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[Build Guide]: "INT Rogue" Perma-Stealth Build

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  • derpaderpistderpaderpist Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    perma caek ?
    " We live in an age of the cheaply made, disposable, high priced junk. " - theunwarshed
  • axil00axil00 Member Posts: 0 Arc User
    edited July 2013
    Base Stat is 15 Dex, 15 STR, 12 INT (+2 For bonus, total INT 14), 13 CHA, 11 Con, 10 WIS

    Can you explain the reasoning on this for a new player? Why the 11 Con, why the 13 Cha?

    I started my character with 16 Dex 16 Str 12(+2) INT and 12 Cha. Is there a reason your version is better?
  • x3ladex3lade Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 184 Bounty Hunter
    edited July 2013
    axil00 wrote: »
    Can you explain the reasoning on this for a new player? Why the 11 Con, why the 13 Cha?

    I started my character with 16 Dex 16 Str 12(+2) INT and 12 Cha. Is there a reason your version is better?

    Not sure how you got 16 Dex, 16 STR, and 12 INT. If you did then that's good. My rolls were based off this http://neverwinter.gamepedia.com/Ability_Score_Rolling which didn't give me a 16/16/12 option
  • axil00axil00 Member Posts: 0 Arc User
    edited July 2013
    x3lade wrote: »
    Not sure how you got 16 Dex, 16 STR, and 12 INT. If you did then that's good. My rolls were based off this http://neverwinter.gamepedia.com/Ability_Score_Rolling which didn't give me a 16/16/12 option

    I made a mistake. It was 16 str 16 dex 12 chr, and 10int (+2 for a total of 12int) that is where the disconnect was.
  • x3ladex3lade Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 184 Bounty Hunter
    edited July 2013
    axil00 wrote: »
    I made a mistake. It was 16 str 16 dex 12 chr, and 10int (+2 for a total of 12int) that is where the disconnect was.

    You can go with that set up, but you'll be down 2% Recharge Speed meaning you'll need more Recovery to make 2% Recharge Speed and because Recovery has a diminishing return it's harder to reach a single % of Recharge if that makes any sense lol. However those stats are based off on creating the final project with "Battlefield Scavenger" which required a huge amount of Recharge Speed (30%), with the new gear "Battlefield Skulker" you only need 24.5% Recharge Speed so it's now possible to achieve Perma-Stealth with that armor set and INT base.

    Now with the heavy changes with ability score, feats, and Armor Set. I would actually Roll a Wood Elf (a lot of people who are following this are going hate me for this but I'd like to say that Changes are always being made to Improve the Build, to adapt to the Updates and Changes within the game. BUT If you rolled a human and are follow this, the Build will still be effective and good, it's just that I think a Wood Elf might (may or not) have a slight advantage but this hasn't been tested and will be tested by myself).

    I'll be rolling a Wood Elf with this stats
    ab_zpseb2f23f2.png
    Reason being is because the rogue is an Executioner that relies on Critical Severity but also has Perma-Stealth capabilities, with the Bonus Ability Score your putting it in DEX and INT. At level 60 you'll have 26 DEX which is +16% Critical Strike Chance and Racial Bonus of +1% Critical Strike. Compared to the Old Stat Choice of human, you'll have 6% More Critical Strike Chance (However will need more Recovery to make up for the 2% Recharge Speed Lost additionally you will not have 3 Extra Feat points which might make Humans still the better choice. So Wood Elf vs Human, it's really hard to decide but I will test it)
  • jzlim5888jzlim5888 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 17 Arc User
    edited July 2013
    its pretty simple that the clear difference between the two race;
    additional 3% cric chance vs 9% at-will dmg from feats.
    OR
    4% cric chance (comparing 15DEX and 20DEX) from losing 2% bonus damage from str(15-13). don't forget the feats too.
    and 1 con in human. that's 2% max hit points.
    its easy to know which is better.
  • inexgravinexgrav Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    x3lade wrote: »
    You can go with that set up, but you'll be down 2% Recharge Speed meaning you'll need more Recovery to make 2% Recharge Speed and because Recovery has a diminishing return it's harder to reach a single % of Recharge if that makes any sense lol. However those stats are based off on creating the final project with "Battlefield Scavenger" which required a huge amount of Recharge Speed (30%), with the new gear "Battlefield Skulker" you only need 24.5% Recharge Speed so it's now possible to achieve Perma-Stealth with that armor set and INT base.

