WOW yeah seriously the forum has had enough of lame little whiners who instead of learning to play their class and adapt to counter other class' mechanics just cry baby all over the forums. We could complain all day about Wizard CC or Rogue stealth, but wake up kids wizards are a cc class and rogues are a stealth class. That is key for their damage in both cases. If you are smarter than a 5th grader you should be able to figure out how to play your class well enough to beat them. Or just keep crying like a baby hoping the devs put a bottle in your baby mouth and nerf everyone else till the class you chose to play is godly...RIGHT. Every game has to deal with these whiners and it just ruins PvP. I hope you become mute and your cries fall on deaf ears because I enjoy fun, challenging and more or less balanced PvP - that is the opposite of what you want. "rewrite the class mechanics of others so my class can be easymode and kill people because I can't kill people myself as it is" is what you are crying. PLEASE shut up fools, read, absorb, and learn to play better; maybe even try UNDERSTANDING the other class before you spout off.
0
bayne3Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
Except I've seen GWFs go unstoppable four times in a 1v1 and drink potions at the same time. Kind of hard to take down a 38k GWF with greater tenebrous proccing for over 1k a proc.
GFs are much easier to take down compared to those tanks.
That's because some of us Sentinels use daring shout to build unstoppable. But you have to be near for us for it to work. Sometimes a good player will strike and move a way, and often times because of that I miss. The running away still works in this case. When a player stands there in melee forever, we just lifesteal heal.
1. Rogues still one shotting with lashing blade and if you do still happen to have any life left, they polish that off with 2-3k cloud if steel strikes from range.
2. Rogues perma-stealthing.
3. Rogues killing you with cloud of steel while never being seen. What the hell is a DPS melee class doing hitting this hard at range while never coming out of stealth? Are you devs even trying at this point?
4. GFs, a plate wearing, shelf carrying class two shotting people. Here is the concept people: high defend/survivability, low DPS. Got it? It's not much harder than that.
5. GFs knocking you down taking 1/4 of you health bar, then it takes you nearly 3 seconds for the get up off the ground animation to finish which by then the GFs cool down is up and you get knocked down again. By the time this is over, you're dead and didn't even get a chance to fight back!?!?! Utter BS.
6. GWFs and this new temporary health buff that every darn one of then are using. I practically have to try to kill them twice which usually doesn't end well unless I get help. Too many damage buffs in the last patch to justify this <font color="orange">HAMSTER</font>.
Logging into bgs is becoming a hopeless affair and at this pint I have nothing to look forward too. I have invested a lot if doe into this game and I'm regretting it now. I had hoped that at least maybe a new class would give me interest but that aint happening. I can deal with bugs, I can deal with exploits, I cannot take this amount of imba in PVp. It's stupid to the point of ridiculous now. Losing interest fast.
So, i guess you are a CW, prub to play with a DC and later come here and tell us. You ll never come back to play pvp.
But you are right, gwf and gf are the best classes now for pvp, later cw and finally rogue(this two are better now than before). Dc now, is just <font color="orange">HAMSTER</font>.
Hard hitting after what... throw number 9? Here's a clue, when you see daggers hitting you, get out of range. Even stealthed you should be able to figure out where they are coming from. Most rogues are stationary when they are spamming CoS, so if you force them to chase you, the damage on the few CoS charges left do squat. It's when you stand there like a moron taking 12 daggers to the face that you are going to feel it. People really need to learn how other classes work and then counter it instead of crying about everything.
It's called the control button. It allows you to "lock" onto your target and works wonders for ranged attacks. So unless you can instantly dodge twice the normal distance away from an attacker you're still getting hit. Currently I log in an pray with my toons once a day, if I feel like it, simply because this game has broken game mechanics and developers who are dragging their heels about fixing the glaring problems. In a couple of previous posts I dared the devs to just spend ONE day playing each of their own Frankenstein classes in a PVP setting. That's one week of playtime to honestly assess the problem themselves and I doubt it actually happened. This PVP assessment wouldn't be an issue except they're touting a PVP/PVE zone as the endgame. Gauntlgrym makes this an issue and a very real problem to continuity and growth of this game because this is what high end players are supposed to be aspiring to. I'll give this game another few weeks of checking up on it every day or two before I leave it in my rearview for something with a little more "dare to be less broken" atmosphere. I and my disposable income will be moving onto something better if things don't get resolved soon.
