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[Build Guide]: "INT Rogue" Perma-Stealth Build

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  • amlawddamlawdd Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 4 Arc User
    edited July 2013
    brunomaffe wrote: »
    Ok, if the devs were aiming at nerfing perma stealth, they have just removed/ changed either shadow strike/bait stealth refill. End of build. But no, they destroyed a daily along. Nerfed 2 at wills. Nerfed stealth. These scrubs that cant play their classes keep whining the whole day, thats what happens. At least give us rogues a free respect from scratch, including rerolling abilities, cause you cant fix a rogue full int specced.

    well I will wait to see what happens with this patch, But I am glad my rogue is only lvl 25, I think I will just get my professions pack from the graveyard and delete/re-roll to something non-int based since it doesn't sound like this will be a viable build.

    Maybe I will get a reroll token out of it... :rolleyes:
  • leemianyangleemianyang Member, Neverwinter Beta Users Posts: 5 Arc User
    edited July 2013
    if cut down the cloud must increase some other ability. lurker's change is totally doesn't make any sense. last thing, will may delete stealth? r they serious? if it is what is T2 pvp gear for? I never see a patch only make one class Nerf. i already spend 1000 Canadian dollars in this game. i suggest the people when they complain why they are week why they cant win. the first thing is to take look who u fight with. if ur using all rank 5 to fight with someone who using all rank 8 u lose for sure.
  • huckasevenhuckaseven Banned Users Posts: 470 Bounty Hunter
    edited July 2013
    Ohh noes I cant be invisible all the time and troll people fun times...

    Your tears taste so delicious.

    considering that that is still possible, your tears taste quite well
  • huckasevenhuckaseven Banned Users Posts: 470 Bounty Hunter
    edited July 2013
    Excellent more stupid power combinations to nerf. I note your complaining in posts re nerfs.

    I think you should learn to play.

    nothing got nerfed to lower the duration of permanent stealth, i dont know what youre talking about

    but hey, all you can do is say l2p without backing it up, its ok, even scrubs can have their 5 minutes...yours are over now though
  • roguenerfbatmanroguenerfbatman Banned Users Posts: 111 Bounty Hunter
    edited July 2013
    huckaseven wrote: »
    nothing got nerfed to lower the duration of permanent stealth, i dont know what youre talking about

    but hey, all you can do is say l2p without backing it up, its ok, even scrubs can have their 5 minutes...yours are over now though

    Hmm me thinks at wills draining stealth will throw a spanner in the works. Sure you could just stay in a corner and be all safe and stealthed all you want.

    Adapt that .....
  • webbotwebbot Member Posts: 2 Arc User
    edited July 2013
    Hmm me thinks at wills draining stealth will throw a spanner in the works. Sure you could just stay in a corner and be all safe and stealthed all you want.

    Adapt that .....

    It won't.. wrong
  • borgued3borgued3 Member, Neverwinter Knight of the Feywild Users Posts: 150 Bounty Hunter
    edited July 2013
    Hmm me thinks at wills draining stealth will throw a spanner in the works. Sure you could just stay in a corner and be all safe and stealthed all you want.

    Adapt that .....

    you realize capture the point is still the lead on domination right? If a rogue can remain invisible there, even if not attacking you, and contest the point he is forcing 1 or more of your teammates to stay there to stop it from being taken (or on really dumb cases, force 3+ of you guys to go there find him), he just wont be lashing daggers at you guys.
  • varguisvarguis Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    This is hilarious :)
  • baddobb1baddobb1 Member Posts: 123 Bounty Hunter
    edited July 2013
    borgued3 wrote: »
    you realize capture the point is still the lead on domination right? If a rogue can remain invisible there, even if not attacking you, and contest the point he is forcing 1 or more of your teammates to stay there to stop it from being taken (or on really dumb cases, force 3+ of you guys to go there find him), he just wont be lashing daggers at you guys.

