current synergy of powers/dailies goes live every easy-mode class fanboy that currently is playing TR will reroll GWF and we will have 50% GWF population instead of current 50% TR
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited November 2013
Feedback: General I can certainly see the problems this could pose in PvP but the potential gain for PvE is great. I know how effective the Iron Vanguard Powers are in PvE on my GF and it'll be great to be able to make a less glass connonny GWF for PvE with the powers and feats.
I'm really looking forward to having Threatening Rush, Frontline Surge and Trample of Fallen.
However changing frontline surge to be less of a shield based animation would be awesome!
every easy-mode class fanboy that currently is playing TR will reroll GWF and we will have 50% GWF population instead of current 50% TR
Nop they wont for several reasons.
They dont like being focused, they want to kill from hide by pushing 1 botton and then go into hide again.
They dont like to work hard when playing and even if you can argue about *hard work when it comes to pvp in NW its alot more hard work playing gwf then tr.
They are chainging recovery and tr big hits abilitys will pop faster making them even more burn dps.
If you played or follow the new ranger class you know that its going to get alot of new players.
If you like to run around as a tank soaking up dam dieing for the team alone in enimy base making your team win becouse it takes 2-4 to kill you, gwf is the class for you. And my guess is that pretty much the same players that playes it now will do so after + maby a few more. But am also guessing some that are playing it now will change to ranger so in the end well you wont see alot more gwfs running around.
(as a side note if some changes go live am pretty sure quite a few will change from pvp to pve builds those making them easer to kill).
But before things go live with new artifacts, items, pet system etc etc all we can do is guess .......
hahah they deleted my post yes GWF are going to be unkillable in pvp if they go down the sentinel tree as they are doing already on live but now with a 30% dmg increase and ferocious reaction + feated your getting a 20% heal at 15% health but thats only if you can even get them that far since they have huge amounts of regen and heal everytime they use unstopable plus keeping people at bay with frontline takedown and then healing with resto strike pop in a perfect soulforge and it's gg
nothing useful comes with swordmasters for the guardians
Well, I would like to talk about three feats that at first seem to "purposeless" destroyer .
But as we know , the roar was our ap generator , so it was justifiable you decrease the cooldown with Relentless Battle Fury to use Battle Awareness to acquire 25 % of power .
Currently , in an attempt to reverse this problem without changing pvp , there was a change in the Executioner 's style, but that is insufficient to justify the battle awareness (after all , it is still passive severe circumstances , + the combination of a Atwill / encounter ) besides reducing potential of reaping strike - passively improved - which makes the feat expendable , admitting that the purpose of the destroyer is massive damage .
Herein are dispensable 3 feats that , in principle, affect only the swordmaster . The result , in the short and medium term is the trivialization of the destroyer and the creation of " hybrid " that cause so many problems in pvp .
My suggestion may seem absurd at first , but I think Battle Awareness could additionally enhance the generation ap the Executioner 's Style since the slam was active . Such changes would be harmless to pvp besides providing a " destroyer 100 % " a difference in terms of damage .
If you can not , the feat could further decrease the penalty damage reaping strike unstoppable when or increase by 1 the number of targets hit, or even reverse the last change since the dailys class not justified .
anyway, I'm happy with the changes in gwf in general. just believe that certain buffs in pve could contain "combos" in pvp that cause discontent and finally generalized nerfs. I trust you understand my intention, finding a clever way around this problem at its source.
here is not the appropriate place for this kind of suggestion, sorry. Not going to happen. anyway, is the only suggestion I have, and it can be based on an error of perception.
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schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
edited November 2013
Feedback:
Gwf is nice now but not unkillable can deal lot of dmg but realy hurt her survive ability. 2 vs 1 dead y are dead.(rank 10 enchant's End game gear p.vorpal no matter "sent"tested)
In Pve awsome (great DMG nice aoe too and faster daly) but i can't test her threat rate because nobody want to go in any insta, all want to try out ranger "hou can kill 5 ppl one shoot"
Bug: Bravery not apply running speed give 0%
Summary : Nice job Devs!! Cool the new pet & artifact system.Grat
ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
edited November 2013
GWF would greatly benefit from this path if it granted the passive +35% threat generation that all Guardian Fighters currently receive. My GWF is already tanky enough, but he can't actually tank because he can't hold threat, even after taking the relevant feats. This is the same problem that every GF experienced early in the game's development.
