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I don't get it..... Why you nerfing DC's?

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    xiphenonxiphenon Member Posts: 0 Arc User
    edited August 2013
    Well the fact is that we are the class with the worst survavibility (1 vs mobs) however all teammates rely on us. We can't even heal them properly to survive (i think of rogues without stealth and cw). It explain why we need 3 cw for CN for exemple and so why some classes are no more played...

    I still don't understand why a daily like HoF does less damage than daunting light (if i'm right coz i use to play it in french)...

    Well, they coul even give us some respecialisation...


    Yeah, its just awfull. Just go search players list for classes ... every 10th maybe a cleric
    [SIGPIC][/SIGPIC]
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    reshaimreshaim Member, Neverwinter Beta Users Posts: 21 Arc User
    edited August 2013
    I've wrote a post about Forgemaster Flame and Flamestrike issues in the bug section, could you please share your thoughts there also?
    Thanks! :)
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    ulvielulviel Member, NW M9 Playtest Posts: 741 Arc User
    edited August 2013
    Good job reshaim :)
    At least that one will be fixed (I hope)
    If they only could give a cleric some nice buff too, that would be great. Like:
    1. un-nerf HoF,
    2. Get rid of Rightousness (this one is obvious),
    3. Improve Sunburst's damage (and heal too, but mostly damage) so that is of use on higher levels,
    4. Some feat that gives cc resist (at least 5%)
    5. Daily power that heals 100% of hp (ok,ok 50% would be enough) - Guardian of Fate could do that, as it is now, its useless
    6. A bit longer up time of defence buffs (Astral shield, Divine Armor, Hollowed ground..)

    With those improvements, the class still would be a challenge to play, but we would be a bit closer to balance.
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    faeriestormfaeriestorm Member Posts: 460 Bounty Hunter
    edited August 2013
    ulviel wrote: »
    Good job reshaim :)
    At least that one will be fixed (I hope)
    If they only could give a cleric some nice buff too, that would be great. Like:
    1. un-nerf HoF,
    2. Get rid of Rightousness (this one is obvious),
    3. Improve Sunburst's damage (and heal too, but mostly damage) so that is of use on higher levels,
    4. Some feat that gives cc resist (at least 5%)
    5. Daily power that heals 100% of hp (ok,ok 50% would be enough) - Guardian of Fate could do that, as it is now, its useless
    6. A bit longer up time of defence buffs (Astral shield, Divine Armor, Hollowed ground..)

    With those improvements, the class still would be a challenge to play, but we would be a bit closer to balance.

    nice ideas but I think the CC should be worked into a class feature, if you make it a feat it will be something everyone must take. As for guardian of faith it need a buff both on the damage and heal side.
    [SIGPIC][/SIGPIC]
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    ulvielulviel Member, NW M9 Playtest Posts: 741 Arc User
    edited August 2013
    nice ideas but I think the CC should be worked into a class feature, if you make it a feat it will be something everyone must take. As for guardian of faith it need a buff both on the damage and heal side.

    With most of our feats being a total <font color="orange">HAMSTER</font> and the rest of them just a bit usefull, I dont get why couldnt we have at least one really good. But as a class feature (instead of righteousness - now that would be something) it would be even nicer I think.
    About Guardian of Faith - if it could heal decently (yes, 50% at least), I'd love it even with no damage at all.
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    xiphenonxiphenon Member Posts: 0 Arc User
    edited August 2013
    Cleric need really a major overhaul of all powers and channel divinity ...
    [SIGPIC][/SIGPIC]
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    oronessoroness Member Posts: 378 Arc User
    edited August 2013
    I've been reading lately that clerics are OP.
    Dude, we are OP! let's roll.



    :o
    [SIGPIC][/SIGPIC]
    I want this class in NW. :o
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    faeriestormfaeriestorm Member Posts: 460 Bounty Hunter
    edited August 2013
    Yeah and it's surprising how many people think healing is clerics primary role. Oh and those that think there are basically 3 roles and not 4. This game is not your traditional holy trinity modal, all roles have some additional utility besides dealing damage that they can bring to a group.

    Nerfing THe clerics is not the way to go they need a buff instead of nerfing them into the ground.
    [SIGPIC][/SIGPIC]
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    ulvielulviel Member, NW M9 Playtest Posts: 741 Arc User
    edited August 2013
    But as oroness said, we are OP...we should be nerfed more so other classes have some chance agains us in pvp....
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    xiphenonxiphenon Member Posts: 0 Arc User
    edited August 2013
    No, instead of nerfing cleric, buff other classes. Maybe every class should get 350% bonus damage if fighting against clerics. /sarcasm off
    [SIGPIC][/SIGPIC]
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    faeriestormfaeriestorm Member Posts: 460 Bounty Hunter
    edited August 2013
    Clerics need some sort of good CC resist and something besides HoF that gives them CC immunity. Also their normal gear should get deflect on it. They need some buffs badly.

