I avoided this for a bit. Possibly the TRs I ran with are posting here. Let me start by saying, these guys were extremely friendly, obviously super skilled/knowledgable and it was blast (albeit quite short ) to run a dungeon with them. I had pug queued and ended up with them. This is PK but the speed at which they down the boss is well, idk if it was intended. Since the patch is coming, and I don't think the devs are gonna turn their back on it. Here we go. Enjoy.
Again these guys are probably the way up there in knowledge/skill of the class. But this is what I think the devs were looking at for PVE. PVP and PVE balancing for classes, is always a funny/frustrating thing to see in MMOs for community and devs.
Edit: Also Im sure the GF and Cleric were super skilled too. Im not terribad. But the speed was an eye opener. This was run about 4-5 days ago.
The Drake Seal and PvP Gear changes will be fine if we get to see the salvager return. Both of those chages are overall good to prevent bots and generally to increase the demand on various gear in the auction house.
As for the rogue changes I am dancing for joy because those changes were desperately needed in PvP and I do mean desperately. Overall I don't think you'll notice huge issues in PvE based on what I read. The bulk of the changes will hurt perma-stealth builds but that build alone was pretty much a PvP only build and really wasn't that effective in PvE.
I am not saying it won't effect PvE but I'm hesitant to think it will do any massive changes to mechanics.
Enchantments aren't being duped. That's a completely different matter which has to be addressed but it's not merely a bug fix.
As for all of these other broken pieces of content, are you reporting them? I personally think this fixed many of the major issues which are truly bugs.
You need your moderator title stripped immediately, as you have no grasp on PvE rogue mechanics.
I have posted in other threads the mathematical breakdown of the loss in DPS and it is staggering.
I avoided this for a bit. Possibly the TRs I ran with are posting here. Let me start by saying, these guys were extremely friendly, obviously super skilled/knowledgable and it was blast (albeit quite short ) to run a dungeon with them. I had pug queued and ended up with them. This is PK but the speed at which they down the boss is well, idk if it was intended. Since the patch is coming, and I don't think the devs are gonna turn their back on it. Here we go. Enjoy.
Again these guys are probably the way up there in knowledge/skill of the class. But this is what I think the devs were looking at for PVE. PVP and PVE balancing for classes, is always a funny/frustrating thing to see in MMOs for community and devs.
Edit: Also Im sure the GF and Cleric were super skilled too. Im not terribad. But the speed was an eye opener. This was run about 4-5 days ago.
2 rogues wearing perfect enchants and a GWF wearing perfect soulforged and plaguefire ( Defense loss ).
Any boss will die fast. Tell us something we dont know. That group was stacked for pure DPS and not control... know how often you get a group like this ?
As for the rogue changes I am dancing for joy because those changes were desperately needed in PvP and I do mean desperately. Overall I don't think you'll notice huge issues in PvE based on what I read. The bulk of the changes will hurt perma-stealth builds but that build alone was pretty much a PvP only build and really wasn't that effective in PvE.
I am not saying it won't effect PvE but I'm hesitant to think it will do any massive changes to mechanics.
May I ask if that's a personal opinion or a moderators opinion ?
Have you ever played the rogue class in this game ?
Also what facts do you base your opinion on exactly ?
A Proud Member Of THE 300 Guild - Tene's are nothing but P2W, Nerf or Remove please!
2 rogues wearing perfect enchants and a GWF wearing perfect soulforged and plaguefire ( Defense loss ).
Any boss will die fast. Tell us something we dont know. That group was stacked for pure DPS and not control... know how often you get a group like this ?
1 out of 50,000 times, maybe less.
Err. Their gs is in the description 11k about. Normal vorpals I think. Im the GWF lol I have 2 berserker champ. 2 titan/or valiant duelist. like rank 6 enchants. If im OP then you better look out if I ever get BIS and Perfect vorps haha
I'm holding my money too. It's not a THREAT. It's just common sense. Why would i pay if it's gonna get obliterated? Kinda like rolling my money up and smoking it^^
It's in the section where devs and mods have said is RIGHTFULLY for feedback on changes undergoing testing in the previe server, and might get some OFFICIAL attention.