    Now with the heavy changes with ability score, feats, and Armor Set. I would actually Roll a Wood Elf (a lot of people who are following this are going hate me for this but I'd like to say that Changes are always being made to Improve the Build, to adapt to the Updates and Changes within the game. BUT If you rolled a human and are follow this, the Build will still be effective and good, it's just that I think a Wood Elf might (may or not) have a slight advantage but this hasn't been tested and will be tested by myself).

    I'll be rolling a Wood Elf with this stats
    ab_zpseb2f23f2.png
    Reason being is because the rogue is an Executioner that relies on Critical Severity but also has Perma-Stealth capabilities, with the Bonus Ability Score your putting it in DEX and INT. At level 60 you'll have 26 DEX which is +16% Critical Strike Chance and Racial Bonus of +1% Critical Strike. Compared to the Old Stat Choice of human, you'll have 6% More Critical Strike Chance (However will need more Recovery to make up for the 2% Recharge Speed Lost additionally you will not have 3 Extra Feat points which might make Humans still the better choice. So Wood Elf vs Human, it's really hard to decide but I will test it)


    can you show us new gear ?
    pukmp.jpg
  • fresh0utlawfresh0utlaw Member Posts: 24 Arc User
    edited July 2013
    awesome !!
  • x3ladex3lade Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 184 Bounty Hunter
    edited July 2013
    inexgrav wrote: »
    can you show us new gear ?

    New gear is on the 1st Page of the thread, I didn't roll a Wood Elf for testing because I'm too busy making "Perma-Stealth: The Movie"
  • matttffffmatttffff Member Posts: 3 Arc User
    edited July 2013
    x3lade wrote: »
    New gear is on the 1st Page of the thread, I didn't roll a Wood Elf for testing because I'm too busy making "Perma-Stealth: The Movie"

    Yeah I hate you...
    I started as an elf and stopped it at 35 to get human.
    As an elf I started with 15/17/14 str/dex/int
    Should I keep lvling my elf?
  • x3ladex3lade Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 184 Bounty Hunter
    edited July 2013
    matttffff wrote: »
    Yeah I hate you...
    I started as an elf and stopped it at 35 to get human.
    As an elf I started with 15/17/14 str/dex/int
    Should I keep lvling my elf?
    no need, you'll crit more with an Elf and Humans will hit a tad bit harder because of the extra % damage. But since you'll be specing into executioner which relies on Crit and Crit Severity, it's not bad as well
  • matttffffmatttffff Member Posts: 3 Arc User
    edited July 2013
    What does 'specing in ecexutioner' mean in practise?
  • blindside697blindside697 Member, Neverwinter Knight of the Feywild Users Posts: 2 Arc User
    edited July 2013
    I've read a couple places that the tenebrous enchants and the vorpal enchants dont work well together. have you found this to be the case?
  • x3ladex3lade Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 184 Bounty Hunter
    edited July 2013
    matttffff wrote: »
    What does 'specing in ecexutioner' mean in practise?

    It means you'll be specializing into Executioner feat tree. The Executioner tree has a lot of Crit and Crit Severity

    I've read a couple places that the tenebrous enchants and the vorpal enchants dont work well together. have you found this to be the case?
    naw, not really, Tene helps to dismount enemies, also even though its been nerfed it still helps your initial burst dps. Vorpal is great because of Executioner Feat tree
  • inexgravinexgrav Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    plague fire + tene bad ?

    and greater tene price 4m+

    4x slot 16m, amazing price.

    tene ench %100 it necessary for this build ?
    pukmp.jpg
  • x3ladex3lade Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 184 Bounty Hunter
    edited July 2013
    inexgrav wrote: »
    plague fire + tene bad ?