    Ofc they won't realise that, you are dealing with people who don't really pvp much and just do it for the daily, so they fail to understand much about anything, yet these were the people crytic listened to about class balance lol /fail

    It's quite funny really :)
  • joshuawhitepawjoshuawhitepaw Member Posts: 30
    edited July 2013
    Unfortunately the recent nerfs to rogues that cryptic has on the test shard will kill this build, along with most rogues.
  • deaththroedeaththroe Member Posts: 136 Arc User
    edited July 2013
    Nerfs come and go. As much as players think the sky is falling it is not and we will recover from this set back and continue to be one of the coolest classes to play in NWO. With this in mind I am planning to continue building my steal rogue. I wanted to get some feedback from stealth lovers about the choices I plan on making in my build. Here is the link to the powers and feats: http://nwcalc.com/tr?b=p2v:4zrxs:aywv,1r50i05:bz5z1:60000:60000&h=0

    His stats at level 53 or so:
    JaKRvEQ.png

    I am going to try my own thing because I learn best by doing but I am not so closed minded that I will not listen to opinions. Tell me what you think. :cool:
    10PM CST

  • theblitzwing00theblitzwing00 Member Posts: 19 Arc User
    edited July 2013
    This post talks about some supposed new paragon paths:

    http://nw-forum.perfectworld.com/showthread.php?421571-New-Paragon-Abilities-for-all-classes-from-the-test-server&p=5322471#post5322471

    Note the At-Will attack for the TR, Disheartening Strike. Looks like a range attack that does as much damage as a Lashing. I'm guessing it's supposed to be a high damage long cooldown At-Will attack? If so, then the Stealth Nerf to the TR might not hurt as much as we'll be able to use this At-Will attack, remain stealthed, do a lot of damage with less attacks hurting our stealth.

    The Class Feature Dagger Threat seems interesting as well, more damage from range attack when you're within 20 feet of the target.
  • deadzly7deadzly7 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    Ok I get that if the test server goes live it doesn't matter, but i still want to know what I'm doing wrong.

    I've read this entire post and maybe I still missed a nerf of int rogue.

    Not caring about damage AT ALL I simply want to stay stealthed, so the other gear shouldn't matter.

    I'm Level 60 (Obviously)
    I have 20 int and 21 str without campfire buff.
    I have 4 pc Battlefield Skulkers (25% to stealth meter)
    I am speced mostly like this build including:
    5/5 Swift Footwork (Stam Regen)
    5/5 Twilight Adept (Stealth regen on Dodge)
    5/5 Improved Cunning Sneak (20% Stealth Duration)
    5/5 Nimble Dodge (Reduces Stamina cost of Dodge)
    I have 3109 recovery.

    I am running the same rotation as the video. With this setup perma stealth should be SIMPLE.

    What am I missing or did they nerf this already and I just missed it?
  • x3ladex3lade Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 184 Bounty Hunter
    edited July 2013
    deadzly7 wrote: »
    Ok I get that if the test server goes live it doesn't matter, but i still want to know what I'm doing wrong.

    I've read this entire post and maybe I still missed a nerf of int rogue.

    Not caring about damage AT ALL I simply want to stay stealthed, so the other gear shouldn't matter.

    I'm Level 60 (Obviously)
    I have 20 int and 21 str without campfire buff.
    I have 4 pc Battlefield Skulkers (25% to stealth meter)
    I am speced mostly like this build including:
    5/5 Swift Footwork (Stam Regen)
    5/5 Twilight Adept (Stealth regen on Dodge)
    5/5 Improved Cunning Sneak (20% Stealth Duration)
    5/5 Nimble Dodge (Reduces Stamina cost of Dodge)
    I have 3109 recovery.

    I am running the same rotation as the video. With this setup perma stealth should be SIMPLE.

    What am I missing or did they nerf this already and I just missed it?

    Perma-Stealthing does take perfect timing however with your setup you should be able to perform a perma-stealth even if you mess up on timing since you've got a lot of Recovery.