If you can't be constructive in your criticism, go back to world-of-whiners.
Impact shot spamming tr? You know they only get 3 shots of impact shot unless the first shot is from stealth then its max 4 shots. But the first shot removes stealth. So do you call tossing it 3 times spam?
And technically, 3 to 4 shot is just enough to make a CW sit at the campfire for most of match.
I don't expect clerics to heal through 10k and 30k crits. I expect them to anticipate this happening and use Break the Spirit on a person who is about to deal massive damage (to reduce their damage output, thereby making those shiny crits and dailies less lethal) and then Astral Shield or Hallowed Ground the teammate who's getting focused, and to do this with the correct timing so that the person about to get bursted ends up not actually dying, and is then able to turn around and kill the attacker instead before (if needed) slipping away to grab a health pack.
I also expect the DC to use Divine Glow during large teamfights to swing the fight in favor of his or her team, and occasionally to use it against single targets to help with squishing them faster, or to have Chains of Blazing Light or Sunburst loaded when they will help with certain point control strategies on specific maps.
I don't really expect a DC to heal much in PvP, so much as I expect them to buff/debuff and support: in that capacity they're far more effective than people give them credit for.
Having used them, I can attest that the Feats the boost Soothing Light (Desperate Renewal and Divine Advantage for instance) seem much more useful in PvP than in PvE (though they have their limited uses in PvE too). Since PvP fights hinge so much on bursts of damage effectively wiping someone off the map, that bit of extra healing and that (mostly) negation of Combat Advantage is very useful. Even one or two points in Divine Advantage and like three in Desperate Renewal was enough for me to get noticeable results when performing clutch saves with Soothing Light on someone getting bursted inside my Astral Shield, particularly if that person was already a tanky character.
I fully disagree with most of your statements.
First: Break the Spirit is almost impossible to target correctly in a mob fight. And if you (by pure luck) targeted it correctly, the effect is laughable.
Second: astral shield in divine PLUS moontouched hallowed ground together can not cope with the damage most TR or GWF or CW or anybody except clerics can do. Just try and read the log.
Third; no "timing" is possible if you are continuously stunned, dazed, and killed in seconds by any class at the game except other DC
Fourth: at this moment it is just not possible to support the team; at a range, CW and TR will neutralize/kill the DC in seconds, no possible help from the tanks; at medium-close range every class except another DC can do the same in seconds. Only times you could do that is when half the other team are bots or clerics or just are afk.
Fifth: If You try to run (a DC is the slowest class in nw by far) to a health pack you are dead
Seriously, I would propose a DC strike if I didn
0
rapticorMember, NW M9 PlaytestPosts: 1,078Arc User
Hey all, thanks for the PvP feedback! We're continually working to make PvP feel more balanced for all classes. Your feedback is very helpful!
Hopefully that wont mean nerfs that effect class abilities in PvE. Oh wait you guys have already done that. Really the wrong direction to try balancing classes around both PvE and PvP at the same time. It never ends well.
Seriously, I would propose a DC strike if I didnt know that with our weak healing (less than a regeneration potion) and weak buffs it would not been even noticed by the rest of players.
Poor healing, poor buffing, poor DPS, poor Range, poor control, and lots of aggro, our role at the moment in NW is to serve as easy to kill bait for players and mobs.
Lvling my 3rd toon to 60.. Just wonder, does any developed even tried to play their game as cleric in pvp at 30-40?
Its... complete broken. I gave him best items from AH and still feel like useless slotfiller. Poor heal, no dmg, no def, poor cc.. Can't believe they have tested it before release to live. No wonder so few clerics atm playing.