PITY,REGRET, AND MERCY are just EXCUSES for the strong not to kill the weak!
Stealth is dead (I do not have a perma-stealth rogue) and we have no daily powers now. I guess that's OK because it took so long to generate the AP anyway (compared to other classes). Our ranged ability has been cut by 1/3 which will also help gimp our DPS even more. Seriously, why didn't you just remove the rogue class from the game? By the way.... Lashing Blade does damage too. Don't forget to nerf that one as well. We can all be Lashing Blade rogues until the next patch. We will have just enough stealth to walk 6 feet to a target and pop our one ability. After that we are done.
Oh you're right! They missed Lashing Blade, we can't have that, it must be nerfed too. What about the ability to dodge? Bit OP isn't it? It should be nerfed too!
What else? Oh I know, I know, they use TWO weapons! How unfair is that? Take one away please!
How about removing the at wills while they're at it? There's two too many of them.
Really, though. Whatever changes come, try to adapt to it. I'm sure the devs have good reason for doing what they do. Ugh... I still remember the cries of how Devoted Clerics are now broken because Astral Shield was nerfed...
*sings* "I like Gammera! He's so neat!!! He is full of turtle meat!!!"
"Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
You need your moderator title stripped immediately, as you have no grasp on PvE rogue mechanics.
I have posted in other threads the mathematical breakdown of the loss in DPS and it is staggering.
Since when does being a moderator require an extensive knowledge of the game, he's just posting his own opinion on the changes is all.
As for the rest of you, as I posted earlier in the thread, Cryptic will respond a lot better if you actually logged onto the test server and gave them actual metrics on the change rather than just sit here on the forums whining about the changes without actually testing them.
You need your moderator title stripped immediately, as you have no grasp on PvE rogue mechanics.
I have posted in other threads the mathematical breakdown of the loss in DPS and it is staggering.
While I think the nerf as it is, is a terrible mistake. Their is no call for that. A mod is just a mod, not an omniscient game expert. You should be more worried about the fact that the developers making the changes should know how big a hit to DPS it is and want to try it out anyway.
Testing out stuff like this. That is what the test server is for though. Hopefully they decide to ease up on some of the stuff before it goes to live though.
How about removing the at wills while they're at it? There's two too many of them.
Really, though. Whatever changes come, try to adapt to it. I'm sure the devs have good reason for doing what they do. Ugh... I still remember the cries of how Devoted Clerics are now broken because Astral Shield was nerfed...
My main is a dc and like rogues, we desperately needed that nerf too. Double stacking as, during boss fights, we didn't even have to move and sometimes I didn't even have to heal.
Imo/fact people that play them stupid rogues should just l2p them the way their supposed to instead of heavily relying on a broken mechanic like stealth.
Since news of this nerf, people are returning to NW lol This right here shows you that this nerf was a good idea.:o
Queen of Dragon Server
Goddess Uniique, lvl 60 DC.
PinkSugar, lvl 60 CW.
Baby Cakes, lvl 60 GWF.
*******, lvl 60 TR.
Premium Juicebox, lvl 60 CW.
Pink Exxxtacy, Ranger There is NO pvp in Neverwinter.
How about removing the at wills while they're at it? There's two too many of them.
Really, though. Whatever changes come, try to adapt to it. I'm sure the devs have good reason for doing what they do. Ugh... I still remember the cries of how Devoted Clerics are now broken because Astral Shield was nerfed...
Yep it reminds me the Astral shield duration drama. I'm not ashamed to admit that i've been involved in it. "PvE is dommed", "clerics are about to be useless", and that kind of HAMSTER i've been posting in.
Now i think it's a bit funny. I'm a better player, a better healer and improved my neverwinter playing skills a lot since the "nerf". Now i can keep my party alive in most situations, even the desperate ones, it's just more dynamic and requires me to focus on this activity for quite some time. I guess rogues will have to think instead od doing mindless clicking on random stuff to dps.
