@ lobo As low lvl pve and in pvp tanking specs are very useful. At high end game people are doing so much dmg that the basic builds arent so good but your geared improved also... they tank rly good as GF conq or as GWF Destroyer atm, secret lies in the amount of lifesteal u have, as survival they are both excellent and play style rly similar and also put alot of dmg,close to a CW, and runs are alot smoother with 1 GF or GWF in party and that's a fact.
But i do have a huge problem when i try to que as gwf in a skirmish while as gf is always instant pop...
But i do have a huge problem when i try to que as gwf in a skirmish while as gf is always instant pop...
I have issues, too. And with the complaints I've seen on the forums, I thought it was just queue issues playing out, not aimed at our specific class.
I guess it comes down to the fact that I don't play my other classes much unless I'm already in a group, as I don't prefer to play them. My two GWF's, on the other hand, have the same delay in queue.
"Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited November 2013
That's a universal(ish) skirmish queue problem, which will be addressed by the coming change where the queue won't insist skirmish groups include both a DC and a GF.
Because many people play one of the classes the skirmish queue considers as generic DPS, it takes longer for them to be called even though there are three spots for them.
Because relatively few people play GFs, their skirmish queues are pretty much instantaneous, because the queue was just waiting for that one person to make the party and go.
So, shield based animations remain the same I guess? It's very hard to change them, I understand, better spend that time to recolor panther again and sell it as an another mount.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
That's a universal(ish) skirmish queue problem, which will be addressed by the coming change where the queue won't insist skirmish groups include both a DC and a GF.
Because many people play one of the classes the skirmish queue considers as generic DPS, it takes longer for them to be called even though there are three spots for them.
Because relatively few people play GFs, their skirmish queues are pretty much instantaneous, because the queue was just waiting for that one person to make the party and go.
DCs have been somewhere in the middle of this.
Very true, I have a character of every class, and my experience with solo joining queues are, on average:
1) GF - sometimes instantly, less than 2 minutes
2) DC - less than 5 minutes
3) CW - 5 - 20 minutes
4) GWF - 20+ minutes
5) TR - just go on the /LFG channel and try and join a premade
I do not know if the wms enters the category of "bonus damage", but he does not bring any improvement to bleed (unlike marked)
I understand that here it is especially iron vanguard - and the bleed current is powerful enough by itself - but I know no other way to give this feedback directly, sorry.
[Combat (Self)] Critical Hit! Your Weapon Master's Strike deals 1648 (1268) Physical to Ryx.
[Combat (Self)] Critical Hit! Your Deep Gash deals 800 Physical to Ryx.
[Combat (Self)] Critical Hit! Your Deep Gash deals 671 (800) Physical to Ryx.
[Combat (Self)] Critical Hit! Your Deep Gash deals 671 (800) Physical to Haki.
the same thing in dread ring
[Combat (Self)] Critical Hit! Your Weapon Master's Strike deals 2071 (1593) Physical to Iron Golem.
[Combat (Self)] Critical Hit! Your Deep Gash deals 864 Physical to Iron Golem.
[Combat (Self)] Your Health Steal gives 6 Hit Points to you.
[Combat (Self)] Critical Hit! Your Deep Gash deals 693 (864) Physical to Iron Golem
the same effect does not occur in dummies. (I have + 24% armor pen)
But I saw someone comments that the Dot ranger / rogue is also compromised. should not be something specific to bleed.
Bug: Ability: Daring Shout Power does not appear to build determination correctly (none or very little) when the Iron Vanguard paragon path is chosen.
Developer's any comment on this bug? I can confirm that I am getting no determination (or not noticeable) when choosing Iron Vanguard path and using Daring Shout. I feel that this paragon path lends itself very well to a more "tankier" GWF. And with that said Daring Shout is a very key ability to be working well as a tank GWF.
Developer's any comment on this bug? I can confirm that I am getting no determination (or not noticeable) when choosing Iron Vanguard path and using Daring Shout. I feel that this paragon path lends itself very well to a more "tankier" GWF. And with that said Daring Shout is a very key ability to be working well as a tank GWF.