0
iamthepiemanMember, Neverwinter Beta UsersPosts: 9Arc User
edited June 2013
I quit over a week ago after trying to play PvP. I had used the free respec from the balance and gameplay update to create a build I thought would be decent for both PvP and PvE.
It wasn't.
I didn't have the money to try out half a dozen different builds. I know respec is cheaper now, but it was still full price when I quit and I just don't have the motivation to go back, find a "perfect" build and still suck at PvP.
I can't put my finger on exactly what is causing me to be awful at PvP post-patch. Before the patch I would never come in at the top but could easily come in at #2 or #3. Now I am always at the bottom unless someone is AFK or trying out a new build or something.
These days I just login to the gateway to do my professions. If PW doesn't do something soon for the cleric I'll probably just quit the game altogether.
1. Rogues still one shotting with lashing blade and if you do still happen to have any life left, they polish that off with 2-3k cloud if steel strikes from range.
Sir only fewwwwwwwwwwwwww rogues have 2-3k in each cloud of steel it is so few that It takes consecutive critical strikes to see one. Mybe I'll see one if they use their daily (lurker's assault)which increases damage by 60% for 10secs. Cloud of steel doesn't need a nerf without cloud of steel how can we rogues deal with Gf and Gwf? Rogues can never trade blows with them so we must use hit n run techniques with cloud of steel. Cloud of steel only has 12 daggers we cant use it forever u are very squishy if that 12 daggers kills you.
PVP is perfect. Learn2play. Become wise in the wisdom of other cultures and maybe you will not be such entitlement babies that believe a good company should give you everything for free. Cryptic is a STORE and stores need MONEY! I give up with ignorant children that believe that stuff should be nerfed in a perfect game because they should never be allowed to even use the internet and it should have and mental test to keep stupid people off of the internet.
If you can not beat a rogue that is invisible then maybe you should play with your team, because this is a TEAM GAME!
If you think enchantments are overpowered in pvp, nothing is stopping you from buying them yourself. Its not like its that much money and jobs are pretty easy to get.
Sir only fewwwwwwwwwwwwww rogues have 2-3k in each cloud of steel it is so few that It takes consecutive critical strikes to see one. Mybe I'll see one if they use their daily (lurker's assault)which increases damage by 60% for 10secs. Cloud of steel doesn't need a nerf without cloud of steel how can we rogues deal with Gf and Gwf? Rogues can never trade blows with them so we must use hit n run techniques with cloud of steel. Cloud of steel only has 12 daggers we cant use it forever u are very squishy if that 12 daggers kills you.
You don't get it, they don't care about something that is naturally inherent in the class, they much rather just have the rogue sit in front of them and face roll them to death. Rogues don't deserve any abilities in PVP since they can be high DPS, always stealthed, unable to be CC'ed, stun everyone, then spam lashing blade over and over. Don't you know rogues can take 5 on one and carry the team always? Heck why play other classes, just play rogue, everything is on a one button that says "I win".
Blah blah blah's ability is too OP. Nerf Blah Blah.
I'm a Blah Blah and you are stupid. Learn to play blah blah blah.
11 pages later blah blah blah.
The issue isn't whether X is OP or not. The issue is that PvE style CC is just terrible, terrible design for PvP, and yet games continue to do it. Over and over. It happens because teams build a PvE game then paste PvP on top of it. The only way to make PvP work is if you start from there and work the PvE into it. You won't have much CC in the game but the PvP will be a hell of a lot better.
Anything that takes complete control away from the player is terrible design. If you are the guy with the 4 second knockdown, it's entirely probably that your knockdown is the ability that lets you kill mobs reasonably without dying. It might be the only thing that lets you kill players reasonably. But if you are the guy getting knocked down, you just sit there unable to do anything. It isn't fun. At all. For anyone.
LERN 2 PLAY ****
It's a flawed premise since the problem isn't lack of skill, it's not-fun design. Very few MMOs have ever gotten it right.