I've played a dps in my former mmo for 2 years. Being an ok dps is easy, it's all you can do anyway. Being a great dps player, though, is a lot harder. It's good people have to learn to play. Makes things more fun.
Better get those free respecs and start handing them out as soothing lollipops to the now seriously traumatized TR's.
Bet you any money they'll all just re-roll CW's now and pvp will become hilariously bad with them being rampant.
Maybe we should rename them to "rouges" that way at least they can say they made TR's sound all pretty before they f*cked them.
Better get those free respecs and start handing them out as soothing lollipops to the now seriously traumatized TR's.
Bet you any money they'll all just re-roll CW's now and pvp will become hilariously bad with them being rampant.
Maybe we should rename them to "rouges" that way at least they can say they made TR's sound all pretty before they f*cked them.
Why rolling a control class? It's definitely not the warlock people try to build when they play their (failed) CWs. And the game still requires at least one "assassin" single target dps able to hide when it's required. That's just silly. It's not a race anyway, as long as the job is done it's fine. And teams with no rogue will have harder time achieving something simple when you have one.
Why rolling a control class? It's definitely not the warlock people try to build when they play their (failed) CWs. And the game still requires at least one "assassin" single target dps able to hide when it's required. That's just silly. It's not a race anyway, as long as the job is done it's fine. And teams with no rogue will have harder time achieving something simple when you have one.
News flash: That "assassin" just lost a HUGE chunk of it's burst damage output. Was some of it needed? probably. But what would you prefer now? a gimped "assassin" or someone who can fire off ranged knockbacks on objectives with further impunity now that their natural enemy the TR is now nerfed.
And you had better believe, you'll notice the extra CW's and their cc spam of fail.
News flash: That "assassin" just lost a HUGE chunk of it's burst damage output. Was some of it needed? probably. But what would you prefer now? a gimped "assassin" or someone who can fire off ranged knockbacks on objectives with further impunity now that their natural enemy the TR is now nerfed.
And you had better believe, you'll notice the extra CW's and their cc spam of fail.
Yes and sometimes, having less dps in a group is also a good way to make stuff dying quicker. It's like having a tank in a group (even a no dps tacician/protector one), you don't need it but when you've one you know it's going to be smoother, and faster. Stealth is far more powerful than raw dps.
If the game was all about dps, then teams of 5 rogues should rule the game. Obviously, it's not the case. Nothing will change.
Oh you're right! They missed Lashing Blade, we can't have that, it must be nerfed too. What about the ability to dodge? Bit OP isn't it? It should be nerfed too!
What else? Oh I know, I know, they use TWO weapons! How unfair is that? Take one away please!
Yes, I'm being sarcastic!
I'm not sure that someone who had trouble levelling has as full a grasp on mechanics as might be wished, prior to expressing strident opinions on how the game works. Doubt is a terrible thing.
Yes and sometimes, having less dps in a group is also a good way to make stuff dying quicker. It's like having a tank in a group (even a no dps tacician/protector one), you don't need it but when you've one you know it's going to be smoother, and faster. Stealth is far more powerful than raw dps.
If the game was all about dps, then teams of 5 rogues should rule the game. Obviously, it's not the case. Nothing will change.
Meh, the same "excuses" everywhere.
The nerf wasn't needed. All was needed was a nerf to Bait and Switch and CoS. That's all people have been complaining about. I've never seen someone complaining about the DPS of a TR in a PVE dungeon.
"Having less dps in a group is also a good way to make stuff dying quicker": never seen such a stupid sentence by someone. The only place where I want a tank is in Spellplague but not because of their "less dps and ability to tank", but because they can taunt mobs off the boss. If you give this ability to any other class, a tank would be the least useful class in this game.
The games are always about DPS and survavibility. You haven't enough DPS? You can't do the boss in spider. You have the DPS but it's average? More room for mistakes, more room for wipes. TRs will have neither of those with the new patch, while a GWF will excel at both.