    and greater tene price 4m+

    4x slot 16m, amazing price.

    tene ench %100 it necessary for this build ?
    I heard plague fire has been nerfed, I never used it so I'm not sure if it would be any good for this type of build. 4m for greater tene, **** that expensive lol, on my shard they usually go for 1.5m average but anyways, their not 100% needed, you can use Azure to help your Crit chance
  • matttffffmatttffff Member Posts: 3 Arc User
    edited July 2013
    You already spaced in executor as a human so should I just follow your human being build?
    And how u got 4% more crit?
    1% from race buff+2% from 2 more Dex = 3%, did I miss smth?
  • x3ladex3lade Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 184 Bounty Hunter
    edited July 2013
    matttffff wrote: »
    You already spaced in executor as a human so should I just follow your human being build?
    And how u got 4% more crit?
    1% from race buff+2% from 2 more Dex = 3%, did I miss smth?

    Yeah, just follow the human build, it will still work (you just wont get 3 extra feats so don't take Scoundrel Training because 5/5 Cunning Sneak is far more important).

    For my elf I think I rolled 18+2 Dex and 10+2 INT. However this set up requires more Recovery to make up for the lost of 2% Recharge Speed (It's just a testing build). With your choice on stats, it's probably safer since you know you'll have enough Recharge Speed because your base INT is 14
  • christyles08christyles08 Member Posts: 2 Arc User
    edited July 2013
    very nice informative guide for a starting TR like me kudos to TS!
  • harrivengerharrivenger Member Posts: 86 Arc User
    edited July 2013
    x3lade wrote: »
    In regards to ItC and Path of the Blade, their not really a threat in my honest opinion and here is why:

    When dealing with a Rogue that has ItC, all you really have to do is pay attention to their character. If they turn all black and misty like, you know ItC has been activated so all you really have to do is wait it out in stealth until it goes away, definitely not a threat if you pay attention to the fight.

    Path of the Blade is a bit of trouble but not a threat, once again if you see it activated which is easy to see (See rogues arms goes up, it's about to activate) or if you don't see it activated it's fine because you'll see knives pop up or a red circle, all you have to do is fall back until it goes away. I'd like to also point out that your CoS will have a larger range so you can still DPS the rogue down and still be far away from the Path of the Blade so it wont hit you. What I like to do is drop a Decoy on the field so that it eats up all of the Path of the Blade damage which will only fuel your daily power.

    Yeah, ItC is quite easy to counter.

    And nice counter to the Path of the Blade. :)

    IMHO, this well documented build is great only if you are able to master the CD management. For me, I am suck at it and thus, I went for high DPS with Armor Penetration path. Thus I died a lots in PvP. :o
    Harrivenger (Master Infiltrator)
    Ebony (Whisperknife)

  • quitegonejinquitegonejin Member Posts: 3
    edited July 2013
    Because this build is executioner it has the potential to be top tier for pve as well.

    I modified it some to include the best pve encounters that you skipped over, and the buff for duelist flurry (at the expense of the non critical damage buff. I think it is worth it as you should have about 44% crit so its barely a buff. 12(ish)% of the time your non crits gain 20% dmg or 15% crit severity in pve or when using DF).

    This is only useful for those who want to pve with this toon. And at a competitive level. Also a side note, I would suggest you build your stone up with arm pen to 25% and the rest either crit or power.
    Link
    http://nwcalc.com/tr?b=p9v:4zigs:6rcv,13m0505:60000:6u000:b0zz1&h=0

    Not to derail or take any credit, I just wanted to use this toon to make ad as well and I hate being beat by others in dps charts.

    Pps. Not human so the +3 feats aren't in there.
  • j34nnnj34nnn Member Posts: 5 Arc User
    edited July 2013
    Doing some calc about stats, and needing some thoughts...
    Whats best for the perma-stealth build, after getting skulker set + 1680 recovery?

    372 Crit vs 600 Power
  • quitegonejinquitegonejin Member Posts: 3
    edited July 2013
    j34nnn wrote: »
    Doing some calc about stats, and needing some thoughts...
    Whats best for the perma-stealth build, after getting skulker set + 1680 recovery?