If you are intending on giving GWF the ability to spec as tanks, it will largely be useless unless their threat is tweaked.
gwf need some thread feat like 10% more per point and instigator vengeance is still uselss now even more in pve since at least before u could get bonus power back soon u lose it but now u need to wait 3 sec
I did some run on dungeon whit the new GWF path and is really nice ^^ I almost do ( whit the same gear ) the double of normal damage, i can CC the mob better than the crappy take down, i lost flourysh ( never used on dungeon, is a singol target skill good only under a boss ). I like the new GWF, is well balanced now and more usefull in party now
Comments
(Concise Feedback & Screen Shots are much appreciated)
Category: Gameplay, Powers, Feats
Bug: Feat: Name
Power did not seem to do anything, audio and hit reacts were also missing. (screenshot)
Feedback: Power: Name
Power was fun to use, but could be even better if it also did this other thing.
Thanks for your help and feedback!
The Iron Vanguard Paragon Powers are ....
• Encounter Power – Frontline Surge:
o You Knock back your enemies, sending them Prone, allowing you and your allies to seize new ground.
• Atwill Power – Threatening Rush:
o Rush to target and slam into them with a painful looking attack. Your target and those around it are temporarily Marked.
• Daily Power – Indomitable Strike:
o Pummel your target with two attacks, Knocking them away and leaving them Prone.
• Class Feature – Ferocious Reaction:
o When your Hit Points drop below a set percentage, you regain a set percentage of your Hit Points, the foe that hit you takes that much damage, and you gain a Damage Resistance buff for 5 seconds. Once every set amount of time.
• Class Feature – Trample the Fallen:
o When a foe is affected by control powers, you deal a set percentage more damage to it.
• Class Feature – Enduring Warrior:
o When you kill an enemy, you regain Hit Points equal to a set percentage of your max Hit Points.
• Feat – Reinforced Surge:
o Frontline Surge now leaves targets Prone for an additional amount of time.
• Feat – Improved Reaction:
o Ferocious Reaction Heals you for an additional percentage of your max Hit Points.
• Feat – Battle Trample:
o When Trample the Fallen would cause you to deal more damage, you also gain a set percentage of your weapon damage in threat and deal a percentage of your weapon damage as Physical Damage.
FRONTLINE SURGE & INDOMITABLE STRIKE
________________
Absolutely not. GWF's are ecstatic on Preview because they are unkillable in PvP...ABSOLUTELY UNKILLABLE , Adding in Soulforge changes turns this into a laughing stock....
NOONE WILL PVP
if this goes Live the amount of QQ that will flood the forums will make the TR nerf cries seem like a puddle ...
frontline surge dose 2.5 times better damage then any other gwfs aoe encounter and since changes on roar it is only aoe which charge ap
In that case, my DC would like ITC and Impact shot.
On 3 targets. And it has 20 second cooldown. And you're forfeiting your best at-will power for it.
No.
cool with the new boons.. so much regeneration
[Indomitable Strike] faster than [Crusendo];
[Threatening Rush] better than [WMS].
Thx for the [Deep Gash] update; now it's useful skill.
Dead🔪Wicked strike is getting increased dmg and awesome debuff, might switch wms for it.
Also threating rush + feat +15%more dmg to marked targets sounds awesome.
I'm agreeing with this. Trample the fallen is the only reason I will change my GWF from Destroyer to Sentinel. Then there are two skills now that heal so with a regen crit deflect build + unstoppable I think the GWF will be a very nice off tank as long as the DC know how to heal properly. The GWF tank lesser mobs inside Astral shield w/ CW dealing support damage. While the GF tanks heavy monsters with either a TR or hunter support damage.