All of you people complaining that this HUGE nerf was needed have no place in a game based off D&D, a GROUP based game.
"Having less dps in a group is also a good way to make stuff dying quicker": never seen such a stupid sentence by someone. The only place where I want a tank is in Spellplague but not because of their "less dps and ability to tank", but because they can taunt mobs off the boss. If you give this ability to any other class, a tank would be the least useful class in this game.
Comments
Tomorrows patch is not the rogue patch. There is still a few more weeks to stew over it in rage and anger.
Why did you have to ruin my angry moment......WHY!?!?
Life is a dream for the wise, a game for the fool, a comedy for the rich, a tragedy for the poor.
~Sholom Aleichem
Yeah! Thanks "bro!"
http://www.youtube.com/watch?v=TJoaIfzS1Fc - PK 2nd boss - 10 secs maybe
http://www.youtube.com/watch?v=zZhLjiU2mp0 - PK Last boss - 15 secs maybe
Again these guys are probably the way up there in knowledge/skill of the class. But this is what I think the devs were looking at for PVE. PVP and PVE balancing for classes, is always a funny/frustrating thing to see in MMOs for community and devs.
Edit: Also Im sure the GF and Cleric were super skilled too. Im not terribad. But the speed was an eye opener. This was run about 4-5 days ago.
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
You need your moderator title stripped immediately, as you have no grasp on PvE rogue mechanics.
I have posted in other threads the mathematical breakdown of the loss in DPS and it is staggering.
2 rogues wearing perfect enchants and a GWF wearing perfect soulforged and plaguefire ( Defense loss ).
Any boss will die fast. Tell us something we dont know. That group was stacked for pure DPS and not control... know how often you get a group like this ?
1 out of 50,000 times, maybe less.
My sentiments exactly.
May I ask if that's a personal opinion or a moderators opinion ?
Have you ever played the rogue class in this game ?
Also what facts do you base your opinion on exactly ?
A Proud Member Of THE 300 Guild - Tene's are nothing but P2W, Nerf or Remove please!
Pretty sure that's his own opinion. We moderators are not drones, we're players too, and we have the right to our opinions. Just saying.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
That would be my opinion.
My main is a cleric but I have played every class in the game pretty extensively.
Err. Their gs is in the description 11k about. Normal vorpals I think. Im the GWF lol I have 2 berserker champ. 2 titan/or valiant duelist. like rank 6 enchants. If im OP then you better look out if I ever get BIS and Perfect vorps haha
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
I really appreciate your reply, thx, but I would very much like to hear his response concerning his post ?
Again Thx !
Just saw his response, I guess I should have refreshed page before posting
A Proud Member Of THE 300 Guild - Tene's are nothing but P2W, Nerf or Remove please!
guess now ill just keep my money
Anyways. IF you have some good ideas and not just complaining about the TR nerfs. Please do visit this thread. http://nw-forum.perfectworld.com/showthread.php?416851-Good-suggestions-to-the-TR-nerf-instead-of-raging
It's in the section where devs and mods have said is RIGHTFULLY for feedback on changes undergoing testing in the previe server, and might get some OFFICIAL attention.
Oh you're right! They missed Lashing Blade, we can't have that, it must be nerfed too. What about the ability to dodge? Bit OP isn't it? It should be nerfed too!
What else? Oh I know, I know, they use TWO weapons! How unfair is that? Take one away please!
Yes, I'm being sarcastic!
How about removing the at wills while they're at it? There's two too many of them.
Really, though. Whatever changes come, try to adapt to it. I'm sure the devs have good reason for doing what they do. Ugh... I still remember the cries of how Devoted Clerics are now broken because Astral Shield was nerfed...
"Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
Since when does being a moderator require an extensive knowledge of the game, he's just posting his own opinion on the changes is all.
As for the rest of you, as I posted earlier in the thread, Cryptic will respond a lot better if you actually logged onto the test server and gave them actual metrics on the change rather than just sit here on the forums whining about the changes without actually testing them.