    With the up coming nerf, it actually doesn't effect the "Perma-Stealth" unless you attack which will deplete your stealth meter.
    (If Cryptic wanted to nerf Perma-Stealth, they would increase the cool down of Bait and Switch, Shadow Strike doesn't necessary needs to be increase. Alternatively they can make Shadow Strike or Bait and Switch NOT refill 100% Stealth Meter. These changes wont hurt the PvE TRs considering that they don't usually use these encounters)


    You should most definitly be able to perform Perma-Stealth with those stats. But it's hard to see what your doing wrong unless I see or watch a video of you trying to do it.

    Rotation is.. Bait and Switch then Shadow Strike. Only dodge Roll when Bait and Switch is on CD
  • deadzly7deadzly7 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    x3lade wrote: »
    Perma-Stealthing does take perfect timing however with your setup you should be able to perform a perma-stealth even if you mess up on timing since you've got a lot of Recovery.

    With the up coming nerf, it actually doesn't effect the "Perma-Stealth" unless you attack which will deplete your stealth meter.

    You should most definitly be able to perform Perma-Stealth with those stats. But it's hard to see what your doing wrong unless I see or watch a video of you trying to do it.

    Rotation is.. Bait and Switch then Shadow Strike. Only dodge Roll when Bait and Switch is on CD

    Thanks. It's good to know they didn't change anything.. yet. Perhaps I'm just getting too old for this stuff. :)
  • deadzly7deadzly7 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    x3lade wrote: »
    Perma-Stealthing does take perfect timing however with your setup you should be able to perform a perma-stealth even if you mess up on timing since you've got a lot of Recovery.

    With the up coming nerf, it actually doesn't effect the "Perma-Stealth" unless you attack which will deplete your stealth meter.
    (If Cryptic wanted to nerf Perma-Stealth, they would increase the cool down of Bait and Switch, Shadow Strike doesn't necessary needs to be increase. Alternatively they can make Shadow Strike or Bait and Switch NOT refill 100% Stealth Meter. These changes wont hurt the PvE TRs considering that they don't usually use these encounters)


    You should most definitly be able to perform Perma-Stealth with those stats. But it's hard to see what your doing wrong unless I see or watch a video of you trying to do it.

    Rotation is.. Bait and Switch then Shadow Strike. Only dodge Roll when Bait and Switch is on CD

    Ok. I think I need to clarify a bit and maybe someone can check this with actual math. It seems to me that there is an upper limit *already* to the CD on bait and switch of 19 secs. My Recharge Speed Increase is 32.6%. You would think with all this recovery and int it should be 18 secs, yet the timer always starts at 19 and it's a full second before it hits 18.

    In short you waste the recovery you have after a certain point. Can anyone confirm or disprove this?

    If proven can anyone tell me the exact % recharge speed increase needed for exactly 19 secs? the rest can go to other stats.
  • sreredrumsreredrum Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    x3lade wrote: »
    With the up coming nerf, it actually doesn't effect the "Perma-Stealth" unless you attack which will deplete your stealth meter.
    [
    Pheew! all we have to do is not attack and we can still stealth pve, sounds fun.
    : |
  • abombination247abombination247 Member Posts: 1,279 Bounty Hunter
    edited July 2013
    x3lade wrote: »
    Perma-Stealthing does take perfect timing however with your setup you should be able to perform a perma-stealth even if you mess up on timing since you've got a lot of Recovery.

    With the up coming nerf, it actually doesn't effect the "Perma-Stealth" unless you attack which will deplete your stealth meter.
    (If Cryptic wanted to nerf Perma-Stealth, they would increase the cool down of Bait and Switch, Shadow Strike doesn't necessary needs to be increase. Alternatively they can make Shadow Strike or Bait and Switch NOT refill 100% Stealth Meter. These changes wont hurt the PvE TRs considering that they don't usually use these encounters)


    You should most definitly be able to perform Perma-Stealth with those stats. But it's hard to see what your doing wrong unless I see or watch a video of you trying to do it.