0
nukeyooBanned Users, Neverwinter Beta UsersPosts: 0Arc User
They should do like they did in CoH, rework abillties for pvp. It's pretty clear that all classes are broken in one way or another.
Pretty much everything is built around fighting 10 milion HP bosses so everything is really wacky.
*GF have insane high base dmg on their "tanky" abillties coz they were supose to stack stack defensive stats. So dmg ramps up like mad when they spec for dps on those abillties.
*GWF are a class they can't really get ballanced, they were really OP in early beta, trash in late beta, and somewhat OP now again. People didn't ask for the temp hp buff when goin unstoppeble, they just wanted better dmg on their Ar Wills and unstoppeble to actually break CC when they activated it.
*DC, well it's still really really boring to heal with this class. Until you get Astral Sheild you can't outheal any dmg in pvp. And once you get it it's almoast the only abillity worth using. If you go for any other healing build you gonna fail due to the two biggest issues in pvp. Inasne burst dmg and Perma CC.
*TR, i'm very against anything dealing dmg from stealth without stealth breaking. They should have high burst dmg, and stealth should be a way for em to get into melee range without taking dmg from ranged classes. I'm not sure why they have done like they have with this class as it's fills no real purpose in PVE either. It should be a way to get in and out of combat the combat shouldn't be from stealth.
*CW all i have to say is, no deminishing returns on CC and no recovery time after being hit by a cc, breaks this class. It works for PVE for PVP it's a really big mistake. This goes for GWF and GF aswell. You shouldn't be able to spam CC and do high burst dmg on the same build.
I quit over a week ago after trying to play PvP. I had used the free respec from the balance and gameplay update to create a build I thought would be decent for both PvP and PvE.
It wasn't.
I didn't have the money to try out half a dozen different builds. I know respec is cheaper now, but it was still full price when I quit and I just don't have the motivation to go back, find a "perfect" build and still suck at PvP.
I can't put my finger on exactly what is causing me to be awful at PvP post-patch. Before the patch I would never come in at the top but could easily come in at #2 or #3. Now I am always at the bottom unless someone is AFK or trying out a new build or something.
These days I just login to the gateway to do my professions. If PW doesn't do something soon for the cleric I'll probably just quit the game altogether.
you don't know why you can't do well on the cleric after the patch, lol... the cleric was severely nerfed and received no buffing at all to take any place of those nerfs (one of my clerics lost 50% of its divinity generation, AS was nerfed into the ground, and all the fighter type classes received defense bonuses and self-healing capabilities to make clerics less necessary in PvE... the solution this game took to mobs going after the cleric was to nerf the cleric into the ground while buffing the fighting classes so they could tank better, I think the rogue also took one nerf and got tons of buffs in compensation for it), PvP points gained for healing were also removed from PvP, want points you need to capture nodes and get kills (a kill on a node is 100 points, a kill off of a node is 50 points, all assists are 25 points and though clerics can get high assist numbers they still struggle in getting the final blows in upon those they drop down but hey they get 25 points while others get 50 to 100 off of their work)
They should do like they did in CoH, rework abillties for pvp. It's pretty clear that all classes are broken in one way or another.
Pretty much everything is built around fighting 10 milion HP bosses so everything is really wacky.
*GF have insane high base dmg on their "tanky" abillties coz they were supose to stack stack defensive stats. So dmg ramps up like mad when they spec for dps on those abillties.
*GWF are a class they can't really get ballanced, they were really OP in early beta, trash in late beta, and somewhat OP now again. People didn't ask for the temp hp buff when goin unstoppeble, they just wanted better dmg on their Ar Wills and unstoppeble to actually break CC when they activated it.
*DC, well it's still really really boring to heal with this class. Until you get Astral Sheild you can't outheal any dmg in pvp. And once you get it it's almoast the only abillity worth using. If you go for any other healing build you gonna fail due to the two biggest issues in pvp. Inasne burst dmg and Perma CC.