While I think the nerf as it is, is a terrible mistake. Their is no call for that. A mod is just a mod, not an omniscient game expert. You should be more worried about the fact that the developers making the changes should know how big a hit to DPS it is and want to try it out anyway.
Testing out stuff like this. That is what the test server is for though. Hopefully they decide to ease up on some of the stuff before it goes to live though.
My main is a dc and like rogues, we desperately needed that nerf too. Double stacking as, during boss fights, we didn't even have to move and sometimes I didn't even have to heal.
Imo/fact people that play them stupid rogues should just l2p them the way their supposed to instead of heavily relying on a broken mechanic like stealth.
Since news of this nerf, people are returning to NW lol This right here shows you that this nerf was a good idea.:o
PinkSugar, lvl 60 CW.
Baby Cakes, lvl 60 GWF.
*******, lvl 60 TR.
Premium Juicebox, lvl 60 CW.
Pink Exxxtacy, Ranger
There is NO pvp in Neverwinter.
Yep it reminds me the Astral shield duration drama. I'm not ashamed to admit that i've been involved in it. "PvE is dommed", "clerics are about to be useless", and that kind of HAMSTER i've been posting in.
Now i think it's a bit funny. I'm a better player, a better healer and improved my neverwinter playing skills a lot since the "nerf". Now i can keep my party alive in most situations, even the desperate ones, it's just more dynamic and requires me to focus on this activity for quite some time. I guess rogues will have to think instead od doing mindless clicking on random stuff to dps.
I've played a dps in my former mmo for 2 years. Being an ok dps is easy, it's all you can do anyway. Being a great dps player, though, is a lot harder. It's good people have to learn to play. Makes things more fun.
Bet you any money they'll all just re-roll CW's now and pvp will become hilariously bad with them being rampant.
Maybe we should rename them to "rouges" that way at least they can say they made TR's sound all pretty before they f*cked them.
Why rolling a control class? It's definitely not the warlock people try to build when they play their (failed) CWs. And the game still requires at least one "assassin" single target dps able to hide when it's required. That's just silly. It's not a race anyway, as long as the job is done it's fine. And teams with no rogue will have harder time achieving something simple when you have one.
News flash: That "assassin" just lost a HUGE chunk of it's burst damage output. Was some of it needed? probably. But what would you prefer now? a gimped "assassin" or someone who can fire off ranged knockbacks on objectives with further impunity now that their natural enemy the TR is now nerfed.
And you had better believe, you'll notice the extra CW's and their cc spam of fail.
Yes and sometimes, having less dps in a group is also a good way to make stuff dying quicker. It's like having a tank in a group (even a no dps tacician/protector one), you don't need it but when you've one you know it's going to be smoother, and faster. Stealth is far more powerful than raw dps.
If the game was all about dps, then teams of 5 rogues should rule the game. Obviously, it's not the case. Nothing will change.
I'm not sure that someone who had trouble levelling has as full a grasp on mechanics as might be wished, prior to expressing strident opinions on how the game works. Doubt is a terrible thing.
Meh, the same "excuses" everywhere.
The nerf wasn't needed. All was needed was a nerf to Bait and Switch and CoS. That's all people have been complaining about. I've never seen someone complaining about the DPS of a TR in a PVE dungeon.
"Having less dps in a group is also a good way to make stuff dying quicker": never seen such a stupid sentence by someone. The only place where I want a tank is in Spellplague but not because of their "less dps and ability to tank", but because they can taunt mobs off the boss. If you give this ability to any other class, a tank would be the least useful class in this game.
The games are always about DPS and survavibility. You haven't enough DPS? You can't do the boss in spider. You have the DPS but it's average? More room for mistakes, more room for wipes. TRs will have neither of those with the new patch, while a GWF will excel at both.
All of you people complaining that this HUGE nerf was needed have no place in a game based off D&D, a GROUP based game.
Oh, I've seen worse:
If you can work out what on earth is going on in that poster's head, good luck to you.