    Rotation is.. Bait and Switch then Shadow Strike. Only dodge Roll when Bait and Switch is on CD

    Then I think some more notice should be taken to make further adjustments to stealth. Staying stealthed all the time is a bug and it shouldn't happen and I hope some day that will become a reality. Stealth shouldn't be even past a 50% uptime. Anything longer then 50% I feel is just to much time in stealth.
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited July 2013
    Then I think some more notice should be taken to make further adjustments to stealth. Staying stealthed all the time is a bug and it shouldn't happen and I hope some day that will become a reality. Stealth shouldn't be even past a 50% uptime. Anything longer then 50% I feel is just to much time in stealth.

    In the words of Inigo Montoya, "you keep using that word, I do not think it means what you think it means."

    This is not a bug. It is in fact a class feature. Specifically, it is THE class feature of the Trickster Rogue class. Tat you don't like, doesn't make it a bug, exploit, broken, or wrong. Since you don't do dungeons, please understand that for those of us who do them regularly and enjoy them, that the TR's ability to stay in stealth is CRITICAL. This is how TR's stay alive when combined with their mobility. They can't soak damage like a GF can, but have to avoid it entirely.
    The right to command is earned through duty, the privilege of rank is service.


  • x3ladex3lade Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 184 Bounty Hunter
    edited July 2013
    deadzly7 wrote: »
    Ok. I think I need to clarify a bit and maybe someone can check this with actual math. It seems to me that there is an upper limit *already* to the CD on bait and switch of 19 secs. My Recharge Speed Increase is 32.6%. You would think with all this recovery and int it should be 18 secs, yet the timer always starts at 19 and it's a full second before it hits 18.

    In short you waste the recovery you have after a certain point. Can anyone confirm or disprove this?

    If proven can anyone tell me the exact % recharge speed increase needed for exactly 19 secs? the rest can go to other stats.

    If I could remember, I believe 3K Recovery is 19 Seconds which is needed if your using Battlefield Scavenger. If your using Battlefield Sulker you can use a 20 Second Bait and Switch because your set gives an extra 5% stealth duration, which would be 1.68K recovery. Something Like.... 31% Recharge Speed for Scavenger and 24.5% for Skulker.

    If your Bait and Switch is not going down below 19 seconds and you have 32.6% Recharge then I guess it's at its CD reduction limit if there's such a thing. Exact is 31% but your using Skulker's Set, you can bring it down to 24.5% 20 sec CD if you want (maybe more if your timing isn't perfect as it will give you room for errors). At least with Skulker's it frees up Recovery Stats so you can focus on some damage dealing stats.
  • deadzly7deadzly7 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    x3lade wrote: »
    If I could remember, I believe 3K Recovery is 19 Seconds which is needed if your using Battlefield Scavenger. If your using Battlefield Sulker you can use a 20 Second Bait and Switch because your set gives an extra 5% stealth duration, which would be 1.68K recovery. Something Like.... 31% Recharge Speed for Scavenger and 24.5% for Skulker.

    If your Bait and Switch is not going down below 19 seconds and you have 32.6% Recharge then I guess it's at its CD reduction limit if there's such a thing. Exact is 31% but your using Skulker's Set, you can bring it down to 24.5% 20 sec CD if you want (maybe more if your timing isn't perfect as it will give you room for errors). At least with Skulker's it frees up Recovery Stats so you can focus on some damage dealing stats.

    According to the math posted earlier in this thread I should have 1sec less CD or so on Bait and switch than you do. I am basing this off your screenshot showing a recharge speed increase of 25.8% watching your video when you use Bait and switch the CD starts at 20 but it's only 20 for like 1 frame. Your CD is obviously reduced to just over 19s. With my 32.6% I would expect to see my CD start at 19 for 1/10th of a second then hit 18, but it's at 19 for a full second. I really think there is some built in cap for bait and switch to prevent perma stealth from being REALLY easy.

    I wish I could make videos I'd show you my CD.

    Any idea of your exact Recharge Speed Increase from that video?
  • x3ladex3lade Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 184 Bounty Hunter
    edited July 2013
    deadzly7 wrote: »

    Any idea of your exact Recharge Speed Increase from that video?