*TR, i'm very against anything dealing dmg from stealth without stealth breaking. They should have high burst dmg, and stealth should be a way for em to get into melee range without taking dmg from ranged classes. I'm not sure why they have done like they have with this class as it's fills no real purpose in PVE either. It should be a way to get in and out of combat the combat shouldn't be from stealth.
*CW all i have to say is, no deminishing returns on CC and no recovery time after being hit by a cc, breaks this class. It works for PVE for PVP it's a really big mistake. This goes for GWF and GF aswell. You shouldn't be able to spam CC and do high burst dmg on the same build.
Most every class does well enough from my observations in PvP perhaps excluding to a degree DC and CW two classes that I think were a poor choice design. Control wizards splitting dps with control should have gone with a higher dps burst and little to no control as a build option and a heavy control with little dps as another going somewhere in the middle for both in PvP is doable from what I've seen but not nearly as effective as one that could dedicate to one or the other would be. DC I consider in the same boat as CW as far as they are split between some heals and some buffs. I'd like a dedicated healer path or a dedicated buff path that isn't split.
I have no issue against rogues in stealth all the time as they give up dps for it. GFs can burst with knight's challenge following with their encounters evade their knockdown and they are open season for anyone til they recharge their encounters as their at wills are terrible for single target dps. GWFs go unstoppable and become immune to CC for a few seconds just avoid until its over. GF really shines against GWF as they can't dodge, flash, or slide out of attacks being the only class that doesn't have a total avoidance talent. Rogues simply needs to stealth if a GWF goes unstop hit them with a few hard hitters after its down before the GWF can go unstop again rinse and repeat, guerrilla warfare hit and run does quite well.
Most every class does well enough from my observations in PvP perhaps excluding to a degree DC and CW two classes that I think were a poor choice design. Control wizards splitting dps with control should have gone with a higher dps burst and little to no control as a build option and a heavy control with little dps as another going somewhere in the middle for both in PvP is doable from what I've seen but not nearly as effective as one that could dedicate to one or the other would be. DC I consider in the same boat as CW as far as they are split between some heals and some buffs. I'd like a dedicated healer path or a dedicated buff path that isn't split.
I have no issue against rogues in stealth all the time as they give up dps for it. GFs can burst with knight's challenge following with their encounters evade their knockdown and they are open season for anyone til they recharge their encounters as their at wills are terrible for single target dps. GWFs go unstoppable and become immune to CC for a few seconds just avoid until its over. GF really shines against GWF as they can't dodge, flash, or slide out of attacks being the only class that doesn't have a total avoidance talent. Rogues simply needs to stealth if a GWF goes unstop hit them with a few hard hitters after its down before the GWF can go unstop again rinse and repeat, guerrilla warfare hit and run does quite well.
clerics and wizards do tend to both be at the bottom of PvP scoring and although they can rack up kills the rogue is just a ways above them... all this indicates that the melee characters who were given substantial increased survivability in PvE to justify nerfing the cleric by making the melee into self healing immunity tanks has had a profound influence upon PvP (you take a mediocre character in PvP and then you nerf them and then you significantly buff those that they were mediocre against and you get this type of severe imbalance)
clerics and wizards do tend to both be at the bottom of PvP scoring and although they can rack up kills the rogue is just a ways above them... all this indicates that the melee characters who were given substantial increased survivability in PvE to justify nerfing the cleric by making the melee into self healing immunity tanks has had a profound influence upon PvP (you take a mediocre character in PvP and then you nerf them and then you significantly buff those that they were mediocre against and you get this type of severe imbalance)
Lol self healing tank classes. good job devs.
Cw's are broken as at the moment. Their gear is bugged their feats are bugged. When well geared they have the lowest armor and mitigation and 2nd lowest dps vs similar geared opponents.
ITC COS rogues just troll you as first target to smash. Sent build tene stacking GWF just steamroll you and kill you with a full health bar at then end. I have had GWF just laugh and stand there and say do your best. IceKnife just deflected it off. Nerfed Ray of enfeeblement Yay does jack get their health down just hit determination FTW. They type and troll with 3v1...
