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I don't get it..... Why you nerfing DC's?

irked01irked01 Banned Users Posts: 91
edited September 2013 in PvE Discussion
I can understand the nerf to all other classes.... BUT THE DC? We are the weakest pvp class in the game and can only kill people when a very specific situation arises. I can't kill a GWF they heal to much, GF's forget they take to long to kill. While the rest simply run away from me if I get remotely close to killing them.

So WHY are you nerfing this class? I just don't understand.
Post edited by irked01 on
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Comments

  • prosper0theoneprosper0theone Banned Users, Neverwinter Beta Users Posts: 85
    edited August 2013
    Marketing. So you get bored of it, make a new one (that will be nerfed later too), spend time/money/energy, but most importantly they hope that you will spend money on it, so they earn.

    All about money, don't look for anything else behind it.

    Anyone reasonable enough would see, that the class doesn't need nerfing, it needs improvement.
  • caelithcaelith Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 66
    edited August 2013
    irked01 wrote: »
    I can understand the nerf to all other classes.... BUT THE DC? We are the weakest pvp class in the game and can only kill people when a very specific situation arises. I can't kill a GWF they heal to much, GF's forget they take to long to kill. While the rest simply run away from me if I get remotely close to killing them.

    So WHY are you nerfing this class? I just don't understand.

    Wait a support class can't kill anyone unless they are already weakened.

    The horror.

    /sarcasm off.
  • nightfer01nightfer01 Member, Neverwinter Beta Users Posts: 133 Bounty Hunter
    edited August 2013
    Whiners gonna whine, haters gonna hate... Who cares... Nerfing 1 spell/skill/item is not the end of the world, work around it. Wait till the new paragon paths come to live then we will see. There are 2 paragon paths still missing for each class, dont think 1 skill nerf is the end of the world. Worst class in PVP you said? I say its a must in PVP to have a good cleric that can keep the whole group alive. Ofc you are target No1 for everyone, geez you heal the entire party... In every MMO, when its going for group PVP, always goes for the healer FIRST, 2nd come the major DPS and 3rd the secondary DPS classes. In Neverwinter case, everyone go for the cleric first, CW second and rogue 3rd. I know there are some sets of items+enchants that can give you quite good survivability against enemies. Leave the killings to the classes that can, your role is to keep the group together and alive. In most MMOs, this is the most important role /tanks like boxers take the dmg directly, DPSers run around trying to avoid as much dmg as possible, healers keep the whole thing alive and if you fail, its your fault/.

    If you wanna kill enemies, roll CW or rogue.
  • abell39abell39 Member Posts: 1,175 Arc User
    edited August 2013
    Just saying, being a DC is pretty hard in PvE as well. I'm okay with all the other changes in the upcoming balancing except the nerf to HoF, because very often I need to be able to take out or severely weaken a single tough enemy to survive a mob of them and HoF is the only thing that gets the job done. The vast majority of the game is PvE, where HoF is nothing compared to what enemies can do to you.
    Kerensa Loreweaver, level 60 DC | Rilla Turtledove, level 60 CW | Calvin Meriwether, level 60 TR
    Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
  • irked01irked01 Banned Users Posts: 91
    edited August 2013
    abell39 wrote: »
    Just saying, being a DC is pretty hard in PvE as well. I'm okay with all the other changes in the upcoming balancing except the nerf to HoF, because very often I need to be able to take out or severely weaken a single tough enemy to survive a mob of them and HoF is the only thing that gets the job done. The vast majority of the game is PvE, where HoF is nothing compared to what enemies can do to you.

    Secretly CRYPTIC doesn't want anyone to play healers in this game.
  • prosper0theoneprosper0theone Banned Users, Neverwinter Beta Users Posts: 85
    edited August 2013
    Making a game challenging is one thing, ruining it is something else. They wanted to go for the first, ended up with the second. (a common scenario in most cases and the reason is the administration doesn't listen and if it does, to the wrong people)

    Balance doesn't exist anywhere, not in life, not in games. It's an idea, a concept, how things could be, should be, but then again, everything is based on agreement and people agree to disagree. There is no unity anywhere in the world, people can't unite on anything, that's why the world is so diverse and we can only dream of balance.

