I have a kind of "all around" cleric build I am trying to do. Access to all passives for any situation. Healing Feats, Astral Seal/Sacred Flame/Repurpose synergy.. I like recovery gear and stats personally.
First thing is I like the game thus far for the most part. However, there is a great deal I don't like and I think it is derived from the 4th ed this game is based on. I'd like to share my biggest concern thus far, and that is how feats and powers are designed.
In paper & pen D&D feats are more specific and allow a greater range of benefits and choices. So far the feat structure seems exclusively about increasing specific abilities without any real choices. Not only this, but the increments of benefits are often very low compared to P&P D&D development. (A jump from 1d4 to 1d6 is a 15% increase in damage, not 1%). We're also missing critical skills per class. For example, in P&P D&D a rogue automatically starts with Dungeoneering as a skill as well as stealth and thievery. In this game I'm required (as is everyone) to use a dungeoneering kit to collect things. With the feats, I want to know where are the more fun feats that exist, where is quick draw, where is crossclass/multiclassing? Why aren't we able to play some of the most basic of classes either? In D&D Warlock is a base class, Bard is a base class, Monk is a base class. Yet these are missing or only enemy faction classes.
I don't feel that this is really a D&D game. It has the epitaphs of the game, it shares the name, but it's a poor substitution for the paper and pen game. Not only this is shares a primary flaw with 4th edition. It's battle oriented. Storyline isn't the driving force but unending relentless fighting. I was hoping that this game would resemble and be far closer to the paper and pen version of the game with better more robust options for character development. So while it is fun to play, I don't consider it really D&D.
Somethings that I think need to change: Better storyline; get some story writers and some gm's and start creating real stories for the game.
Offer more accurate and true to D&D character and racial classes with crossclass abilities to level beyond level 60.
Create a choice driven skill list rather than fixed skill list for each class.
More accurate armor choices and the ability to use armor from any class on any class with the appropriate negatives as provided in D&D rules, or the ability to take on feats to use different armors that aren't normally used by the base class.
Instead of percentile based damage swap to a virtual die roll system (which is already in place for your team structure for dungeon delves anyways).
I want to see more interaction and story versus fighting. Where's the bluff skill, where's the intimidate skill? Instead of always fighting why can't our characters use such skills to sneak past enemy factions and mobs?
Better stealth; right now if I'm stealthed and I walk past an enemy faction they are still activated and I get attacked. I should be able to walk past a group stealthed and not enter combat.
We also need more programmable buttons. We shouldn't be limited to only two slots for daily powers.
Fewer faction or universal faction currencies. I shouldn't have to collect bounties for each section to earn these seals. They should all be interchangeable and stackable. Don't make the same mistake you guys made with STO and their currency system. Too many currencies and not enough space on character and not enough uses for the currencies only make people less likely to play.
There you go, my list of suggestions.
This is not DnD period. There is no but why or how. It's part of marketing strategy to use the popular brand to polish a hacknslash for easy profits as the phrase "Dungeon and Dragon" usually attract the vast DnD fan base and new players.
By the way, I'm a mage, why do I have to buy ID scroll ???? Enough said.
Relies on Cool Down management to remain in stealth 100% of the time
Kills from a distance
Applies Poisons (and bleeds with alternate build) while in Stealth
PvP Role:
Can hold an enemy captured area to prevent the opposing team from getting points
Excels in 1v1 and 1v2 situations. If the fight becomes too dangerous (ie, fighting against multiple talented players or the whole enemy team, you can just walk away)
Can I ask. What is the best way to become a powerful control wizard because if you look at me playing here i look like im doing ok but thats mainly because of my companion. What would be the best way to fight without all the help
I also removed some of the beta-based material, but left in the Minimum Wisdom Cleric discussion because it explains why some clerics go for STR and not for WIS, and this information is still current.
I made my own guide as well, was wondering if it could be added: build
Build Type: Primarily Control, with secondary DPS
Play Style: Sit back and watch as huge amounts of singularities overwhelm your enemies.
PvP Role: Unknown, not designed with PvP in mind.
Can you add my build to this?
it is the best gf build atm have tested it on 100's of premades an many 1v1's we setup to test it( all players 12-16k gs) still undefeated vs gf/gwf/tr cw has got me b4 but i mean if they kite verywell there is no touching them (if i have my ult up i kill them otherwise cc'd to death)
done mutiple 2v1's an won many 3v5's an won one 2v5(only cause they never went to our back point)
Would be great to have the info about the guides are for classes BEFORE or AFTER the balance patch.