    372 Crit vs 600 Power
    this question cannot be fully answered without knowing what your crit/power are at before the choice.(but likely crit as it takes stat priority).
  • fimcontefimconte Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited July 2013
    j34nnn wrote: »
    Doing some calc about stats, and needing some thoughts...
    Whats best for the perma-stealth build, after getting skulker set + 1680 recovery?

    372 Crit vs 600 Power
    For PvP:
    ArP (if not soft-capped*) =>= Crit

    ArP offers consistent damage, Crit offers more burst, but slightly lower sustained in most cases.

    Depending on your Vorpal Enchant, it may be worth going for 3.5k-4k Crit (in case of Greater/Perfect).

    As for Power, dump stat once you've maxed out ArP/Crit/(Recovery), see math here:
    http://nw-forum.perfectworld.com/showthread.php?295232-Banelorne-s-Stealth-Based-Executioner-TR-Build&p=4924491#post4924491



    * soft-cap in PVP = ~15% Damage Resist on TRs, other classes have more defence+AC, so depending on what you fight more often, you may want to go more ArP.
    Fans Glory to the Gladiators,
    Gods Glory to the Heroes.

    TR:Anirul Corrino@Fimconte
    GF:Irulan Corrino@Fimconte
  • lisa5039lisa5039 Member Posts: 1 Arc User
    edited July 2013
    Can you show video of you fighting GF and Cleric?
  • fresh0utlawfresh0utlaw Member Posts: 24 Arc User
    edited July 2013
    more videos please
  • x3ladex3lade Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 184 Bounty Hunter
    edited July 2013
    lisa5039 wrote: »
    Can you show video of you fighting GF and Cleric?

    Currently working on "Perma-Stealth: The Movie" will definitely have a bunch of fights with all classes 1v2, 1v3, 1v4, 1v5. I'm actually running out of space on my hard drive/external hard drive so I have to make it in small clips then combined all the parts into one full movie.

    Here is Perma-Stealth: The Movie (Part 0.5)
    Fight with a GF on second fight scene http://www.youtube.com/watch?v=HxiaQnEN53I
  • remorselordremorselord Member, NW M9 Playtest Posts: 102 Arc User
    edited July 2013
    Any patches coming that could possibly screw up this build in any way? This build seems to be the most viable option I've seen so far, but as some have said there are plenty of rogues using this exact build which could cause for some skill nerfs. I am not 60 yet, but just wondering if a nerf is coming...
  • j34nnnj34nnn Member Posts: 5 Arc User
    edited July 2013
    fimconte wrote: »
    For PvP:
    ArP (if not soft-capped*) =>= Crit

    ArP offers consistent damage, Crit offers more burst, but slightly lower sustained in most cases.

    Depending on your Vorpal Enchant, it may be worth going for 3.5k-4k Crit (in case of Greater/Perfect).

    As for Power, dump stat once you've maxed out ArP/Crit/(Recovery), see math here:
    http://nw-forum.perfectworld.com/showthread.php?295232-Banelorne-s-Stealth-Based-Executioner-TR-Build&p=4924491#post4924491



    * soft-cap in PVP = ~15% Damage Resist on TRs, other classes have more defence+AC, so depending on what you fight more often, you may want to go more ArP.


    That was exactly what I wanted to know!
    I have not bought anything yet, I'm just searching because I want to make the best use of my AD.
    You helped a lot! Thanks =)


    @x3lade

    Can you show us your base stats? I want to know what numbers you get with your gear.
    Sorry if you already posted that, i have read all pages, and i dont remember seeing it anywhere.

    Thanks for the guide!
    Sorry for my bad english, it is not my native language!
  • kgrizzle22kgrizzle22 Member Posts: 111 Arc User
    edited July 2013
    @X3lade,

    I think you need to update the Ability Roll score part of your guide on the first page? Didn't you change from 15 str 15 dex 14 int to something else? I thought I read recently that you start with less int now?
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