    In that video, my exact recharge speed was 31% which made Bait and Switch a solid 19s CD

    weapon6_zps5be8e208.png

    This was my old set up, you can see that I was wearing Scavenger set.

    For you wearing Skulker's Set and 32% Recharge Speed, and your having difficulties performing Perma-Stealth. I'll either have to see you in action (Dragon Shard), watch a video of you doing it, or maybe a detailed write up on what your are doing, CD times, and stamina bar
  • raddatackraddatack Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited July 2013
    Doesn't matter anymore really. Rogue is getting nerfed. At-wills will deplete stealth.
    search%3Fq%3Ddungeons%2Band%2Bdragons%2Blogo%26tbm%3Disch%26tbo%3Du&zoom=1&q=dungeons+and+dragons+logo&usg=__h0EtYmMBvby3i0RqIk3wKubdfTU=&docid=2eAJThLCmGZbCM&sa=X&ei=35r_Uac9ldzgA9fsgJgJ&ved=0CC4Q9QEwAA&dur=295
  • shafikmacenoshafikmaceno Member Posts: 55
    edited July 2013
    raddatack wrote: »
    Doesn't matter anymore really. Rogue is getting nerfed. At-wills will deplete stealth.


    At least that add an ability to override this condition of At-will, the fact that we really do not stealth be for nothing ... unless a reset agro (PvE) and a few seconds to escape (PvP) ...
    Neither the mechanics of Action points (Feats + build + steath) works right with this perspective the next patch.
  • vincentdrebinvincentdrebin Member Posts: 3 Arc User
    edited July 2013
    How exactly did you get your ability scores that high? I've been over and over this in my head and on paper and looking up the Ability roll set on the wiki site. http://neverwinter.gamepedia.com/Ability_Score_Rolling#Possible_Values.
    I figured that you put points into only DEX and INT. That being said, you would have 4 points added to each of those scores at 10, 20, 40, 50. And the +1 to all stats at 30 and 60. Giving your main stats (DEX INT) a +6 from the starting scores, and a +2 to all other scores. And then the 2INT from human.

    STR 18 -2 =16
    CON 14 -2 =12
    DEX 22 -6 =16
    INT 21 -8 =13
    WIS 13 -2 =11
    CHA 16 -2 =14

    This means you would have starting Ability Scores of
    Primary Secondary A B C
    16 16 14 13 12 11 for a total of 80 points

    But the wiki site states that the following scores are the only possible scores that you can roll.
    Primary Secondary A B C
    18 13 13 10 10 8 = 72
    18 13 13 10 8 10 = 72
    18 13 13 8 10 10 = 72
    17 14 13 10 10 10 = 74
    17 13 14 10 10 10 = 74
    17 13 13 11 11 10 = 75
    17 13 13 11 10 11 = 75
    16 16 12 10 10 10 = 74
    16 15 13 11 11 9 = 75
    16 14 14 11 10 10 = 75
    16 13 15 11 11 9 = 75
    16 12 16 10 10 10 = 74
    15 15 13 12 11 10 = 76
    15 15 13 11 10 12 = 76
    15 14 13 12 12 11 = 77
    15 13 15 12 11 10 = 76
    15 13 15 11 10 12 = 76
    15 13 14 12 12 11 = 77

    as you can see according to the wiki site your abilites are impossible to get...so does this mean there are other possible starting ability scores and wiki got it wrong? or what? Please make my brain stop hurting...
  • vincentdrebinvincentdrebin Member Posts: 3 Arc User
    edited July 2013
    I just noticed your last post and your stats are different there as well.

    STR 22
    CON 14
    DEX 18
    INT 21
    WIS 13
    CHA 16

    Ive only made it to level 30...so do levels 40 and 50 give you more than a +1 to 2 stats?
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited July 2013
    I just noticed your last post and your stats are different there as well.