    It was never here. Not in the world of man.
  • evilderprimus88evilderprimus88 Member Posts: 148 Bounty Hunter
    edited August 2013
    nightfer01 wrote: »
    bla bla bla bla bla

    Are we playing the same game? Keep group alive in PvP? Do DCs suddenly gained burst healing while I was sleeping? Maybe a daily that magically restores full health of all our party members? Why can't I see it on my power tab, what all these offensive spells are doing there? Bah!

    Sadly, you've no idea what are you talking about, yet you dare to talk. For their best heals DCs need divinity, to gain divinity clerics mash stuff - mobs or players - or, yes, kill said mobs or players. More stuff killed - more divinity - more divine astral shields and other boring stuff. But even these best heals are part of something called "damage mitigation", because there is no way in this game to outheal damage done by DD-oriented players, nada. So if you rolled a DD character and have no intention of playing as a cleric, how about you keep out of the threads where people discuss stuff that's not familiar to you?

    Oh, and for reference: even in the games where burst healing exists, clerics are better off in the PvP when they utilize their control/offensive skills, because at certain point mana will run out and this cleric will be a dead stupid cleric lying on the floor. But you have to actually play the class to understand it.
  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited August 2013
    Also, most other games don't saddle their healers with an innate 40% penalty to self-heals...:rolleyes:
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited August 2013
    Marketing. So you get bored of it, make a new one (that will be nerfed later too), spend time/money/energy, but most importantly they hope that you will spend money on it, so they earn.

    That's the most <font color="orange">HAMSTER</font> thing i ever read on an MMO forums for a while.
    irked01 wrote: »
    I can understand the nerf to all other classes.... BUT THE DC? We are the weakest pvp class in the game and can only kill people when a very specific situation arises. I can't kill a GWF they heal to much, GF's forget they take to long to kill. While the rest simply run away from me if I get remotely close to killing them.

    So WHY are you nerfing this class? I just don't understand.

    They are adjusting clerics to be pure tank/healing characters. That's why your "bursty" daily is getting nerfed to make the cleric focus on the tank/healing gamestyle.

    Clerics are support class where they stand in the middle of a fight casting astral shield and throwing healing wards left and right, making their allies more durable. If you prefer going 1 vs 1 and killing people left and right then cleric isn't the class for you.
    You are supposed to be a tanky healer, not a bursty super man.
  • jacksoonjacksoon Member, NW M9 Playtest Posts: 332 Arc User
    edited August 2013
    pure tank --.-- pure heling --.-- do you have try the Dracolich whitout pull the mob out of the arena ? we are very far from be a tank/heling class. 1 fireball=deth 1 draco hand O.O=deth 1 draco breath=deth you cast AS, cw stopo miving=deth. you cast healing word=to low healing=deth. So, where are the heling skill? Even if you make a full critical DC whit vorpal is very hard healing vs a group of mob. So yeah, maybe the fix isn't the end of the world, but we are close. For the next, what they will do? They will get us unable to auto heal?
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited August 2013
    jacksoon wrote: »
    pure tank --.-- pure heling --.-- do you have try the Dracolich whitout pull the mob out of the arena ? we are very far from be a tank/heling class. 1 fireball=deth 1 draco hand O.O=deth 1 draco breath=deth you cast AS, cw stopo miving=deth. you cast healing word=to low healing=deth. So, where are the heling skill? Even if you make a full critical DC whit vorpal is very hard healing vs a group of mob. So yeah, maybe the fix isn't the end of the world, but we are close. For the next, what they will do? They will get us unable to auto heal?