    Also prophetic action blocks the damage from attack but not any of the CC effects from it, that really does not make any sense.
    [SIGPIC][/SIGPIC]
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    abell39abell39 Member Posts: 1,175 Arc User
    edited August 2013
    Also prophetic action blocks the damage from attack but not any of the CC effects from it, that really does not make any sense.

    Actually that has occasionally been a good thing for me, when I go flying back (out of a mob) but take zero damage. :D
    Kerensa Loreweaver, level 60 DC | Rilla Turtledove, level 60 CW | Calvin Meriwether, level 60 TR
    Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
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    brush4toiletbrush4toilet Member Posts: 94 Arc User
    edited September 2013
    please devs, we need an answer!
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    ulvielulviel Member, NW M9 Playtest Posts: 741 Arc User
    edited September 2013
    And the chance that we get any is....
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    oronessoroness Member Posts: 378 Arc User
    edited September 2013
    over NINE THOUSAND!!!!!!!!1111111
    [SIGPIC][/SIGPIC]
    I want this class in NW. :o
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    esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited September 2013
    If you want PvP , Roll a GWF or a GF. period.
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    oronessoroness Member Posts: 378 Arc User
    edited September 2013
    esteena wrote: »
    If you want PvP , Roll a GWF or a GF. period.

    If you wanna troll make sure you do it right. That was pretty lame.
    [SIGPIC][/SIGPIC]
    I want this class in NW. :o
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    esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited September 2013
    oroness wrote: »
    If you wanna troll make sure you do it right. That was pretty lame.

    Not really trolling, a sentinel GWF is unkillable unless you pile up 3 of your team on him. And GF can prone you to death if you don't dodge them.

    They are, with no doubt, more effective than a class standing in the a middle of a fight casting astral shield and procing link spirit with sun burst.I always win PvP when enemy team has 2 clerics.
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    meiramimeirami Member, NW M9 Playtest Posts: 423 Arc User
    edited September 2013
    esteena wrote: »
    If you want PvP , Roll a GWF or a GF. period.

    Ok, but you might be forgetting many people who have DCs also play other classes. Just because some other class might have easier time in PVP (and that's often every other class), rerolling doesn't fix any of the current issues with the DC.
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    oronessoroness Member Posts: 378 Arc User
    edited September 2013
    esteena wrote: »
    Not really trolling, a sentinel GWF is unkillable unless you pile up 3 of your team on him. And GF can prone you to death if you don't dodge them.

    They are, with no doubt, more effective than a class standing in the a middle of a fight casting astral shield and procing link spirit with sun burst.I always win PvP when enemy team has 2 clerics.

    Every class should be able to do equally good in PvE and PvP, that's called balance.
    When you restrict some classes from enjoying PvP or PvE because they are not viable enough you're creating conflicts.

    Your way of supporting the current state of the game with your comment of "If you wanna PvP don't play cleric" (because that's what you meant) is both a very low manner of trolling and an insult to the Cleric population that's trying to provide enough feedback to the developers so they can reconsider the path they have taken with the latest "balancing" patch and all the previous changes made to the class that basically removed the resources the class had to perform as they initially advertised.
    Ever since the first day the devs have been killing one by one the features they had previously claimed the DC had. It needed a bit of rebalancing, but the excessive nerfes have been very detrimental for a class that is already nerfed by default by a game mechanic that reduces the ammount of self-healing they receive.
    [SIGPIC][/SIGPIC]
    I want this class in NW. :o
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    esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited September 2013
    oroness wrote: »
    Every class should be able to do equally good in PvE and PvP, that's called balance.
    When you restrict some classes from enjoying PvP or PvE because they are not viable enough you're creating conflicts.

    Your way of supporting the current state of the game with your comment of "If you wanna PvP don't play cleric" (because that's what you meant) is both a very low manner of trolling and an insult to the Cleric population that's trying to provide enough feedback to the developers so they can reconsider the path they have taken with the latest "balancing" patch.

    You realize by now that Cryptic doesn't give a flying **** about PvP. They are PvE focused the whole way.

    I didn't really restrict anything, i'm just saying that it is better to roll a GF or a GWF to adapt to the current situation. In other words, no buffs can make your cleric more efficient than other classes.It isn't trolling, it is called being realistic.