Seems a common issue I've had with 'Daring Shout'. I don't think I've ever noticed it building determination.
"Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate
I don't check why you have 2 different bleed damages have. Was one with debuff and one without?
No, I'm 100% destroyer, use vorpal. my only "debuff" is the wms, but the extra damage is not interfered with him bleed, as I just test using only the sure strike and the result is the same.
in fact this effect does not occur against dummies, but as I have over 24% armor pen and have tested against weak enemies including foundry ...
the point is : the first sec of bleed is full, the other receiving fee (not tested with encounters).
Is student of the sword not available for Vanguard?:O
It is, but with the rebuild some feats have changed spots.
Student of the Sword should be in the Instigator tree now.
"Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate
Seems a common issue I've had with 'Daring Shout'. I don't think I've ever noticed it building determination.
On live I use Daring Shout with the feat to add +15% damage to marked targets. I do notice a very large determination gain on live and use it quite often.
On preview I also notice the determination gain when choosing the Swordmaster paragon path, but not the Iron Vanguard.
It is pretty noticeable and easy to reproduce.
Walk into a group of 3-5 mobs as Swordmaster and hit Daring Shout. Than do the same as Iron Vanguard on same mob type and number. You will notice there is no determination gain while spec'd as Iron Vanguard. I have tested this on preview and was hoping someone else could verify or at least a comment from the designers. If this goes live as it is broken on preview that will severely reduce the effectiveness of this ability under the Iron Vanguard path.
Feedback: Item: Club of Ogrekind Great item. More like the 'baton of ogrekind' than an actual club. Please make it larger, in light of the recent size of hammers from the CTA's? This little baby is leaving me feel inadequate!
Literally could not think of any place to post this where it would get any kind of attention.
"Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate
Do not get me wrong; just realized today, between a Atwill and encounter, that improvement in Deep Gash was an indirect way to increase the critical severity of destroyer without creating inconvenience to restoring strike/atwills... right?
That said, the executioner style would be restrained compensation for ibs which in theory, would be the biggest beneficiary of this extra damage?
Although I still think the battle awaness is a surpassedfeat , I realize now that this small adjustment will make the gwf / destroyer one full dps.
If the bleed continues as it is, and working with avalanch / spinning strike, I give myself satisfied. the problem was just that, this "void" in the build up to it so I knew not verbalize.
Without wishing to flatter, or sound crazy, is that I did not know until then that the changes had been made with this care. I feel more comfortable now.
the destroyer now has good gain ap , good damage , I personally can not think of any urgency. If the spinning strike also worked with the bleed would be perfect , but as I do not like this daily , I do not care ... heheh
just like to ask two things which in theory would not change anything in the damage / defense gwf , but in practice would make the class more attractive .
Feedback / power / Reaping strike
would be great if this power received a one visual extra when carry 100 %. Believe me, in moments of partys or leg is tricky to know when the blow is ready.
Feedback / power / slam :
The big problem today is that this daily , despite the potential utility , the fact of not being visible to the team that makes it seem gwf not doing nothing but damage ( when in fact he may be the person responsible for the team to continue live).
Like this altruistic side of the class , hahaha , but would be interested if the enemies were getting the debuff receive an identification mark , as a symbol of a broken sword or something . This sense of relief to the common cw when using the singularity , which is lacking in this daily . not to mention the possibility of " turns " with their own uniqueness , the effect of ending slam .
BUG
bleeds from deep gash on mobs are 30% weaker from wicked strike then from sure and wms,bleeds which proc from wms and sure strike are 700-850 per sec on mobs while bleed from wicked is only 480-580 per sec on mobs
correction: spinning strike give bleed... but not understood, it seems that do not give the 5 seconds, or does not extend beyond the first. did not understand.
edit:
Bug: power: spinning strike
spinning strike receive penalty of damage
[Combat (Self)] Critical Hit! Your Spinning Strike deals 2140 (2488) Physical to Marsh Mystic.
[Combat (Self)] Critical Hit! Your Deep Gash deals 769 (894) Physical to Marsh Mystic.