Perma stealth rogues COS spamming you to death especially when caught with low stamina. Ranged at will will put you close lol.
25k GF stun locking you to death lol.
CW aren't expected or able to go 1v1 versus melee at close range so you have to give up the node immediately. So versus 3 of the other classes you are gimped for the points for your team. Now they nerfed our damage down what do we do.
Kill steal runners lame. You know your class is <font color="orange">HAMSTER</font> when the opposition just all run at you to get your easy cap first.
The pvp in this game is perfect and balanced as any I have played and just gets better with every patch. Anyone who disagreased is just a hater trying to troll a good company that makes a good game with good money systems.
When you see people talking about OP being classes an equalled amount you know that you have raeach a well balance between the characters and should just expand on the experience of the story within the lore of the characters instead.
The pvp in this game is perfect and balanced as any I have played and just gets better with every patch. Anyone who disagreased is just a hater trying to troll a good company that makes a good game with good money systems.
When you see people talking about OP being classes an equalled amount you know that you have raeach a well balance between the characters and should just expand on the experience of the story within the lore of the characters instead.
Heh heh your a funny guy loved this prior post of yours too
Comments
I wish I knew how they got 38k health though.
So, i guess you are a CW, prub to play with a DC and later come here and tell us. You ll never come back to play pvp.
But you are right, gwf and gf are the best classes now for pvp, later cw and finally rogue(this two are better now than before). Dc now, is just <font color="orange">HAMSTER</font>.
It's called the control button. It allows you to "lock" onto your target and works wonders for ranged attacks. So unless you can instantly dodge twice the normal distance away from an attacker you're still getting hit. Currently I log in an pray with my toons once a day, if I feel like it, simply because this game has broken game mechanics and developers who are dragging their heels about fixing the glaring problems. In a couple of previous posts I dared the devs to just spend ONE day playing each of their own Frankenstein classes in a PVP setting. That's one week of playtime to honestly assess the problem themselves and I doubt it actually happened. This PVP assessment wouldn't be an issue except they're touting a PVP/PVE zone as the endgame. Gauntlgrym makes this an issue and a very real problem to continuity and growth of this game because this is what high end players are supposed to be aspiring to. I'll give this game another few weeks of checking up on it every day or two before I leave it in my rearview for something with a little more "dare to be less broken" atmosphere. I and my disposable income will be moving onto something better if things don't get resolved soon.
And technically, 3 to 4 shot is just enough to make a CW sit at the campfire for most of match.
I fully disagree with most of your statements.
First: Break the Spirit is almost impossible to target correctly in a mob fight. And if you (by pure luck) targeted it correctly, the effect is laughable.
Second: astral shield in divine PLUS moontouched hallowed ground together can not cope with the damage most TR or GWF or CW or anybody except clerics can do. Just try and read the log.
Third; no "timing" is possible if you are continuously stunned, dazed, and killed in seconds by any class at the game except other DC
Fourth: at this moment it is just not possible to support the team; at a range, CW and TR will neutralize/kill the DC in seconds, no possible help from the tanks; at medium-close range every class except another DC can do the same in seconds. Only times you could do that is when half the other team are bots or clerics or just are afk.
Fifth: If You try to run (a DC is the slowest class in nw by far) to a health pack you are dead
Seriously, I would propose a DC strike if I didn
Hopefully that wont mean nerfs that effect class abilities in PvE. Oh wait you guys have already done that. Really the wrong direction to try balancing classes around both PvE and PvP at the same time. It never ends well.
Seriously, I would propose a DC strike if I didnt know that with our weak healing (less than a regeneration potion) and weak buffs it would not been even noticed by the rest of players.
Poor healing, poor buffing, poor DPS, poor Range, poor control, and lots of aggro, our role at the moment in NW is to serve as easy to kill bait for players and mobs.