    Perhaps the new paragon pathes would make them viable again.
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    morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited September 2013
    Wait, so all the "balance" patches were because of PvE? O_o

    I very much doubt anyone has ever said "OMG NERF TEH ROGUES TEHYR KILLING TEH BOSS N GETTING ME & MAH TEAM LOOTS 2 FAST", or if they did, they were...weird.

    You don't need balance in PvE, because everyone has a unique role to fulfill: all you need to do is ensure they have the tools to perform that role. Give the tanks the tools to tank, the controllers the tools to control, the leaders the tools to lead (well, heal mostly, but hey) and the DPS the tools to do mad deeps, and all is well (well, apart from the GWFs, since clearly cryptic has no idea what to do with them).

    It's PvP where all the balance is focussed, because they're suddenly trying to take all these different roles and somehow make them competitive against each other, despite the fact that this is frankly idiotic. And they're terrible at balancing it in the first place.
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    esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited September 2013
    morsitans wrote: »
    Wait, so all the "balance" patches were because of PvE? O_o

    I very much doubt anyone has ever said "OMG NERF TEH ROGUES TEHYR KILLING TEH BOSS N GETTING ME & MAH TEAM LOOTS 2 FAST", or if they did, they were...weird.

    You don't need balance in PvE, because everyone has a unique role to fulfill: all you need to do is ensure they have the tools to perform that role. Give the tanks the tools to tank, the controllers the tools to control, the leaders the tools to lead (well, heal mostly, but hey) and the DPS the tools to do mad deeps, and all is well (well, apart from the GWFs, since clearly cryptic has no idea what to do with them).

    It's PvP where all the balance is focussed, because they're suddenly trying to take all these different roles and somehow make them competitive against each other, despite the fact that this is frankly idiotic. And they're terrible at balancing it in the first place.

    Yeah, they nerfed the TR's LA from 60% to 25% for PvP . so instead of doing 40k Lashing blade on players, they do 26k now.

    Not to mention the TR's Dulist flurry at will nerf...that was also for PvP.

    Also the CW shield nerf was totally for PvP...and Sun burst AP gain nerf was totally for PvP... #sarcasm
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    xunxanxunxan Member Posts: 0 Arc User
    edited September 2013
    morsitans wrote: »
    Wait, so all the "balance" patches were because of PvE? O_o

    I very much doubt anyone has ever said "OMG NERF TEH ROGUES TEHYR KILLING TEH BOSS N GETTING ME & MAH TEAM LOOTS 2 FAST", or if they did, they were...weird.

    You don't need balance in PvE, because everyone has a unique role to fulfill: all you need to do is ensure they have the tools to perform that role. Give the tanks the tools to tank, the controllers the tools to control, the leaders the tools to lead (well, heal mostly, but hey) and the DPS the tools to do mad deeps, and all is well (well, apart from the GWFs, since clearly cryptic has no idea what to do with them).

    It's PvP where all the balance is focussed, because they're suddenly trying to take all these different roles and somehow make them competitive against each other, despite the fact that this is frankly idiotic. And they're terrible at balancing it in the first place.
    Sure people screamed about TR being 'too good' at killing bosses.
    Same way people whined that DC was 'too good' at buffing and healing parties.
    Same way people moaned (and still do) that CW is 'too good' at CC.
    Same way people wailed that fighter are 'too good' at defense/survival.
    Every power or ability or feat or feature that allows 'someone else' to do 'too good' anywhere in the game is QQ!! spam nerf trolled. Think of forums as text based PvP, and the goal of it is to have 'others' nerfed so the QQtard can feel good about themselves.
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    abell39abell39 Member Posts: 1,175 Arc User
    edited September 2013
    esteena wrote: »
    Yeah, they nerfed the TR's LA from 60% to 25% for PvP . so instead of doing 40k Lashing blade on players, they do 26k now.

    Not to mention the TR's Dulist flurry at will nerf...that was also for PvP.

    Actually, I'm pretty sure those two were for PvP...I've heard complaints over both of those powers in PvP, as well as Cloud of Steel. While I don't think the other nerfs were necessarily for PvP specifically (although it wouldn't surprise me if PvPers complained about those before they were fixed), I'm fairly certain the others were.
    Kerensa Loreweaver, level 60 DC | Rilla Turtledove, level 60 CW | Calvin Meriwether, level 60 TR
    Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
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    esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited September 2013
    xunxan wrote: »
    Sure people screamed about TR being 'too good' at killing bosses.
    Same way people whined that DC was 'too good' at buffing and healing parties.
    Same way people moaned (and still do) that CW is 'too good' at CC.
    Same way people wailed that fighter are 'too good' at defense/survival.
    Every power or ability or feat or feature that allows 'someone else' to do 'too good' anywhere in the game is QQ!! spam nerf trolled. Think of forums as text based PvP, and the goal of it is to have 'others' nerfed so the QQtard can feel good about themselves.