    Yeah because that daily that they nerfed was totally used in PvE!/ Incase you didn't notice, i was obviously talking about the PvP since that daily isn't used in CN unless all the adds are down and you start "helping"with DPSing the boss as a cleric.

    And please don't compare hundreds of epic adds attacking you in PvE with 5 people in PvP. They are completely different situations..
  • faeriestormfaeriestorm Member Posts: 460 Bounty Hunter
    edited August 2013
    esteena wrote: »
    Yeah because that daily that they nerfed was totally used in PvE!/ Incase you didn't notice, i was obviously talking about the PvP since that daily isn't used in CN unless all the adds are down and you start "helping"with DPSing the boss as a cleric.

    And please don't compare hundreds of epic adds attacking you in PvE with 5 people in PvP. They are completely different situations..

    My virtuous cleric uses Hammer of fate in PvE all the time. CN included and not just on the last boss. Though due to the number of adds she does use flamestrike more frequently and if more damage mitigation is needed she will use divine armour (mostly for a few boss fights). This skill is used in PvE and the nerfs will affect it.
    [SIGPIC][/SIGPIC]
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited August 2013
    My virtuous cleric uses Hammer of fate in PvE all the time. CN included and not just on the last boss. Though due to the number of adds she does use flamestrike more frequently and if more damage mitigation is needed she will use divine armour (mostly for a few boss fights). This skill is used in PvE and the nerfs will affect it.

    Yeah i don't know how parties will manage to go through dungeons with the cleric's DPS daily nerf... /sarcasm
  • digesthisicknessdigesthisickness Member Posts: 169 Bounty Hunter
    edited August 2013
    Only time I hit that daily in a dungeon was when my finger slipped.
  • derpaderpistderpaderpist Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    irked01 wrote: »
    I can understand the nerf to all other classes.... BUT THE DC? We are the weakest pvp class in the game and can only kill people when a very specific situation arises. I can't kill a GWF they heal to much, GF's forget they take to long to kill. While the rest simply run away from me if I get remotely close to killing them.

    So WHY are you nerfing this class? I just don't understand.

    I don't get it y u heff 2 b meeed broseph ?

    p.s. sry for bed englands (-o-)
    " We live in an age of the cheaply made, disposable, high priced junk. " - theunwarshed
  • troljtrolj Member, Neverwinter Beta Users Posts: 3
    edited August 2013
    esteena wrote: »
    They are adjusting clerics to be pure tank/healing characters. That's why your "bursty" daily is getting nerfed to make the cleric focus on the tank/healing gamestyle.

    Clerics are support class where they stand in the middle of a fight casting astral shield and throwing healing wards left and right, making their allies more durable. If you prefer going 1 vs 1 and killing people left and right then cleric isn't the class for you.
    You are supposed to be a tanky healer, not a bursty super man.

    What tank/healing....? After update it all will revolve around Divine power gain to make up for down time in AS AND low Action Power gain. So crit builds are the way to go, there is no room for defence. Not anymore. So out the window goes that theory. They want to push clerics in to single target healing from what i see, since all AoE heals and buffs get nerfed one way or the other and that is <font color="orange">HAMSTER</font> in semi Action MMOrpg. Hammer nerf was just slaped on to not make clerics feel left out from other classes Daily nerfs, or it was a random dice roll. Since i see justifing reason for it, not after Sunburst (AP generation) nerf.
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited August 2013
    trolj wrote: »
    What tank/healing....? After update it all will revolve around Divine power gain to make up for down time in AS AND low Action Power gain. So crit builds are the way to go, there is no room for defence. Not anymore. So out the window goes that theory. They want to push clerics in to single target healing from what i see, since all AoE heals and buffs get nerfed one way or the other and that is <font color="orange">HAMSTER</font> in semi Action MMOrpg. Hammer nerf was just slaped on to not make clerics feel left out from other classes Daily nerfs, or it was a random dice roll. Since i see justifing reason for it, not after Sunburst (AP generation) nerf.