[Combat (Self)] Critical Hit! Your Spinning Strike deals 2300 (2687) Physical to Hunter.
looks like the same problem the other dot. it seems, is not a problem unique class / x feat. against dummies damage is total, but in view of the enemy, do not seem a problem of armor pen.
This was a powerful effect in theory, but in practice it could be difficult to use effectively. This effect has been changed so that now Reaping Strikes grants you .04/.08/1.2/1.6/2% of your max AP per target killed, and also causes Indomitable Battle Strike to deal 2/4/6/8/10% more damage based on the targets missing health.
Is this not a typo? 0.04% or 0.08% are only 4/10000 or 8/10000 of the max AP. A 0 is too many there.
Bug: Daily: Spinning Strike This daily can be interrupted by smash downs or hard hitting knockbacks(like from Death Trolls AoE/his powerful long time hit in Banshee Gate). Second it kills stack of Student of the Sword and Deep Gash.
Comments
But i do have a huge problem when i try to que as gwf in a skirmish while as gf is always instant pop...
I have issues, too. And with the complaints I've seen on the forums, I thought it was just queue issues playing out, not aimed at our specific class.
I guess it comes down to the fact that I don't play my other classes much unless I'm already in a group, as I don't prefer to play them. My two GWF's, on the other hand, have the same delay in queue.
"D*mn wizards," said Morik the Rogue.
Learn what a GWF and GF really are: The History of Fighters
Because many people play one of the classes the skirmish queue considers as generic DPS, it takes longer for them to be called even though there are three spots for them.
Because relatively few people play GFs, their skirmish queues are pretty much instantaneous, because the queue was just waiting for that one person to make the party and go.
DCs have been somewhere in the middle of this.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Very true, I have a character of every class, and my experience with solo joining queues are, on average:
1) GF - sometimes instantly, less than 2 minutes
2) DC - less than 5 minutes
3) CW - 5 - 20 minutes
4) GWF - 20+ minutes
5) TR - just go on the /LFG channel and try and join a premade
I do not know if the wms enters the category of "bonus damage", but he does not bring any improvement to bleed (unlike marked)
I understand that here it is especially iron vanguard - and the bleed current is powerful enough by itself - but I know no other way to give this feedback directly, sorry.
Power does not appear to build determination correctly (none or very little) when the Iron Vanguard paragon path is chosen.
bleed inconsistent
logs/foundry
[Combat (Self)] Critical Hit! Your Weapon Master's Strike deals 1648 (1268) Physical to Ryx.
[Combat (Self)] Critical Hit! Your Deep Gash deals 800 Physical to Ryx.
[Combat (Self)] Critical Hit! Your Deep Gash deals 671 (800) Physical to Ryx.
[Combat (Self)] Critical Hit! Your Deep Gash deals 671 (800) Physical to Haki.
the same thing in dread ring
[Combat (Self)] Critical Hit! Your Weapon Master's Strike deals 2071 (1593) Physical to Iron Golem.
[Combat (Self)] Critical Hit! Your Deep Gash deals 864 Physical to Iron Golem.
[Combat (Self)] Your Health Steal gives 6 Hit Points to you.
[Combat (Self)] Critical Hit! Your Deep Gash deals 693 (864) Physical to Iron Golem
the same effect does not occur in dummies. (I have + 24% armor pen)
But I saw someone comments that the Dot ranger / rogue is also compromised. should not be something specific to bleed.
Developer's any comment on this bug? I can confirm that I am getting no determination (or not noticeable) when choosing Iron Vanguard path and using Daring Shout. I feel that this paragon path lends itself very well to a more "tankier" GWF. And with that said Daring Shout is a very key ability to be working well as a tank GWF.
Seems a common issue I've had with 'Daring Shout'. I don't think I've ever noticed it building determination.
"D*mn wizards," said Morik the Rogue.
Learn what a GWF and GF really are: The History of Fighters
No, I'm 100% destroyer, use vorpal. my only "debuff" is the wms, but the extra damage is not interfered with him bleed, as I just test using only the sure strike and the result is the same.
in fact this effect does not occur against dummies, but as I have over 24% armor pen and have tested against weak enemies including foundry ...
the point is : the first sec of bleed is full, the other receiving fee (not tested with encounters).