    Actually, they made nerfs to some specific classes to force players to take GF in parties.

    Before the TR first nerf, where the DF bleed could stack on the boss depending on how many TRs hitting it, TR players were getting 24k bleed per tick because the boss had 20 stacks on it. So all parties were basically consisting of 2 TRs 2 CWs and 1 DC.

    So they nerfed that, and players started to take GFs in consideration to the parties. That's what cryptic is trying to do the whole time, they want an optimum party ( 1 GF, 1 GWF, 1 DC, 1 CW and 1 TR) and they will keep nerfing classes till they achieve that. Maybe the cloud of steel nerf was for the PvP, but it didn't really affect the TRs that much.

    and about the LA nerf, just check this thread...[URL="[url]http://nw-forum.perfectworld.com/showthread.php?475591-Bis-Armor-and-Lashing-Strike-just-hit-me-for-29k[/url]"][/url]http://nw-forum.perfectworld.com/showthread.php?475591-Bis-Armor-and-Lashing-Strike-just-hit-me-for-29k

    People are still easily getting 1 shooted.


    About the hammer of fate nerf, some clerics were Specing a "DPS" build and using that daily to "DPS". Leaving their parties to die, since when you spec a DPS tree on a DC your heals are a joke. So cryptic wanted to adjust that and make DCs focus on a tanky/crit- heal build. For the sun burst nerf, i have no idea why they nerfed that but it wasn't for PvP certainly.
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    morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited September 2013
    If that's really the reasoning behind HoF nerfage...then...what. I just..what?

    Over half of all cleric encounters are direct damage encounters: 8 of the 11 deal damage, 2 of the 5 dailies deal damage, and of course all of the at-wills are damage dealing except soothing light, which is not really an at will anyway. Some of them (daunting light, flamestrike, HoF etc) JUST deal damage, with no additional team-utility with or without divinity. Unless you're somehow proposing that cryptic started designing healbots and then just ran out of ideas and stuck in a ton of attack spells, it's pretty clear that a DPS cleric is something you can and should be able to build and play. Chains, daunting, DG, BtS, PoD, SL...pretty much any combination of snares, defense debuffs (and personal damage buffs) and AoE spike damage, you can put out the numbers.

    As for lashing blade, sure it can hit for 29k, but 29k is survivable. Especially if you factor in mitigation and so on. 40k? Less so. TRs should be able to one-shot idiots with low def standing in the open, but shouldn't be able to one-shot absolutely anyone, anytime.

    This was one of the things people used HoF for, actually: killing idiots standing in the open who don't know how to dodge. It was, I'm told, one of the perks of doing the otherwise thankless job of DCing in PvP. It delivered three dodgeable, blockable, LOSable hits, had a fairly lengthy and distinctive casting animation....it was not an I WIN button by any means. Whereas now it's not even worth taking. Flamestrike is a better daily, and flamestrike is pretty terrible. And can't crit (because bugz yay).


    As for the changes to encourage GFs in parties, it was not damage, it was primarily aggro: GFs are not taken for their AWESOME DEEPS (you STILL want a TR for that), they're taken for tanking aggro, which they initially couldn't do...because healing aggro was super borked. So since the DC was gonna grab all the aggro anyway, why take a tank? Just take a tanky DC and then fill out the rest with control and MOAR DEEPS. Since the aggro fix, a good GF can make any DC that played before the aggro patch just about weep with joy: they're very much a worthwhile party asset.
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    oronessoroness Member Posts: 378 Arc User
    edited September 2013
    esteena,cryptic never gave any explanation about anything at all except for righteousness and Astral Shield changes, yet you seem to know why they did all the changes they did.
    Tell me, where do you get all this intel?
    Or, as I suspect, is it all made up / farfetched to make yourself feel good and important?
    Because if Cryptic really wanted a perfect party setup of 1CW 1DC 1TR 1GWF and 1GF they would basicaly NOT nerf the singular ability of one class, they would instead buff the singular abilty of the other class like for instance removing the penalty on damage when a GWF hits more than one target, which is completely <font color="orange">HAMSTER</font> seeing as their specialty should be dealing with lots of adds on their own.
    You would also improve the GF taunt skills in order for them to be able to get the attention of the adds/boss for a good ammount of time to give some breathnig space to the rest of the team.

    You make classes popular by increasing their utility value, not by destroying every other class to provoke a mass exodus that WILL certainly not work as you intend. Its logical that people will stop playing the weakened classes in order to play the strongest one.