    They didn't nerf the heal, they just nerfed the ridiculous amount of AP you were getting from it. and 25% AP again isn't THAT bad to make me turn my DC into single target healers.
  • troljtrolj Member, Neverwinter Beta Users Posts: 3
    edited August 2013
    esteena wrote: »
    They didn't nerf the heal, they just nerfed the ridiculous amount of AP you were getting from it. and 25% AP again isn't THAT bad to make me turn my DC into single target healers.


    ....Then what is a Daily Nerf if not a Buff/ heal nerf ( i specd in to it)? That "ridiculous" amount of AP was needed since DC was running around with one offensive spell. It had to genarate high AP AND DP. Now to get AP i WILL have to gimp my healing, by slotting another damage spell. Sunburst will still live on most peoples bar like pre patch, so if they wanted to make DCs use othe powers they failed at it. The only valid build is a Crit build to make up for AS downtime AND now low AP gain. So youre Deffence/healing presumption is still wrong. And HoF is still a random out of blue nerf. I still think they are pushing DCs in to single target healing. few more updates like those "balance" patches and it will be true.
  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited August 2013
    esteena wrote: »
    They didn't nerf the heal, they just nerfed the ridiculous amount of AP you were getting from it. and 25% AP again isn't THAT bad to make me turn my DC into single target healers.

    Nobody at 60 used sunburst for the heal, since the heal is pretty terrible. Sunburst is 'decent' for heals at lower levels, but that's only because of a lack of better alternatives.

    Sunburst was an AP/DP generating machine, getting DP for astral shields on cooldown, and AP for hallowed grounds/divine armours to cover the AS downtime....because they'd already nerfed the uptime of AS. And now we can't even do that.

    So...smaller pulls, much heavier potion use, more frequent wipes and probably more wholly cleric-free parties because there just aren't going to be as many of us around. Cleric nerfs hurt everybody.

    As for HoF: if your argument is "LOL U SPOSED 2 B HAEL CLASS NOT DMG LOL" then why are over 50% of our encounters damage-dealing, totally non-healing powers? And how are we supposed to generate DP and AP without damage dealing? Permaslot divine fortune?

    It's just...weird.
  • prosper0theoneprosper0theone Banned Users, Neverwinter Beta Users Posts: 85
    edited August 2013
    @esteena: then you probably miss the point, because like I said and I hate to repeat myself, but eventually some don't see their long-term goals (and seeing how opportunistic they are, the chances are always there that what they do they do to earn as well, or mainly): it may seem they nerf a class to make it strictly a support class, but there's a lot of stuff related to the cleric that just doesn't feel right about that kind of idea, at least in this game.

    Clerics, even at current rate, still retain a lot of abilities, that are meant I'd say solely for PVP, like Healing Step and that's just one example, and many abilities that weren't measured properly and/or are terribly broken, like certain set bonuses and abilities like Power of the Sun. If a cleric was intended to be a support class only from the beginning, not somewhat DPS, it wouldn't be given an option to use abilities like Brand of the Sun decreasing the target's crit. and power by 5% (even though it's not useful at all, since a dagger can easily achieve 45% crit, so you take away only 5%, he still deals a lot of crits), Healer's Lore granting power/damage bonuses from the Virtuous path, the last point in Virtuous granting you a 2% stack up to 10% for an encounter, no it's not <font color="orange">HAMSTER</font>, your point of view is just very limited.

    If you for some reason get bored of the class/stop to like it after the nerfe, you will eventually create a new one, on which you will have to spend time/energy and maybe even money (many people would), so that could be considered their hidden intention, given the fact that everything in this game is built so they earn money.