The rest w/e
Its... complete broken. I gave him best items from AH and still feel like useless slotfiller. Poor heal, no dmg, no def, poor cc.. Can't believe they have tested it before release to live. No wonder so few clerics atm playing.
It wasn't.
I didn't have the money to try out half a dozen different builds. I know respec is cheaper now, but it was still full price when I quit and I just don't have the motivation to go back, find a "perfect" build and still suck at PvP.
I can't put my finger on exactly what is causing me to be awful at PvP post-patch. Before the patch I would never come in at the top but could easily come in at #2 or #3. Now I am always at the bottom unless someone is AFK or trying out a new build or something.
These days I just login to the gateway to do my professions. If PW doesn't do something soon for the cleric I'll probably just quit the game altogether.
Sir only fewwwwwwwwwwwwww rogues have 2-3k in each cloud of steel it is so few that It takes consecutive critical strikes to see one. Mybe I'll see one if they use their daily (lurker's assault)which increases damage by 60% for 10secs. Cloud of steel doesn't need a nerf without cloud of steel how can we rogues deal with Gf and Gwf? Rogues can never trade blows with them so we must use hit n run techniques with cloud of steel. Cloud of steel only has 12 daggers we cant use it forever u are very squishy if that 12 daggers kills you.
PVP is perfect. Learn2play. Become wise in the wisdom of other cultures and maybe you will not be such entitlement babies that believe a good company should give you everything for free. Cryptic is a STORE and stores need MONEY! I give up with ignorant children that believe that stuff should be nerfed in a perfect game because they should never be allowed to even use the internet and it should have and mental test to keep stupid people off of the internet.
If you can not beat a rogue that is invisible then maybe you should play with your team, because this is a TEAM GAME!
If you think enchantments are overpowered in pvp, nothing is stopping you from buying them yourself. Its not like its that much money and jobs are pretty easy to get.
You don't get it, they don't care about something that is naturally inherent in the class, they much rather just have the rogue sit in front of them and face roll them to death. Rogues don't deserve any abilities in PVP since they can be high DPS, always stealthed, unable to be CC'ed, stun everyone, then spam lashing blade over and over. Don't you know rogues can take 5 on one and carry the team always? Heck why play other classes, just play rogue, everything is on a one button that says "I win".
/sarcasm
I'm a Blah Blah and you are stupid. Learn to play blah blah blah.
11 pages later blah blah blah.
The issue isn't whether X is OP or not. The issue is that PvE style CC is just terrible, terrible design for PvP, and yet games continue to do it. Over and over. It happens because teams build a PvE game then paste PvP on top of it. The only way to make PvP work is if you start from there and work the PvE into it. You won't have much CC in the game but the PvP will be a hell of a lot better.
Anything that takes complete control away from the player is terrible design. If you are the guy with the 4 second knockdown, it's entirely probably that your knockdown is the ability that lets you kill mobs reasonably without dying. It might be the only thing that lets you kill players reasonably. But if you are the guy getting knocked down, you just sit there unable to do anything. It isn't fun. At all. For anyone.
LERN 2 PLAY ****
It's a flawed premise since the problem isn't lack of skill, it's not-fun design. Very few MMOs have ever gotten it right.
Pretty much everything is built around fighting 10 milion HP bosses so everything is really wacky.
*GF have insane high base dmg on their "tanky" abillties coz they were supose to stack stack defensive stats. So dmg ramps up like mad when they spec for dps on those abillties.
*GWF are a class they can't really get ballanced, they were really OP in early beta, trash in late beta, and somewhat OP now again. People didn't ask for the temp hp buff when goin unstoppeble, they just wanted better dmg on their Ar Wills and unstoppeble to actually break CC when they activated it.
*DC, well it's still really really boring to heal with this class. Until you get Astral Sheild you can't outheal any dmg in pvp. And once you get it it's almoast the only abillity worth using. If you go for any other healing build you gonna fail due to the two biggest issues in pvp. Inasne burst dmg and Perma CC.