    So, by judjing how little sense makes all you write you could very well be part of Cryptic's staff, you sure got the skills for it.
    [SIGPIC][/SIGPIC]
    I want this class in NW. :o
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    faeriestormfaeriestorm Member Posts: 460 Bounty Hunter
    edited September 2013
    morsitans wrote: »
    If that's really the reasoning behind HoF nerfage...then...what. I just..what?

    Over half of all cleric encounters are direct damage encounters: 8 of the 11 deal damage, 2 of the 5 dailies deal damage, and of course all of the at-wills are damage dealing except soothing light, which is not really an at will anyway. Some of them (daunting light, flamestrike, HoF etc) JUST deal damage, with no additional team-utility with or without divinity. Unless you're somehow proposing that cryptic started designing healbots and then just ran out of ideas and stuck in a ton of attack spells, it's pretty clear that a DPS cleric is something you can and should be able to build and play. Chains, daunting, DG, BtS, PoD, SL...pretty much any combination of snares, defense debuffs (and personal damage buffs) and AoE spike damage, you can put out the numbers.

    Actually it's 3 out of 5 dailies that deal damage (though guardian of faith's damage is a joke, and now even HoF is to some extent but not nearly as much as GoF).

    Healbot clerics have pathetic damage and are no fun to play. Even my faithful cleric is not a healbot. Yeah she can heal just fine but ran most of SP with her only using BoH for healing then divine glow and divinity searing light (with heals on the crits from repurpose soul). It wasn't until the end boss that I put in HW and sunburst (for divinity KB). And since the GWF died because he had so much lag in that fight it was basically the 2 CW and TR and myself in the final boss fight. YOu don't need astral shield, you don't even need a full heal bar to do T2's though some situations like that last boss fight make it alot easier to mostly heal and KB while using divine armour when you can.
    [SIGPIC][/SIGPIC]
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    esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited September 2013
    oroness wrote: »
    esteena,cryptic never gave any explanation about anything at all except for righteousness and Astral Shield changes, yet you seem to know why they did all the changes they did.
    Tell me, where do you get all this intel?
    Or, as I suspect, is it all made up / farfetched to make yourself feel good and important?
    Because if Cryptic really wanted a perfect party setup of 1CW 1DC 1TR 1GWF and 1GF they would basicaly NOT nerf the singular ability of one class, they would instead buff the singular abilty of the other class like for instance removing the penalty on damage when a GWF hits more than one target, which is completely <font color="orange">HAMSTER</font> seeing as their specialty should be dealing with lots of adds on their own.
    You would also improve the GF taunt skills in order for them to be able to get the attention of the adds/boss for a good ammount of time to give some breathnig space to the rest of the team.

    You make classes popular by increasing their utility value, not by destroying every other class to provoke a mass exodus that WILL certainly not work as you intend. Its logical that people will stop playing the weakened classes in order to play the strongest one.


    So, by judjing how little sense makes all you write you could very well be part of Cryptic's staff, you sure got the skills for it.


    Err...i would take a wild guess and say you only play DC. They didn't nerf arcane singularity they actually buffed it .

    Arcane Singularity: This power now properly takes the caster's Intelligence attribute into account.
    Arcane Singularity: This power now properly deals full damage to level-scaling enemies, such as Call to Arms orcs.

    And explain to me why GFs are being taken in parties now compared to open beta where no one wanted them? because the casual party of 3 TRs aren't viable anymore after the Bleed stack nerf from the first balance patch.And yet they are continuing with the nerfs to CW's shield for example; so they would need GF to tank adds for them, since why most parties now run with 3 CWs 1 TR 1 DC or 2 CW 1 TR 1 DC 1 GF.They got the GF into the PvE equation, now it is the turn for the GWF to chime in.

    My source of information is common sense, Since 90% of the nerfs were directed to PvE ( Dulist Flurry, Lurker Assault and CW's shield) excluding the insignificant nerf to Cloud of Steel which, in my opinion, didn't change anything.

    The only Pure PvP nerf were the ones directed to the GWF, since they are mainly used for PvP maps because of they are useless in PvE.Perhabs they are having something in mind about that with the new paragon paths.

    Also the HoF nerf was for PvP, but i wouldn't like to have a cleric who thinks they are a DPS class i would prefer a hollowed ground or a divine armor which is, with no argument, more useful to the party.So i don't get why clerics are moaning over that ****ty daily.

    With all your moaning about DCs are not viable in PvP, maybe try making a divinity regen focused build and see the difference.No class was destroyed, but you keep telling that to yourself if it makes you feel smart..
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