    If the sole purpose of the cleric would be to be a support class only (as it is viewed by the majority), it would have only defensive/support abilities from the beginning, so the intention of making it a healer/DPS class was there and it's obvious. I've played only defensive clerics in many games and this cleric is far from intended to be a support class only.
  • evilderprimus88evilderprimus88 Member Posts: 148 Bounty Hunter
    edited August 2013
    If you for some reason get bored of the class/stop to like it after the nerfe, you will eventually create a new one, on which you will have to spend time/energy and maybe even money (many people would), so that could be considered their hidden intention, given the fact that everything in this game is built so they earn money.

    Or people will leave, because there's absolutely no way to justify these nerfs, it's not "balance", it's attempt to stomp the class so others won't feel so bad about their "nerfs". I've just run a dungeon with a cleric whose dps was on the same level as rogue's who was with us, and he was rather tanky. Just seeing him in action renders void all this [bad word] that forum "theoretics" post. Not supposed to deal damage? Support-only class? Amazing story, mate, I don't want to smoke what you're smoking.
  • digesthisicknessdigesthisickness Member Posts: 169 Bounty Hunter
    edited August 2013
    Ugh, really. How do people think we level our clerics to 60? By healing the enemy to death?
  • adrukenadruken Member, NW M9 Playtest Posts: 43 Arc User
    edited August 2013
    the fun part was read the " +15% AP if the daily kills the target"... really, want nerf the damage? ok (even if is the ONLY daily splitted in 3 part and the most easy to dodge)..really, ok cut the damage, but please don't joke us cleric with that, put something decent on the balance, like, who know, heal the amount of damage or a decently long stun duration, anything else would have worked , but this is just a joke, a bad one.

    About the new AS, I wonder, being now an encounter cure means that triggers all the encounter related power.. but that means the cleric will be cured 40% less inside his/her own AS?
  • munkey81munkey81 Member Posts: 1,322 Arc User
    edited August 2013
    @op. First, its obvious clerics need a serious buff. Most, including myself as I play a DC as well, would be find with just about everything, if they just got rid of Righteousness. But as that doesnt seem to be happening anytime soon, lemme give you some advice from a hard core pvper in this game.

    The two most effective clerics that I have seen in PvP are as follows.

    1. Clerics with BiS/P-Soulforge and rank 8+ enchants. With skill and a good build its obvious why these guys are doing well in PvP, some near impossible to kill.

    2. Clerics that are stacking Regen with blue gear. Its relatively cheap, on our server atleast, there GS is <font color="orange">HAMSTER</font>, there stats are <font color="orange">HAMSTER</font>, but because of the Regen with a decent build and decent skill, these guys are also very very hard to kill.

    Its very important for a DC specifically to gear himself properly for PvP. Your normal cleric with 10-11k GS with PvE slotted gear/enchants, unless very skilled, in most cases end up doing worse then the #1, and #2 that I mentioned above.(in my experience), because of the stat priorities.

    The #1 type of DC make up probably 5% of the population...if that, so unless you want to spend some $$ to get the gear, and its obvious you seem to enjoy PvP, I reccomend going for the #2 choice.

    What you need to remember to is you are generally Public Enemy #1. So if the group you are with is terrible, and doesnt focus people on you, you are going to have it rough from the get go. Also, its PvP. For 1, there is always going to be someone better then you, get used to that, and just keep practicing. 2, you "are" going to get one shot. It happens to 99% of people playing PvP. Currently I am playing my rogue...Using a lesser vorpal with an 11.8k gs, my normal La/LB(rogues 1 shot combo), is right around 22-29k. To combat that, if you are going to make a PvP set with the regen gear like I mentioned, I also would suggest slotting Health runes. Do your best to get your health over 25k and you will start surviving more of these potential 1-Shots from both TR's, and CW's Ice Knife.

    Lastly....stop reading the Cleric Forums. Everytime a cleric dies it seems there is a new shiny thread over why clerics suck, and why everyone is so OP. The class "can" be in the top tier of PvP if played/gemmed/built correctly.

    Take a look at your gear, your build, watch some videos of every class pvp'ing, and make your own judgements.