    STR 22
    CON 14
    DEX 18
    INT 21
    WIS 13
    CHA 16

    Ive only made it to level 30...so does levels 40 and 50 give you more than a +1 to 2 stats?

    Every 20 levels you receive +1 to all stats.
    The right to command is earned through duty, the privilege of rank is service.


  • x3ladex3lade Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 184 Bounty Hunter
    edited July 2013
    How exactly did you get your ability scores that high? I've been over and over this in my head and on paper and looking up the Ability roll set on the wiki site. http://neverwinter.gamepedia.com/Ability_Score_Rolling#Possible_Values.
    I figured that you put points into only DEX and INT. That being said, you would have 4 points added to each of those scores at 10, 20, 40, 50. And the +1 to all stats at 30 and 60. Giving your main stats (DEX INT) a +6 from the starting scores, and a +2 to all other scores. And then the 2INT from human.

    STR 18 -2 =16
    CON 14 -2 =12
    DEX 22 -6 =16
    INT 21 -8 =13
    WIS 13 -2 =11
    CHA 16 -2 =14

    This means you would have starting Ability Scores of
    Primary Secondary A B C
    16 16 14 13 12 11 for a total of 80 points

    But the wiki site states that the following scores are the only possible scores that you can roll.
    Primary Secondary A B C
    18 13 13 10 10 8 = 72
    18 13 13 10 8 10 = 72
    18 13 13 8 10 10 = 72
    17 14 13 10 10 10 = 74
    17 13 14 10 10 10 = 74
    17 13 13 11 11 10 = 75
    17 13 13 11 10 11 = 75
    16 16 12 10 10 10 = 74
    16 15 13 11 11 9 = 75
    16 14 14 11 10 10 = 75
    16 13 15 11 11 9 = 75
    16 12 16 10 10 10 = 74
    15 15 13 12 11 10 = 76
    15 15 13 11 10 12 = 76
    15 14 13 12 12 11 = 77
    15 13 15 12 11 10 = 76
    15 13 15 11 10 12 = 76
    15 13 14 12 12 11 = 77

    as you can see according to the wiki site your abilites are impossible to get...so does this mean there are other possible starting ability scores and wiki got it wrong? or what? Please make my brain stop hurting...

    stat1_zps79708daf.png

    Base:
    DEX15 STR15 CHA13 INT12 CON11 WIS10

    Racial Bonus:
    DEX15 STR15 CHA13 INT14 CON11 WIS10

    Level 60:
    DEX21 STR17 CHA15 INT20 CON13 WIS12

    Camp fire bonus +1:
    DEX22 STR18 CHA16 INT21 CON14 WIS13
  • vincentdrebinvincentdrebin Member Posts: 3 Arc User
    edited July 2013
    Thanks...wasnt thinking of Campfire buff.

    What is your current gear/build?
    Is this set up still viable?
  • x3ladex3lade Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 184 Bounty Hunter
    edited July 2013
    Thanks...wasnt thinking of Campfire buff.

    What is your current gear/build?
    Is this set up still viable?
    Using the same build and gear


    Yeah I still think its still viable. For starters, you can still hold a capture point, keeping it contested against multiple enemies and remain in stealth 100% of the time (just don't attack).

    Because At-Wills now deplete Stealth you'll have to use it at the right time.

    1. Use it at the very start when your in stealth (When B&S and SS is not on CD), you can use all 8 CoS and remain in stealth, then quickly refill stealth.

    2. Use At-Wills when you have SS ready, that way when you do get your Stealth completely depleted you can refill it back right away then continue the perma-stealth.

    3. However, I think its best to use SS at the very last milisecond of Stealth, that way you Daze the target and because of its slow animation speed, you will be taken out of Stealth. So in this scenario, you have a target that cant attack because of the Daze effect and you will then spam all 8 CoS, then quickly go back into stealth. Rinse and Repeat, it will work in 1v1 situations however when fighting multiple players, it will be a bit more tricky. You may have to rely on the Decoy from Bait and Switch to shield you from incoming damage when your not in stealth.
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