It is, but with the rebuild some feats have changed spots.
Student of the Sword should be in the Instigator tree now.
"D*mn wizards," said Morik the Rogue.
Learn what a GWF and GF really are: The History of Fighters
On live I use Daring Shout with the feat to add +15% damage to marked targets. I do notice a very large determination gain on live and use it quite often.
On preview I also notice the determination gain when choosing the Swordmaster paragon path, but not the Iron Vanguard.
It is pretty noticeable and easy to reproduce.
Walk into a group of 3-5 mobs as Swordmaster and hit Daring Shout. Than do the same as Iron Vanguard on same mob type and number. You will notice there is no determination gain while spec'd as Iron Vanguard. I have tested this on preview and was hoping someone else could verify or at least a comment from the designers. If this goes live as it is broken on preview that will severely reduce the effectiveness of this ability under the Iron Vanguard path.
Great item. More like the 'baton of ogrekind' than an actual club. Please make it larger, in light of the recent size of hammers from the CTA's? This little baby is leaving me feel inadequate!
Literally could not think of any place to post this where it would get any kind of attention.
"D*mn wizards," said Morik the Rogue.
Learn what a GWF and GF really are: The History of Fighters
this daily not work with bleed too.
That said, the executioner style would be restrained compensation for ibs which in theory, would be the biggest beneficiary of this extra damage?
Although I still think the battle awaness is a surpassedfeat , I realize now that this small adjustment will make the gwf / destroyer one full dps.
If the bleed continues as it is, and working with avalanch / spinning strike, I give myself satisfied. the problem was just that, this "void" in the build up to it so I knew not verbalize.
Without wishing to flatter, or sound crazy, is that I did not know until then that the changes had been made with this care. I feel more comfortable now.
the destroyer now has good gain ap , good damage , I personally can not think of any urgency. If the spinning strike also worked with the bleed would be perfect , but as I do not like this daily , I do not care ... heheh
just like to ask two things which in theory would not change anything in the damage / defense gwf , but in practice would make the class more attractive .
Feedback / power / Reaping strike
would be great if this power received a one visual extra when carry 100 %. Believe me, in moments of partys or leg is tricky to know when the blow is ready.
Feedback / power / slam :
The big problem today is that this daily , despite the potential utility , the fact of not being visible to the team that makes it seem gwf not doing nothing but damage ( when in fact he may be the person responsible for the team to continue live).
Like this altruistic side of the class , hahaha , but would be interested if the enemies were getting the debuff receive an identification mark , as a symbol of a broken sword or something . This sense of relief to the common cw when using the singularity , which is lacking in this daily . not to mention the possibility of " turns " with their own uniqueness , the effect of ending slam .
bleeds from deep gash on mobs are 30% weaker from wicked strike then from sure and wms,bleeds which proc from wms and sure strike are 700-850 per sec on mobs while bleed from wicked is only 480-580 per sec on mobs
edit:
Bug: power: spinning strike
spinning strike receive penalty of damage
[Combat (Self)] Critical Hit! Your Spinning Strike deals 2140 (2488) Physical to Marsh Mystic.
[Combat (Self)] Critical Hit! Your Deep Gash deals 769 (894) Physical to Marsh Mystic.
[Combat (Self)] Critical Hit! Your Spinning Strike deals 2300 (2687) Physical to Hunter.
looks like the same problem the other dot. it seems, is not a problem unique class / x feat. against dummies damage is total, but in view of the enemy, do not seem a problem of armor pen.
- This was a powerful effect in theory, but in practice it could be difficult to use effectively. This effect has been changed so that now Reaping Strikes grants you .04/.08/1.2/1.6/2% of your max AP per target killed, and also causes Indomitable Battle Strike to deal 2/4/6/8/10% more damage based on the targets missing health.
Is this not a typo? 0.04% or 0.08% are only 4/10000 or 8/10000 of the max AP. A 0 is too many there.Bug: Daily: Spinning Strike
This daily can be interrupted by smash downs or hard hitting knockbacks(like from Death Trolls AoE/his powerful long time hit in Banshee Gate). Second it kills stack of Student of the Sword and Deep Gash.