    Gl to ya, hope this helps

    Alysin Chains
    X.o.X.o
    Mindflayer
  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited August 2013
    Uh...I dunno, I think the cleric forums are more about how most of the feats and encounters we have are broken or incorrectly worded, and workarounds for handling the limited toolset we have.

    And complaints about righteousness, obviously.

    The days of clerics complaining about being killed in PvP are kinda done: everyone and his uncle knows we're almost always easy meat in PvP, and it doesn't seem like this'll change anytime soon, so there's no mileage in complaining. Having actual damage-dealing skills nerfed is kinda new to the cleric world, so that one could run for a while, admittedly.
  • prosper0theoneprosper0theone Banned Users, Neverwinter Beta Users Posts: 85
    edited August 2013
    munkey81 wrote: »
    @op. First, its obvious clerics need a serious buff.

    Clerics actually do have a serious buff, it's called Linked Spirit, and it's the shizzle, even if only for 10 seconds at current rate, the more you heal, the more stats you get. I use it often and we sure roll any boss in any dungeon, given I boost my party's stats to let's say 8k power, 6k crit., 6k recovery, 3 - 4k defense, yeah, close to impossible to kill, problem is, people don't utilize this and I'm having a hard time finding a good party who understand the concept of unity.

    And yea, like you mentioned, Regeneration is a seriously good bonus, problem is, most people don't understand how it works. Hence I always say, that Sacred Hand isn't a bad set, if used properly.
  • faeriestormfaeriestorm Member Posts: 460 Bounty Hunter
    edited August 2013
    Clerics actually do have a serious buff, it's called Linked Spirit, and it's the shizzle, even if only for 10 seconds at current rate, the more you heal, the more stats you get. I use it often and we sure roll any boss in any dungeon, given I boost my party's stats to let's say 8k power, 6k crit., 6k recovery, 3 - 4k defense, yeah, close to impossible to kill, problem is, people don't utilize this and I'm having a hard time finding a good party who understand the concept of unity.

    And yea, like you mentioned, Regeneration is a seriously good bonus, problem is, most people don't understand how it works. Hence I always say, that Sacred Hand isn't a bad set, if used properly.

    1 feat in one paragon tree that needs divinity to activate it is not a buff. Maybe a good feat but it's build centric for a healing spec.

    Clerics do need a buff There are 3 paragon paths not one so you can't expect everyone to pick up that one feat. Sure if you spec for it it can be very strong but that hardly constitutes as a buff for the cleric class as a whole.


    Clerics do need a buff
    [SIGPIC][/SIGPIC]
  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited August 2013
    Also, in all honesty: turning 4k crit and recovery into 6k crit and recovery gives you only a marginal boost, because diminishing returns are fun. Defense might be nice, but only if your party is running low def in the first place...in which case why are they doing that? So it's basically power, really.

    Linked spirit is great for making a mediocre-geared party better, but with a top-tier geared party, it's just diminishing returns all the way.
  • abell39abell39 Member Posts: 1,175 Arc User
    edited August 2013
    esteena wrote: »
    Yeah i don't know how parties will manage to go through dungeons with the cleric's DPS daily nerf... /sarcasm

    Exactly, because like dungeons all other PvE content in the game is required to be run in a party and DCs always run with a full well-balanced party for everything even while just doing storyline quests because they're too fragile and squishy to do anything alone unlike everybody else of every non-DC class. [/sarcasm]

    Actually that last part may be true if they get nerfed any further than they're about to be.
    Kerensa Loreweaver, level 60 DC | Rilla Turtledove, level 60 CW | Calvin Meriwether, level 60 TR
    Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
  • conchitobananoconchitobanano Member, Neverwinter Beta Users Posts: 74
    edited August 2013
    Clerics are always on top of damage Scores....their single and AOE damaging skills are waaaay too powerful that's why it needed a nerf... now they can compete with others that dealt less damage than them like a tr or a gwf...
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