*TR, i'm very against anything dealing dmg from stealth without stealth breaking. They should have high burst dmg, and stealth should be a way for em to get into melee range without taking dmg from ranged classes. I'm not sure why they have done like they have with this class as it's fills no real purpose in PVE either. It should be a way to get in and out of combat the combat shouldn't be from stealth.
*CW all i have to say is, no deminishing returns on CC and no recovery time after being hit by a cc, breaks this class. It works for PVE for PVP it's a really big mistake. This goes for GWF and GF aswell. You shouldn't be able to spam CC and do high burst dmg on the same build.
you don't know why you can't do well on the cleric after the patch, lol... the cleric was severely nerfed and received no buffing at all to take any place of those nerfs (one of my clerics lost 50% of its divinity generation, AS was nerfed into the ground, and all the fighter type classes received defense bonuses and self-healing capabilities to make clerics less necessary in PvE... the solution this game took to mobs going after the cleric was to nerf the cleric into the ground while buffing the fighting classes so they could tank better, I think the rogue also took one nerf and got tons of buffs in compensation for it), PvP points gained for healing were also removed from PvP, want points you need to capture nodes and get kills (a kill on a node is 100 points, a kill off of a node is 50 points, all assists are 25 points and though clerics can get high assist numbers they still struggle in getting the final blows in upon those they drop down but hey they get 25 points while others get 50 to 100 off of their work)
I have no issue against rogues in stealth all the time as they give up dps for it. GFs can burst with knight's challenge following with their encounters evade their knockdown and they are open season for anyone til they recharge their encounters as their at wills are terrible for single target dps. GWFs go unstoppable and become immune to CC for a few seconds just avoid until its over. GF really shines against GWF as they can't dodge, flash, or slide out of attacks being the only class that doesn't have a total avoidance talent. Rogues simply needs to stealth if a GWF goes unstop hit them with a few hard hitters after its down before the GWF can go unstop again rinse and repeat, guerrilla warfare hit and run does quite well.
clerics and wizards do tend to both be at the bottom of PvP scoring and although they can rack up kills the rogue is just a ways above them... all this indicates that the melee characters who were given substantial increased survivability in PvE to justify nerfing the cleric by making the melee into self healing immunity tanks has had a profound influence upon PvP (you take a mediocre character in PvP and then you nerf them and then you significantly buff those that they were mediocre against and you get this type of severe imbalance)
Lol self healing tank classes. good job devs.
Cw's are broken as at the moment. Their gear is bugged their feats are bugged. When well geared they have the lowest armor and mitigation and 2nd lowest dps vs similar geared opponents.
ITC COS rogues just troll you as first target to smash. Sent build tene stacking GWF just steamroll you and kill you with a full health bar at then end. I have had GWF just laugh and stand there and say do your best. IceKnife just deflected it off. Nerfed Ray of enfeeblement Yay does jack get their health down just hit determination FTW. They type and troll with 3v1...
Perma stealth rogues COS spamming you to death especially when caught with low stamina. Ranged at will will put you close lol.
25k GF stun locking you to death lol.
CW aren't expected or able to go 1v1 versus melee at close range so you have to give up the node immediately. So versus 3 of the other classes you are gimped for the points for your team. Now they nerfed our damage down what do we do.
Kill steal runners lame. You know your class is <font color="orange">HAMSTER</font> when the opposition just all run at you to get your easy cap first.
Thanks Devs great work. lol
The pvp in this game is perfect and balanced as any I have played and just gets better with every patch. Anyone who disagreased is just a hater trying to troll a good company that makes a good game with good money systems.
When you see people talking about OP being classes an equalled amount you know that you have raeach a well balance between the characters and should just expand on the experience of the story within the lore of the characters instead.
Heh heh your a funny guy loved this prior post of yours too
Rich players make OP classes.
Learn to dodge and kite.
Nuff said.
Your troll spotting skills -1
Your input has been rendered worthless.
DUH :mad:
LEL.
This^