Great work and nice overview, thx!
I plan to look over all guides in a few days to see which were updated. The changes are not necessarily huge, but I agree that knowing which guides are updated for the most recent "major" version of the game is definitely useful and desirable. I might opt for a "after release" marker. (For my own guide, I added a little note that it is currently outdated while I test things.)
Thank you for keeping this up to date. Especially for those of us who aren't numbers folk. Thank you to those who are. You make the difference between picking powers and feats that SEEM to make sense and finding a build that works.
Ask me about oNWN....we remember it well Xolaniara d'Lylyl of ToL, Emmrald Glanderlin-Hammersmith of Clan Axepeak, Kiko Hibou d'Hiver of PoN, Sparxy FyreSpryte }x{ - also of PoN
[SIGPIC][/SIGPIC]
Great starter guides, I actually found very thorough, advanced set of class guides on <removed link> that I have been using for the the last week. I tell you having a good guide makes the game a lot more fun.
Please do not link to any service you have to pay for. - Ambisinisterr
Comments
freehugs9's Calculating stats and their effects
http://nw-forum.perfectworld.com/showthread.php?316031-Akfortyseven-PvE-Build : is the link, thanks.
mizery187's Akfortyseven - PvE Build for the GWF
Here is what I have so far.
alternate build link: http://nwcalc.com/dc?b=nlp:4ai2f:85of,1f322l5:66000:6z0uu:60000&h=1
neverwintercleric.tumblr.com
Added:
Neverwinter Calculator for planning your build
Added:
harming18's PvP Tips & Tricks for level 60 Wizards
[
This is not DnD period. There is no but why or how. It's part of marketing strategy to use the popular brand to polish a hacknslash for easy profits as the phrase "Dungeon and Dragon" usually attract the vast DnD fan base and new players.
By the way, I'm a mage, why do I have to buy ID scroll ???? Enough said.
| NeverWinter Meme's | Kevrlet's Guide to Gauntlgrym |
"INT Rogue" Perma-Stealth Build
Link to Guide: http://nw-forum.perfectworld.com/showthread.php?324111-Build-Guide-quot-INT-Rogue-quot-Perma-Stealth-Build
Build Type:
Guide also includes Videos
x3lade's "INT Rogue" Perma-Stealth Build, with videos
Of course you can has it added!
Added:
Aegis' Wrathful Defender Build, a tanking guide
Can you please add this Spec for CWs. Thaumaturge T2 build.
Thank you.
http://www.youtube.com/watch?v=eS9Nekt3g10
copticone's Thaumaturge build -- Spec/Powers/Role (T2)
Updated: (new link)
unspecifiederror's Regen Tank/Healer: Gear choices and build
Other changes:
I also removed some of the beta-based material, but left in the Minimum Wisdom Cleric discussion because it explains why some clerics go for STR and not for WIS, and this information is still current.
Build Type: Primarily Control, with secondary DPS
Play Style: Sit back and watch as huge amounts of singularities overwhelm your enemies.
PvP Role: Unknown, not designed with PvP in mind.
Thank you for your constant upkeep of this thread. Much appreciated.
it is the best gf build atm have tested it on 100's of premades an many 1v1's we setup to test it( all players 12-16k gs) still undefeated vs gf/gwf/tr cw has got me b4 but i mean if they kite verywell there is no touching them (if i have my ult up i kill them otherwise cc'd to death)
done mutiple 2v1's an won many 3v5's an won one 2v5(only cause they never went to our back point)
3v5 [IMG][/img]
Got postive feedback from ppl that have went my build aswell
http://nw-forum.perfectworld.com/showthread.php?322521-best-GF-build-atm-By-FearItsSelf-jun4-2013
From #1 Guild Pve/Pvp [ Lemonade Stand ]
Great work and nice overview, thx!
I plan to look over all guides in a few days to see which were updated. The changes are not necessarily huge, but I agree that knowing which guides are updated for the most recent "major" version of the game is definitely useful and desirable. I might opt for a "after release" marker. (For my own guide, I added a little note that it is currently outdated while I test things.)
Xolaniara d'Lylyl of ToL,
Emmrald Glanderlin-Hammersmith of Clan Axepeak,
Kiko Hibou d'Hiver of PoN,
Sparxy FyreSpryte }x{ - also of PoN
[SIGPIC][/SIGPIC]
updated my GWF guide:
http://nw-forum.perfectworld.com/showthread.php?268941-Ironwill-s-GWF-PvE-DPS-Instigator-Guide
Please do not link to any service you have to pay for. - Ambisinisterr