However, I also think Frontline Surge needs to hit more targets. Currently the only thing is has going for it is the AP gain...
I can certainly see the problems this could pose in PvP but the potential gain for PvE is great. I know how effective the Iron Vanguard Powers are in PvE on my GF and it'll be great to be able to make a less glass connonny GWF for PvE with the powers and feats.
I'm really looking forward to having Threatening Rush, Frontline Surge and Trample of Fallen.
However changing frontline surge to be less of a shield based animation would be awesome!
Nop they wont for several reasons.
They dont like being focused, they want to kill from hide by pushing 1 botton and then go into hide again.
They dont like to work hard when playing and even if you can argue about *hard work when it comes to pvp in NW its alot more hard work playing gwf then tr.
They are chainging recovery and tr big hits abilitys will pop faster making them even more burn dps.
If you played or follow the new ranger class you know that its going to get alot of new players.
If you like to run around as a tank soaking up dam dieing for the team alone in enimy base making your team win becouse it takes 2-4 to kill you, gwf is the class for you. And my guess is that pretty much the same players that playes it now will do so after + maby a few more. But am also guessing some that are playing it now will change to ranger so in the end well you wont see alot more gwfs running around.
(as a side note if some changes go live am pretty sure quite a few will change from pvp to pve builds those making them easer to kill).
But before things go live with new artifacts, items, pet system etc etc all we can do is guess .......
nothing useful comes with swordmasters for the guardians
Bug: Power: Threatening Rush
Power doesn't get attack speed bonus from Unstoppable.
Feedback: Power: Frontline Surge, Threatening Rush
Change animations please, now they look completely stupid.
Well, I would like to talk about three feats that at first seem to "purposeless" destroyer .
But as we know , the roar was our ap generator , so it was justifiable you decrease the cooldown with Relentless Battle Fury to use Battle Awareness to acquire 25 % of power .
Currently , in an attempt to reverse this problem without changing pvp , there was a change in the Executioner 's style, but that is insufficient to justify the battle awareness (after all , it is still passive severe circumstances , + the combination of a Atwill / encounter ) besides reducing potential of reaping strike - passively improved - which makes the feat expendable , admitting that the purpose of the destroyer is massive damage .
Herein are dispensable 3 feats that , in principle, affect only the swordmaster . The result , in the short and medium term is the trivialization of the destroyer and the creation of " hybrid " that cause so many problems in pvp .
My suggestion may seem absurd at first , but I think Battle Awareness could additionally enhance the generation ap the Executioner 's Style since the slam was active . Such changes would be harmless to pvp besides providing a " destroyer 100 % " a difference in terms of damage .
If you can not , the feat could further decrease the penalty damage reaping strike unstoppable when or increase by 1 the number of targets hit, or even reverse the last change since the dailys class not justified .
here is not the appropriate place for this kind of suggestion, sorry. Not going to happen. anyway, is the only suggestion I have, and it can be based on an error of perception.
Gwf is nice now but not unkillable can deal lot of dmg but realy hurt her survive ability. 2 vs 1 dead y are dead.(rank 10 enchant's End game gear p.vorpal no matter "sent"tested)
In Pve awsome (great DMG nice aoe too and faster daly) but i can't test her threat rate because nobody want to go in any insta, all want to try out ranger "hou can kill 5 ppl one shoot"
Bug: Bravery not apply running speed give 0%
Summary : Nice job Devs!! Cool the new pet & artifact system.Grat
Slam cannot score crits like other Dailies in the game
On GWF improvements I noticed you missed one that both CW and DC got fixed. Proper crits on Daily powers.
Flame strike and Arcane Singularity can now Crit but Slam still cannot crit.
We all had to face the slam nerf that "put it in line" with other powers damage scale. And all other powers can crit so please fix this bug.
deep gash cant critic
slam cant critic
if u made cws dps to can critic then should ours to
If you are intending on giving GWF the ability to spec as tanks, it will largely be useless unless their threat is tweaked.